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Light gun shooter, also called light gun game or simply gun game, is a shooter video game genre in which the primary design element is to simulate a shooting gallery by having the player aiming and discharging a gun-shaped controller at a screen. Light gun shooters revolve around the protagonist shooting virtual targets, either antagonists or inanimate objects, and generally feature action or horror themes and some may employ a humorous, parodic treatment of these conventions. These games typically feature "on-rails" movement, which gives the player control only over aiming; the protagonist's other movements are determined by the game. Games featuring this device are sometimes termed "rail shooters", though this term is also applied to games of other genres in which "on-rails" movement is a feature. Some, particularly later, games give the player greater control over movement and in still others the protagonist does not move at all. On home computer conversions of light gun shooters, mouse has been often an optional or non-optional replacement for a light gun.
Light gun shooters typically employ "light gun" controllers, so named because they function through the use of light sensors. However, not all "light gun shooters" use optical light guns, but some may also use alternative pointing devices such as positional guns or motion controllers. Mechanical games using light guns had existed since the 1930s, though they operated differently from those used in video games. Throughout the 1970s mechanical games were replaced by electronic video games and in the 1980s popular light gun shooters such as Duck Hunt emerged. The genre was most popular in the 1990s, subsequent to the release of Virtua Cop, the formula of which was later improved upon by Time Crisis . The genre is less popular in the new millennium, as well as being hampered by compatibility issues, but retains a niche appeal for fans of "old school" gameplay.
"Light gun shooters", "light gun games" or "gun games" are games in which the protagonist shoots at targets, whether antagonists or objects, and which use a gun-shaped controller (termed a "light gun") with which the player aims. While light gun games may feature a first-person perspective, they are distinct from first-person shooters, which use more conventional input devices. [1] Light gun games which feature "on-rails" movement are sometimes termed "rail shooters", [2] though this term is also applied to other types of shooters featuring similar movement. [3] The light gun itself is so termed because it functions through the use of a light sensor: pulling the trigger allows it to detect light from the on-screen targets. [4]
Targets in light gun shooters may be threatening antagonists such as criminals, terrorists or zombies, [5] [6] [7] or they may be inanimate objects such as apples or bottles. [8] Although these games may be played without a light gun, the use of more conventional input methods has been deemed inferior. [5] Light gun shooters typically feature generic action or horror themes, [6] [9] though some later games employ more humorous, self-referential styles. [10] [11]
Light gun shooters primarily revolve around shooting large numbers of enemies attacking in waves. [10] The protagonist may be required to defend themself by taking cover, [2] or by shooting incoming thrown weapons, such as axes or grenades. [6] The player may also compete against the clock, however, with some games also featuring boss battles. Games may also reward the player for accurate shooting, with extra points, power-ups or secrets. [6] [10] Games which do not pit the player against antagonists instead feature elaborate challenges constructed mainly from inanimate objects, testing the player's speed and accuracy. [8] More conventional games may feature these types of challenges as minigames. [6]
Light gun shooters typically feature "on-rails" movement, which gives the player no control over the direction the protagonist moves in; the player only has control over aiming and shooting. [2] [10] Some games, however, may allow the protagonist to take cover at the push of a button. [2] Other games may eschew on-rails movement altogether and allow the player to move the protagonist freely around the game's environment; [12] still others may feature a static environment. [1] Light gun shooters use a first person perspective for aiming, though some games may allow the player to switch to a third person perspective in order to maneuver the protagonist. [12]
