Mirror's Edge

Last updated

Mirror's Edge
Mirror's Edge.jpg
Cover art depicting Faith
Developer(s) DICE [lower-alpha 1]
Publisher(s) Electronic Arts
Director(s) Senta Jakobsen
Producer(s) Owen O'Brien
Designer(s) Thomas Andersson
Programmer(s) Per-Olof Romell
Artist(s) Johannes Söderqvist
Writer(s) Rhianna Pratchett
Composer(s) Solar Fields
Engine Unreal Engine 3
Platform(s) PlayStation 3, Xbox 360, Microsoft Windows
ReleasePlayStation 3, Xbox 360
  • NA: November 11, 2008
  • AU: November 13, 2008
  • EU: November 14, 2008
Microsoft Windows
  • NA: January 12, 2009
  • AU: January 15, 2009
  • EU: January 16, 2009
Genre(s) Action-adventure, platform
Mode(s) Single-player

Mirror's Edge is a 2008 first-person action-adventure platform game developed by DICE and published by Electronic Arts. The game was released for PlayStation 3 and Xbox 360 in November 2008, and for Windows in January 2009. Set in a near-future city, it follows the story of Faith Connors, an underground parkour courier who transmits messages while evading government surveillance. To progress through the game, the player must control Faith from a first-person perspective and complete a series of levels that involve performing a sequence of acrobatic manoeuvres, including jumping between rooftops, running across walls, and sliding down zip lines.

Contents

Inspired by chase scenes featured in Casino Royale and the Bourne films, Mirror's Edge features hundreds of first-person animations to convey Faith's movement and interactions with the environment. Although the game is powered by Unreal Engine 3, a new lighting solution, which is able to reflect colors and create a lot of soft shadows, was created to give the game a unique art style. The game deliberately makes use of strong primary colors, with outdoor environments predominantly featuring white and distinctively lacking in green. The game was written by Rhianna Pratchett, and its score was composed by electronic music artist Solar Fields, while the main theme song was composed by Swedish producers Rami Yacoub and Arnthor Birgisson and performed by Swedish musician Lisa Miskovsky.

Upon release, Mirror's Edge received generally positive reviews from critics. They praised its visuals and immersive first-person perspective, but some criticized its trial and error gameplay and restrictive levels. The game sold around 2.5 million units by June 2013, and won Adventure Game of the Year at the 2009 Interactive Achievement Awards. Retrospectively, it has grown in esteem and developed a passionate fanbase due to its unique style. A prequel to the game, also titled Mirror's Edge , was released for mobile devices in 2010. A reboot that explores a new origin story for Faith, titled Mirror's Edge Catalyst , was released in 2016.

Gameplay

The player jumps towards a zip line, which is highlighted in red by the game's navigation system. Mirror's Edge 2008 Gameplay.jpg
The player jumps towards a zip line, which is highlighted in red by the game's navigation system.

Mirror's Edge is an action-adventure platform game where the player must control the protagonist, Faith Connors, from a first-person perspective and navigate a city. [2] To progress through the game and its storyline, the player needs to complete a series of levels that involve performing a linear sequence of acrobatic manoeuvres. [3] These include jumping between rooftops, running across walls, climbing pipes, walking along ledges, sliding down zip lines, and getting past opponents controlled by the game's artificial intelligence. [4] Faith's arms, legs, and torso are prominent and their visibility is used to convey her movement and interactions with the environment. [5] Her momentum is an important aspect of the gameplay, [6] as preserving it through multiple obstacles allows the player to run faster, jump farther and climb higher. [4] To help players chain moves seamlessly, the game employs a navigation system, called Runner Vision, which turns certain objects in a bold red color as Faith approaches them, allowing the player to instantly recognize paths and escape routes. [5]

Although the player can perform melee attacks and disarm opponents, [6] using weapons is generally discouraged as they slow Faith down and hinder her acrobatic abilities. [4] For example, carrying a weapon that is heavier than a pistol prevents the player from being able to jump and grab ledges. [4] Weapons have a finite magazine and must be discarded when they run out of ammunition. [4] If Faith has preserved enough momentum, [4] the player may use an ability called Reaction Time, which temporarily slows the gameplay down and allows the player to time their next move. [2] Faith has a certain amount of health which automatically regenerates when she does not take damage for a brief period. If Faith falls off a significantly high position or her health is fully depleted, the player must start the level again from the latest checkpoint. [4] In each level, the player may also find and collect three hidden yellow bags. These encourage the player to explore the game and unlock achievements. [7]

In addition to the game's story mode, Mirror's Edge features a time trial mode where the player must complete courses as fast as possible. [8] Each course is divided into multiple sections and has three qualifying times to beat. Although the first courses are unlocked as the player progresses through the story mode, additional courses can be unlocked by beating qualifying times. [9] Records can be uploaded to online leaderboards, where the player can compare their performance with others. The player may also download recordings of other players, called Ghosts, to show them the path they took through a course and help them improve their records. [9] Additional achievements can be unlocked by reaching certain milestones. [7]

