The following is a list of the 427 games that were available on the Virtual Console for the Wii in North America. These games could also be played on the Wii U through Wii Mode, but lack the additional features found in Wii U Virtual Console releases. The games are sorted by system and in the order they were added in the Wii Shop Channel. To sort by other categories, click the corresponding icon in the header row.
Nintendo discontinued the Wii Shop Channel on January 31, 2019 worldwide (with the function to add Wii Points and purchase and play VC games and/or WiiWare being permanently removed on March 26, 2018). But as of February 1, 2019, Wii Shop Channel users can still continue to redownload previously purchased content and/or transfer Wii data over to a Wii U (via the Wii U Transfer Tool --if purchased from the Wii Shop Channel). [1] [2]
There were 94 titles available from the Nintendo Entertainment System, which was launched in 1985.
There were 74 titles from the Super Nintendo Entertainment System, which was launched in 1991.
There were 21 titles available from the Nintendo 64, which was launched in 1996.
There were 63 titles available from the TurboGrafx-16 (HuCARD and CD-ROM² variants), which was launched in 1989.
There were 16 titles available from the Sega Master System, which was launched in 1986.
Title | Developer(s) | Publisher(s) [3] | Release Date | ESRB |
---|---|---|---|---|
Wonder Boy | Sega | Sega | March 31, 2008 | E |
Fantasy Zone | Sega | Sega | April 14, 2008 | E |
Alex Kidd in Miracle World | Sega | Sega | June 23, 2008 | E |
Sonic the Hedgehog | Ancient | Sega | August 4, 2008 | E |
Space Harrier | Sega | Sega | November 3, 2008 | E |
Sonic the Hedgehog 2 | Aspect | Sega | December 8, 2008 | E |
Enduro Racer | Sega | Sega | December 15, 2008 | E |
Wonder Boy in Monster Land | Sega | Sega | January 26, 2009 | E |
Sonic Chaos | Aspect | Sega | February 2, 2009 | E |
Alex Kidd: The Lost Stars | Sega | Sega | March 9, 2009 | E |
Fantasy Zone II: The Tears of Opa-Opa | Sega | Sega | June 29, 2009 | E |
Secret Command | Sega | Sega | July 13, 2009 | E10+ |
Phantasy Star | Sega | Sega | August 31, 2009 | E10+ |
R-Type (delisted on September 30, 2011) [9] | Compile | Irem | November 2, 2009 | E |
Wonder Boy III: The Dragon's Trap | Westone | Sega | November 9, 2009 | E |
Alex Kidd in Shinobi World | Sega | Sega | February 1, 2010 | E |
There were 75 titles available from the Sega Genesis, which was launched in 1989.
There were 54 titles available from the Neo Geo, which was launched in 1990.
There were only 9 titles available from the Commodore 64, which was launched in 1982. All games from this micro-computer were removed from the service in August 2013. [14]
Title | Developer(s) | Publisher(s) | Release Date | ESRB |
---|---|---|---|---|
International Karate | System 3 | Commodore Gaming | February 23, 2009 | E10+ |
Pitstop II | Epyx | Commodore Gaming | February 23, 2009 | E |
The Last Ninja | System 3 | Commodore Gaming | February 23, 2009 | E10+ |
Summer Games II | Epyx | Commodore Gaming | March 16, 2009 | E |
Tower Toppler | Hewson | Commodore Gaming | May 4, 2009 | E |
Boulder Dash | First Star Software | Commodore Gaming | June 1, 2009 | E |
California Games | Epyx | Commodore Gaming | July 6, 2009 | E |
Last Ninja 2: Back with a Vengeance | System 3 | Commodore Gaming | September 21, 2009 | E10+ |
Cybernoid: The Fighting Machine | Raffaele Cecco | Commodore Gaming | November 9, 2009 | E |
There were 21 arcade titles available.
Title | Developer(s) | Publisher(s) [3] | Release Date | ESRB |
---|---|---|---|---|
Gaplus | Namco | Bandai Namco | March 25, 2009 | E |
Mappy | Namco | Bandai Namco | March 25, 2009 | E |
The Tower of Druaga | Namco | Bandai Namco | March 25, 2009 | E |
Star Force | Tecmo | Tecmo | March 25, 2009 | E |
Space Harrier | Sega | Sega | June 15, 2009 | E |
Tecmo Bowl | Tecmo | Tecmo | August 3, 2009 | E |
Altered Beast | Sega | Sega | September 28, 2009 | E10+ |
Rygar | Tecmo | Tecmo | October 19, 2009 | E10+ |
Golden Axe | Sega | Sega | October 26, 2009 | T |
Solomon's Key | Tecmo | Tecmo | November 30, 2009 | E |
Shinobi | Sega | Sega | December 7, 2009 | E10+ |
Ninja Gaiden | Tecmo | Tecmo | December 21, 2009 | E10+ |
Zaxxon | Sega | Sega | April 12, 2010 | E |
SonSon | Capcom | Capcom | December 6, 2010 | E |
Wolf of the Battlefield: Commando | Capcom | Capcom | December 6, 2010 | E10+ |
Exed Exes | Capcom | Capcom | January 10, 2011 | E |
Ghosts 'n Goblins | Capcom | Capcom | January 10, 2011 | E |
1942 | Capcom | Capcom | January 24, 2011 | E |
Black Tiger | Capcom | Capcom | January 24, 2011 | E |
Super Hang-On | Sega | Sega | May 3, 2012 | E10+ |
Wonder Boy in Monster Land | Sega | Sega | December 6, 2012 | E |
The Wii is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006 in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, following the GameCube and is a seventh-generation console alongside Microsoft's Xbox 360 and Sony's PlayStation 3.
