List of games in game theory

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Game theory studies strategic interaction between individuals in situations called games. Classes of these games have been given names. This is a list of the most commonly studied games

Contents

Explanation of features

Games can have several features, a few of the most common are listed here.

List of games

GamePlayersStrategies
per player
No. of pure strategy
Nash equilibria
Sequential Perfect information Zero sum Move by nature
Battle of the sexes 222NoNoNoNo
Blotto games 2variablevariableNoNoYesNo
Cake cutting N, usually 2infinitevariable [1] YesYesYesNo
Centipede game 2variable1YesYesNoNo
Chicken (aka hawk-dove)222NoNoNoNo
Coordination game N variable>2NoNoNoNo
Cournot game 2infinite [2] 1NoNoNoNo
Deadlock 221NoNoNoNo
Dictator game 2infinite [2] 1N/A [3] N/A [3] YesNo
Diner's dilemma N 21NoNoNoNo
Dollar auction 220YesYesNoNo
El Farol bar N 2variableNoNoNoNo
Game without a value 2infinite0NoNoYesNo
Gift-exchange game N, usually 2variable1YesYesNoNo
Guess 2/3 of the average N infinite1NoNoMaybe [4] No
Kuhn poker 227 & 640YesNoYesYes
Matching pennies 220NoNoYesNo
Minimum Effort Game aka Weak-Link Game Infinite77NoNoNoNo
Muddy Children Puzzle N 21YesNoNoYes
Nash bargaining game 2infinite [2] infinite [2] NoNoNoNo
Optional prisoner's dilemma 231NoNoNoNo
Peace war game N variable>2YesNoNoNo
Pirate game N infinite [2] infinite [2] YesYesNoNo
Platonia dilemma N 2NoYesNoNo
Princess and monster game 2infinite0NoNoYesNo
Prisoner's dilemma 221NoNoNoNo
Public goods N infinite1NoNoNoNo
Rock, paper, scissors 230NoNoYesNo
Screening game 2variablevariableYesNoNoYes
Signaling game N variablevariableYesNoNoYes
Stag hunt 222NoNoNoNo
Traveler's dilemma 2N >> 11NoNoNoNo
Truel 31-3infiniteYesYesNoNo
Trust game 2infinite1YesYesNoNo
Ultimatum game 2infinite [2] infinite [2] YesYesNoNo
Vickrey auction N infinite1NoNoNoYes [5]
Volunteer's dilemma N 22NoNoNoNo
War of attrition 220NoNoNoNo

Notes

  1. For the cake cutting problem, there is a simple solution if the object to be divided is homogenous; one person cuts, the other chooses who gets which piece (continued for each player). With a non-homogenous object, such as a half chocolate/half vanilla cake or a patch of land with a single source of water, the solutions are far more complex.
  2. 1 2 3 4 5 6 7 8 There may be finite strategies depending on how goods are divisible
  3. 1 2 Since the dictator game only involves one player actually choosing a strategy (the other does nothing), it cannot really be classified as sequential or perfect information.
  4. Potentially zero-sum, provided that the prize is split among all players who make an optimal guess. Otherwise non-zero sum.
  5. The real value of the auctioned item is random, as well as the perceived value.

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Matching pennies is the name for a simple game used in game theory. It is played between two players, Even and Odd. Each player has a penny and must secretly turn the penny to heads or tails. The players then reveal their choices simultaneously. If the pennies match, then Even wins and keeps both pennies. If the pennies do not match, then Odd wins and keeps both pennies.

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In game theory, a Perfect Bayesian Equilibrium (PBE) is a solution with Bayesian probability to a turn-based game with incomplete information. More specifically, it is an equilibrium concept that uses Bayesian updating to describe player behavior in dynamic games with incomplete information. Perfect Bayesian equilibria are used to solve the outcome of games where players take turns but are unsure of the "type" of their opponent, which occurs when players don't know their opponent's preference between individual moves. A classic example of a dynamic game with types is a war game where the player is unsure whether their opponent is a risk-taking "hawk" type or a pacifistic "dove" type. Perfect Bayesian Equilibria are a refinement of Bayesian Nash equilibrium (BNE), which is a solution concept with Bayesian probability for non-turn-based games.

