Multimedia Messaging Service (MMS) is a standard way to send messages that include multimedia content to and from a mobile phone over a cellular network. Users and providers may refer to such a message as a PXT, a picture message, or a multimedia message. [1] The MMS standard extends the core SMS (Short Message Service) capability, allowing the exchange of text messages greater than 160 characters in length. Unlike text-only SMS, MMS can deliver a variety of media, including up to forty seconds of video, one image, a slideshow [2] of multiple images, or audio.
Media companies have utilized MMS on a commercial basis as a method of delivering news and entertainment content, and retailers have deployed it as a tool for delivering scannable coupon codes, product images, videos, and other information. On (mainly) older devices, messages that start off with text, as SMS, are converted to and sent as an MMS when an emoji is added. [3] [4]
The commercial introduction of MMS started in March 2002, [1] although picture messaging had already been established in Japan. [5] It was built using the technology of SMS [2] as a captive technology which enabled service providers to "collect a fee every time anyone snaps a photo." [6] MMS was designed to be able to work on the then-new GPRS and 3G networks [7] and could be implemented through either a WAP-based or IP-based gateway. [8] The 3GPP and WAP Forum groups fostered the development of the MMS standard, which was then continued by the Open Mobile Alliance (OMA).
MMS messages are delivered in a different way from SMS. The first step is for the sending device to encode the multimedia content in a fashion similar to sending a MIME message (MIME content formats are defined in the MMS Message Encapsulation specification). The message is then forwarded to the carrier's MMS store and forward server, known as the MMSC (Multimedia Messaging Service Centre). If the receiver is on a carrier different from the sender, then the MMSC acts as a relay, and forwards the message to the MMSC of the recipient's carrier using the Internet. [9]
Once the recipient's MMSC has received a message, it first determines whether the receiver's handset is "MMS capable" or not. If it supports the standards for receiving MMS, the content is extracted and sent to a temporary storage server with an HTTP front-end. An SMS "control message" containing the URL of the content is then sent to the recipient's handset to trigger the receiver's WAP browser to open and receive the content from the embedded URL. Several other messages are exchanged to indicate the status of the delivery attempt. [10] Before delivering content, some MMSCs also include a conversion service that will attempt to modify the multimedia content into a format suitable for the receiver. This is known as "content adaptation".
If the receiver's handset is not MMS capable, the message is usually delivered to a web-based service from where the content can be viewed from a normal internet browser. The URL for the content is usually sent to the receiver's phone in a normal text message. This behavior is usually known as a "legacy experience" since content can still be received by the user.
The method for determining whether a handset is MMS capable is not specified by the standards. A database is usually maintained by the operator, and in it each mobile phone number is marked as being associated with a legacy handset or not. This method is unreliable, however, because customers can independently change their handsets, and many of these databases are not updated dynamically.
MMS does not utilize operator-maintained "data" plans to distribute multimedia content; they are used only if the user clicks links inside the message.
E-mail and web-based gateways to the MMS system are common. On the reception side, the content servers can typically receive service requests both from WAP and normal HTTP browsers, so delivery via the web is simple. For sending from external sources to handsets, most carriers allow a MIME encoded message to be sent to the receiver's phone number using a special e-mail address combining the recipient's public phone number and a special domain name, which is typically carrier-specific.
There are some challenges with MMS that do not exist with SMS:
Although the standard does not specify a maximum size for a message, 300 kB and 600 kB are the recommended sizes used by networks [11] for compatibility with MMS 1.2 and MMS 1.3 devices respectively. The limit for the first generation of MMS was 50 kB. [8]
Verizon launched its MMS service in July 2003. [12] Between 2010 and 2013, MMS traffic in the U.S. increased by 70% from 57 billion to 96 billion messages sent. [13] This is due in part to the wide adoption of smartphones. However take-up of MMS never matched the widespread popularity of SMS text messaging. [14]
Due to lower cost and improved functionality provided by modern internet-based instant messengers such as WhatsApp, Telegram, and Signal, MMS usage has declined, [15] and it has been discontinued by several telcos since the early 2020s. Countries with operators that have discontinued MMS include: India (BSNL; from 1 November 2015), [16] Philippines (Sun Cellular, Smart Communications, TNT; from 28 September 2018), [17] Singapore (Singtel, M1, Starhub; from 16 November 2021), [18] Kazakhstan (Kcell; from 6 May 2022), [19] Switzerland (Swisscom, Salt Mobile; from 10 January 2023), [20] [21] Germany (Vodafone; from 17 January 2023). [22]
RCS is intended to be the successor technology for MMS and SMS.
