Color model

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A color model is an abstract mathematical model describing the way colors can be represented as tuples of numbers, typically as three or four values or color components. When this model is associated with a precise description of how the components are to be interpreted (viewing conditions, etc.), taking account of visual perception, the resulting set of colors is called "color space."

Contents

This article describes ways in which human color vision can be modeled, and discusses some of the models in common use.

Tristimulus color space

3D representation of the human color space Gamut full.svg
3D representation of the human color space

One can picture this space as a region in three-dimensional Euclidean space if one identifies the x, y, and z axes with the stimuli for the long-wavelength (L), medium-wavelength (M), and short-wavelength (S) light receptors. The origin, (S,M,L) = (0,0,0), corresponds to black. White has no definite position in this diagram; rather it is defined according to the color temperature or white balance as desired or as available from ambient lighting. The human color space is a horse-shoe-shaped cone such as shown here (see also CIE chromaticity diagram below), extending from the origin to, in principle, infinity. In practice, the human color receptors will be saturated or even be damaged at extremely high light intensities, but such behavior is not part of the CIE color space and neither is the changing color perception at low light levels (see: Kruithof curve). The most saturated colors are located at the outer rim of the region, with brighter colors farther removed from the origin. As far as the responses of the receptors in the eye are concerned, there is no such thing as "brown" or "gray" light. The latter color names refer to orange and white light respectively, with an intensity that is lower than the light from surrounding areas. One can observe this by watching the screen of an overhead projector during a meeting: one sees black lettering on a white background, even though the "black" has in fact not become darker than the white screen on which it is projected before the projector was turned on. The "black" areas have not actually become darker but appear "black" relative to the higher intensity "white" projected onto the screen around it. See also color constancy.

The human tristimulus space has the property that additive mixing of colors corresponds to the adding of vectors in this space. This makes it easy to, for example, describe the possible colors (gamut) that can be constructed from the red, green, and blue primaries in a computer display.

CIE XYZ color space

CIE. Archived June 3, 2005, at the Wayback Machine
. 1931 Standard Colorimetric Observer functions between 380 nm and 780 nm (at 5 nm intervals). CIE 1931 XYZ Color Matching Functions.svg
CIE. Archived June 3, 2005, at the Wayback Machine . 1931 Standard Colorimetric Observer functions between 380 nm and 780 nm (at 5 nm intervals).

One of the first mathematically defined color spaces is the CIE XYZ color space (also known as CIE 1931 color space), created by the International Commission on Illumination in 1931. These data were measured for human observers and a 2-degree field of view. In 1964, supplemental data for a 10-degree field of view were published.

Note that the tabulated sensitivity curves have a certain amount of arbitrariness in them. The shapes of the individual X, Y and Z sensitivity curves can be measured with a reasonable accuracy. However, the overall luminosity function (which in fact is a weighted sum of these three curves) is subjective, since it involves asking a test person whether two light sources have the same brightness, even if they are in completely different colors. Along the same lines, the relative magnitudes of the X, Y, and Z curves are arbitrarily chosen to produce equal areas under the curves. One could as well define a valid color space with an X sensitivity curve that has twice the amplitude. This new color space would have a different shape. The sensitivity curves in the CIE 1931 and 1964 xyz color space are scaled to have equal areas under the curves.

Sometimes XYZ colors are represented by the luminance, Y, and chromaticity coordinates x and y, defined by:

and

Mathematically, x and y are projective coordinates and the colors of the chromaticity diagram occupy a region of the real projective plane. Because the CIE sensitivity curves have equal areas under the curves, light with a flat energy spectrum corresponds to the point (x,y) = (0.333,0.333).

The values for X, Y, and Z are obtained by integrating the product of the spectrum of a light beam and the published color-matching functions.

Additive and subtractive color models

RYB color model

RYB is a subtractive color model used in art and applied design in which red, yellow, and blue pigments are considered primary colors. [1] [2] The RYB color model relates specifically to color in the form of paint and pigment application in art and design. [3] [4] [5] Other common color models include the light model (RGB) and the paint, pigment and ink CMY color model, which is much more accurate in terms of color gamut and intensity compared to the traditional RYB color model, the latter emerging in conjunction with the CMYK color model in the printing industry. [6] [7] This model was used for printing by Jacob Christoph Le Blon in 1725 and called it Coloritto or harmony of colouring, [8] stating that the primitive (primary) colors are yellow, red and blue, while the secondary are orange, green and purple or violet. [9] [10]

RGB color model

RGBCube a.svg

Media that transmit light (such as television) use additive color mixing with primary colors of red, green, and blue, each of which stimulates one of the three types of the eye's color receptors with as little stimulation as possible of the other two. This is called "RGB" color space. Mixtures of light of these primary colors cover a large part of the human color space and thus produce a large part of human color experiences. This is why color television sets or color computer monitors need only produce mixtures of red, green and blue light. See Additive color.

