The examples and perspective in this article deal primarily with the United Kingdom and do not represent a worldwide view of the subject.(December 2010) |
Design history is the study of objects of design in their historical and stylistic contexts. [1] With a broad definition, the contexts of design history include the social, the cultural, the economic, the political, the technical and the aesthetic. Design history has as its objects of study all designed objects including those of architecture, fashion, crafts, interiors, textiles, graphic design, industrial design and product design. Design theorists revamp historical techniques and they use these aspects to create more sophisticated techniques of design. It acts as a tool to better future aspects of design. [1]
Design history has had to incorporate criticism of the 'heroic' structure of its discipline in response to the establishment of material culture, much as art history has had to respond to visual culture (although visual culture has been able to broaden the subject area of art history through the incorporation of the televisual, film and new media). Design history has done this by shifting its focus towards the acts of production and consumption. [2] The acts of production and consumption in design history were a result of the modernist approach designers started to take which advanced in the 19th century. Pre-capitalism and feudalism were the main drivers of modernism. They facilitated stylistic features and aesthetics which were exclusive because of the influence of small wealthy elites. [1]
Design history also exists as a component of many practice-based courses.
The teaching and study of design history within art and design programs in Britain are one of the results of the National Advisory Council on Art Education in the 1960s. Among its aims was making art and design education a legitimate academic activity, to which ends a historical perspective was introduced. This necessitated the employment or 'buying in' of specialists from art history disciplines, leading to a particular style of delivery: "Art historians taught in the only way that art historians knew how to teach; they switched off the lights, turned on the slide projector, showed slides of art and design objects, discussed and evaluated them and asked (art and design) students to write essays – according to the scholarly conventions of academia". [3]
The most obvious effect of the traditional approach design history as sequential, in which X begat Y and Y begat Z. This has pedagogical implications in that the realization that assessment requires a fact-based regurgitation of received knowledge leads students to ignore discussions of the situations surrounding a design's creation and reception and to focus instead on simple facts such as who designed what and when.
This 'heroic/aesthetic' view – the idea that there are a few great designers who should be studied and revered unquestioningly – arguably instills an unrealistic view of the design profession. Although the design industry has been complicit in promoting the heroic view of history, the establishment of the UK government of Creative & Cultural Skills has led to calls for design courses to be made less 'academic' and more attuned to the 'needs' of the industry. Design history, as a component of design courses, is under increasing threat in the UK at least and it has been argued that its survival depends on an increased focus on the study of the processes and effects of design rather than the lives of designers themselves.
Ultimately it appears that design history for practice-based courses is rapidly becoming a branch of social and cultural studies, leaving behind its art historical roots. This has led to a great deal of debate as the two approaches forge distinct pedagogical approaches and philosophies.
The debate over the best way to approach the teaching of design history to practice-based students is often heated. It is notable that the biggest push to adopt a 'realistic' approach (i.e. non-hero-based and analysing the production as well as the consumption of design that would otherwise be viewed as ephemeral) comes from teachers delivering these programmes, while critics are predominantly those who teach design history by approaching it in a more diverse and geographical standpoint. [4]
The biggest criticism of the 'realistic' approach appears to be that it imposes anonymity on designers, while the counter argument is that the vast majority of designers are anonymous and that it is the uses and users of design that are more important. [5]
The research literature suggests that, contrary to critics' predictions of the death of design history, this realistic approach is beneficial. Baldwin and McLean at the University of Brighton (now at the University of Dundee and Edinburgh College of Art respectively) reported attendance figures for courses using this model rising dramatically, [6] and improved interest in the subject, as did Rain at Central St. Martin's. This compares with the often-reported low attendance and low grades of practice-based students facing the 'death by slideshow' model.