Gun games had existed in arcades before the emergence of electronic video games. Shooting gallery carnival games date back to the late 19th century. [13] Mechanical gun games first appeared in England's amusement arcades around the turn of the 20th century, [14] and before appearing in America by the 1920s. [4] The British "cinematic shooting gallery" game Life Targets (1912) was a mechanical interactive film game where players shot at a cinema screen displaying film footage of targets. [15] The first light guns appeared in the 1930s, with the Seeburg Ray-O-Lite. Games using this toy rifle were mechanical and the rifle fired beams of light at targets wired with sensors. [4] A later gun game from Seeburg Corporation, Shoot the Bear (1949), introduced the use of mechanical sound effects. By the 1960s, mechanical gun games had evolved into shooting electro-mechanical games. [16] A popular sophisticated example was Periscope (1965) by Namco and Sega, [17] with other examples including Captain Kid Rifle (1966) by Midway Manufacturing and Arctic Gun (1967) by Williams. [18] The use of a mounted gun dates back to a Midway mechanical game in the 1960s. [19]
Between the late 1960s and early 1970s, Sega produced gun games which resemble first-person light gun shooter video games, but were in fact electro-mechanical games that used rear image projection in a manner similar to a zoetrope to produce moving animations on a screen. [20] It was a fresh approach to gun games that Sega introduced with Duck Hunt, which began location testing in 1968 and released in January 1969. It had animated moving targets which disappear from the screen when shot, solid-state electronic sound effects, and a higher score for head shots. [21] [22] It also printed out the player's score on a ticket, and the sound effects were volume controllable. [23]
Throughout the 1970s, electro-mechanical arcade games were gradually replaced by electronic video games, following the release of Pong in 1972, [24] with 1978's Space Invaders dealing a yet more powerful blow to the popularity of electro-mechanical games. [25] In the 1970s, EM gun games evolved into light gun shooter video games. [19] Light guns used in electronic video games work in the opposite manner to their mechanical counterparts: the sensor is in the gun and pulling the trigger allows it to receive light from the on-screen targets. [4] Computer light pens had been used for practical purposes at MIT in the early 1960s. [26] The Magnavox Odyssey home video game console in 1972 had a light gun accessory, [27] in the production of which Nintendo was involved. [28] In the arcades, light gun shooter video games appeared in 1974, with Sega's Balloon Gun in August and Atari's Qwak! in November. [29] The use of a mounted gun in arcade video games date back to Taito's Attack (1976). [19] However, light gun video games were not able to achieve the same level of success as their earlier electro-mechanical predecessors until the mid-1980s. [30]
Light gun video games became popular in arcades with the Nintendo VS. System arcade releases of Duck Hunt (1984) and Hogan's Alley (1984), [30] with Duck Hunt also becoming popular on home consoles following its 1985 Nintendo Entertainment System (NES) release. [1] Light guns subsequently became popularly used for video games in the mid-1980s. [31] [32] In the late 1980s, Taito's arcade hit Operation Wolf (1987) popularized military-themed light gun rail shooters. [33] [19] Operation Wolf had scrolling backgrounds, which Taito's sequel Operation Thunderbolt (1988) [34] and Sega's Line of Fire (1989) took further with pseudo-3D backgrounds, the latter rendered using Sega Super Scaler arcade technology, with both featuring two-player co-op gameplay. [35] SNK's Beast Busters (1989) supported up to three players and was a modest success. Midway's arcade hit Terminator 2: Judgment Day (1991) combined Operation Wolf's scrolling with Operation Thunderbolt and Line of Fire's two-player co-op along with the use of the use of realistic digitized sprite graphics.
In 1992, Konami's Lethal Enforcers further popularized the use of realistic digitized sprite graphics in light gun shooters, [36] with digitized sprites remaining popular in the genre up until the mid-1990s. [37] [38] Midway's Revolution X (1994) was a Three-player co-op game with digitized graphics like their earlier hit Terminator 2. In 1995, Konami released Crypt Killer (Henry Explorers in Japan), which supported up to three players and was a modest success.
