Confrontation analysis (also known as dilemma analysis) is an operational analysis technique used to structure, understand, and analyze multi-party interactions, such as negotiations or conflicts. It serves as the mathematical foundation for drama theory.
While based on game theory, confrontation analysis differs in that it focuses on the idea that players may redefine the game during the interaction, often due to the influence of emotions. In traditional game theory, players generally work within a fixed set of rules (represented by a decision matrix). However, confrontation analysis sees the interaction as a sequence of linked decisions, where the rules or perceptions of the game can shift over time, influenced by emotional dilemmas or psychological factors that arise during the interaction. [1]
Confrontation analysis was devised by Professor Nigel Howard in the early 1990s drawing from his work on game theory and metagame analysis. It has been turned to defence, [2] political, legal, financial [3] and commercial applications. [4]
Much of the theoretical background to General Rupert Smith's book The Utility of Force drew its inspiration from the theory of confrontation analysis.
I am in debt to Professor Nigel Howard, whose explanation of Confrontation Analysis and Game Theory at a seminar in 1998 excited my interest. Our subsequent discussions helped me to order my thoughts and the lessons I had learned into a coherent structure with the result that, for the first time, I was able to understand my experiences within a theoretical model which allowed me to use them further
— General Rupert Smith, The Utility of Force (p.xvi)
Confrontation analysis can also be used in a decision workshop as structure to support role-playing [3] for training, analysis and decision rehearsal.
Confrontation analysis was continually developed by Professor Nigel Howard during his lifetime and was considerably revised and simplified (from Version 1 to Version 2) a year or so before his death. This means that much of what he wrote was about Version 1, although much of the follow-on work since then has embraced Version 2. Minor changes bring the current version up to 2.5.
Confrontation analysis looks on an interaction as a sequence of confrontations. During each confrontation the parties communicate until they have made their positions [6] clear to one another. These positions can be expressed as a options table (also known as an card table [5] ) of yes/no decisions. For each decision each party communicates what they would like to happen (their position [6] ) and what will happen if they cannot agree (the threatened future). These interactions produce precisely defined dilemmas [1] and the options table changes as players attempt to eliminate these.
Consider the example on the right (Initial Card Table), taken from the 2023 Gaza Conflict. This represents an interaction between Hamas and Israel over the Gaza conflict.
Each side had a position as to what they wanted to happen:
Hamas wanted (see 4th column):
Israel wanted (See 5th column):
If no further changes were made then what the sides were saying would happen was (see 1st column):
Confrontation analysis then specifies a number of precisely defined dilemmas [1] that occur to the parties following from the structure of the card tables. It states that motivated by the desire to eliminate these dilemmas, the parties involved will CHANGE THE OPTIONS TABLE.
In the situation at the start Israel has one dilemma, and Hamas has two. Israel has a persuasion dilemma [7] in that it wants Hamas not to attack it effectively. Hamas has a persuasion dilemma in that Israel has not given back all its land to the Palestinians. It also has a sufficiency dilemma [8] in that its rocket attacks on Israel were not causing enough pressure on Israel for it to act on this.
Faced with these dilemmas, the Israel modified the options table to eliminate its dilemma. It attacked Gaza to destroy Hamas, so that Hamas would be unable to attack it in a way that would be effective again.
The options table was then modified to that shown on the right:
A second example on the left shows the other two dilemmas: The trust dilemma [10] and the co-operation dilemma [11] . This example is taken from lead-up to the 2003 Iraq war. Here the USA thought that Saddam Hussein was developing Weapons of Mass Destruction. Saddam said he was not, but the USA doubted this and thought that he was. They therefore invaded Iraq.
Confrontation analysis does not necessarily produce a win-win solution (although end states are more likely to remain stable if they do); however, the word confrontation should not necessarily imply that any negotiations should be carried out in an aggressive way.
The card tables are isomorphic to game theory models. The aim is to find the dilemmas facing participants and so help to forecast how the participants might change the options table to eliminate them. The forecast requires both analysis of the model and its dilemmas, and also exploration of the reality outside the model; both will show the strategies the participant might use change the options table to eliminate dilemmas.
Sometimes analysis of the ticks and crosses can be supported by values showing the payoff to each of the parties. [12]