Kuhn poker is a simplified form of poker developed by Harold W. Kuhn as a simple model zero-sum two-player imperfect-information game, amenable to a complete game-theoretic analysis. In Kuhn poker, the deck includes only three playing cards, for example, a King, Queen, and Jack. One card is dealt to each player, which may place bets similarly to a standard poker. If both players bet or both players pass, the player with the higher card wins, otherwise, the betting player wins. It was recently solved using Perfect Bayesian Equilibrium notions by Loriente and Diez (2023).
In conventional poker terms, a game of Kuhn poker proceeds as follows:
The game has a mixed-strategy Nash equilibrium; when both players play equilibrium strategies, the first player should expect to lose at a rate of −1/18 per hand (as the game is zero-sum, the second player should expect to win at a rate of +1/18). There is no pure-strategy equilibrium.
Kuhn demonstrated there are infinitely many equilibrium strategies for the first player, forming a continuum governed by a single parameter. In one possible formulation, player one freely chooses the probability with which they will bet when having a Jack (otherwise they check; if the other player bets, they should always fold). When having a King, they should bet with the probability of (otherwise they check; if the other player bets, they should always call). They should always check when having a Queen, and if the other player bets after this check, they should call with the probability of .
The second player has a single equilibrium strategy: Always betting or calling when having a King; when having a Queen, checking if possible, otherwise calling with the probability of 1/3; when having a Jack, never calling and betting with the probability of 1/3.
In addition to the basic version invented by Kuhn, other versions appeared adding bigger deck, more players, betting rounds, etc., increasing the complexity of the game.
A variant for three players was introduced in 2010 by Nick Abou Risk and Duane Szafron. In this version, the deck includes four cards (adding a ten card), from which three are dealt to the players; otherwise, the basic structure is the same: while there is no outstanding bet, a player can check or bet, with an outstanding bet, a player can call or fold. If all players checked or at least one player called, the game proceeds to showdown, otherwise, the betting player wins.
A family of Nash equilibria for 3-player Kuhn poker is known analytically, which makes it the largest game with more than two players with analytic solution. [1] The family is parameterized using 4–6 parameters (depending on the chosen equilibrium). In all equilibria, player 1 has a fixed strategy, and they always check as the first action; player 2's utility is constant, equal to –1/48 per hand. The discovered equilibrium profiles show an interesting feature: by adjusting a strategy parameter (between 0 and 1), player 2 can freely shift utility between the other two players while still remaining in equilibrium; player 1's utility is equal to (which is always worse than player 2's utility), player 3's utility is .
It is not known if this equilibrium family covers all Nash equilibria for the game.
Poker is a family of comparing card games in which players wager over which hand is best according to that specific game's rules. It is played worldwide, but in some places the rules may vary. While the earliest known form of the game was played with just 20 cards, today it is usually played with a standard deck, although in countries where short packs are common, it may be played with 32, 40 or 48 cards. Thus poker games vary in deck configuration, the number of cards in play, the number dealt face up or face down, and the number shared by all players, but all have rules that involve one or more rounds of betting.
In poker, pot odds are the ratio of the current size of the pot to the cost of a contemplated call. Pot odds are compared to the odds of winning a hand with a future card in order to estimate the call's expected value. The purpose of this is to statistically guide a player's decision between the options of call or fold. Raising is an alternative to place this decision on the opponent.
In game theory, the Nash equilibrium is the most commonly-used solution concept for non-cooperative games. A Nash equilibrium is a situation where no player could gain by changing their own strategy. The idea of Nash equilibrium dates back to the time of Cournot, who in 1838 applied it to his model of competition in an oligopoly.
In the card game of poker, a bluff is a bet or raise made with a hand which is not thought to be the best hand. To bluff is to make such a bet. The objective of a bluff is to induce a fold by at least one opponent who holds a better hand. The size and frequency of a bluff determines its profitability to the bluffer. By extension, the phrase "calling somebody's bluff" is often used outside the context of poker to describe situations where one person demands that another proves a claim, or proves that they are not being deceptive.
Texas hold 'em is one of the most popular variants of the card game of poker. Two cards, known as hole cards, are dealt face down to each player, and then five community cards are dealt face up in three stages. The stages consist of a series of three cards, later an additional single card, and a final card. Each player seeks the best five-card poker hand from any combination of the seven cards: the five community cards and their two hole cards. Players have betting options to check, call, raise, or fold. Rounds of betting take place before the flop is dealt and after each subsequent deal. The player who has the best hand and has not folded by the end of all betting rounds wins all of the money bet for the hand, known as the pot. In certain situations, a "split pot" or "tie" can occur when two players have hands of equivalent value. This is also called "chop the pot". Texas hold 'em is also the H game featured in HORSE and HOSE.
