Design tool

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The pencil is one of the most basic and most popular graphic design tools. Pencils hb.jpg
The pencil is one of the most basic and most popular graphic design tools.

Design tools are objects, media, or computer programs, which can be used to design. They may influence the process of production, expression and perception of design ideas [1] and therefore need to be applied skillfully. [2]

Contents

Objects

New ideas can come by way of experimenting with tools and methods. Some designers explore ideas using pencil and paper. [3] Others use many different mark-making tools and resources from computers to sculpture as a means of inspiring creativity. Traditionally, objects like pencil, compass, ruler, drawing triangle have been considered design tools and have been used to characterize design and designers. [4] One reason for the success of traditional design tools such as pencil and paper is that these tools can be used without any special knowledge and their usage facilitates a continuous flow of thoughts. [5]

Media

The appropriate development and presentation tools can substantially change how an audience perceives a project. The media used for design can be divided in two categories, visual and verbal. Conventionally, in areas like architecture, industrial design, or graphic design, visual media are considered more important than verbal media. In other areas like engineering, the use of verbal design media may be prevalent.

Visual

Visual design tools are, for example, gesture, sketch, drawing, scale model, perspective drawing, photograph, film, video. Eugene S. Ferguson's 1977 paper in Science , entitled "The mind's eye: Nonverbal thought in technology", is credited for clarifying the role of visual reasoning in the thinking process. [6] In this article he reasoned that "Thinking with pictures is an essential strand in the intellectual history of technological development." [7] He concludes his article with the following statement:

Much of the creative thought of the designers of our technological world is nonverbal, not easily reducible to words; its language is an object or a picture or a visual image in the mind. It is out of this kind of thinking that the clock, printing press, and snowmobile have arisen. Technologists, converting their nonverbal knowledge into objects directly (as when an artisan fashioned an American ax) or into drawings that have enabled others to build what was in their minds, have chosen the shape and many of the qualities of our man-made surroundings. This intellectual component of technology, which is non-literary and non-scientific, has been generally unnoticed because its origins lie in art and not in science.
As the scientific component of knowledge in technology has increased markedly in the 19th and 20th centuries, the tendency has been to lose sight of the crucial part played by nonverbal knowledge in making the "big" decisions of form, arrangement, and texture, that determine the parameters within which a system will operate. [8]

In his work claims Ferguson that visual reasoning is a widely used tool used in creating technological artefacts. There is ample evidence that visual methods, particularly drawing, play a central role in creating artefacts.

Verbal

Verbal design tools are, for example, metaphor, description, discussion, critique, theory, algorithm, calculation, program.

Computer programs

Computer programs have many functions which can be discussed in terms of design tools. One of the most widely used design tools is computer-aided design (CAD) software like Autodesk Inventor, DSS SolidWorks, or Pro Engineer which enables designers to create 3D models, 2D drawings, and schematics of their designs. CAD together with Digital Mockup (DMU) and CAE software such as finite element method analysis or analytic element method allows designers to create models of designs that can be analyzed without having to make expensive and time-consuming physical prototypes.

There is some debate whether computers enhance the creative process of design. [9] Rapid production from the computer allows many designers to explore multiple ideas quickly with more detail than what could be achieved by traditional hand-rendering or paste-up on paper, moving the designer through the creative process more quickly. [10] However, being faced with limitless choices does not help isolate the best design solution and can lead to endless iterations with no clear design outcome. A designer may use sketches to explore multiple or complex ideas quickly [11] without the distractions and complications of software.

See also

Bibliography

Related Research Articles

<span class="mw-page-title-main">Design</span> Plan for the construction of an object or system

A design is a concept of or proposal for an object, a process, or a system. Design refers to something that is or has been intentionally created by a thinking agent, though it is sometimes used to refer to the nature of something - its design. The verb to design expresses the process of developing a design. In some cases, the direct construction of an object without an explicit prior plan may also be considered to be a design. A design is expected to have a purpose within a certain context, usually has to satisfy certain goals and constraints, and to take into account aesthetic, functional, economic, environmental or socio-political considerations. Typical examples of designs include architectural and engineering drawings, circuit diagrams, sewing patterns and less tangible artefacts such as business process models.