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In game theory, folk theorems are a class of theorems describing an abundance of Nash equilibrium payoff profiles in repeated games. The original Folk Theorem concerned the payoffs of all the Nash equilibria of an infinitely repeated game. This result was called the Folk Theorem because it was widely known among game theorists in the 1950s, even though no one had published it. Friedman's (1971) Theorem concerns the payoffs of certain subgame-perfect Nash equilibria (SPE) of an infinitely repeated game, and so strengthens the original Folk Theorem by using a stronger equilibrium concept: subgame-perfect Nash equilibria rather than Nash equilibria.

In game theory, a repeated game is an extensive form game that consists of a number of repetitions of some base game. The stage game is usually one of the well-studied 2-person games. Repeated games capture the idea that a player will have to take into account the impact of their current action on the future actions of other players; this impact is sometimes called their reputation. Single stage game or single shot game are names for non-repeated games.

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In game theory, a subgame perfect equilibrium is a refinement of a Nash equilibrium used in dynamic games. A strategy profile is a subgame perfect equilibrium if it represents a Nash equilibrium of every subgame of the original game. Informally, this means that at any point in the game, the players' behavior from that point onward should represent a Nash equilibrium of the continuation game, no matter what happened before. Every finite extensive game with perfect recall has a subgame perfect equilibrium. Perfect recall is a term introduced by Harold W. Kuhn in 1953 and "equivalent to the assertion that each player is allowed by the rules of the game to remember everything he knew at previous moves and all of his choices at those moves".

Risk dominance and payoff dominance are two related refinements of the Nash equilibrium (NE) solution concept in game theory, defined by John Harsanyi and Reinhard Selten. A Nash equilibrium is considered payoff dominant if it is Pareto superior to all other Nash equilibria in the game. When faced with a choice among equilibria, all players would agree on the payoff dominant equilibrium since it offers to each player at least as much payoff as the other Nash equilibria. Conversely, a Nash equilibrium is considered risk dominant if it has the largest basin of attraction. This implies that the more uncertainty players have about the actions of the other player(s), the more likely they will choose the strategy corresponding to it.

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<span class="mw-page-title-main">Simultaneous game</span>

In game theory, a simultaneous game or static game is a game where each player chooses their action without knowledge of the actions chosen by other players. Simultaneous games contrast with sequential games, which are played by the players taking turns. In other words, both players normally act at the same time in a simultaneous game. Even if the players do not act at the same time, both players are uninformed of each other's move while making their decisions. Normal form representations are usually used for simultaneous games. Given a continuous game, players will have different information sets if the game is simultaneous than if it is sequential because they have less information to act on at each step in the game. For example, in a two player continuous game that is sequential, the second player can act in response to the action taken by the first player. However, this is not possible in a simultaneous game where both players act at the same time.

In algorithmic game theory, a succinct game or a succinctly representable game is a game which may be represented in a size much smaller than its normal form representation. Without placing constraints on player utilities, describing a game of players, each facing strategies, requires listing utility values. Even trivial algorithms are capable of finding a Nash equilibrium in a time polynomial in the length of such a large input. A succinct game is of polynomial type if in a game represented by a string of length n the number of players, as well as the number of strategies of each player, is bounded by a polynomial in n.

A Markov perfect equilibrium is an equilibrium concept in game theory. It has been used in analyses of industrial organization, macroeconomics, and political economy. It is a refinement of the concept of subgame perfect equilibrium to extensive form games for which a pay-off relevant state space can be identified. The term appeared in publications starting about 1988 in the work of economists Jean Tirole and Eric Maskin.

<span class="mw-page-title-main">Jean-François Mertens</span> Belgian game theorist (1946–2012)

Jean-François Mertens was a Belgian game theorist and mathematical economist.

In game theory, Mertens stability is a solution concept used to predict the outcome of a non-cooperative game. A tentative definition of stability was proposed by Elon Kohlberg and Jean-François Mertens for games with finite numbers of players and strategies. Later, Mertens proposed a stronger definition that was elaborated further by Srihari Govindan and Mertens. This solution concept is now called Mertens stability, or just stability.

References