Filename extension |
|
---|---|
Internet media type | audio/ATRAC3, audio/ATRAC-ADVANCED-LOSSLESS, audio/ATRAC-X |
Developed by | Sony Corporation |
Type of format | Audio |
Open format? | No |
Free format? | No |
Adaptive Transform Acoustic Coding (ATRAC) is a family of proprietary audio compression algorithms developed by Sony. MiniDisc was the first commercial product to incorporate ATRAC, in 1992. ATRAC allowed a relatively small disc like MiniDisc to have the same running time as CD while storing audio information with minimal perceptible loss in quality. Improvements to the codec in the form of ATRAC3, ATRAC3plus, and ATRAC Advanced Lossless followed in 1999, 2002, and 2006 respectively. [1]
Files in ATRAC3 format originally had the .aa3
extension; however, in most cases, the files would be stored in an OpenMG Audio container using the extension .oma
. Previously, files that were encrypted with OpenMG had the .omg
extension, which was replaced by .oma
starting in SonicStage v2.1. Encryption is no longer compulsory as of v3.2.
Other MiniDisc manufacturers such as Sharp and Panasonic also implemented their own versions of the ATRAC codec.
ATRAC was developed for Sony's MiniDisc format. ATRAC was updated with version 2, then version 3, version 4, version 4.5, and Type R and Type S. [2]
The first major update was ATRAC3 (not to be confused with version 3 of original ATRAC) in 1999. [3] ATRAC3 was used on MiniDisc as well as the Network Walkman and Vaio Music Clip. ATRAC3plus launched in 2003 for Hi-MD, but was also compatible with some PlayStation, VAIO and Xplod devices. [4]
On 31 March 2008 Sony all but dropped the ATRAC-related codecs in the United States and Europe, and in their SonicStage powered Connect Music Store (Sony's equivalent of iTunes and iTunes Music Store). This was partly due to low adoption of the format, with a source claiming that 90% of European Walkman users did not use ATRAC. Walkman digital players outside Japan no longer worked with ATRAC after September 2007. [5]
Until 1 October 2012, ATRAC was the only codec available to download music from mora until they transitioned to a DRM free model and began offering FLAC files the next year. [6] [7]
ATRAC9 was designed for PlayStation audio and debuted with the PlayStation Vita. [4]
ATRAC's 292 kbit/s bitrate [8] used on the original MiniDiscs was designed to be near to CD audio quality. Years later ATRAC was improved over earlier versions at similar bitrates. For comparison, CDs are encoded at 1411.2 kbit/s, and lossless encoders can encode most CDs below 1000 kbit/s, with further bitrate reduction for easier-to-encode content such as voice.
ATRAC algorithms were developed in close cooperation with LSI integrated circuit development engineers within Sony in order to deliver a product that could encode at high speeds and with minimal power consumption. [9] This contrasts with other codecs developed on computers without regard for the constraints of portable hardware. This is reflected in the design of the ATRAC codecs, which emphasize processing smaller groups of samples at a time to save memory at the cost of compression efficiency and additional multiplies. These trade-offs are logical for DSP systems, where memory was often at a premium compared to multiplier performance.
Sony Walkmans offer better battery life when playing ATRAC files than when playing MP3 files. However, as Sony only pushed ATRAC compatibility in Sony Ericsson Walkman series phones in the Japanese market, it is not supported in GSM/UMTS market phones. Sony's Xplod series of car audio CD players support ATRAC CDs. Minidiscs with ATRAC format songs have, in the past, been supported on Eclipse brand car stereos.
ATRAC1 was first used in Sony's own theater format SDDS system in the 1990s, and in this context is a direct competitor to Dolby Digital (AC3) and DTS. SDDS uses ATRAC1 with 8 channel encoding, and with a total encoding rate over all the channels of 1168 kbit/s.
Two stacked quadrature mirror filters split the signal into 3 parts:
Full stereo (i.e., independent channel) encoding with a data rate of 292 kbit/s.
High-frequency lowpass depends on the complexity of the material; some encodings have content clear up to 22.05 kHz.
ATRAC1 can also be used in mono (one channel) mode, doubling recording time.
Like ATRAC1 and MP3, ATRAC3 is also a hybrid subband-MDCT encoder, but with several differences.
In ATRAC3, Three stacked QMF split the signal into 4 parts:
The four subbands are then MDCT encoded using a fixed-length transform. Unlike nearly all modern formats, the transform length cannot be varied to optimize coding transients. Instead, a simpler transient encoding technique called gain control is used, in which the gain of different subbands is varied during a transient prior to MDCT and then restored during decoding after the inverse MDCT to try to smooth over transients. Additionally, prior to quantization, tonal components are subtracted from the signal and independently quantized. During decoding, they are separately reconstructed and added back to reform the original MDCT coefficients.
Sony claims the major advantage of ATRAC3 is its coding efficiency, which was tuned for portable DSP which provides less computing power and battery life. However, as ATRAC is a hybrid subband-MDCT codec that is algorithmically very similar to MP3, any advantage is probably exaggerated. Compared to newer formats such as Ogg Vorbis which use a simple MDCT rather than a hybrid, ATRAC3 must perform an additional computationally expensive inverse-QMF, although the hybrid system significantly reduces memory usage, which was likely a factor given the limited memory available when ATRAC was first developed.