Plot

Mirror's Edge is set in a near-future city where life is comfortable and crime is almost non-existent. [10] The city's state of bliss is achieved by an oppressive regime that controls the media and its citizens. An underground crew of parkour couriers, called Runners, operate independently from the city's security and surveillance measures, delivering private goods and sensitive information. At the same time, a new candidate, Robert Pope, is challenging the incumbent Mayor Callaghan on a platform of deregulation. The game follows the story of Faith Connors, a 24-year-old Runner who lost her mother when campaigning against the city shifting from its vibrant atmosphere to its current regime 18 years before the game's events. Faith was trained by former Runner Mercury "Merc," who now provides her with intelligence and radio support. Faith's twin sister, Kate, is a disciplined police officer who has a lot of affection for Faith but is also committed to protecting the city. [11]

After completing a delivery to fellow Runner Celeste, Faith learns that Pope has been killed and that her sister has been framed for his murder. Faith tries to get Kate to flee with her, but she refuses, saying it would only make her look guilty. After making her way through the city's storm drains, Faith learns from former Runner Jacknife that Pope's head of security, Travis "Ropeburn" Burfield, may be connected to Pope's murder. She then infiltrates Ropeburn's office, where she overhears him setting up a secret meeting at an unfinished building. Faith informs Kate's wary superior officer, Lieutenant Miller, of what she has learned, but he refuses to help her. Later at the meeting, Faith confronts Ropeburn, who admits that he framed Kate and hired someone to kill Pope, but he is killed by a sniper shortly afterward. Before he dies, Ropeburn tells Faith that he was going to meet the assassin at the New Eden Mall. Faith heads there, but the killer flees once they see Faith. Lacking other leads, Faith investigates the security firm that has begun aiding the police forces in capturing Runners. She finds they are behind Project Icarus, a program designed to train special forces to eliminate Runners and control the city. Faith follows the trail of Ropeburn's killer to a boat that is docked at a nearby wharf. There, she learns that the assassin is Celeste, who decided to collude with Project Icarus to live a more comfortable life. She also explains that Pope had to be killed because he was seen as a threat, especially once he discovered Project Icarus. [12]

With Kate convicted of Pope's murder, Merc helps Faith find a way to ambush the police convoy that is transporting her to prison. Faith succeeds and sends Kate to Merc's hideout while she leads the police forces away. Upon her return, Faith finds Merc critically injured and his hideout completely ransacked. Before he dies, Merc tells Faith that Kate has been taken to the Shard, the tallest skyscraper in the city and Callaghan's fortress. With Miller's help, Faith breaks into the Shard, destroying the servers that run the city's surveillance systems. On the rooftop helipad, she finds Kate held at gunpoint by Jacknife, who reveals that he is also part of Project Icarus. As Jacknife takes Kate onto a departing helicopter, Faith jumps onto it and knocks him out to his death. Faith and Kate then jump off to safety before the helicopter crashes. [12] During the game's end credits, the media reports that Faith's actions have only served to intensify the city's security and that the location of both Faith and Kate remains unknown. [13]

Development

Mirror's Edge was developed by the Swedish company DICE as part of an effort to create something fresh and interesting, anticipating a need to diversify away from the successful Battlefield franchise the studio was known for. [14] The game was conceived in July 2006, when the studio decided to create a first-person game that would not be like a traditional first-person shooter, a genre that was considered very crowded at the time. [15] Because first-person shooters typically focus on weapons and technology, the studio wanted Mirror's Edge to focus on the player character and their physicality. [15] The opening chase scene of Casino Royale and the way Jason Bourne fights and runs in the Bourne film series were major inspirations for the game. [16] Originally, the development team experimented with the player being able to drive vehicles, but the idea was ultimately dropped because they felt it would break the flow of the game. [15] The game's protagonist emerged from a sketch illustrating an athletic female hacker, who art director Johannes Söderqvist felt suited the game very well. He explained that he was interested in a strong female character that would appeal to both women and men, and who became a hero not because of high-tech weapons, but because of her physical abilities. [15]

Although some of the game's first-person mechanics were first prototyped in the Battlefield 2 engine, [15] Mirror's Edge was built using Epic Games' Unreal Engine 3 because DICE's own Frostbite engine was still in the early stages of its development cycle when production of the game started. [17] Creating all the first-person animations proved to be an ambitious task, but it was considered essential to help orient players in the game world. [15] The game has hundreds of first-person animations and simple moves like using a ladder has over 40 animations alone. These include interactions such as jumping into it from multiple positions, climbing it up or down, or hanging on it with one hand. [15] Although the game has a believable first-person perspective, it is not meant to be a simulation. For example, the player is able to stop quickly after a full sprint because the development team felt that keeping the inertia would make the gameplay irritating. [18] To animate the character's in-game shadows, a different animation system runs simultaneously. [15] The only information that is visible in the game's heads-up display is a small reticle in the center of the screen, which was added to lessen the simulation sickness associated with the free movement of the camera in first-person view. [19]