The rise of western cultures in the 19th century facilitated the idea of having European civilization as culturally advanced which disregarded non-western cultures by representing them as cultures without history. [7] A global perspective of design history meant that there was a growth in understanding design history from a global context. This meant that there became different understandings of design history and acknowledging its processes, production and consumption based on the different cultural contexts. This was done through what is called globalization. One way this was done was by building on to the existing modernist knowledge from Europe and making the processes, production and consumption meet the standards of the different cultures. [7] The problem with this idea is that it assumes that there is only one narrative of design history by limiting it to a specific place and time. [8] Globalizing design history also means popularizing other forms of design that may not constitute as design in the western countries. This means moving beyond the modernists approaches and acknowledging other forms of design other than those based on the European understanding of production and consumption. [9] Such practices ensures that design history from different cultures is acknowledged and is treated equally to that of the West. [7]
Globalization has also meant that design history is no longer only looked at in the perspective of production and consumption but is now also perceived in the lens of theories, policies, social programs, opinions and organizational systems. [10] This perspective allows for acknowledging that design is not only concerned with the materialistic or three-dimensional products, but also includes a wide range of artifacts. Some of these artifacts may be understanding design history as a feature that gives humans a history of ideas on how to live and interact with each other. Aspects such as teamwork, management style and appreciation of different types of creativity are all examples of design history that demonstrates the art of living and interacting with each other. [10] Diversity acts as a form of design technique that is used to facilitate creativity. Having diverse opinions and perspectives allows for a clash in opinions which also enhances creativity and helps build new knowledge. [11] The Chinese design history and design studies has taken this approach by diversifying its approach on design. They take into consideration the Chinese civilizations which includes its history of arts, crafts and philosophy as well as incorporate the western technologies and marketing structures. [12] On the other hand, places in Southern Africa have used design techniques as a form of social communication. These areas used rock paintings as a form of communications and such communication started to advance with the development of pictographs and alphabets. [8]
A design is a plan or specification for the construction of an object or system or for the implementation of an activity or process or the result of that plan or specification in the form of a prototype, product, or process. The verb to design expresses the process of developing a design. In some cases, the direct construction of an object without an explicit prior plan may also be considered to be a design activity. The design usually has to satisfy certain goals and constraints; may take into account aesthetic, functional, economic, or socio-political considerations; and is expected to interact with a certain environment. Typical examples of designs include architectural and engineering drawings, circuit diagrams, sewing patterns and less tangible artefacts such as business process models.
Within a capitalist economic system, commodification is the transformation of things such as goods, services, ideas, nature, personal information, people or animals into objects of trade or commodities. A commodity at its most basic, according to Arjun Appadurai, is "anything intended for exchange," or any object of economic value.
Florence Marguerite Knoll Bassett was an American architect, interior designer, furniture designer, and entrepreneur who has been credited with revolutionizing office design and bringing modernist design to office interiors. Knoll and her husband, Hans Knoll, built Knoll Associates into a leader in the fields of furniture and interior design. She worked to professionalize the field of interior design, fighting against gendered stereotypes of the decorator. She is known for her open office designs, populated with modernist furniture and organized rationally for the needs of office workers. Her modernist aesthetic was known for clean lines and clear geometries that were humanized with textures, organic shapes, and colour.
An arts district or cultural district is a demarcated urban area, usually on the periphery of a city centre, intended to create a 'critical mass' of places of cultural consumption - such as art galleries, theatres, art cinemas, music venues, and public squares for performances. Such an area is usually encouraged by public policy-making and planning, but sometimes occurs spontaneously. It is associated with allied service-industry jobs like cafes, printers, fashion outlets, restaurants, and a variety of 'discreet services'.
François Xavier Bon de Saint Hilaire (1678–1761), president of the Court of Auditors of Montpellier, demonstrated in 1709 that he could make fabric from spider silk. Many egg cocoons were boiled, washed and dried and the thread was collected with fine combs. By this method, he produced three pairs of spider silk stockings and gloves. He presented one pair to Hans Sloane at the Royal Society in London and the remaining two to the Académie Royale des Sciences in Paris. He also claimed to have manufactured medicines from spiders which could cure apoplexy, lethargy, and coma. His report, published in 1710, was republished several times and was translated into several languages including Chinese. Bon de Saint Hilaire also made one of the first ventures into the mass-cultivation of spider silk, keeping the creatures in crates of fifty and one-hundred, only to find, upon returning after a considerable duration, that the spiders had thinned themselves out to a mere few remaining members.