The following outline is provided as an overview of and topical guide to poker:
In game theory, a signaling game is a simple type of a dynamic Bayesian game.
In game theory, a solution concept is a formal rule for predicting how a game will be played. These predictions are called "solutions", and describe which strategies will be adopted by players and, therefore, the result of the game. The most commonly used solution concepts are equilibrium concepts, most famously Nash equilibrium.
In game theory, a Perfect Bayesian Equilibrium (PBE) is a solution with Bayesian probability to a turn-based game with incomplete information. More specifically, it is an equilibrium concept that uses Bayesian updating to describe player behavior in dynamic games with incomplete information. Perfect Bayesian equilibria are used to solve the outcome of games where players take turns but are unsure of the "type" of their opponent, which occurs when players don't know their opponent's preference between individual moves. A classic example of a dynamic game with types is a war game where the player is unsure whether their opponent is a risk-taking "hawk" type or a pacifistic "dove" type. Perfect Bayesian Equilibria are a refinement of Bayesian Nash equilibrium (BNE), which is a solution concept with Bayesian probability for non-turn-based games.
In game theory, a Bayesian game is a strategic decision-making model which assumes players have incomplete information. Players may hold private information relevant to the game, meaning that the payoffs are not common knowledge. Bayesian games model the outcome of player interactions using aspects of Bayesian probability. They are notable because they allowed, for the first time in game theory, for the specification of the solutions to games with incomplete information.
Morton's theorem is a poker principle articulated by Andy Morton in a Usenet poker newsgroup. It states that in multi-way pots, a player's expectation may be maximized by an opponent making a correct decision.
In game theory, trembling hand perfect equilibrium is a type of refinement of a Nash equilibrium that was first proposed by Reinhard Selten. A trembling hand perfect equilibrium is an equilibrium that takes the possibility of off-the-equilibrium play into account by assuming that the players, through a "slip of the hand" or tremble, may choose unintended strategies, albeit with negligible probability.
In game theory, folk theorems are a class of theorems describing an abundance of Nash equilibrium payoff profiles in repeated games. The original Folk Theorem concerned the payoffs of all the Nash equilibria of an infinitely repeated game. This result was called the Folk Theorem because it was widely known among game theorists in the 1950s, even though no one had published it. Friedman's (1971) Theorem concerns the payoffs of certain subgame-perfect Nash equilibria (SPE) of an infinitely repeated game, and so strengthens the original Folk Theorem by using a stronger equilibrium concept: subgame-perfect Nash equilibria rather than Nash equilibria.
Badugi is a draw poker variant similar to triple draw, with hand-values similar to lowball. The betting structure and overall play of the game is identical to a standard poker game using blinds, but, unlike traditional poker which involves a minimum of five cards, players' hands contain only four cards at any one time. During each of three drawing rounds, players can trade zero to four cards from their hands for new ones from the deck, in an attempt to form the best badugi hand and win the pot. Badugi is often a gambling game, with the object being to win money in the form of pots. The winner of the pot is the person with the best badugi hand at the conclusion of play. Badugi is played in cardrooms around the world, as well as online, in rooms such as PokerStars. Although it hasn’t had its own tournament per se at the WSOP, it is featured in the Dealers Choice events as well as in the Triple Draw Mix. The 2023 WSOP event does have a Badugi tournament scheduled.
In game theory, a correlated equilibrium is a solution concept that is more general than the well known Nash equilibrium. It was first discussed by mathematician Robert Aumann in 1974. The idea is that each player chooses their action according to their private observation of the value of the same public signal. A strategy assigns an action to every possible observation a player can make. If no player would want to deviate from their strategy, the distribution from which the signals are drawn is called a correlated equilibrium.
In game theory, the purification theorem was contributed by Nobel laureate John Harsanyi in 1973. The theorem justifies a puzzling aspect of mixed strategy Nash equilibria: each player is wholly indifferent between each of the actions he puts non-zero weight on, yet he mixes them so as to make every other player also indifferent.
The following is a glossary of poker terms used in the card game of poker. It supplements the glossary of card game terms. Besides the terms listed here, there are thousands of common and uncommon poker slang terms. This is not intended to be a formal dictionary; precise usage details and multiple closely related senses are omitted here in favor of concise treatment of the basics.
Poker is a popular card game that combines elements of chance and strategy. There are various styles of poker, all of which share an objective of presenting the least probable or highest-scoring hand. A poker hand is usually a configuration of five cards depending on the variant, either held entirely by a player or drawn partly from a number of shared, community cards. Players bet on their hands in a number of rounds as cards are drawn, employing various mathematical and intuitive strategies in an attempt to better opponents.
Draw poker is any poker variant in which each player is dealt a complete hand before the first betting round, and then develops the hand for later rounds by replacing, or "drawing", cards.
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