Other primary colors could in principle be used, but with red, green and blue the largest portion of the human color space can be captured. Unfortunately there is no exact consensus as to what loci in the chromaticity diagram the red, green, and blue colors should have, so the same RGB values can give rise to slightly different colors on different screens.

RGB is a device-dependent color model: different devices detect or reproduce a given RGB value differently, since the color elements (such as phosphors or dyes) and their response to the individual red, green, and blue levels vary from manufacturer to manufacturer, or even in the same device over time. [11] [12] Thus an RGB value does not define the same color across devices without some kind of color management. [13]

CMY and CMYK color models

It is possible to achieve a large range of colors seen by humans by combining cyan, magenta, and yellow transparent dyes/inks on a white substrate. These are the subtractive primary colors. Often a fourth ink, black, is added to improve reproduction of some dark colors. This is called the "CMY" or "CMYK" color space.

The cyan ink absorbs red light but transmits green and blue, the magenta ink absorbs green light but transmits red and blue, and the yellow ink absorbs blue light but transmits red and green. The white substrate reflects the transmitted light back to the viewer. Because in practice the CMY inks suitable for printing also reflect a little bit of color, making a deep and neutral black impossible, the K (black ink) component, usually printed last, is needed to compensate for their deficiencies. Use of a separate black ink is also economically driven when a lot of black content is expected, e.g. in text media, to reduce simultaneous use of the three colored inks. The dyes used in traditional color photographic prints and slides are much more perfectly transparent, so a K component is normally not needed or used in those media.

Cylindrical-coordinate color models

A number of color models exist in which colors are fit into conic, cylindrical or spherical shapes, with neutrals running from black to white along a central axis, and hues corresponding to angles around the perimeter. Arrangements of this type date back to the 18th century, and continue to be developed in the most modern and scientific models.

Background

Runge Farbenkugel.jpg
Philipp Otto Runge’s Farbenkugel (color sphere), 1810, showing the outer surface of the sphere (top two images), and horizontal and vertical cross sections (bottom two images)
Tape Ball Color Space, Itten, 1919-20.jpg
Color sphere of Johannes Itten, 1919-20

Different color theorists have each designed unique color solids. Many are in the shape of a sphere, whereas others are warped three-dimensional ellipsoid figuresthese variations being designed to express some aspect of the relationship of the colors more clearly. The color spheres conceived by Phillip Otto Runge and Johannes Itten are typical examples and prototypes for many other color solid schematics. [14] The models of Runge and Itten are basically identical, and form the basis for the description below.

Pure, saturated hues of equal brightness are located around the equator at the periphery of the color sphere. As in the color wheel, contrasting (or complementary) hues are located opposite each other. Moving toward the center of the color sphere on the equatorial plane, colors become less and less saturated, until all colors meet at the central axis as a neutral gray. Moving vertically in the color sphere, colors become lighter (toward the top) and darker (toward the bottom). At the upper pole, all hues meet in white; at the bottom pole, all hues meet in black.

The vertical axis of the color sphere, then, is gray all along its length, varying from black at the bottom to white at the top. All pure (saturated) hues are located on the surface of the sphere, varying from light to dark down the color sphere. All impure (unsaturated hues, created by mixing contrasting colors) comprise the sphere's interior, likewise varying in brightness from top to bottom.

