Fantasy cartography, fictional map-making, or geofiction is a type of map design that visually presents an imaginary world or concept, or represents a real-world geography in a fantastic style. [1] Fantasy cartography usually manifests from worldbuilding and often corresponds to narratives within the fantasy and science fiction genres. Stefan Ekman says, "a [regular] map re-presents what is already there; a fictional map is often primary – to create the map means, largely, to create the world of the map." [2]
Whilst cartographic fantasy has been popularized by novels of these genres it has also become a standalone hobby and artistic pursuit. [3] [4] [5] Cartographic fantasy has its historic origins in mythology, philosophy, literature and natural sciences. [6] [7] Although typically geographical, cartographic fantasy can include planetary, galactic, and cosmological maps; conceptual maps; [8] and speculative maps. [1] Fantasy maps are created and presented across different media [9] [10] such as books, television shows, movies, video games, tabletop games, and websites; and are characterized by aesthetics, themes and styles associated with the world or concept they are portraying. The increased popularity of geofiction and worldbuilding has led to and been supported by the emergence of design programs tailored to creative cartographers. [11] [12]
The roots of the history of fantasy cartography are shared with the independent histories of both cartography and fantasy as well as the general history of the visualization of ideas. [13]
Cartographers of the Middle Ages did not see their profession as purely making accurate representations of geography. Often their maps were crafted as much as works of art as tools for navigating, incorporating imagery and symbolism from mythology, folklore and fantasy stories. [7]
An early example of cartography created without intending to present a geographical reality is Dante's Hell. By the late fifteenth century, numerous illustrations inspired by Dante Alighieri's Divine Comedy had been published based on descriptions from the text. Dante's Hell has continued to be the subject of fantasy cartographers for centuries. [14]
In 1516, Thomas More published his Utopia accompanied by a map of the island. [15] This map inspired artistic cartographers over the sixteenth century to iterate the original. [16]
In the latter half of the 16th century the Bible began to be printed with internal maps as a product of the Protestant movement and the Geneva reforms. This may have contributed to the increased popularity of text-accompanying maps and stirred the public imagination towards producing maps for fiction. [17]
Fiction inspired by the Age of Discovery and the Age of Enlightenment also brought with it a romanticization of explorative cartography and surveying. [6] Several classic stories from the era included maps as an important element of the reader's experience. [17] Among the most popular of these map-accompanied fictional texts from the time are Jonathan Swift's Gulliver's Travels (1726) [18] and Robert Louis Stevenson's Treasure Island (1883). [6]
John Bunyan's The Pilgrim's Progress (1678) included both "A Mapp Shewing the Order & Causes of Salvation and Damnation" and "The Road from the City of Destruction to the Eternal City." [7] [19]
The most influential fantasy cartographer is J. R. R. Tolkien, whose maps of Middle-earth prefacing The Lord of the Rings have been called "the most influential example to date," one that "encouraged other writers and their publishers to include cartographic images." [20] In his book Here Be Dragons: Exploring Fantasy Maps and Settings, Ekman says, "In modern fantasy, especially high fantasy, maps are considered common enough to be almost obligatory, mainly because of the maps J. R. R. Tolkien included in The Lord of the Rings (1954–55)." [21]
Before Tolkien, another text that brought fantastic worlds into the zeitgeist was The Wonderful Wizard of Oz (1900) written by L. Frank Baum and the corresponding 1939 musical fantasy film The Wizard of Oz . The world of Oz was mapped by Baum in 1914. [22]
There are many types of maps within cartographic fantasy which can be classified by genre, scope and purpose.
Fantasy maps can be categorized based on genre. These genre classifications inform what kind of aesthetic, style and scope the map presents.
Fantasy is a genre of speculative fiction involving magical elements, [23] typically set in a fictional universe and sometimes inspired by mythology and folklore. [24] Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres can overlap. In popular culture, the fantasy genre predominantly features maps and settings that emulate Earth, but with a sense of otherness. [25] Maps created in this genre reflect these concepts.
Science fiction is a genre of speculative fiction that typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universes, and extraterrestrial life. It has been called the "literature of ideas", and it often explores the potential consequences of scientific, social, and technological innovations. Maps created in this genre reflect these concepts.
Under the genre umbrellas of Fantasy and Science fiction exist many subgenres. Included here are brief introductions to the subgenres that more often exhibit maps.
High fantasy, or epic fantasy, is a subgenre of fantasy [26] defined by the epic nature of its setting or by the epic stature of its characters, themes or plot. [27]
Historical fantasy is a subgenre of fantasy and genre of historical fiction that incorporates fantastic elements (such as magic) into a more "realistic" or historical narrative. [28] There is much crossover with other subgenres of fantasy; those classed as Arthurian, Celtic, or Dark Ages could just as easily be placed in historical fantasy. [29] Stories fitting this classification generally take place prior to the 20th century.