Mirror's Edge deliberately makes use of strong primary colors, with outdoor environments predominantly featuring white and distinctively lacking in green. [20] According to senior producer Owen O'Brien, this stylistic choice grew out of the gameplay, as it allows the player to focus on the Runner Vision guidance. It also serves as a health meter because the colors become less saturated as Faith starts to take damage. [19] A new lighting solution, called Beast, was developed by Illuminate Labs, a company based in south of Sweden, in association with DICE. [21] This technology is able to reflect colors and create a lot of soft shadows, giving the game a unique art style. [21] Getting the lighting right was a difficult process for the development team, as it involved a lot of hand tweaking and a considerable amount of time to render each level. [15] To speed up the rendering process, DICE invested in around 400 CPU cores, which were kept cool in a separate room by a very big air conditioning unit. [15] The storm drains in the game's third level were inspired by Tokyo's Underground Discharge Channel. [22] The game's animated cutscenes were created by an external agency because DICE had no experience with 2D animations, while some of the game's art assets were created by a company based in Shanghai, China. [21]

The game's working title was "Project Faith" until it was changed to its current one in mid 2007, suggesting that the game's city is a mirror to its inhabitants. [15] American TV series Firefly and its film spin-off Serenity were cited as major influences on the setting. [21] Writer Rhianna Pratchett, who was hired a year and a half before the game was released, described the society portrayed in the game as somewhere between an anti-utopia and a nanny state, stating that the game explores the contrast between citizens who give up their personal freedom for a comfortable life and those who prefer to live on the edge freely. [10] O'Brien deliberately chose not to give the city a proper name because it was considered an amalgamation of many different cities, [19] blending both East and West aesthetics. [21] Around two and a half hours of in-game music were composed by electronic music artist Solar Fields. To ensure there was a good flow between the player and the game world, the score was designed to be very interactive and different parts transition seamlessly. [15] The game's main theme song, "Still Alive", was composed by Swedish producers Rami Yacoub and Arnthor Birgisson and performed by Swedish pop star Lisa Miskovsky. [15] The game went gold on November 6, 2008 and took nearly two years to complete. [21] [23]

Marketing and release

Mirror's Edge was first revealed to be in development when an image of Faith holding a pistol was released in June 2007. [24] The game was formally announced by Electronic Arts at E3 in July 2007, where DICE stated that they wanted to bring innovation to established first-person mechanics. [25] A video featuring in-game footage was presented at the Game Developers Conference in February 2008, [26] while a playable demonstration of the game was showcased at E3 in July 2008. [27] At that year's E3 Game Critics Awards, Mirror's Edge won Best Original Game. [28] New in-game footage showing a portion of the game's third level was subsequently presented at the Games Convention in Leipzig, Germany in August 2008. [22] To stimulate interest in the game's universe, Electronic Arts partnered with WildStorm to produce a six-issue comic book adaptation drawn by artist Matthew Dow Smith and written by Pratchett. [29] A demo comprising a small portion of the game was released on the PlayStation Network and Xbox Live services in October 2008. [30] If the game was pre-ordered at certain retailers, buyers could gain access to a time trial portion of the demo and get a Mirror's Edge T-shirt by Fenchurch. [31] [32]

Mirror's Edge was first released for the PlayStation 3 and Xbox 360 consoles in North America on November 11, 2008, [23] followed by a European release on November 14, 2008. [31] Alongside the standard edition, a collector's edition, which included a red bag manufactured by Timbuk2, was made available for purchase. [33] A remix album, Still Alive: The Remixes , featuring the Mirror's Edge theme song "Still Alive", was also released. Contributing artists include Benny Benassi, Junkie XL, Paul van Dyk, Teddybears and Armand van Helden. [34] A Microsoft Windows version of the game was released in North America on January 13, 2009, [35] and in Europe on January 16, 2009. [36] Unlike its console counterparts, the Microsoft Windows version supports Nvidia's PhysX technology, which improves graphical effects such as glass shattering, debris, and smoke. [37] It also includes the SecuROM digital rights management software, [38] unless bought on Steam. [39]

A new downloadable map for the game's time trial mode was exclusively released on the PlayStation Store for PlayStation 3 users on January 29, 2009. [40] Seven additional time trial maps, which take place in surreal-looking stages outside of the game's city, were released for the PlayStation 3, Xbox 360 and Microsoft Windows versions of the game on February 19, 2009. [41] This was followed by Mirror's Edge 2D, a browser game adaptation by The Fancy Pants Adventures developer Brad Borne. [41] A prequel to the game, also titled Mirror's Edge , was released for mobile devices in 2010. [42] Due to the use of the "Mirror's Edge" trademark, Electronic Arts was in conflict with California-based development studio Edge Games, who claimed the true legal ownership of the word "Edge" and its variations, including the phrases "Cutting Edge", "The Edge", and "Gamer's Edge". Ultimately, Edge Games settled with Electronic Arts and surrendered many of its trademarks on April 17, 2013. [43]

Reception

Mirror's Edge received "generally favorable" reviews from critics, according to review aggregator website Metacritic. [45] The Microsoft Windows version was considered superior to its console counterparts due to its more accurate controls and extra graphical features such as PhysX effects. [51] [53] Game Informer described Mirror's Edge as an inspiring and "genre-defining" game, [49] while Computer and Video Games called it "an extraordinary and special game", stating that it takes fatigued first-person mechanics into a new and daring direction. [6] Other reviewers were not as positive towards the game. [47] [50] Eurogamer considered Mirror's Edge a very divisive game, with both gaping flaws and moments of brilliance. [48] Edge felt that the game lacks depth because it forces the player to follow a predefined path, thus failing to capture anything that made parkour popular, [47] while GameRevolution found the game to be very frustrating and unforgiving. [50]