HSL and HSV

Tint-tone-shade.svg
Painters long mixed colors by combining relatively bright pigments with black and white. Mixtures with white are called tints, mixtures with black are called shades, and mixtures with both are called tones. See Tints and shades. [15]
RGB Cube Show lowgamma cutout b.png
The RGB gamut can be arranged in a cube. The RGB model is not very intuitive to artists used to using traditional models based on tints, shades and tones. The HSL and HSV color models were designed to fix this.
HSL color solid cylinder saturation gray.png
HSL cylinder
HSV color solid cylinder saturation gray.png
HSV cylinder

HSL and HSV are both cylindrical geometries, with hue, their angular dimension, starting at the red primary at 0°, passing through the green primary at 120° and the blue primary at 240°, and then wrapping back to red at 360°. In each geometry, the central vertical axis comprises the neutral, achromatic, or gray colors, ranging from black at lightness 0 or value 0, the bottom, to white at lightness 1 or value 1, the top.

Most televisions, computer displays, and projectors produce colors by combining red, green, and blue light in varying intensities—the so-called RGB additive primary colors. However, the relationship between the constituent amounts of red, green, and blue light and the resulting color is unintuitive, especially for inexperienced users, and for users familiar with subtractive color mixing of paints or traditional artists’ models based on tints and shades.

In an attempt to accommodate more traditional and intuitive color mixing models, computer graphics pioneers at PARC and NYIT developed[ further explanation needed ] the HSV model in the mid-1970s, formally described by Alvy Ray Smith [16] in the August 1978 issue of Computer Graphics. In the same issue, Joblove and Greenberg [17] described the HSL model—whose dimensions they labeled hue, relative chroma, and intensity—and compared it to HSV. Their model was based more upon how colors are organized and conceptualized in human vision in terms of other color-making attributes, such as hue, lightness, and chroma; as well as upon traditional color mixing methods—e.g., in painting—that involve mixing brightly colored pigments with black or white to achieve lighter, darker, or less colorful colors.

The following year, 1979, at SIGGRAPH, Tektronix introduced graphics terminals using HSL for color designation, and the Computer Graphics Standards Committee recommended it in their annual status report. These models were useful not only because they were more intuitive than raw RGB values, but also because the conversions to and from RGB were extremely fast to compute: they could run in real time on the hardware of the 1970s. Consequently, these models and similar ones have become ubiquitous throughout image editing and graphics software since then.

Munsell color system

Munsell color sphere.png
Munsell’s color sphere, 1900. Later, Munsell discovered that if hue, value, and chroma were to be kept perceptually uniform, achievable surface colors could not be forced into a regular shape.
Munsell 1943 color solid cylindrical coordinates.png
Three-dimensional representation of the 1943 Munsell renotations. Notice the irregularity of the shape when compared to Munsell's earlier color sphere, at left.

Another influential older cylindrical color model is the early-20th-century Munsell color system. Albert Munsell began with a spherical arrangement in his 1905 book A Color Notation, but he wished to properly separate color-making attributes into separate dimensions, which he called hue, value, and chroma, and after taking careful measurements of perceptual responses, he realized that no symmetrical shape would do, so he reorganized his system into a lumpy blob. [18] [19] [upper-alpha 1]

Munsell's system became extremely popular, the de facto reference for American color standards—used not only for specifying the color of paints and crayons, but also, e.g., electrical wire, beer, and soil color—because it was organized based on perceptual measurements, specified colors via an easily learned and systematic triple of numbers, because the color chips sold in the Munsell Book of Color covered a wide gamut and remained stable over time (rather than fading), and because it was effectively marketed by Munsell's Company. In the 1940s, the Optical Society of America made extensive measurements, and adjusted the arrangement of Munsell colors, issuing a set of "renotations". The trouble with the Munsell system for computer graphics applications is that its colors are not specified via any set of simple equations, but only via its foundational measurements: effectively a lookup table. Converting from RGB ↔ Munsell requires interpolating between that table's entries, and is extremely computationally expensive in comparison with converting from RGB ↔ HSL or RGB ↔ HSV which only requires a few simple arithmetic operations. [20] [21] [22] [23]

Natural Color System

Ostwald.svg
A three-dimensional drawing of the Ostwald color system. First described in Wilhelm Ostwald (1916).
Animation of the NCS Colour System.gif
Animation showing the NCS 1950 standard color samples in the NCS color circle and hue triangles

The Swedish Natural Color System (NCS), widely used in Europe, takes a similar approach to the Ostwald bicone at right. Because it attempts to fit color into a familiarly shaped solid based on "phenomenological" instead of photometric or psychological characteristics, it suffers from some of the same disadvantages as HSL and HSV: in particular, its lightness dimension differs from perceived lightness, because it forces colorful yellow, red, green, and blue into a plane. [24]

