Authors | Robert Kuntz and James M. Ward |
---|---|
Language | English |
Genre | Role-playing game |
Publisher | TSR, Inc. |
Publication date | 1976 |
Media type | Print (Softcover) |
Pages | 72 |
Gods, Demi-Gods & Heroes is a supplementary rulebook for the Dungeons & Dragons (D&D) fantasy role-playing game. Its product designation is TSR 2006.
The work provides information on the pantheons and constructs of the Egyptian, Hindu, Greek, Celtic, Norse, Finnish, Aztec, Maya, and Chinese, as well as Robert E. Howard's Hyborea and the Melnibonéan Mythos from Michael Moorcock's Elric novels. [1] The book was intended to adapt the various constructs for D&D gameplay, and is therefore not a general reference source regarding the underlying mythos. [2]
The supplement intends to set guidelines to enable Dungeon Masters to incorporate mythologies of various real-world cultures and other sources into their own campaigns. [3]
Gods, Demi-Gods & Heroes was written by Robert Kuntz and James Ward, and published by TSR in 1976 as a seventy two page digest sized book; it was the fourth supplement to the original D&D rules. [1] The booklet was edited by Tim Kask, [4] and published by TSR, Inc. in 1976 for the original edition of D&D, and bears the designation "Supplement IV", following the first three supplements, Greyhawk , Blackmoor , and Eldritch Wizardry . [5] In later editions of the game, the Deities & Demigods sourcebook superseded this volume, building upon the gameplay structures first introduced in Gods, Demi-gods, and Heroes.
The Gods, Demi-Gods & Heroes supplement was reproduced as a premium reprint on November 19, 2013, as part of a deluxe reprint of the original version of the "White Box" and other early supplements for the game, which features new packaging in an oaken box. Each of the seven booklets in the box comes with new cover art but is otherwise presented as a faithful reproduction of the original product, with its original interior art. [6] The reproduction of "Gods, Demi-Gods & Heroes" omitted sections on Robert E. Howard's Hyborea and the Melnibonéan Mythos from Michael Moorcock's Elric novels, which in the original publication had drawn fire from Moorcock and the Howard estate for unauthorized copyright violations.[ citation needed ]
Glen Taylor reviewed Gods, Demi-Gods and Heroes in The Space Gamer No. 9. [3] He states that as "the fourth and purportedly last supplement to Dungeons and Dragons" it "might be expected from such a 'last bow,' as it were, this newest supplement is different from all three of the previous ones, in a major way. [...] This is by no means 'standard' D&D material." [3] He commented that "I'm no scholar of ancient (and modern!) legends, but it seems to me the authors have given a view of the various mythological concepts which is both panoramic and scrutinously details, and as complete as possible within the space limitations imposed [...] Kuntz and Ward have taken material which has come down to us in a sometimes distorted and almost always nebulous form, and clarified it into a solid material which would fit in well with any fantasy game." [3] Taylor concludes his review by saying that Gods, Demi-Gods and Heroes is worth the price "for the mere pleasure of reading it. For students of ancient legends it's a Type I treasure. It should much lived up any D&D campaign in which it is used". [3]
In his 1991 book Heroic Worlds, Lawrence Schick calls this book "the least important supplement to Original D&D". [1]
David M. Ewalt, in his book Of Dice and Men, commented that "Even though Swords and Spells is numbered 'Supplement V' on its cover, it's really supplement IV that puts the final touches on Dungeons & Dragons. Gods, Demi-Gods & Heroes (co-authored by TSR's Rob Kuntz and James M. Ward, a gamer and junior high teacher from Prairie du Chien, Wisconsin) introduces mythology to the game and describes deities in the same manner earlier supplements described men and monsters." [7] Ewalt continues: "At its heart, Gods, Demi-Gods & Heroes represents another attempt to exert control over D&D players. Kask's foreword drips with disdain for Dungeon Masters who allow their players to advance to high levels and explains that the supplement aims to correct their misguided actions". [7]
Stormbringer is a magic sword featured in a number of fantasy stories by the author Michael Moorcock. It is described as a huge, black sword covered with strange runes, created by the forces of Chaos with its own will. It is wielded by the doomed albino emperor Elric of Melniboné. Stormbringer makes its first appearance in the 1961 novella The Dreaming City. In the four novellas collected in the 1965 book Stormbringer, the sword's true nature is revealed.
TSR, Inc. was an American game publishing company, best known as the original publisher of Dungeons & Dragons (D&D). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for D&D, a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. Dungeons & Dragons is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular D&D as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his other son Kevin, making the two Blume brothers the largest shareholders in TSR Hobbies.
Deities & Demigods, alternatively known as Legends & Lore, is a reference book for the Dungeons & Dragons fantasy role-playing game (D&D). The book provides descriptions and game statistics of gods and legendary creatures from various sources in mythology and fiction, and allows dungeon masters to incorporate aspects of religions and mythos into their D&D campaigns.
Expedition to the Barrier Peaks is a 1980 adventure module for the Dungeons & Dragons role-playing game written by Gary Gygax. While Dungeons & Dragons (D&D) is typically a fantasy game, the adventure includes elements of science fiction, and thus belongs to the science fantasy genre. It takes place on a downed spaceship; the ship's crew has died of an unspecified disease, but functioning robots and strange creatures still inhabit the ship. The player characters fight monsters and robots, and gather the futuristic weapons and colored access cards that are necessary for advancing the story.