The game's visuals and soundtrack were praised very positively. [3] [5] [8] [49] Game Informer felt that the mix of protuberant white environments with solid primary colors creates "one of gaming's finest spectacles, and a surreal world for gamers to navigate." [49] The Runner Vision guidance system was said to fit the game's art style, [49] and the setting alone was considered powerful enough to make up the game's story, [48] with The Guardian stating that Mirror's Edge is more about the environment than the people who inhabit it. [52] Critics remarked that the game's interactive soundtrack makes Faith's runs more fluid, [3] [49] while sound effects such as her breathy heaves and noisy footsteps were said to enhance the sense of speed and tension. [3] The voice acting was also highlighted, with IGN noting that characters never sound "cheesy or unbelievable". [5] However, the story was criticized for its confusing plot points and the stylistic choice of animated cutscenes were said to lack the dramatic flair of the gameplay. [48] [49] [50]

The gameplay was praised for its responsive controls and immersive first-person perspective. [2] [6] [8] [49] Game Informer noted Faith's fluid acrobatic maneuvers, stating that the game succeeds at making the player feel like they are part of the game world. [6] IGN editor Nate Ahearn agreed, saying that Faith's movement is accentuated by little nuances on-screen, which together "produce the best feeling of movement and momentum that I've gotten my hands on in a [video game]." [5] The game's trial and error gameplay frustrated some critics. [2] [48] [50] GameSpot remarked that the scenarios that involve getting past opponents are particularly annoying and require careful planning because Faith is extremely vulnerable to gunfire. [3] Some reviewers also felt that the levels were too restrictive and linear, offering only a few branching routes for the player to uncover. [5] [47] [48] Although the game was considered to be relatively short, [52] 1Up.com felt that the option to download Ghosts in the time trial mode adds some longevity to the game. [2]

At the 2008 Spike Video Game Awards, Mirror's Edge was nominated for Best Action Adventure Game, but lost to Grand Theft Auto IV . [54] During the 12th Annual Interactive Achievement Awards, Mirror's Edge won Adventure Game of the Year; [55] it was also nominated for Outstanding Achievement in Art Direction, but ultimately lost to LittleBigPlanet . [55]

Sales

DICE marketing director Martin Frain initially projected Mirror's Edge to sell a total of three million units be sold across all platforms. [56] According to Electronic Arts, the PlayStation 3 and Xbox 360 versions had combined sold over one million units by February 2009. [57] In October 2010, a court document pertaining to the legal conflict between Electronic Arts and Edge Games revealed that Mirror's Edge had sold over two million units, with over 750,000 of those units having been sold in North America. [58] EA revealed the game had sold around 2.5 million units by June 2013. [59]

Legacy

Although Mirror's Edge received satisfactory reviews upon release, the game has since grown in esteem and developed a passionate fanbase, [60] reaching cult classic status. [61] In a retrospective analysis, Eurogamer considered Mirror's Edge a brave and bold game, stating that no other game at the time tried to expand the potential of first-person action in so many directions. [62] The publication also remarked that, when the game was first released, many people "didn't really 'get' it" because it uses the same template as that of first-person shooters. [63] Game Informer stated that, while the game is not perfect, it "perfectly balanced innovation and entertainment", and described it as a "more grounded and plausible" platformer than the likes of Tomb Raider or Prince of Persia , mainly because it took the genre into a new perspective. [61] Kotaku editor Luke Plunkett went so far as to call the game a masterpiece, stating that its unique architecture, colors, characters, perspective, acrobatics, and music give the game a timeless quality. [64] The game's moderate success led DICE to develop Mirror's Edge Catalyst , a reboot that explores a new origin story for Faith. [60] Catalyst was released in 2016 to mixed reviews. [65]

DICE has paid tribute to Mirror's Edge in a content update for Battlefield 2042 , titled "Eleventh Hour", where Faith's red shoes can be found as an easter egg hidden atop the arm of a mobile crane on the newly released map, "Flashpoint". [66]

On March 21, 2023, Electronic Arts announced that Mirror's Edge will be delisted from digital stores, among several Battlefield games, with the last day to purchase being April 28, 2023. [67] However, Electronic Arts later removed all references to Mirror’s Edge in an addendum and stated that it was an error and they do not have plans to delist the title. [68]

Notes

  1. Additional work by Electronic Arts Shanghai [1]

Related Research Articles

<span class="mw-page-title-main">BioWare</span> Canadian video game developer

BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, alongside Trent Oster, Brent Oster, and Marcel Zeschuk. Since 2007, the company has been owned by American publisher Electronic Arts.

<i>Battlefield 1942</i> 2002 video game

Battlefield 1942 is a 2002 first-person shooter video game developed by Digital Illusions CE and published by Electronic Arts for Microsoft Windows and Mac OS X. The game can be played in single-player mode against the video game AI or in multiplayer mode against players on the Internet or in a local area network. It is a popular platform for mod developers, with many released modifications that alter the gameplay and theme.