Salamander, retitled Life Force in North America and in the Japanese arcade re-release, is a scrolling shooter arcade video game developed and published by Konami. Released in 1986 as a spin-off of Gradius, Salamander introduced a simplified power-up system, two-player cooperative gameplay and both horizontally and vertically scrolling stages. Some of these later became normal for future Gradius games. In Japanese, the title is written using ateji, which are kanji used for spelling foreign words that has been supplanted in everyday use by katakana. Contra, another game by Konami was also given this treatment, with its title written in Japanese as 魂斗羅.
Homebrew, when applied to video games, refers to software produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs. Many consoles have hardware restrictions to prevent unauthorized development.
Nintendo Wi-Fi Connection is a defunct online multiplayer gaming service run by Nintendo that formerly provided free online play in compatible Nintendo DS and Wii games. The service included the company's Wii Shop Channel and DSi Shop game download services. It also ran features for the Wii and Nintendo DS systems.
The Virtual Console is a defunct line of downloadable video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of systems.
The Wii Menu is the graphical shell of the Wii and Wii U game console, as part of the Wii system software. It has four pages, each with a 4:3 grid, and each displaying the current time and date. Available applications, known as "channels", are displayed and can be navigated using the pointer capability of the Wii Remote. The grid is customizable; users can move channels among the menu's 48 customizable slots. By pressing the plus and minus buttons on the Wii Remote users can scroll across accessing empty slots.
Each 'region' has different Virtual Console titles available for download to the Wii, Nintendo 3DS, and Wii U depending on licensing and other factors.
The Wii Shop Channel is a discontinued digital distribution service for the Wii video game console. The service allowed users to purchase and play additional software for the Wii, including exclusive games, and games from prior generations of video games. The Wii Shop Channel launched on November 19, 2006, and ceased operations on January 30, 2019.
WiiWare was a service that allowed Wii users to download games and applications specifically designed and developed for the Wii video game console made by Nintendo. These games and applications could only be purchased and downloaded from the Wii Shop Channel under the WiiWare section. Once the user had downloaded the game or application, it would appear in their Wii Menu or SD Card Menu as a new channel. WiiWare was a companion to the Virtual Console, which specializes in emulated games originally developed for other systems instead of original games.
The Wii system software is a discontinued set of updatable firmware versions and a software frontend on the Wii home video game console. Updates, which could be downloaded over the Internet or read from a game disc, allowed Nintendo to add additional features and software, as well as to patch security vulnerabilities used by users to load homebrew software. When a new update became available, Nintendo sent a message to the Wii Message Board of Internet-connected systems notifying them of the available update.
Digital Champ: Battle Boxing is a single-player video game released in 1989 for TurboGrafx-16 by Naxat Soft. The game was released to the Wii Virtual Console in Japan on April 15, 2008, Europe on May 16, 2008, and in North America on October 20, 2008. It was released in the mid-2010s for the Wii Virtual Console.
The Nintendo eShop is a digital distribution service for the Nintendo Switch, and formerly available via the Nintendo Network for the Wii U and Nintendo 3DS. The Nintendo eShop was first launched in June 2011 on the Nintendo 3DS via a system update that added the functionality to the HOME Menu. It is the successor to both the Wii Shop Channel and DSi Shop. Unlike on the Nintendo 3DS, the eShop was made available on the launch date of the Wii U, although a system update is required in order to access it. It is also a multitasking application, which means it is easily accessible even when a game is already running in the background through the system software, though this feature is exclusive to the Wii U and the Nintendo Switch. The Nintendo eShop features downloadable games, demos, applications, streaming videos, consumer rating feedback, and other information on upcoming game releases.
The Nintendo Network is a defunct online service formerly ran by Nintendo that provided free online functionality for the Nintendo 3DS and Wii U systems and their compatible games. Announced on January 26, 2012, at an investors' conference, it was Nintendo's second online service after Nintendo Wi-Fi Connection. Former president of Nintendo Satoru Iwata said, "Unlike Nintendo Wi-Fi Connection, which has been focused upon specific functionalities and concepts, we are aiming to establish a platform where various services available through the network for our consumers shall be connected via Nintendo Network service so that the company can make comprehensive proposals to consumers."
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