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A color picker (also color chooser or color tool) is a graphical user interface widget, usually found within graphics software or online, used to select colors and sometimes to create color schemes.
A color picker is used to select and adjust color values. In graphic design and image editing, users typically choose colors via an interface with a visual representation of a color—organized with quasi-perceptually-relevant hue, saturation and lightness dimensions (HSL) – instead of keying in alphanumeric text values. Because color appearance depends on comparison of neighboring colors (see color vision), many interfaces attempt to clarify the relationships between colors. When the tool is engaged on a color to pick, the color may also be changed from the original one selected with it.
Color tools can vary in their interface. Some may use sliders, buttons, text boxes for color values, or direct manipulation. Often a two dimensional square is used to create a range of color values (such as lightness and saturation) that can be clicked on or selected in some other manner. Drag and drop, color droppers, and various other forms of interfaces are commonly used as well.
Usually color values are also displayed numerically, so they can be precisely remembered and keyed-in later, such three values of 0-255 representing red, green, and blue, respectively.
A color picker has two main parts, first a color slider and second a color canvas. The color slider has a linear or radial gradient of the seven rainbow colors i.e. Violet, Indigo, Blue, Green, Yellow, Orange and Red. It allows you to choose any of the seven primary colors.
The color value chosen from the color slider instantly reflects in the color canvas. The color canvas is a mixture of two linear color gradients. First a linear gradient of the current chosen color and second a linear gradient of the black color. This mixture of color gradients lets you choose a lighter and darker version of the current chosen color from the color slider.
In color theory, hue is one of the main properties of a color, defined technically in the CIECAM02 model as "the degree to which a stimulus can be described as similar to or different from stimuli that are described as red, orange, yellow, green, blue, violet," which in certain theories of color vision are called unique hues.
In colorimetry, the Munsell color system is a color space that specifies colors based on three properties of color: hue, chroma, and value (lightness). It was created by Professor Albert H. Munsell in the first decade of the 20th century and adopted by the United States Department of Agriculture (USDA) as the official color system for soil research in the 1930s.
HSL and HSV are alternative representations of the RGB color model, designed in the 1970s by computer graphics researchers to more closely align with the way human vision perceives color-making attributes. In these models, colors of each hue are arranged in a radial slice, around a central axis of neutral colors which ranges from black at the bottom to white at the top.
Web colors are colors used in displaying web pages on the World Wide Web, and the methods for describing and specifying those colors. Colors may be specified as an RGB triplet or in hexadecimal format or according to their common English names in some cases. A color tool or other graphics software is often used to generate color values. In some uses, hexadecimal color codes are specified with notation using a leading number sign (#). A color is specified according to the intensity of its red, green and blue components, each represented by eight bits. Thus, there are 24 bits used to specify a web color within the sRGB gamut, and 16,777,216 colors that may be so specified.
Microsoft Paint is a simple raster graphics editor that has been included with all versions of Microsoft Windows. The program opens and saves files in Windows bitmap (BMP), JPEG, GIF, PNG, and single-page TIFF formats. The program can be in color mode or two-color black-and-white, but there is no grayscale mode. For its simplicity and that it is included with Windows, it rapidly became one of the most used applications in the early versions of Windows, introducing many to painting on a computer for the first time. It is still widely used for simple image manipulation tasks.
The CIELAB color space also referred to as L*a*b* is a color space defined by the International Commission on Illumination in 1976. It expresses color as three values: L* for perceptual lightness, and a* and b* for the four unique colors of human vision: red, green, blue, and yellow. CIELAB was intended as a perceptually uniform space, where a given numerical change corresponds to similar perceived change in color. While the LAB space is not truly perceptually uniform, it nevertheless is useful in industry for detecting small differences in color.
In the visual arts, color theory is a body of practical guidance to color mixing and the visual effects of a specific color combination. There are also definitions of colors based on hues of the color wheel: primary color, secondary color, and tertiary color. Color theory has a history that goes back all the way to Antiquity. Aristotle and Claudius Ptolemy already discussed which and how colors can be produced by mixing other colors. The influence of light on color was investigated and revealed further by al-Kindi and Ibn al-Haytham (d.1039). Ibn Sina, Nasir al-Din al-Tusi and Robert Grosseteste discovered that contrary to the teachings of Aristotle, there are multiple color paths to get from black to white. More modern approaches to color theory principles can be found in the writings of Leone Battista Alberti and the notebooks of Leonardo da Vinci. A tradition of "color theory" began in the 18th century, initially within a partisan controversy over Isaac Newton's theory of color and the nature of primary colors. From there it developed as an independent artistic tradition with only superficial reference to colorimetry and vision science.
This is an index of color topic-related articles.
A graphical widget in a graphical user interface is an element of interaction, such as a button or a scroll bar. Controls are software components that a computer user interacts with through direct manipulation to read or edit information about an application. User interface libraries such as Windows Presentation Foundation, GTK, and Cocoa, contain a collection of controls and the logic to render these.
Kid Pix is a bitmap drawing program designed for children. Originally created by Craig Hickman, it was first released for the Macintosh in 1989 and subsequently published in 1991 by Broderbund. Hickman was inspired to create Kid Pix after watching his son Ben struggle with MacPaint, and thus the main idea behind its development was to create a drawing program that would be very simple to use.
In color theory, a color scheme is the choice of colors used in various artistic and design contexts. For example, the "Achromatic" use of a white background with black text is an example of a basic and commonly default color scheme in web design.
Lightness is a visual perception of the luminance of an object. It is often judged relative to a similarly lit object. In colorimetry and color appearance models, lightness is a prediction of how an illuminated color will appear to a standard observer. While luminance is a linear measurement of light, lightness is a linear prediction of the human perception of that light.
In color theory, a tint is a mixture of a color with white, which increases lightness, while a shade is a mixture with black, which increases darkness. Both processes affect the resulting color mixture's relative saturation. A tone is produced either by mixing a color with grey, or by both tinting and shading. Mixing a color with any neutral color reduces the chroma, or colorfulness, while the hue remains unchanged.
Corel Painter Essentials is a home software studio for turning photographs into paintings. Corel Painter Essentials is now in its 7th incarnation.
Blend modes in digital image editing and computer graphics are used to determine how two layers are blended with each other. The default blend mode in most applications is simply to obscure the lower layer by covering it with whatever is present in the top layer ; because each pixel has numerical values, there also are many other ways to blend two layers.
In computer graphics, a color gradient specifies a range of position-dependent colors, usually used to fill a region. For example, many window managers allow the screen background to be specified as a gradient. The colors produced by a gradient vary continuously with position, producing smooth color transitions.
A color space is a specific organization of colors. In combination with color profiling supported by various physical devices, it supports reproducible representations of color -- whether such representation entails an analog or a digital representation. A color space may be arbitrary, i.e. with physically realized colors assigned to a set of physical color swatches with corresponding assigned color names, or structured with mathematical rigor. A "color space" is a useful conceptual tool for understanding the color capabilities of a particular device or digital file. When trying to reproduce color on another device, color spaces can show whether you will be able to retain shadow/highlight detail, color saturation, and by how much either will be compromised.
In computing and user interface engineering, a selection is a list of items on which user operations will take place. The user typically adds items to the list manually, although the computer may create a selection automatically.
Varieties of the color blue may differ in hue, chroma, or lightness, or in two or three of these qualities. Variations in value are also called tints and shades, a tint being a blue or other hue mixed with white, a shade being mixed with black. A large selection of these colors is shown below.