Preucil hue circle

In densitometry, a model quite similar to the hue defined above is used for describing colors of CMYK process inks. In 1953, Frank Preucil developed two geometric arrangements of hue, the "Preucil hue circle" and the "Preucil hue hexagon", analogous to our H and H2, respectively, but defined relative to idealized cyan, yellow, and magenta ink colors. The "Preucil hue error" of an ink indicates the difference in the "hue circle" between its color and the hue of the corresponding idealized ink color. The grayness of an ink is m/M, where m and M are the minimum and maximum among the amounts of idealized cyan, magenta, and yellow in a density measurement. [25]

CIELCHuv and CIELCHab

The visible gamut under Illuminant D65 plotted within the CIELCHuv (left) and CIELCHab (right) color spaces. Lightness (L) is the vertical axis; Chroma (C) is the cylinder radius; Hue (H) is the angle around the circumference.

The International Commission on Illumination (CIE) developed the XYZ model for describing the colors of light spectra in 1931, but its goal was to match human visual metamerism, rather than to be perceptually uniform, geometrically. In the 1960s and 1970s, attempts were made to transform XYZ colors into a more relevant geometry, influenced by the Munsell system. These efforts culminated in the 1976 CIELUV and CIELAB models. The dimensions of these models—(L*, u*, v*) and (L*, a*, b*), respectively—are cartesian, based on the opponent process theory of color, but both are also often described using polar coordinates—(L*, C*uv, h*uv) and (L*, C*ab, h*ab), respectively—where L* is lightness, C* is chroma, and h* is hue angle. Officially, both CIELAB and CIELUV were created for their color difference metrics ∆E*ab and ∆E*uv, particularly for use defining color tolerances, but both have become widely used as color order systems and color appearance models, including in computer graphics and computer vision. For example, gamut mapping in ICC color management is usually performed in CIELAB space, and Adobe Photoshop includes a CIELAB mode for editing images. CIELAB and CIELUV geometries are much more perceptually relevant than many others such as RGB, HSL, HSV, YUV/YIQ/YCbCr or XYZ, but are not perceptually perfect, and in particular have trouble adapting to unusual lighting conditions. [20] [26] [27] [24] [28] [29] [upper-alpha 2]

The HCL color space seems to be synonymous with CIELCH.

CIECAM02

The CIE's most recent model, CIECAM02 (CAM stands for "color appearance model"), is more theoretically sophisticated and computationally complex than earlier models. Its aims are to fix several of the problems with models such as CIELAB and CIELUV, and to explain not only responses in carefully controlled experimental environments, but also to model the color appearance of real-world scenes. Its dimensions J (lightness), C (chroma), and h (hue) define a polar-coordinate geometry. [20] [24]

Color systems

There are various types of color systems that classify color and analyse their effects. The American Munsell color system devised by Albert H. Munsell is a famous classification that organises various colors into a color solid based on hue, saturation and value. Other important color systems include the Swedish Natural Color System (NCS), the Optical Society of America's Uniform Color Space (OSA-UCS), and the Hungarian Coloroid system developed by Antal Nemcsics from the Budapest University of Technology and Economics. Of those, the NCS is based on the opponent-process color model, while the Munsell, the OSA-UCS and the Coloroid attempt to model color uniformity. The American Pantone and the German RAL commercial color-matching systems differ from the previous ones in that their color spaces are not based on an underlying color model.

Other uses of "color model"

Models of mechanism of color vision

We also use "color model" to indicate a model or mechanism of color vision for explaining how color signals are processed from visual cones to ganglion cells. For simplicity, we call these models color mechanism models. The classical color mechanism models are YoungHelmholtz's trichromatic model and Hering's opponent-process model. Though these two theories were initially thought to be at odds, it later came to be understood that the mechanisms responsible for color opponency receive signals from the three types of cones and process them at a more complex level. [30] A widely accepted model is called the zone model. A symmetrical zone model compatible with the trichromatic theory, the opponent theory, and Smith's color transform model is called the decoding model [31]

Vertebrate evolution of color vision

Vertebrate animals were primitively tetrachromatic. They possessed four types of cones—long, mid, short wavelength cones, and ultraviolet sensitive cones. Today, fish, amphibians, reptiles and birds are all tetrachromatic. Placental mammals lost both the mid and short wavelength cones. Thus, most mammals do not have complex color vision—they are dichromatic but they are sensitive to ultraviolet light, though they cannot see its colors. Human trichromatic color vision is a recent evolutionary novelty that first evolved in the common ancestor of the Old World Primates. Our trichromatic color vision evolved by duplication of the long wavelength sensitive opsin, found on the X chromosome. One of these copies evolved to be sensitive to green light and constitutes our mid wavelength opsin. At the same time, our short wavelength opsin evolved from the ultraviolet opsin of our vertebrate and mammalian ancestors.