This uses a 132 kbit/s data rate, the quality of which is advertised to be similar to that of MP3 encoded at a similar bit rate. However, in an independent double-blind test (2004/05) without format encoding parameters reference against Ogg Vorbis, AAC, and LAME VBR MP3, ATRAC3 came last. [11]
This reduces the data rate to 66 kbit/s (half that of LP2), partly by using joint stereo coding and a lowpass filter around 13.5 kHz. It allows 324 minutes to be recorded on an 80-minute MiniDisc, with the same padding required as LP2.
FFmpeg has an implementation [12] of an ATRAC3 decoder, which was converted to fixed precision and implemented in the Rockbox series of firmware for ARM, Coldfire and MIPS processors. RealAudio8 is a high-bitrate implementation of ATRAC3 (up to 352.8kbit/s). Atracdenc is an open source implementation of ATRAC3 compatible encoder which also can use RealAudio container.
The PlayStation 3 video game Race Driver: Grid uses 224 simultaneous streams of ATRAC3 compressed audio, with between one and eight channels per stream at sample rates between 24 and 48 kHz, each filtered using 512 frequency bands of adaptive equalisation, routed via six reverb units running on the same SPU co-processor (one of eight on the PS3's Cell chip), alongside 7.1 channel hybrid third-order Ambisonic mixing. [13]
This codec is used in Sony Hi-MD Walkman devices (e.g., "Hi-LP and Hi-SP"), Network Walkman players, Memory Stick players, VAIO Pocket, PS3 and PSP console, and ATRAC CD players. It is a hybrid subband/MDCT codec based on a 16 channel QMF followed by a 128-point MDCT. Prior to MDCT coding, Generalized Harmonic Analysis (GHA) is used to extract tonal components, an improved version of the process used in ATRAC3. As in previous ATRAC versions, gain control is used to control preecho rather than variable sized transforms, although different MDCT windows are apparently possible.
SonicStage version 3.4, released in February 2006, [14] introduced ripping CDs in bitrates 320 and 352. [15] The available bitrates are: 48, 64, 96, 128, 160, 192, 256, 320 and 352 kbit/s. The newer bitrates are not always compatible with all older hardware decoders, however, some of the older hardware has been found to be compatible with certain newer ATRAC3plus bitrates.
MiniDiscs recorded in this format are incompatible with older players.
In a test conducted by an independent firm, but financed by Sony, it was concluded that ATRAC3plus at 64 kbit/s is equal in subjective sound quality to an obsolete MP3 encoder at 128 kbit/s. [16] Performance against modern high quality MP3 encoders was not evaluated.
ATRAC Advanced Lossless is a "scalable" lossless audio codec that records a lossy ATRAC3 or ATRAC3plus stream, and supplements it with a stream of correction information stored within the file itself that allows the original signal to be reproduced, if desired. A player/decoder can extract and use just the ATRAC3 or ATRAC3plus data, or it can combine that with the correction stream to perfectly reproduce the original audio information. This allows the file to be decoded as either lossless or lossy. It is implemented in such a way that allows the file size to be smaller than uncompressed or compressed versions of the same file. Compression is approximately 30–80% of the original file. Benefits of scalable compression include providing backward compatibility, such that older devices that are not AAL-aware can still have the ATRAC3 stream available for playback without understanding the AAL format, and faster transfer speed between portable audio devices and PC. [17]
ATRAC Advanced Lossless is widely supported in older Walkman players and SonicStage version 4 or later. SonicStage 4 allows download of ATRAC Advanced Lossless to MiniDisc Players, PlayStation Portable, and PlayStation 3. Recent Walkman players do not support ATRAC Advanced Lossless/ATRAC.
AAL's use of a "core" (lossy) and "residual" (correction) stream is similar to the idea behind Opus, MPEG-4 SLS, DTS-HD Master Audio, Dolby TrueHD and Ogg Vorbis bitrate peeling. In fact, AAL was the first to be released in the commercial market with this scheme for backward compatibility.
WavPack hybrid mode and OptimFROG DualStream are in the same category, but store the correction stream in a separate file.
According to Sony ATRAC9 is a high-compression audio codec optimized for games, offering low delay (granularity) and low CPU and memory usage. It is used in the PS5, PS4 and PS Vita consoles. Audio middleware such as FMOD and Audiokinetic Wwise supports it. [18] [19]
A codec is a device or computer program that encodes or decodes a data stream or signal. Codec is a portmanteau of coder/decoder.
In information theory, data compression, source coding, or bit-rate reduction is the process of encoding information using fewer bits than the original representation. Any particular compression is either lossy or lossless. Lossless compression reduces bits by identifying and eliminating statistical redundancy. No information is lost in lossless compression. Lossy compression reduces bits by removing unnecessary or less important information. Typically, a device that performs data compression is referred to as an encoder, and one that performs the reversal of the process (decompression) as a decoder.
