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Computers have often been used as fictional objects in literature, movies and in other forms of media. Fictional computers may be depicted as considerably more sophisticated than anything yet devised in the real world. Fictional computers may be referred to with a made-up manufacturer's brand name and model number or a nickname.
This is a list of computers or fictional artificial intelligences that have appeared in notable works of fiction. The work may be about the computer, or the computer may be an important element of the story. Only static computers are included. Robots and other fictional computers that are described as existing in a mobile or humanlike form are discussed in a separate list of fictional robots and androids.
Marvin Lee Minsky was an American cognitive and computer scientist concerned largely with research in artificial intelligence (AI). He co-founded the Massachusetts Institute of Technology's AI laboratory and wrote several texts about AI and philosophy.
Ringworld is a 1970 science fiction novel by Larry Niven, set in his Known Space universe and considered a classic of science fiction literature. Ringworld tells the story of Louis Wu and his companions on a mission to the Ringworld, an enormous rotating ring, an alien construct in space 186 million miles in diameter. Niven later wrote three sequel novels and then cowrote, with Edward M. Lerner, four prequels and a final sequel; the five latter novels constitute the Fleet of Worlds series. All the novels in the Ringworld series tie into numerous other books set in Known Space. Ringworld won the Nebula Award in 1970, as well as both the Hugo Award and Locus Award in 1971.
The Culture is a fictional interstellar post-scarcity civilisation or society created by the Scottish writer Iain Banks and features in a number of his space opera novels and works of short fiction, collectively called the Culture series.
The Three Laws of Robotics are a set of rules devised by science fiction author Isaac Asimov, which were to be followed by robots in several of his stories. The rules were introduced in his 1942 short story "Runaround", although similar restrictions had been implied in earlier stories.
A sleeper ship is a hypothetical type of crewed spacecraft, or starship in which most or all of the crew spend the journey in some form of hibernation or suspended animation. The only known technology that allows long-term suspended animation of humans is the freezing of early-stage human embryos through embryo cryopreservation, which is behind the concept of embryo space colonization.
The Berserker series is a series of space opera science fiction short stories and novels by Fred Saberhagen, in which robotic self-replicating machines strive to destroy all life.
The concept of self-replicating spacecraft, as envisioned by mathematician John von Neumann, has been described by futurists and has been discussed across a wide breadth of hard science fiction novels and stories. Self-replicating probes are sometimes referred to as von Neumann probes. Self-replicating spacecraft would in some ways either mimic or echo the features of living organisms or viruses.
Halo: The Fall of Reach is a military science fiction novel by Eric Nylund, set in the Halo universe, and acts as a prelude to Halo: Combat Evolved, the first game in the series. The book was released in October 2001 and is the first Halo novel. It takes place in the 26th century across several planets and locations. The novel details the events which led up to the game and explains the origins of the SPARTAN-II supersoldiers, narrating the story of the series protagonist, the Master Chief.
Halo: The Flood is a military science fiction novel by William C. Dietz, based on the Halo series of video games and based specifically on the 2001 video game Halo: Combat Evolved, the first game in the series. The book was released in April 2003 and is the second Halo novel. Closely depicting the events of the game, The Flood begins with the escape of a human ship Pillar of Autumn from enemy aliens known as the Covenant. When the Pillar of Autumn unexpectedly discovers a massive artifact known as "Halo", the humans must square off against the Covenant and a second terrifying force in a desperate attempt to uncover Halo's secrets and stay alive. Though the book roughly follows the same events of the Xbox game, featuring identical dialogue, Dietz also describes events not seen by the game's protagonist, the super-soldier Master Chief.
A megastructure is a very large artificial object, although the limits of precisely how large vary considerably. Some apply the term to any especially large or tall building. Some sources define a megastructure as an enormous self-supporting artificial construct. The products of megascale engineering or astroengineering are megastructures.
The concept brainship in science fiction literature refers to an interstellar starship that is created by inserting the disembodied brain and nervous system of a human being into a life-support system, and connecting it surgically to a series of computers via delicate synaptic connections. The brain "feels" the ship as part of its own body. Flying, taking off, landing, and controlling all the other features of the ship are as natural as moving, breathing and talking are to an ordinary human. Being wired into a computer speeds their reactions, but still allows their human brains to make intelligent decisions based on calculations.
The use of nanotechnology in fiction has attracted scholarly attention. The first use of the distinguishing concepts of nanotechnology was "There's Plenty of Room at the Bottom", a talk given by physicist Richard Feynman in 1959. K. Eric Drexler's 1986 book Engines of Creation introduced the general public to the concept of nanotechnology. Since then, nanotechnology has been used frequently in a diverse range of fiction, often as a justification for unusual or far-fetched occurrences featured in speculative fiction.
The following outline is provided as an overview of and topical guide to artificial intelligence:
An isolated brain is a brain kept alive in vitro, either by perfusion or by a blood substitute, often an oxygenated solution of various salts, or by submerging the brain in oxygenated artificial cerebrospinal fluid (CSF). It is the biological counterpart of brain in a vat. A related concept, attaching the brain or head to the circulatory system of another organism, is called a brain transplant or a head transplant. An isolated brain, however, is more typically attached to an artificial perfusion device rather than a biological body.
The Killing Star is a hard science fiction novel by American writers Charles R. Pellegrino and George Zebrowski, published in April 1995. It chronicles a sudden alien invasion in a late 21st century technological utopia, while covering several other speculative fiction ideas such as sublight interstellar travel, genetic cloning, virtual reality, advanced robotics, etc.
AI takeover—the idea that some kind of artificial intelligence may supplant humankind as the dominant intelligent species on the planet—is a common theme in science fiction. Famous cultural touchstones include Terminator and The Matrix.
Virtual reality in fiction describes fictional representations of the technological concept of virtual reality.
In 1726 Jonathan Swift published a description of a wonderful machine, made of equal parts of ...