<i>System Shock 2</i> 1999 video game

System Shock 2 is a 1999 action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 game System Shock. The alterations were made when Electronic Arts—who owned the System Shock franchise rights—signed on as publisher.

EA Digital Illusions CE AB is a Swedish video game developer based in Stockholm. The company was founded in 1992 and has been a subsidiary of Electronic Arts since 2006. Its releases include the Battlefield, Mirror's Edge and Star Wars: Battlefront series. Through their Frostbite Labs division, the company also develops the Frostbite game engine.

<i>Tony Hawks Pro Skater 2</i> 2000 video game

Tony Hawk's Pro Skater 2 is a 2000 skateboarding video game developed by Neversoft and published by Activision. It is the second installment in the Tony Hawk's series of sports games and was released for the PlayStation in 2000, with subsequent ports to Microsoft Windows, Game Boy Color, and Dreamcast the same year. In 2001, the game was ported to the Mac OS, Game Boy Advance, Nintendo 64, and Xbox. The game was later ported to Windows Mobile and Windows Phone devices in 2006 and to iOS devices in 2010.

Battlefield is a series of first-person shooter video games developed by Swedish company EA DICE and is published by American company Electronic Arts. It started out on Microsoft Windows and OS X with Battlefield 1942, which was released in 2002. The Battlefield series has been played by more than 50 million players worldwide as of August 2012.

<i>Dragon Age: Origins</i> 2009 video game

Dragon Age: Origins is a 2009 role-playing video game developed by BioWare and published by Electronic Arts. It is the first game in the Dragon Age franchise. Set in the fictional kingdom of Ferelden during a period of civil strife, the game puts the player in the role of a warrior, mage, or rogue coming from an elven, human, or dwarven background. The player character is recruited into the Grey Wardens, an ancient order that stands against monstrous forces known as "Darkspawn", and is tasked with defeating the Archdemon that commands them and ending their invasion. The game is played from a third-person perspective that can be shifted to a top-down perspective. Throughout the game, players encounter various companions, who play major roles in the game's plot and gameplay.

<i>Burnout Revenge</i> 2005 video game

Burnout Revenge is a 2005 racing video game developed by Criterion Games and published by Electronic Arts for PlayStation 2, Xbox and Xbox 360.

<i>Mass Effect</i> (video game) 2007 video game

Mass Effect is an action role-playing game developed by BioWare and published by Microsoft Game Studios, originally released for the Xbox 360 in November 2007. It is the first game in the Mass Effect series, and takes place within the Milky Way galaxy in the year 2183, where civilization is threatened by a highly advanced machine race known as the Reapers. The player assumes the role of Commander Shepard, an elite human soldier who must stop a rogue agent from carrying out the Reapers' galactic invasion. The game involves completing multiple quests that generally involve space exploration, squad and vehicular combat, and interaction with non-player characters.

<i>Need for Speed: ProStreet</i> 2007 racing video game

Need for Speed: ProStreet is a 2007 racing video game developed by EA Black Box and published by Electronic Arts. It is the eleventh installment in the Need for Speed series and a follow-up to Need for Speed: Carbon. Unlike its immediate predecessors, which focused on the contemporary illegal street racing scene, ProStreet focuses on legal circuit races that take place on closed tracks. The game blends elements of both sim and arcade racing games, requiring players to customize and tune cars for various race modes. Most races take place in real-world locations such as the Portland International Raceway, Mondello Park, and Autopolis.

<span class="mw-page-title-main">Frostbite (game engine)</span> Game engine developed by DICE

Frostbite is a game engine developed by DICE, designed for cross-platform use on Microsoft Windows, seventh generation game consoles PlayStation 3 and Xbox 360, eighth generation game consoles PlayStation 4, Xbox One and Nintendo Switch and ninth generation game consoles PlayStation 5 and Xbox Series X/S, in addition to usage in the cloud streaming service Google Stadia.

<i>Dead Space</i> (2008 video game) Survival horror game

Dead Space is a 2008 survival horror game developed by EA Redwood Shores and published by Electronic Arts. It was released for PlayStation 3, Xbox 360, and Microsoft Windows as the debut entry in the Dead Space series. Set on a mining spaceship overrun by deadly monsters called Necromorphs following the discovery of an artifact called the Marker, the player controls engineer Isaac Clarke as he navigates the spaceship and fights the Necromorphs while struggling with growing psychosis. Gameplay has Isaac exploring different areas through its narrative, solving environmental puzzles and finding ammunition and equipment to survive.

Star Wars: Battlefront is a series of first- and third-person shooter video games based on the Star Wars franchise. Players take the role of characters from the franchise in either of two opposing factions in different time periods of the Star Wars universe. The series was launched in 2004 by LucasArts with Star Wars: Battlefront, developed by Pandemic Studios for LucasArts. The game received positive reviews and sold well. In 2005 Pandemic developed a sequel, Star Wars: Battlefront II, which was also critically and commercially successful.