Heroic fantasy is a subgenre of fantasy in which events occur in a world where magic is prevalent and modern technology is non-existent. The setting may be entirely fictitious in nature or based upon earth with some additions. Unlike dark fiction, it provides a setting in which "all men are strong, all women beautiful, all life adventurous, and all problems simple". [30] This means that adventures based in heroic fantasy are unlikely to mention any wider problems that cannot be fixed by a quest.
Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and aesthetics inspired by 19th-century industrial steam-powered machinery. [31] Steampunk works are often set in an alternative history of the Victorian era or the American "Wild West", where steam power remains in mainstream use, or in a fantasy world that similarly employs steam power. [32] [33]
Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting that tends to focus on a "combination of lowlife and high tech", [34] featuring futuristic technological and scientific achievements, such as artificial intelligence and cybernetics, juxtaposed with societal collapse or decay. [35]
Apocalyptic and post-apocalyptic fiction is a subgenre of science fiction among others, in which the Earth's (or another planet's) civilization is collapsing or has collapsed. The apocalypse event may be climatic, such as runaway climate change; astronomical, such as an impact event; destructive, such as nuclear holocaust or resource depletion; medical, such as a pandemic, whether natural or human-caused; end time, such as the Last Judgment, Second Coming or Ragnarök; or more imaginative, such as a zombie apocalypse, cybernetic revolt, technological singularity, dysgenics or alien invasion. [36]
Fantasy maps can be categorized based on scope. Scope informs how, and how much, information is displayed in the map.
Fantasy maps can be categorized based on intended purpose. These classifications reflect the creator's aim and inform the way the map is crafted.
Conceptual maps are cartographic visualizations of ideas and concepts. These maps do not attempt to correspond to anything physically real but are instead meant to display an idea in a cartographic medium. Matthaus Seutter's The Attack of Love is an example of a battle map used as an allegory for winning someone in love.
Hypothetical maps are maps that present geography in alternate history scenarios. Melissa Gould created an alternate-history map of New York City in a hypothetical world where Nazi Germany won World War II. [37]
Fantasy maps are often used by creators to convey a perspective. For this reason, they are depicted to be created by an in-world character or organisation. This is a useful tool for authors or worldbuilders as the map can act as a character within the story. They can be erroneous, time-specific or prejudiced much like a regular character or an unreliable narrator. [38]
In the same way that creatives can use maps to convey perspective, mankind has done the same in history. Sebastian Munster's Europa Regina is a good example of this – a map design that presents Europe as a majestic queen. [39]
Fantasy maps can be used as cartographic aids to teach or simulate situations. In the Cold War, a U.S Army cryptologist Lambros D. Callimahos developed a training exercise war game for code-breakers simulating the invasion of Cuba. [40] [41] In this program the fantasy 'Republic of Zendia' was created with its northern and central province 'Loreno' mapped as cartographic references used in these exercises. [40] These fantasy maps have now been declassified and released to the public domain by the U.S. Military. [40] [41]
Although popularized in novels, fantasy maps are now created and presented across various media such as television shows, [42] movies, [43] video games, [44] [45] and websites. [9]
In his book Here Be Dragons: Exploring Fantasy Maps and Settings (2013), Stefan Ekman published the results of a survey he made of two-hundred fantasy books. [21] This survey sought to answer common questions about the prevalence, features, and characteristics of fantasy cartography within the genre. Here are some of those findings.
Of the 200 surveyed books, 67 (34%) contained at least one map. [21] Of these, 49 (73.1%) books had one map, 15 (22.4%) had two, and 3 (4.5%) had more than two maps. [21]
In a survey of the 92 fantasy maps within the 67 fantasy books, the main subject matter or content of the maps were of: a primary world – 13 (14.1%); a secondary world – 72 (78.3%); an imaginary city – 5 (5.4%); one or more buildings – 2 (2.2%). [21]
The same survey showed that maps were orientated differently. 74 of 92 (80.4%) were orientated north, 9 (9.8%) were orientated northeast to northwest, 9 (9.8%) did not specify an cardinal orientation. Of the 92 maps 63 (68.5%) included a compass rose as a feature. [21]
With the increased popularity of professional and recreational cartographic fantasy, the demand for computer programs to streamline the process has increased too. [3] [4] [5] Two leaders in the budding industry are Wonderdraft [11] and Inkarnate. [12] Some software programs can create random terrain using fractal algorithms. Sophisticated programs can apply geologic effects such as tectonic plate movement and erosion; the resulting world can be rendered in great detail, providing a degree of realism to the result. [46]
High fantasy, or epic fantasy, is a subgenre of fantasy defined by the epic nature of its setting or by the epic stature of its characters, themes, or plot. High fantasy is set in an alternative, fictional ("secondary") world, rather than the "real" or "primary" world. This secondary world is usually internally consistent, but its rules differ from those of the primary world. By contrast, low fantasy is characterized by being set on Earth, the primary or real world, or a rational and familiar fictional world with the inclusion of magical elements.
Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and aesthetics inspired by, but not limited to, 19th-century industrial steam-powered machinery. Steampunk works are often set in an alternative history of the Victorian era or the American "Wild West", where steam power remains in mainstream use, or in a fantasy world that similarly employs steam power.
Speculative fiction is an umbrella genre of fiction that encompasses all the subgenres that depart from realism, or strictly imitating everyday reality, instead presenting fantastical, supernatural, futuristic, or other imaginative realms. This catch-all genre includes, but is not limited to, science fiction, fantasy, horror, slipstream, magical realism, superhero fiction, alternate history, utopia and dystopia, fairy tales, steampunk, cyberpunk, weird fiction, and some apocalyptic and post-apocalyptic fiction. The term has been used for works of literature, film, television, drama, video games, radio, and their hybrids.
A fantasy world or fictional world is a world created for fictional media, such as literature, film or games. Typical fantasy worlds feature magical abilities. Some worlds may be a parallel world connected to Earth via magical portals or items ; an imaginary universe hidden within ours ; a fictional Earth set in the remote past or future ; an alternative version of our History ; or an entirely independent world set in another part of the universe.
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game or a specific genre of game. There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds.
Historical fantasy is a category of fantasy and genre of historical fiction that incorporates fantastic elements into a more "realistic" narrative. There is much crossover with other subgenres of fantasy; those classed as Arthurian, Celtic, or Dark Ages could just as easily be placed in historical fantasy. Stories fitting this classification generally take place prior to the 20th century.
Low fantasy, or intrusion fantasy, is a subgenre of fantasy fiction in which magical events intrude on an otherwise-normal world. The term thus contrasts with high fantasy stories, which take place in fictional worlds that have their own sets of rules and physical laws.
Since the advent of the cyberpunk genre, a number of cyberpunk derivatives have become recognized in their own right as distinct subgenres in speculative fiction, especially in science fiction. Rather than necessarily sharing the digitally and mechanically focused setting of cyberpunk, these derivatives can display other futuristic, or even retrofuturistic, qualities that are drawn from or analogous to cyberpunk: a world built on one particular technology that is extrapolated to a highly sophisticated level, a gritty transreal urban style, or a particular approach to social themes.
The fantasy of manners is a subgenre of fantasy literature that also partakes of the nature of a comedy of manners. Such works generally take place in an urban setting and within the confines of a fairly elaborate, and almost always hierarchical, social structure. The term was first used in print by science fiction critic Donald G. Keller in an article, The Manner of Fantasy, in the April 1991 issue of The New York Review of Science Fiction.
A science fiction Western is a subgenre or cross-genre that uses traditional Western plots and settings, while incorporating science fiction elements such as futuristic technology or aliens. The post-apocalyptic Western and steampunk Western fall within this subgenre.
Worldbuilding is the process of constructing an imaginary world or setting, sometimes associated with a fictional universe. Developing the world with coherent qualities such as a history, geography, culture and ecology is a key task for many science fiction or fantasy writers. Worldbuilding often involves the creation of geography, a backstory, flora, fauna, inhabitants, technology and often if writing speculative fiction, different peoples. This may include social customs as well as invented languages for the world.
Hard fantasy is a term used to describe different types of fantasy literature, especially those which present stories set in a rational and knowable world. In this sense, the term is analogous to hard science fiction, from which it draws its name, in that both build their respective worlds in a rigorous and logical manner. However, the term has other uses, and the scholar Misha Grifka-Wander has argued that it is both unpopular and inaccurate.
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fantasy world and usually inspired by mythology or folklore. The term "fantasy" can also be used to describe a "work of this genre", usually literary.
The following outline is provided as an overview of and topical guide to science fiction:
The following outline is provided as an overview of and topical guide to fantasy:
The following outline is provided as an overview of and topical guide to George R. R. Martin's A Song of Ice and Fire media franchise:
Solarpunk is a literary and artistic movement that envisions and works toward actualizing a sustainable future interconnected with nature and community. The "solar" represents solar energy as a renewable energy source and an optimistic vision of the future that rejects climate doomerism, while the "punk" refers to the countercultural, post-capitalist, and decolonial enthusiasm for creating such a future.
The far future has been used as a setting in many works of science fiction. The far future setting arose in the late 19th century, as earlier writers had little understanding of concepts such as deep time and its implications for the nature of humankind. Classic examples of this genre include works such as H.G. Wells' The Time Machine (1895) or Olaf Stapledon's Last and First Men (1930). Recurring themes include themes such as Utopias, eschatology or the ultimate fate of the universe. Many works also overlap with other genres such as space opera, science fantasy or apocalyptic and post-apocalyptic fiction.
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: CS1 maint: multiple names: authors list (link)High Fantasy is probably one of the most recognizable subgenres of Fantasy.