Sega's Virtua Cop, released in arcades in 1994, broke new ground, popularized the use of 3D polygons in shooter games, [5] and led to a "Renaissance" in the popularity of arcade gun games. Like Lethal Enforcers, the game was inspired by the Clint Eastwood film Dirty Harry as well as a coffee advertisement in which a can of coffee grew larger in a gun's sights; in Virtua Cop the player had to shoot approaching targets as fast as possible. [39] The acclaimed Time Crisis by Namco, released for Japanese arcades in 1995 and ported to Sony's PlayStation console in 1996/1997, introduced innovations such as simulated recoil and a foot pedal which when pressed caused the protagonist to take cover. The game's light gun controller, the GunCon, was also acclaimed. [2] [31] Namco also released Gun Bullet for Japanese arcades in 1994 and was ported as Point Blank for the PlayStation in 1998, a 2D sprite-based game featuring a unique minigame structure and quirky, humorous tone. The game was critically acclaimed and received two sequels, both for the arcades and the PlayStation console. [8] [40]
In 1995, Atari Games released the successful Area 51 arcade light gun game, which featured red and blue HAPP 45. caliber pistol-like light guns and the use of full-motion video (FMV) pre-rendered graphics. [41] Some games attempted to incorporate elements of first-person shooter (FPS) or survival horror games through the use of less restricted character movement or exploration, with varying degrees of success. [6] [12] [42]
Between 1996 and 1997, 3D light gun shooters gained considerable popularity in arcades. Popular arcade light gun shooters at the time included Sega's Virtua Cop 2 (1995) and The House of the Dead (1997), Namco's Time Crisis, and Police Trainer (1996). [43] The most successful light gun horror game series is The House of the Dead (1997 debut), the popularity of which, along with Resident Evil , led to zombies becoming mainstream again in popular culture. [44] [45] [46] In 1998, Midway released their third successful light gun game called CarnEvil , which featured over-the-top black comedy humor, the use of the shotgun-like light gun which pumps to reload, and the use of blood and gore like Mortal Kombat . [47]
Light guns were suppressed for a time in the United States after the 1999 Columbine High School massacre and its attendant controversy over video games and gun crime. [31] Since the late 1980s, light gun controllers have been generally manufactured to look like toys by painting them in bright colours. In Japan, which lacks the gun crime found in the United States and in which civilians cannot legally own guns, more realistic light guns are widely available. [31] Light gun rail shooters began declining in the late 1990s as FPS games became more popular. [33] Light gun shooters became less popular in the 2000s, with new games in the genre seen as "old school", [1] [6] [48] such as Raw Thrills' Target: Terror (2004) and ICE/Play Mechanix's Johnny Nero Action Hero (2004).
The Time Crisis and House of the Dead franchises continued to receive acclaimed installments, [6] [10] with the arcade machine for the latter's House of the Dead 4 Special (2006) featuring large screens enclosing the player, as well as swivelling, vibrating chairs. [49] Incredible Technologies/Play Mechanix released Big Buck Hunter (2000), which was highly successful and spawns a number of sequels and console ports. Sega also released Ghost Squad in 2004, another successful light gun shooter that uses unique machine guns with realistic recoil and has the additional trigger that actions things like surrender hostages or cutting the correct wire on the bomb; the game was updated as Ghost Squad: Evolution in 2007 and was ported to the Wii in 2007/2008 and was compatible with the Wii Zapper.
Others, however, unashamedly paid homage to 1990s arcade gameplay, even embracing a somewhat parodic style. [10] [11] Light guns are not compatible with modern high-definition televisions, leading developers to experiment with hybrid controllers, particularly with the Wii Remote for the Wii, [1] [42] as well as the PlayStation 3's GunCon 3 peripheral used with Time Crisis 4. Others have used the PlayStation Move motion control system. [42] The Joy-Con of the Nintendo Switch have been used as a light gun substitute for various games, such as The House of the Dead: Remake (2022), though they are less precise than the Wii Remote due to their sole reliance on gyroscopic sensors for aiming. [50]
Duck Hunt is a 1984 light gun shooter video game developed and published by Nintendo for the Nintendo Entertainment System (NES) video game console and the Nintendo Vs. System arcade hardware. The game was first released in April 1984, in Japan for the Family Computer (Famicom) console and in North America as an arcade game. It became a launch game for the NES in North America in October 1985, and was re-released in Europe two years later.
Time Crisis is a light gun shooter arcade game, developed and released by Namco in 1995, and the first title to be released in the series of the same name. The game differentiated itself from other light gun shooters of the time by incorporating a pedal that controls when the player character takes cover to reload and avoid enemy fire. Players have a limited amount of time to clear each section by defeating enemies. The game's story focuses on Richard Miller, a secret agent, who is sent to rescue a kidnapped woman from a ruthless tyrant seeking to reclaim control of their former country from a new regime.
A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol.