<i>Prince of Persia</i> (2008 video game) 2008 video game

Prince of Persia is an action-adventure and platforming video game developed by Ubisoft Montreal and published by Ubisoft. It is the seventh main installment in the Prince of Persia franchise, and the second reboot, establishing a new continuity that is separate from other games in the series. It was released in the United States on December 2, 2008, for PlayStation 3 and Xbox 360, and on December 9 for Windows. It was released on March 24, 2009, for Mac OS X via the Cider engine. The game was also released on November 11, 2008, by Gameloft for mobile phones that runs on the Java platform taking place in a 2D environment, and has a feature of enabling the players to control a second character at certain points of levels.

<i>Star Wars Battlefront</i> (2015 video game) 2015 video game

Star Wars Battlefront is an action shooter video game developed by DICE, with additional work from Criterion Games, and published by Electronic Arts in November 2015. The game, based on the Star Wars film franchise, is the third major release in the Star Wars: Battlefront sub-series, but is considered a reboot to the previous games, instead of a sequel, to reflect the new Star Wars canon that Lucasfilm established after being acquired by The Walt Disney Company.

<i>Battlefield 1943</i> 2009 video game

Battlefield 1943 is a first-person shooter video game developed by DICE and published by Electronic Arts for Xbox 360 and PlayStation 3 through digital distribution. It takes place in the Pacific Theater of Operations of World War II. A Microsoft Windows version was planned but later cancelled.

Faith Connors, also known by her alias Phoenix Carpenter, is a fictional character and the protagonist of the 2008 action video game Mirror's Edge. Presented in the game as a "Runner", Faith transports items for revolutionary groups hiding from the totalitarian government. In addition to the game, Faith also starred in its comic tie-in, and appears in the game's reboot, Mirror's Edge Catalyst.

<i>Mirrors Edge Catalyst</i> 2016 video game

Mirror's Edge Catalyst is a 2016 first-person action-adventure platform game developed by DICE and published by Electronic Arts. The game was released for PlayStation 4, Windows, and Xbox One in June 2016. It is a reboot of the 2008 game that focuses on protagonist Faith Connors.

<i>Mirrors Edge</i> (mobile) 2010 video game

Mirror's Edge is a side-scrolling platform game developed by IronMonkey Studios and published by Electronic Arts. It was released for iPad and iPhone in 2010, and for Windows Phone in 2012. The game is a prequel to the original Mirror's Edge, setting the scene about Runners and the city's shady corporations. It received very positive reviews from critics.

<i>Battlefield 2042</i> 2021 video game

Battlefield 2042 is a first-person shooter, developed by DICE and published by Electronic Arts. The twelfth main installment in the Battlefield series, it was released on November 19, 2021, for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. Unlike previous games in the series, Battlefield 2042 is solely multiplayer and does not have a single-player campaign. It features support for cross-platform play, a first in the series. Battlefield 2042 received mixed reviews from critics and a negative reception from players for its technical issues, lack of features, and certain changes to the gameplay. The game failed to meet the sales expectations of Electronic Arts.

