Aggregator | Score |
---|---|
Metacritic | 79/100 (PS3) [44] 79/100 (X360) [45] 81/100 (PC) [46] |
Publication | Score |
---|---|
1Up.com | A− [2] |
Computer and Video Games | 9/10 [6] |
Edge | 5/10 [47] |
Eurogamer | 8/10 [48] |
Game Informer | 8/10 [49] |
GameRevolution | C [50] |
GameSpot | 7/10 [3] |
IGN | 7.3/10 (X360) [5] 8.5/10 (PC) [51] |
Official Xbox Magazine (US) | 9.5/10 [8] |
The Guardian | ![]() ![]() ![]() ![]() ![]() |
Mirror's Edge received "generally favorable reviews" from critics, according to the review aggregator website Metacritic. [45] The Windows version was considered superior to its console counterparts due to its more accurate controls and extra graphical features such as PhysX effects. [51] [53] Game Informer described Mirror's Edge as an inspiring and "genre-defining" game, [49] while Computer and Video Games called it "an extraordinary and special game", stating that it takes fatigued first-person mechanics into a new and daring direction. [6] Other reviewers were not as positive towards the game. [47] [50] Eurogamer considered Mirror's Edge a very divisive game, with both gaping flaws and moments of brilliance. [48] Edge felt that the game lacks depth because it forces the player to follow a predefined path, thus failing to capture anything that made parkour popular, [47] while GameRevolution found the game to be very frustrating and unforgiving. [50]
The game's visuals and soundtrack were praised very positively. [3] [5] [8] [49] Game Informer felt that the mix of protuberant white environments with solid primary colors creates "one of gaming's finest spectacles, and a surreal world for gamers to navigate." [49] The Runner Vision guidance system was said to fit the game's art style, [49] and the setting alone was considered powerful enough to make up the game's story, [48] with The Guardian stating that Mirror's Edge is more about the environment than the people who inhabit it. [52] Critics remarked that the game's interactive soundtrack makes Faith's runs more fluid, [3] [49] while sound effects such as her breathy heaves and noisy footsteps were said to enhance the sense of speed and tension. [3] The voice acting was also highlighted, with IGN noting that characters never sound "cheesy or unbelievable". [5] However, the story was criticized for its confusing plot points and the stylistic choice of animated cutscenes were said to lack the dramatic flair of the gameplay. [48] [49] [50]
The gameplay was praised for its responsive controls and immersive first-person perspective. [2] [6] [8] [49] Game Informer noted Faith's fluid acrobatic maneuvers, stating that the game succeeds at making the player feel like they are part of the game world. [6] IGN editor Nate Ahearn agreed, saying that Faith's movement is accentuated by little nuances on-screen, which together "produce the best feeling of movement and momentum that I've gotten my hands on in a [video game]." [5] The game's trial and error gameplay frustrated some critics. [2] [48] [50] GameSpot remarked that the scenarios that involve getting past opponents are particularly annoying and require careful planning because Faith is extremely vulnerable to gunfire. [3] Some reviewers also felt that the levels were too restrictive and linear, offering only a few branching routes for the player to uncover. [5] [47] [48] Although the game was considered to be relatively short, [52] 1Up.com felt that the option to download Ghosts in the time trial mode adds some longevity to the game. [2]
At the 2008 Spike Video Game Awards, Mirror's Edge was nominated for Best Action Adventure Game, but lost to Grand Theft Auto IV . [54] During the 12th Annual Interactive Achievement Awards, Mirror's Edge won Adventure Game of the Year; [55] it was also nominated for Outstanding Achievement in Art Direction, but ultimately lost to LittleBigPlanet . [55]
DICE marketing director Martin Frain initially projected Mirror's Edge to sell a total of three million units be sold across all platforms. [56] According to Electronic Arts, the PlayStation 3 and Xbox 360 versions had combined sold over one million units by February 2009. [57] In October 2010, a court document pertaining to the legal conflict between Electronic Arts and Edge Games revealed that Mirror's Edge had sold over two million units, with over 750,000 of those units having been sold in North America. [58] EA revealed the game had sold around 2.5 million units by June 2013. [59]
Although Mirror's Edge received satisfactory reviews upon release, the game has since grown in esteem and developed a passionate fanbase, [60] reaching cult classic status. [61] In a retrospective analysis, Eurogamer considered Mirror's Edge a brave and bold game, stating that no other game at the time tried to expand the potential of first-person action in so many directions. [62] The publication also remarked that, when the game was first released, many people "didn't really 'get' it" because it uses the same template as that of first-person shooters. [63] Game Informer stated that, while the game is not perfect, it "perfectly balanced innovation and entertainment", and described it as a "more grounded and plausible" platformer than the likes of Tomb Raider or Prince of Persia , mainly because it took the genre into a new perspective. [61] Kotaku editor Luke Plunkett went so far as to call the game a masterpiece, stating that its unique architecture, colors, characters, perspective, acrobatics, and music give the game a timeless quality. [64]
Publications have further recognized the game's influence on later first-person action games, including Titanfall 2 , the Dying Light series, Ghostrunner , Neon White , and the upcoming Perfect Dark reboot. [65] According to Leah Isobel from TheGamer, "Mirror's Edge inspired a generation of designers to look at platforming a little differently, bringing a breathless edge to the familiar run-and-jump gameplay loop" while introducing "visceral parkour mechanics a decade before Ghostrunner and Titanfall 2 would do the same." [66] The game's moderate success led DICE to develop and release Mirror's Edge Catalyst , a reboot that explores a new origin story for Faith, in 2016. [60]
DICE has paid tribute to Mirror's Edge in a content update for Battlefield 2042 , titled "Eleventh Hour", where Faith's red shoes can be found as an easter egg hidden atop the arm of a mobile crane on the newly released map, "Flashpoint". [67]
On March 21, 2023, Electronic Arts announced that Mirror's Edge will be delisted from digital stores, among several Battlefield games, with the last day to purchase being April 28, 2023. [68] However, Electronic Arts later removed all references to Mirror’s Edge in an addendum and stated that it was an error and they do not have plans to delist the title. [69]
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