Tomb of Horrors is an adventure module written by Gary Gygax for the Dungeons & Dragons (D&D) role-playing game. It was originally written for and used at the 1975 Origins 1 convention. Gygax designed the adventure both to challenge the skill of expert players in his own campaign and to test players who boasted of having mighty player characters able to best any challenge. The module, coded S1, was the first in the S-series, or special series of modules. Several versions of the adventure have been published, the first in 1978, and the most recent, for the fifth edition of D&D, in 2017 as one of the included adventures in Tales from the Yawning Portal. The module also served as the basis for a novel published in 2002.
Chainmail is a medieval miniature wargame created by Gary Gygax and Jeff Perren. Gygax developed the core medieval system of the game by expanding on rules authored by his fellow Lake Geneva Tactical Studies Association (LGTSA) member Jeff Perren, a hobby-shop owner with whom he had become friendly. Guidon Games released the first edition of Chainmail in 1971.
Wee Warriors Ltd. was a game company formed shortly after the birth of role-playing games (RPGs) in the mid-1970s to publish RPG accessories. It was notable for publishing the first stand-alone adventure for the Dungeons & Dragons role-playing game, and for publishing the first character sheets for an RPG. The company thrived for several years while TSR distributed their unlicensed products. When TSR stopped distributing unlicensed materials, Wee Warriors tried diversifying, but ultimately ceased publication in 1978.
Mordenkainen's Fantastic Adventure by Robert J. Kuntz and Gary Gygax is an adventure module for the Dungeons & Dragons role-playing game, published by TSR, Inc. in 1984. It originally bore the code "WG5" and was intended for use with the Advanced Dungeons & Dragons first edition rules. Because it is one of the WG modules, it is a module intended for the World of Greyhawk campaign setting. It was later updated in 2004 to the Third Edition Revised rules in Dungeon magazine, issue #112, as Maure Castle. There were subsequently two additional installments in issues #124 and #139.
The Lost Caverns of Tsojcanth is an adventure module for the Dungeons & Dragons fantasy role-playing game. It was written by Gary Gygax and published by TSR in 1982 for the first edition Advanced Dungeons & Dragons (AD&D) rules. The 64-page adventure bears the code "S4" and is set in the Greyhawk campaign setting. It is divided into two parts, a 32-page adventure, and a 32-page booklet of monsters and magic items. The plot involves the player characters investigating rumors of lost treasure. After traversing a wilderness and two levels of dungeons, the players face Drelnza, the vampiric daughter of long-deceased archmage Iggwilv.
James M. Ward is an American game designer and fantasy author who worked for TSR, Inc. for more than 20 years.
Robert J. Kuntz is a game designer and author of role-playing game publications. He is best known for his contributions to various Dungeons & Dragons-related materials.
Eldritch Wizardry is a supplementary rulebook by Gary Gygax and Brian Blume, written for the original edition of the Dungeons & Dragons (D&D) fantasy role-playing game, which included a number of significant additions to the core game. Its product designation is TSR 2005.
Fate of Istus is a multipart adventure for the Dungeons & Dragons roleplaying game, taking place in the World of Greyhawk campaign setting. The module is designed for characters of any class or level, and was published as an in-game vehicle to explain the transition from the game's first to second edition. This is accomplished by goddess Istus's re-evaluation of the inhabitants of Oerth and making changes to the abilities of each character class.
The original Dungeons & Dragons boxed set by Gary Gygax and Dave Arneson was published by TSR, Inc. in 1974. It included the original edition of the Dungeons & Dragons fantasy role-playing game. Its product designation was TSR 2002.
Greyhawk is a supplementary rulebook written by Gary Gygax and Robert J. Kuntz for the original edition of the Dungeons & Dragons (D&D) fantasy role-playing game. It has been called "the first and most important supplement" to the original D&D rules. Although the name of the book was taken from the home campaign supervised by Gygax and Kuntz based on Gygax's imagined Castle Greyhawk and the lands surrounding it, Greyhawk did not give any details of the castle or the campaign world; instead, it explained the rules that Gygax and Kuntz used in their home campaign, and introduced a number of character classes, spells, concepts and monsters used in all subsequent editions of D&D.
Blackmoor is a supplementary rulebook of the original edition of the Dungeons & Dragons fantasy role-playing game written by Dave Arneson.
Swords & Spells is a supplementary rulebook by Gary Gygax for the original edition of the Dungeons & Dragons fantasy role-playing game. Its product designation is TSR 2007.
Timothy James Kask is an American editor and writer in the role-playing game industry. Kask became interested in board games in his childhood, and later turned to miniatures wargames. While attending university after a stint in the US Navy, he was part of a group that playtested an early version of the new role-playing game Dungeons & Dragons (D&D) for game co-designer Gary Gygax. Gygax hired him as the first employee of TSR, Inc. in 1975. After editing some of TSR's early D&D publications, Kask became editor of The Strategic Review, which later became The Dragon, and then Dragon Magazine.
Hall of Heroes is an accessory for the Forgotten Realms campaign setting for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. The 128-page book, with product code TSR 9252, was published in 1989, with cover art by Jeff Easley and interior art by Ned Dameron.