References

  1. https://www.igdb.com/games/mirror-s-edge/credits
  2. 1 2 3 4 5 6 Suttner, Nick (November 21, 2008). "Mirror's Edge Review". 1Up.com . Archived from the original on October 13, 2012. Retrieved October 13, 2012.
  3. 1 2 3 4 5 6 VanOrd, Kevin (November 11, 2008). "Mirror's Edge Review". GameSpot . Archived from the original on September 10, 2019. Retrieved August 12, 2020.
  4. 1 2 3 4 5 6 7 Stratton, Bryan (November 2008). "Training". Mirror's Edge: Prima Official Game Guide. Prima Games. pp. 6–16. ISBN   978-0761560289.
  5. 1 2 3 4 5 6 7 Ahearn, Nate (November 11, 2008). "Mirror's Edge Review". IGN . Archived from the original on March 6, 2017. Retrieved August 12, 2020.
  6. 1 2 3 4 5 6 "Mirror's Edge". Computer and Video Games . November 7, 2008. Archived from the original on December 16, 2008. Retrieved December 16, 2008.
  7. 1 2 Stratton, Bryan (November 2008). "Quick Reference". Mirror's Edge: Prima Official Game Guide. Prima Games. pp. 159–163. ISBN   978-0761560289.
  8. 1 2 3 4 "Mirror's Edge". Official Xbox Magazine . November 7, 2008. Archived from the original on March 10, 2011. Retrieved March 10, 2011.
  9. 1 2 Stratton, Bryan (November 2008). "Time Trial Stretches". Mirror's Edge: Prima Official Game Guide. Prima Games. pp. 110–158. ISBN   978-0761560289.
  10. 1 2 Robison, Seth (January 7, 2009). "Looking at the Mirror's Edge with Rhianna Pratchett". Newsarama . Archived from the original on November 3, 2013. Retrieved November 3, 2013.
  11. Stratton, Bryan (November 2008). "Characters". Mirror's Edge: Prima Official Game Guide. Prima Games. pp. 17–19. ISBN   978-0761560289.
  12. 1 2 Stratton, Bryan (November 2008). "Walkthrough". Mirror's Edge: Prima Official Game Guide. Prima Games. pp. 24–109. ISBN   978-0761560289.
  13. DICE (2008). Mirror's Edge. Electronic Arts. Scene: End credits.
  14. Martin, Matt (June 11, 2007). "DICE promises to diversify with new projects". GamesIndustry.biz . Archived from the original on May 3, 2008. Retrieved August 4, 2020.
  15. 1 2 3 4 5 6 7 8 9 10 11 12 13 Stratton, Bryan (November 2008). "Behind the Mirror's Edge: A DICE Studio Profile". Mirror's Edge: Prima Official Game Guide. Prima Games. pp. 164–199. ISBN   978-0761560289.
  16. "Mirror's Edge Preview". VideoGamer.com. September 5, 2008. Archived from the original on September 24, 2012. Retrieved September 24, 2012.
  17. Miller, Ross (May 7, 2008). "Mirror's Edge reflects on Unreal Engine 3". Joystiq . Archived from the original on March 2, 2012. Retrieved March 2, 2012.
  18. Shea, Cam (September 25, 2008). "Mirror's Edge Interview". IGN . Archived from the original on April 29, 2016. Retrieved August 11, 2020.
  19. 1 2 3 Totilo, Stephen (March 7, 2008). "EA Discusses 'Mirror's Edge' Sickness Concerns, Lack Of Color Green". MTV . Archived from the original on February 26, 2016. Retrieved August 9, 2020.
  20. Thomsen, Michael (November 13, 2008). "Artist in Residence: Mirror's Edge". IGN . Archived from the original on February 18, 2015. Retrieved August 14, 2020.
  21. 1 2 3 4 5 6 Nutt, Christian (June 6, 2008). "Living On The Edge: DICE's Owen O'Brien Speaks". Gamasutra . Archived from the original on December 20, 2008. Retrieved August 7, 2020.
  22. 1 2 Brudvig, Erik (August 20, 2008). "GC 2008: Mirror's Edge Hands-on". IGN . Archived from the original on August 18, 2020. Retrieved August 18, 2020.
  23. 1 2 "Mirror's Edge Has Gone Gold". IGN . November 6, 2008. Archived from the original on August 12, 2020. Retrieved August 12, 2020.
  24. Ogden, Gavin (June 29, 2007). "New DICE shooter revealed". Computer and Video Games . Archived from the original on July 1, 2007. Retrieved July 1, 2007.
  25. "E3 2007: Mirror's Edge". IGN . July 10, 2007. Archived from the original on August 17, 2020. Retrieved August 17, 2020.
  26. Ahearn, Nate (February 29, 2008). "Mirror's Edge First Look". IGN . Archived from the original on January 30, 2018. Retrieved August 17, 2020.
  27. Ahearn, Nate (July 16, 2008). "E3 2008: Mirror's Edge Hands-on". IGN . Archived from the original on August 17, 2020. Retrieved August 17, 2020.
  28. Thorsen, Tor (August 5, 2008). "Fallout 3, LittleBigPlanet, Spore score E3 Game Critics Awards". GameSpot . Archived from the original on December 2, 2019. Retrieved August 17, 2020.
  29. McWhertor, Michael (July 24, 2008). "EA, DC Bring Mirror's Edge To Comic Books". Kotaku . Archived from the original on September 9, 2019. Retrieved August 20, 2020.
  30. Robinson, Martin (October 30, 2008). "Mirror's Edge Demo Live". IGN . Archived from the original on August 18, 2020. Retrieved August 18, 2020.
  31. 1 2 Gibson, Ellie (September 18, 2008). "Mirror's Edge gets release date". Eurogamer . Archived from the original on July 16, 2020. Retrieved August 18, 2020.
  32. "Mirror's Edge Has gone gold". GamesIndustry.biz . November 6, 2008. Archived from the original on April 10, 2018. Retrieved August 18, 2020.
  33. Plunkett, Luke (September 26, 2008). "Mirror's Edge: Expensive Collector's Edition". Kotaku . Archived from the original on February 12, 2019. Retrieved August 18, 2020.
  34. Snow, Jean (October 8, 2008). "Free Mirror's Edge Remix Album Coming in November". Wired . Archived from the original on December 20, 2016. Retrieved August 20, 2020.
  35. Thang, Jimmy (December 4, 2008). "Mirror's Edge PC Dated". IGN . Archived from the original on August 19, 2020. Retrieved August 19, 2020.