Area 51 is a light gun arcade game released by Atari Games in 1995. It takes its name from the military facility. The plot of the game involves the player taking part in a Strategic Tactical Advanced Alien Response (STAAR) military incursion to prevent aliens, known as the Kronn, and alien-created zombies from taking over the Area 51 military facility.
Shoot 'em ups are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives.
Virtua Cop is a 1994 light gun shooter game developed by Sega AM2 and designed by Yu Suzuki. It was originally an arcade game on the Sega Model 2 system, and was ported to the Sega Saturn in 1995 and Windows in 1996. The Saturn version included support for both the Virtua Gun and Saturn mouse, as well as a new "Training Mode" which consists of a randomly generated shooting gallery.
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games.
Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range weapons, and can be used in combination with other tools such as grenades for indirect offense, armor for additional defense, or accessories such as telescopic sights to modify the behavior of the weapons. A common resource found in many shooter games is ammunition, armor or health, or upgrades which augment the player character's weapons.
Wild Gunman is a light gun shooter game developed and published by Nintendo. Originally created as an electro-mechanical arcade game in 1974 by Gunpei Yokoi, it was adapted to a video game format for the Famicom console in 1984. It was released in 1985 as a launch game for the Nintendo Entertainment System (NES) with the Zapper light gun.
Virtua Cop 3 is the third and final game installment from Sega's Virtua Cop light gun shooter franchise released exclusively for video arcades in 2003. The game is available in standard and deluxe cabinet formats and runs on Sega Chihiro arcade hardware. A port for the Xbox was planned, but later cancelled.
An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common forms of electronic game including handheld electronic games, standalone systems, and exclusively non-visual products.
Lethal Enforcers is a 1992 light gun shooter released as an arcade video game by Konami. The graphics consist entirely of digitized photographs and digitized sprites. Home versions were released for the Super NES, Genesis and Sega CD during the following year and include a revolver-shaped light gun known as The Justifier.
A beat 'em up is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, while a number of modern games feature more open three-dimensional (3D) environments with yet larger numbers of enemies. The gameplay tends to follow arcade genre conventions, such as being simple to learn but difficult to master, and the combat system tends to be more highly developed than other side-scrolling action games. Two-player cooperative gameplay and multiple player characters are also hallmarks of the genre. Most of these games take place in urban settings and feature crime-fighting and revenge-based plots, though some games may employ historical, science fiction or fantasy themes.
A side-scrolling video game is a game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.
The Laser Clay Shooting System (レーザークレー射撃システム) is a light gun shooting simulation game created by Nintendo in 1973. The game consisted of an overhead projector which displayed moving targets behind a background; players would fire at the targets with a rifle, in which a mechanism of reflections would determine whether or not the "laser shot" from the rifle hit the target.
Qwak! is a single-player duck hunting light gun shooter arcade video game developed by Atari subsidiary Cyan Engineering and released in November 1974. In the game, ducks fly one at a time across the screen, and the player shoots at them using a light gun attached to the game cabinet. The player gets three shots per duck; ducks change direction away from missed shots and fall to the bottom of the screen when hit. A screen overlay adds images of reeds and a tree branch, and an image of a duck is added to a row at the top of the screen whenever a duck is hit. Games continue until a time limit, set by the machine operator, is reached.
Electro-mechanical games are types of arcade games that operate on a combination of some electronic circuitry and mechanical actions from the player to move items contained within the game's cabinet. Some of these were early light gun games using light-sensitive sensors on targets to register hits, while others were simulation games such as driving games, combat flight simulators and sports games. EM games were popular in amusement arcades from the late 1940s up until the 1970s, serving as alternatives to pinball machines, which had been stigmatized as games of chance during that period. EM games lost popularity in the 1970s, as arcade video games had emerged to replace them in addition to newer pinball machines designed as games of skill.
An arcade video game is an arcade game where the player's inputs from the game's controllers are processed through electronic or computerized components and displayed to a video device, typically a monitor, all contained within an enclosed arcade cabinet. Arcade video games are often installed alongside other arcade games such as pinball and redemption games at amusement arcades. Up until the late 1990s, arcade video games were the largest and most technologically advanced sector of the video game industry.
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade video games, pinball machines, electro-mechanical games, redemption games or merchandisers.