Glitch | |
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Stylistic origins | |
Cultural origins | 1990s, United Kingdom, Germany, Japan |
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Glitch is a genre of electronic music that emerged in the 1990s which is distinguished by the deliberate use of glitch-based audio media and other sonic artifacts. [1]
The glitching sounds featured in glitch tracks usually come from audio recording device or digital electronics malfunctions, such as CD skipping, electric hum, digital or analog distortion, circuit bending, bit-rate reduction, hardware noise, software bugs, computer crashes, vinyl record hiss or scratches, and system errors. Sometimes devices that were already broken are used, and sometimes devices are broken expressly for this purpose. [2] In Computer Music Journal , composer and writer Kim Cascone classified glitch as a subgenre of electronica and used the term post-digital to describe the glitch aesthetic. [1]
The origins of the glitch aesthetic can be traced to the early 20th century with Luigi Russolo's Futurist manifesto L'arte dei rumori (The Art of Noises, the basis of noise music, published in 1913)[ citation needed ]. He constructed mechanical noise generators, which he named intonarumori, and wrote multiple compositions to be played by them, including Risveglio di una città (Awakening of a City) and Convegno di automobili e aeroplani (Meeting of Automobiles and Airplanes). In 1914, a riot broke out at one of his performances in Milan, Italy. [3]
Later musicians and composers who made use of malfunctioning technology include the 1968 song "The Best Way to Travel", by Michael Pinder of The Moody Blues, and works by Christian Marclay, who began in 1979 to use mutilated vinyl records to create sound collages. Yasunao Tone used damaged CDs in his Techno Eden performance of 1985, while 1992 album It Was a Dark and Stormy Night by Nicolas Collins included a composition featuring a string quartet playing alongside the stuttering sound of skipping CDs. [4] Yuzo Koshiro and Motohiro Kawashima's electronic soundtrack for the 1994 video game Streets of Rage 3 used automatically randomized sequences to generate "unexpected and odd" experimental sounds. [5]
Glitch music properly originated as a distinct movement in Germany and Japan during the 1990s, [6] with musical works and labels (especially Mille Plateaux) of Achim Szepanski in Germany, [7] [8] and works of Ryoji Ikeda in Japan. [6]
Nuno Canavarro's album Plux Quba , released in 1988, incorporated pristine electroacoustic sounds that resembled early glitch. Oval's album Wohnton, published in 1993, helped define the genre by adding ambient aesthetics. [9]
The earliest uses of the term glitch as related to music include electronic duo Autechre's song "Glitch", released in 1994, and experimental electronic group ELpH's album Worship the Glitch , published in 1995.
In the latter half of the 20th century, the experimental music that served as the precursor to glitch contained distortions that were often produced by manual manipulation of audio media. This came in the form of Yasunao Tone's "wounded" CDs; small bits of semi-transparent tape were placed on the CD to interrupt the reading of the audio information. [10] Other examples of this manual tampering include Nicholas Collins' modification of an electric guitar to act as a resonator for electrical signals, and his adaption of a CD player to allow recordings played on it to be altered during live performance. [11] Skipping CDs, scratched vinyl records, circuit bending, and other distortions resembling electronic noise figure prominently into the creation of rhythm and feeling in glitch; it is from the use of these digital artifacts that the genre derives its name. However, glitch today is often produced on computers using digital production software to splice together small "cuts" (samples) of music from previously recorded works. These cuts are then integrated with the signature of glitch music: beats made up of glitches, clicks, scratches, and otherwise erroneous-sounding noise. The glitches are often very short, and are typically used in place of traditional percussion or instrumentation. Popular software for creating glitch music includes trackers like Jeskola Buzz and Renoise, as well as modular software like Reaktor, Ableton Live, Reason, AudioMulch, Bidule, SuperCollider, FLStudio, Max/MSP, Pure Data, and ChucK. Some artists also use digital synthesizers like the Clavia Nord Modular G2 and Elektron's Machinedrum and Monomachine.
Audio signal processing is a subfield of signal processing that is concerned with the electronic manipulation of audio signals. Audio signals are electronic representations of sound waves—longitudinal waves which travel through air, consisting of compressions and rarefactions. The energy contained in audio signals or sound power level is typically measured in decibels. As audio signals may be represented in either digital or analog format, processing may occur in either domain. Analog processors operate directly on the electrical signal, while digital processors operate mathematically on its digital representation.
Electronic music broadly is a group of music genres that employ electronic musical instruments, circuitry-based music technology and software, or general-purpose electronics in its creation. It includes both music made using electronic and electromechanical means. Pure electronic instruments depended entirely on circuitry-based sound generation, for instance using devices such as an electronic oscillator, theremin, or synthesizer. Electromechanical instruments can have mechanical parts such as strings, hammers, and electric elements including magnetic pickups, power amplifiers and loudspeakers. Such electromechanical devices include the telharmonium, Hammond organ, electric piano and electric guitar.