  36. Purchese, Robert (March 3, 2009). "Mirror's Edge DLC adds Time Trial maps". Eurogamer . Archived from the original on August 30, 2013. Retrieved August 19, 2020.
  37. Butrovich, Matt (February 12, 2009). "A look at PhysX in Mirror's Edge". The Tech Report . Archived from the original on August 2, 2019. Retrieved August 19, 2020.
  38. Welsh, Oli (April 1, 2009). "EA allows SecuROM de-authorisation". Eurogamer . Archived from the original on July 6, 2009. Retrieved August 19, 2020.
  39. Grayson, Nathan (December 22, 2008). "Big-Name Electronic Arts Games Now on Steam, SecuROM Not". Maximum PC . Archived from the original on August 18, 2009. Retrieved August 18, 2009.
  40. Pereira, Chris (January 29, 2009). "Savage Moon and Bejeweled 2 Now on PlayStation Store". 1Up.com . Archived from the original on February 26, 2009. Retrieved February 26, 2009.
  41. 1 2 Quillen, Dustin (February 19, 2009). "Mirror's Edge DLC Available Now". 1Up.com . Archived from the original on February 26, 2009. Retrieved February 26, 2009.
  42. Reed, Kristan (January 6, 2011). "Mirror's Edge for iPad". Eurogamer . Archived from the original on October 8, 2019. Retrieved August 16, 2020.
  43. Rose, Mike (April 19, 2013). "Tim Langdell's 'Edge' trademarks are finally cancelled". Gamasutra . Archived from the original on February 25, 2019. Retrieved August 20, 2020.
  44. "Mirror's Edge for PlayStation 3 Reviews". Metacritic . Archived from the original on November 29, 2011. Retrieved August 20, 2020.
  45. 1 2 "Mirror's Edge for Xbox 360 Reviews". Metacritic . Archived from the original on November 30, 2011. Retrieved August 20, 2020.
  46. "Mirror's Edge for PC Reviews". Metacritic . Archived from the original on November 29, 2011. Retrieved August 20, 2020.
  47. 1 2 3 4 "Mirror's Edge review". Edge . November 26, 2008. Archived from the original on June 3, 2012. Retrieved June 3, 2012.
  48. 1 2 3 4 5 6 Donlan, Christian (January 15, 2009). "Mirror's Edge". Eurogamer . Archived from the original on January 1, 2020. Retrieved August 21, 2020.
  49. 1 2 3 4 5 6 7 8 Reiner, Andrew (September 22, 2009). "Mirror's Edge". Game Informer . Archived from the original on May 9, 2012. Retrieved May 9, 2012.
  50. 1 2 3 4 5 Morse, Blake (November 14, 2008). "Mirror's Edge Review". GameRevolution . Archived from the original on October 1, 2015. Retrieved October 1, 2015.
  51. 1 2 Onyett, Charles (January 13, 2009). "Mirror's Edge Review". IGN . Archived from the original on February 17, 2020. Retrieved August 21, 2020.
  52. 1 2 3 Howson, Greg (November 13, 2008). "Mirror's Edge review". The Guardian . Archived from the original on February 16, 2020. Retrieved August 22, 2020.
  53. Bramwell, Tom (January 13, 2009). "Mirror's Edge". Eurogamer . Archived from the original on February 6, 2020. Retrieved August 21, 2020.
  54. Totilo, Stephen (December 15, 2008). "'Grand Theft Auto IV' Wins Game Of The Year At Spike VGAs, Full List Of Winners". MTV . Archived from the original on August 27, 2020. Retrieved August 27, 2020.
  55. 1 2 Thorsen, Tor (February 23, 2009). "Little Big Planet wins big at D.I.C.E." GameSpot . Archived from the original on August 18, 2014. Retrieved August 26, 2020.
  56. "Mirror's Edge Projects 3M Sales". Edge . September 24, 2008. Archived from the original on May 16, 2010. Retrieved May 16, 2010.
  57. Faylor, Chris (February 3, 2009). "Mirror's Edge, Dead Space Break 1 Million". Shacknews . Archived from the original on June 14, 2011. Retrieved August 28, 2020.
  58. "Edge Games, Inc. v. Electronic Arts, Inc., 745 F. Supp. 2d 1101 (N.D. Cal. 2010)". CourtListener.com. October 1, 2010. Archived from the original on August 28, 2020. Retrieved August 28, 2020.
  59. Nath, Debabrata (June 24, 2013). "EA: Mirror's Edge sold 2.5 mil copies, sequel wasn't possible on current gen consoles". VG247 . Archived from the original on August 28, 2013. Retrieved August 28, 2020.
  60. 1 2 Kollar, Phil (May 25, 2016). "Designing Mirror's Edge: The making of a franchise". Polygon . Archived from the original on November 8, 2016. Retrieved August 29, 2020.
  61. 1 2 Reeves, Ben (May 27, 2013). "Cult Classics – Mirror's Edge". Game Informer . Archived from the original on June 14, 2020. Retrieved August 28, 2020.
  62. Donlan, Christian (May 27, 2013). "Mirror's Edge proved that the best magic is based on limitations". Eurogamer . Archived from the original on June 14, 2019. Retrieved August 30, 2020.
  63. Haske, Steve (October 25, 2011). "Retrospective: Mirror's Edge". Eurogamer . Archived from the original on November 25, 2017. Retrieved August 30, 2020.
  64. Plunkett, Luke (January 17, 2019). "11 Years On, Mirror's Edge Is Still A Masterpiece". Kotaku . Archived from the original on June 19, 2020. Retrieved August 28, 2020.
  65. "Mirror's Edge Catalyst". Metacritic . Archived from the original on June 6, 2020. Retrieved August 29, 2020.
  66. Dinsdale, Ryan (March 6, 2023). "Battlefield 2042's New Map Has a Mirror's Edge Easter Egg". IGN . Archived from the original on March 21, 2023. Retrieved March 22, 2023.
  67. Arts, Electronic (March 21, 2023). "Battlefield Legacy - Sunsetting Announcement". Electronic Arts Inc. Archived from the original on March 21, 2023. Retrieved March 21, 2023.
  68. "EA has announced plans to delist Mirror's Edge and several Battlefield games". VGC. March 21, 2023. Archived from the original on March 22, 2023. Retrieved March 22, 2023.