General Packet Radio Service (GPRS), also called 2.5G, is a mobile data standard on the 2G cellular communication network's global system for mobile communications (GSM). Networks and mobile devices with GPRS started to roll out around the year 2001. At the time of introduction it offered for the first time seamless mobile data transmission using packet data for an "always-on" connection, providing improved Internet access for web, email, WAP services, and Multimedia Messaging Service (MMS).
Short Message Service, commonly abbreviated as SMS, is a text messaging service component of most telephone, Internet and mobile device systems. It uses standardized communication protocols that let mobile phones exchange short text messages, typically transmitted over cellular networks.
Vodafone live! was the brand name for the multimedia portal service of mobile phone operator Vodafone, offering news content, picture messaging, instant messaging, email, and downloadable ringtones and games. The service officially launched on 24 October 2002, originally in eight countries. The first compatible phones were the Japanese Sharp GX10 and Panasonic GD87, and the Nokia 7650.
Unstructured Supplementary Service Data (USSD), sometimes referred to as "quick codes" or "feature codes", is a communications protocol used by GSM cellular telephones to communicate with the mobile network operator's computers. USSD can be used for WAP browsing, prepaid callback service, mobile-money services, location-based content services, menu-based information services, and as part of configuring the phone on the network. The service does not require a messaging app, and does not incur charges.
The IP Multimedia Subsystem or IP Multimedia Core Network Subsystem (IMS) is a standardised architectural framework for delivering IP multimedia services. Historically, mobile phones have provided voice call services over a circuit-switched-style network, rather than strictly over an IP packet-switched network. Various voice over IP technologies are available on smartphones; IMS provides a standard protocol across vendors.
APN settings connect the device to the internet via mobile carrier’s cellular network. These settings include IP addresses, gateways, and other technical details that enable the device to access the internet and send MMS.
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Mobile content is any type of web hypertext and information content and electronic media which is viewed or used on mobile phones, like text, sound, ringtones, graphics, flash, discount offers, mobile games, movies, and GPS navigation. As mobile phone use has grown since the mid-1990s, the usage and significance of the mobile devices in everyday technological life has grown accordingly. Owners of mobile phones can now use their devices to make photo snapshots for upload, twits, mobile calendar appointments, and mostly send and receive text messages, listen to music, watch videos, take mobile pictures and make videos, use websites to redeem coupons for purchases, view and edit office documents, get driving instructions on mobile maps and so on. The use of mobile content in various areas has grown accordingly.
A Short Message Service Center (SMSC) is a network element in the mobile telephone network. Its purpose is to store, forward, convert and deliver Short Message Service (SMS) messages.
A Push Proxy Gateway is a component of WAP Gateways that pushes URL notifications to mobile handsets. Notifications typically include MMS, email, IM, ringtone downloads, and new device firmware notifications. Most notifications will have an audible alert to the user of the device. The notification will typically be a text string with a URL link. Note that only a notification is pushed to the device; the device must do something with the notification in order to download or view the content associated with it.
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An SMS gateway or MMS gateway allows a computer to send or receive text messages in the form of Short Message Service (SMS) or Multimedia Messaging Service (MMS) transmissions between local and/or international telecommunications networks. In most cases, SMS and MMS are eventually routed to a mobile phone through a wireless carrier. SMS gateways are commonly used as a method for person-to-person to device-to-person communications. Many SMS gateways support content and media conversions from email, push, voice, and other formats.
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SMS Home Routing is a modification to the original GSM specifications that changed the way inbound (off-net) SMS messages are treated by mobile telecommunications networks. Adopted by the 3GPP in 2007, Home Routing was devised to enable mobile networks to offer a full range of advanced services on both inbound and outbound SMS, giving more utility to phone users and enabling operators to generate additional revenue.
Thank The MMS Architecture is the set of standards used by the Multimedia Messaging Service in mobile networks. The standards are prepared by 3GPP.
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