Noise music is a genre of music that is characterised by the expressive use of noise. This type of music tends to challenge the distinction that is made in conventional musical practices between musical and non-musical sound. Noise music includes a wide range of musical styles and sound-based creative practices that feature noise as a primary aspect.
Electronica is both a broad group of electronic-based music styles intended for listening rather than strictly for dancing and a music scene that came to prominence in the early 1990s in the United Kingdom. In the United States, the term is mostly used to refer to electronic music generally.
Sound can be recorded and stored and played using either digital or analog techniques. Both techniques introduce errors and distortions in the sound, and these methods can be systematically compared. Musicians and listeners have argued over the superiority of digital versus analog sound recordings. Arguments for analog systems include the absence of fundamental error mechanisms which are present in digital audio systems, including aliasing and associated anti-aliasing filter implementation, jitter and quantization noise. Advocates of digital point to the high levels of performance possible with digital audio, including excellent linearity in the audible band and low levels of noise and distortion.
Granular synthesis is a sound synthesis method that operates on the microsound time scale.
The MOS Technology 6581/8580 SID is the built-in programmable sound generator chip of the Commodore CBM-II, Commodore 64, Commodore 128, and MAX Machine home computers.
Microhouse, buftech or sometimes just minimal, is a subgenre of house music strongly influenced by minimalism and 1990s techno.
Postdigital, in artistic practice, is a term that describes works of art and theory that are more concerned with being human than with being digital, similar to the concept of "undigital" introduced in 1995, where technology and society advances beyond digital limitations to achieve a totally fluid multimediated reality that is free from artefacts of digital computation. The postdigital is concerned with our rapidly changed and changing relationships with digital technologies and art forms.
A glitch is a short-lived technical fault, such as a transient one that corrects itself, making it difficult to troubleshoot. The term is particularly common in the computing and electronics industries, in circuit bending, as well as among players of video games. More generally, all types of systems including human organizations and nature experience glitches.
Programming is a form of music production and performance using electronic devices and computer software, such as sequencers and workstations or hardware synthesizers, sampler and sequencers, to generate sounds of musical instruments. These musical sounds are created through the use of music coding languages. There are many music coding languages of varying complexity. Music programming is also frequently used in modern pop and rock music from various regions of the world, and sometimes in jazz and contemporary classical music. It gained popularity in the 1950s and has been emerging ever since.
Nicolas Collins is a composer of mostly electronic music, a sound artist and writer. He received his BA and MA from Wesleyan University, and his PhD from the University of East Anglia. Upon graduating from Wesleyan, he was a Watson Fellow.
Luigi Carlo Filippo Russolo was an Italian Futurist painter, composer, builder of experimental musical instruments, and the author of the manifesto The Art of Noises (1913). Russolo completed his secondary education at Seminary of Portograuro in 1901, after which he moved to Milan and began gaining interest in the arts. He is often regarded as one of the first noise music experimental composers with his performances of noise music concerts in 1913–14 and then again after World War I, notably in Paris in 1921. He designed and constructed a number of noise-generating devices called Intonarumori.
Yasunao Tone is a multi-disciplinary artist born in Tokyo, Japan and working in New York City. He graduated from Chiba University in 1957 with a major in Japanese Literature. An important figure in postwar Japanese art during the sixties, he was active in many facets of the Tokyo art scene. He was a central member of Group Ongaku and was associated with a number of other Japanese art groups such as Neo-Dada Organizers, Hi-Red Center, and Team Random. Tone was also a member of Fluxus and one of the founding members of its Japanese branch. Many of his works were performed at Fluxus festivals or distributed by George Maciunas’s various Fluxus operations. Relocating to the United States in 1972, he has since gained a reputation as a musician, performer and writer working with the Merce Cunningham Dance Company, Senda Nengudi, Florian Hecker, and many others. Tone is also known as a pioneer of “Glitch” music due to his groundbreaking modifications of compact discs and CD players.
Kim Cascone is an Italian American composer of electronic music who is known for his releases in the ambient, drone, industrial and electro-acoustic genre on his own record label, Silent Records.
The Art of Noises is a Futurist manifesto written by Luigi Russolo in a 1913 letter to friend and Futurist composer Francesco Balilla Pratella. In it, Russolo argues that the human ear has become accustomed to the speed, energy, and noise of the urban industrial soundscape; furthermore, this new sonic palette requires a new approach to musical instrumentation and composition. He proposes a number of conclusions about how electronics and other technology will allow futurist musicians to "substitute for the limited variety of timbres that the orchestra possesses today the infinite variety of timbres in noises, reproduced with appropriate mechanisms".
Intonarumori are experimental musical instruments invented and built by the Italian futurist Luigi Russolo between roughly 1910 and 1930. There were 27 varieties of intonarumori built in total, with different names.
Glitch art is an art movement centering around the practice of using digital or analog errors, more so glitches, for aesthetic purposes by either corrupting digital data or physically manipulating electronic devices. It has been also regarded as an increasing trend in new media art, with it retroactively being described as developing over the course of the 20th century onward.