Human red–green color blindness occurs because the two copies of the red and green opsin genes remain in close proximity on the X chromosome. Because of frequent recombination during meiosis, these gene pairs can get easily rearranged, creating versions of the genes that do not have distinct spectral sensitivities.

See also

Notes

  1. See also Fairchild (2005), and Munsell Color System and its references.
  2. See also CIELAB, CIELUV, Color difference, Color management, and their references.

Related Research Articles

<span class="mw-page-title-main">Primary color</span> Sets of colors that can be mixed to produce gamut of colors

A set of primary colors or primary colours consists of colorants or colored lights that can be mixed in varying amounts to produce a gamut of colors. This is the essential method used to create the perception of a broad range of colors in, e.g., electronic displays, color printing, and paintings. Perceptions associated with a given combination of primary colors can be predicted by an appropriate mixing model that reflects the physics of how light interacts with physical media, and ultimately the retina.

<span class="mw-page-title-main">Hue</span> Property of a color

In color theory, hue is one of the main properties of a color, defined technically in the CIECAM02 model as "the degree to which a stimulus can be described as similar to or different from stimuli that are described as red, orange, yellow, green, blue, violet," within certain theories of color vision.

<span class="mw-page-title-main">Munsell color system</span> Color space

In colorimetry, the Munsell color system is a color space that specifies colors based on three properties of color: hue, chroma, and value (lightness). It was created by Albert H. Munsell in the first decade of the 20th century and adopted by the United States Department of Agriculture (USDA) as the official color system for soil research in the 1930s.

<span class="mw-page-title-main">RGB color spaces</span> Any additive color space based on the RGB color model

An RGB color space is one of many specific additive colorimetric color spaces based on the RGB color model.

<span class="mw-page-title-main">HSL and HSV</span> Alternative representations of the RGB color model

HSL and HSV are the two most common cylindrical-coordinate representations of points in an RGB color model. The two representations rearrange the geometry of RGB in an attempt to be more intuitive and perceptually relevant than the cartesian (cube) representation. Developed in the 1970s for computer graphics applications, HSL and HSV are used today in color pickers, in image editing software, and less commonly in image analysis and computer vision.

<span class="mw-page-title-main">Chromaticity</span> Specification of color hue and saturation

Chromaticity is an objective specification of the quality of a color regardless of its luminance. Chromaticity consists of two independent parameters, often specified as hue (h) and colorfulness (s), where the latter is alternatively called saturation, chroma, intensity, or excitation purity. This number of parameters follows from trichromacy of vision of most humans, which is assumed by most models in color science.

<span class="mw-page-title-main">CIELAB color space</span> Standard color space with color-opponent values

The CIELAB color space, also referred to as L*a*b*, is a color space defined by the International Commission on Illumination in 1976. It expresses color as three values: L* for perceptual lightness and a* and b* for the four unique colors of human vision: red, green, blue and yellow. CIELAB was intended as a perceptually uniform space, where a given numerical change corresponds to a similar perceived change in color. While the LAB space is not truly perceptually uniform, it nevertheless is useful in industry for detecting small differences in color.

<span class="mw-page-title-main">Gamut</span> Color reproduction capability

In color reproduction and colorimetry, a gamut, or color gamut, is a convex set containing the colors that can be accurately represented, i.e. reproduced by an output device or measured by an input device. Devices with a larger gamut can represent more colors. Similarly, gamut may also refer to the colors within a defined color space, which is not linked to a specific device. A trichromatic gamut is often visualized as a color triangle. A less common usage defines gamut as the subset of colors contained within an image, scene or video.

<span class="mw-page-title-main">Dominant wavelength</span> Any monochromatic spectral light that evokes the corresponding perception of hue

In color science, the dominant wavelength is a method of characterizing a color's hue. Along with purity, it makes up one half of the Helmholtz coordinates. A color's dominant wavelength is the wavelength of monochromatic spectral light that evokes an identical perception of hue.