Henryk Tomaszewski was an award-winning poster artist and the "father" of the Polish Poster School.
The Design History Society is an arts history organisation founded in 1977 to promote and support the study and understanding of design history. The Society undertakes a range of charitable activities intended to encourage and support research and scholarship, to offer information and create networking opportunities, to foster student participation and public recognition of the subject, and to support regional links and events. The Society welcomes members from related disciplines such as anthropology, architecture and art history, business history, the history of science and technology, craft history, cultural studies, economic and social history, design and design management studies. An elected Executive Committee and Board of Trustees works to enable the activities of the Society, and to ensure that design history is appropriately represented in higher education and research bodies in the UK.
Ecological design or ecodesign is an approach to designing products and services that gives special consideration to the environmental impacts of a product over its entire lifecycle. Sim Van der Ryn and Stuart Cowan define it as "any form of design that minimizes environmentally destructive impacts by integrating itself with living processes." Ecological design can also be defined as the process of integrating environmental considerations into design and development with the aim of reducing environmental impacts of products through their life cycle.
Figgjo AS is a Norwegian ceramics manufacturing company based in Figgjo in the municipality of Sandnes, Norway.
Culture is an umbrella term which encompasses the social behavior, institutions, and norms found in human societies, as well as the knowledge, beliefs, arts, laws, customs, capabilities, and habits of the individuals in these groups. Culture is often originated from or attributed to a specific region or location.
Catherine Bertola is a British artist. Based in Newcastle upon Tyne, her works consist of drawings, objects and installations which often draw upon history, collections and people. Bertola studied Fine Art at Newcastle University before going on to work on multiple commissions and exhibitions both nationally and internationally.
The Men's Dress Reform Party (MDRP) was a reform movement in interwar Britain. While the party's main concerns were the impact of clothes on men's health and hygiene, their mission also aimed to increase the variety and choice in men's clothing.
Elizabeth Anne McCauley is an art historian. She serves as David Hunter McAlpin Professor of the History of Photography and Modern Art at Princeton University.
Design studies can refer to any design-oriented studies but is more formally an academic discipline or field of study that pursues, through both theoretical and practical modes of inquiry, a critical understanding of design practice and its effects in society.
Design culture is an organizational culture focused on approaches that improve customer experiences through design. In every firm, the design is significant since it allows the company to understand users and their needs. Integration of design culture in any organisation aims at creating experiences that add value to their respective users. In general, design culture entails undertaking design as the forefront of every operation in the organisation, from strategy formulation to execution. Every organisation is responsible for ensuring a healthy design culture through the application of numerous strategies. For instance, an organisation should provide a platform that allows every stakeholder to engage in design recesses. Consequently, everyone needs to incorporate design thinking, which is associated with innovation and critical thinking.
Magdalena Fürstin (1652–1717) was a German artist and hand-colourist. She was from Nuremberg, and was a pupil of John Fischer and Maria Sybilla Merian.
Else Unger was an Austrian designer of the decorative arts. Unger was connected to the Vienna Secession movement.
Inokuchi Akuri (井口阿くり) was a Japanese physical educator.
Speculative design is a design practice that is concerned with future design proposals of a critical nature. The term "speculative design" was popularised by Anthony Dunne and Fiona Raby as a subsidiary of critical design. The aim is not to present commercially-driven design proposals but to design proposals that identify and debate crucial issues that might happen in the future. Speculative design is concerned with future consequences and implications of the relationship between science, technology, and humans. It problematizes this relation by proposing provocative future design scenarios where technology and design implications are accentuated. These provocative design proposals are meant to trigger the debate about future challenges. Speculative design proposals might seem subversive and irreverent in nature as they are meant to initiate discussions not to be market products.
Richard Malin Ohmann was an American literary critic.