MP3 is a coding format for digital audio developed largely by the Fraunhofer Society in Germany under the lead of Karlheinz Brandenburg. It was designed to greatly reduce the amount of data required to represent audio, yet still sound like a faithful reproduction of the original uncompressed audio to most listeners; for example, compared to CD-quality digital audio, MP3 compression can commonly achieve a 75–95% reduction in size, depending on the bit rate. In popular usage, MP3 often refers to files of sound or music recordings stored in the MP3 file format (.mp3) on consumer electronic devices.
MPEG-1 is a standard for lossy compression of video and audio. It is designed to compress VHS-quality raw digital video and CD audio down to about 1.5 Mbit/s without excessive quality loss, making video CDs, digital cable/satellite TV and digital audio broadcasting (DAB) practical.
Windows Media Audio (WMA) is a series of audio codecs and their corresponding audio coding formats developed by Microsoft. It is a proprietary technology that forms part of the Windows Media framework. WMA consists of four distinct codecs. The original WMA codec, known simply as WMA, was conceived as a competitor to the popular MP3 and RealAudio codecs. WMA Pro, a newer and more advanced codec, supports multichannel and high-resolution audio. A lossless codec, WMA Lossless, compresses audio data without loss of audio fidelity. WMA Voice, targeted at voice content, applies compression using a range of low bit rates. Microsoft has also developed a digital container format called Advanced Systems Format to store audio encoded by WMA.
MiniDisc (MD) is an erasable magneto-optical disc-based data storage format offering a capacity of 60, 74, and later, 80 minutes of digitized audio.
Dolby Digital, originally synonymous with Dolby AC-3, is the name for a family of audio compression technologies developed by Dolby Laboratories. Called Dolby Stereo Digital until 1995, it is lossy compression. The first use of Dolby Digital was to provide digital sound in cinemas from 35 mm film prints. It has since also been used for TV broadcast, radio broadcast via satellite, digital video streaming, DVDs, Blu-ray discs and game consoles.
Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio compression. It was designed to be the successor of the MP3 format and generally achieves higher sound quality than MP3 at the same bit rate.
MPEG-4 Part 3 or MPEG-4 Audio is the third part of the ISO/IEC MPEG-4 international standard developed by Moving Picture Experts Group. It specifies audio coding methods. The first version of ISO/IEC 14496-3 was published in 1999.
Musepack or MPC is an open source lossy audio codec, specifically optimized for transparent compression of stereo audio at bitrates of 160–180 kbit/s. It was formerly known as MPEGplus, MPEG+ or MP+.
High-Efficiency Advanced Audio Coding (HE-AAC) is an audio coding format for lossy data compression of digital audio defined as an MPEG-4 Audio profile in ISO/IEC 14496–3. It is an extension of Low Complexity AAC (AAC-LC) optimized for low-bitrate applications such as streaming audio. The usage profile HE-AAC v1 uses spectral band replication (SBR) to enhance the modified discrete cosine transform (MDCT) compression efficiency in the frequency domain. The usage profile HE-AAC v2 couples SBR with Parametric Stereo (PS) to further enhance the compression efficiency of stereo signals.
Gapless playback is the uninterrupted playback of consecutive audio tracks, such that relative time distances in the original audio source are preserved over track boundaries on playback. For this to be useful, other artifacts at track boundaries should not be severed either. Gapless playback is common with compact discs, gramophone records, or tapes, but is not always available with other formats that employ compressed digital audio. The absence of gapless playback is a source of annoyance to listeners of music where tracks are meant to segue into each other, such as some classical music, progressive rock, concept albums, electronic music, and live recordings with audience noise between tracks.
SonicStage is a discontinued software product from Sony that is used for managing portable devices when they are plugged into a computer running Microsoft Windows. It comprises a music player and library manager, similar to iTunes, Windows Media Player and RealPlayer. It is used to manage the library of ATRAC and MP3 recordings on a PC.
MPEG-1 Audio Layer I, commonly abbreviated to MP1, is one of three audio formats included in the MPEG-1 standard. It is a deliberately simplified version of MPEG-1 Audio Layer II (MP2), created for applications where lower compression efficiency could be tolerated in return for a less complex algorithm that could be executed with simpler hardware requirements. While supported by most media players, the codec is considered largely obsolete, and replaced by MP2 or MP3.
In signal processing, sub-band coding (SBC) is any form of transform coding that breaks a signal into a number of different frequency bands, typically by using a fast Fourier transform, and encodes each one independently. This decomposition is often the first step in data compression for audio and video signals.
An audio coding format is a content representation format for storage or transmission of digital audio. Examples of audio coding formats include MP3, AAC, Vorbis, FLAC, and Opus. A specific software or hardware implementation capable of audio compression and decompression to/from a specific audio coding format is called an audio codec; an example of an audio codec is LAME, which is one of several different codecs which implements encoding and decoding audio in the MP3 audio coding format in software.
An ATRAC CD is a compressed audio optical disc containing compressed digital audio in the ATRAC3 or ATRAC3plus formats, which are part of Sony's ATRAC family of proprietary audio compression algorithms.