<span class="mw-page-title-main">Colorfulness</span> Perceived intensity of a specific color

Colorfulness, chroma and saturation are attributes of perceived color relating to chromatic intensity. As defined formally by the International Commission on Illumination (CIE) they respectively describe three different aspects of chromatic intensity, but the terms are often used loosely and interchangeably in contexts where these aspects are not clearly distinguished. The precise meanings of the terms vary by what other functions they are dependent on.

<span class="mw-page-title-main">Spectral color</span> Color evoked by a single wavelength of light in the visible spectrum

A spectral color is a color that is evoked by monochromatic light, i.e. either a spectral line with a single wavelength or frequency of light in the visible spectrum, or a relatively narrow spectral band. Every wave of visible light is perceived as a spectral color; when viewed as a continuous spectrum, these colors are seen as the familiar rainbow. Non-spectral colors are evoked by a combination of spectral colors.

<span class="mw-page-title-main">CIE 1931 color space</span> Color space defined by the CIE in 1931

The CIE 1931 color spaces are the first defined quantitative links between distributions of wavelengths in the electromagnetic visible spectrum, and physiologically perceived colors in human color vision. The mathematical relationships that define these color spaces are essential tools for color management, important when dealing with color inks, illuminated displays, and recording devices such as digital cameras. The system was designed in 1931 by the "Commission Internationale de l'éclairage", known in English as the International Commission on Illumination.

<span class="mw-page-title-main">Lightness</span> Property of a color

Lightness is a visual perception of the luminance of an object. It is often judged relative to a similarly lit object. In colorimetry and color appearance models, lightness is a prediction of how an illuminated color will appear to a standard observer. While luminance is a linear measurement of light, lightness is a linear prediction of the human perception of that light.

In colorimetry, the CIE 1976L*, u*, v*color space, commonly known by its abbreviation CIELUV, is a color space adopted by the International Commission on Illumination (CIE) in 1976, as a simple-to-compute transformation of the 1931 CIE XYZ color space, but which attempted perceptual uniformity. It is extensively used for applications such as computer graphics which deal with colored lights. Although additive mixtures of different colored lights will fall on a line in CIELUV's uniform chromaticity diagram, such additive mixtures will not, contrary to popular belief, fall along a line in the CIELUV color space unless the mixtures are constant in lightness.

<span class="mw-page-title-main">Color space</span> Standard that defines a specific range of colors

A color space is a specific organization of colors. In combination with color profiling supported by various physical devices, it supports reproducible representations of color – whether such representation entails an analog or a digital representation. A color space may be arbitrary, i.e. with physically realized colors assigned to a set of physical color swatches with corresponding assigned color names, or structured with mathematical rigor. A "color space" is a useful conceptual tool for understanding the color capabilities of a particular device or digital file. When trying to reproduce color on another device, color spaces can show whether shadow/highlight detail and color saturation can be retained, and by how much either will be compromised.

<span class="mw-page-title-main">Shades of yellow</span> Overview about the shades of yellow

Varieties of the color yellow may differ in hue, chroma or lightness, or in two or three of these qualities. Variations in value are also called tints and shades, a tint being a yellow or other hue mixed with white, a shade being mixed with black. A large selection of these various colors is shown below.

This article provides introductory information about the RGB, HSV, and HSL color models from a computer graphics perspective. An introduction to colors is also provided to support the main discussion.

<span class="mw-page-title-main">HCL color space</span> Color space model

HCL (Hue-Chroma-Luminance) or LCh refers to any of the many cylindrical color space models that are designed to accord with human perception of color with the three parameters. Lch has been adopted by information visualization practitioners to present data without the bias implicit in using varying saturation. They are, in general, designed to have characteristics of both cylindrical translations of the RGB color space, such as HSL and HSV, and the L*a*b* color space. Some conflicting definitions of the terms are:

In colorimetry, the HSLuvcolor space is a human-friendly alternative to the HSL color space. It was formerly known as "husl". It is a variation of the CIE LCH(uv) color space, where the C (colorfulness) component is replaced by a "Saturation" (S) component representing the colorfulness percentage relative to the maximum sRGB can provide given the L and H values. The value has nothing to do with "saturation" in color theory.

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