<span class="mw-page-title-main">Graphic design</span> Interdisciplinary branch of design and of the fine arts

Graphic design is a profession, academic discipline and applied art whose activity consists in projecting visual communications intended to transmit specific messages to social groups, with specific objectives. Graphic design is an interdisciplinary branch of design and of the fine arts. Its practice involves creativity, innovation and lateral thinking using manual or digital tools, where it is usual to use text and graphics to communicate visually.

<span class="mw-page-title-main">Computer-aided design</span> Constructing a product by means of computer

Computer-aided design (CAD) is the use of computers to aid in the creation, modification, analysis, or optimization of a design. This software is used to increase the productivity of the designer, improve the quality of design, improve communications through documentation, and to create a database for manufacturing. Designs made through CAD software help protect products and inventions when used in patent applications. CAD output is often in the form of electronic files for print, machining, or other manufacturing operations. The terms computer-aided drafting (CAD) and computer-aided design and drafting (CADD) are also used.

<span class="mw-page-title-main">Paper prototyping</span> Software design technique

In human–computer interaction, paper prototyping is a widely used method in the user-centered design process, a process that helps developers to create software that meets the user's expectations and needs – in this case, especially for designing and testing user interfaces. It is throwaway prototyping and involves creating rough, even hand-sketched, drawings of an interface to use as prototypes, or models, of a design. While paper prototyping seems simple, this method of usability testing can provide useful feedback to aid the design of easier-to-use products. This is supported by many usability professionals.

A modeling language is any artificial language that can be used to express data, information or knowledge or systems in a structure that is defined by a consistent set of rules. The rules are used for interpretation of the meaning of components in the structure Programing language.

Graphics are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of data, as in design and manufacture, in typesetting and the graphic arts, and in educational and recreational software. Images that are generated by a computer are called computer graphics.

Ideation is the creative process of generating, developing, and communicating new ideas, where an idea is understood as a basic element of thought that can be either visual, concrete, or abstract. Ideation comprises all stages of a thought cycle, from innovation, to development, to actualization. Ideation can be conducted by individuals, organizations, or crowds. As such, it is an essential part of the design process, both in education and practice.

<span class="mw-page-title-main">Graphic arts</span> Art genre

A category of fine art, graphic art covers a broad range of visual artistic expression, typically two-dimensional, i.e. produced on a flat surface. The term usually refers to the arts that rely more on line, color or tone, especially drawing and the various forms of engraving; it is sometimes understood to refer specifically to printmaking processes, such as line engraving, aquatint, drypoint, etching, mezzotint, monotype, lithography, and screen printing. Graphic art mostly includes calligraphy, photography, painting, typography, computer graphics, and bindery. It also encompasses drawn plans and layouts for interior and architectural designs.

Creativity techniques are methods that encourage creative actions, whether in the arts or sciences. They focus on a variety of aspects of creativity, including techniques for idea generation and divergent thinking, methods of re-framing problems, changes in the affective environment and so on. They can be used as part of problem solving, artistic expression, or therapy.

Product design as a verb is to create a new product to be sold by a business to its customers. A very broad coefficient and effective generation and development of ideas through a process that leads to new products. Thus, it is a major aspect of new product development.

<span class="mw-page-title-main">Website wireframe</span> Visual guide that represents the skeletal framework of a website

A website wireframe, also known as a page schematic or screen blueprint, is a visual guide that represents the skeletal framework of a website. The term wireframe is taken from other fields that use a skeletal framework to represent 3 dimensional shape and volume. Wireframes are created for the purpose of arranging elements to best accomplish a particular purpose. The purpose is usually driven by a business objective and a creative idea. The wireframe depicts the page layout or arrangement of the website's content, including interface elements and navigational systems, and how they work together. The wireframe usually lacks typographic style, color, or graphics, since the main focus lies in functionality, behavior, and priority of content. In other words, it focuses on what a screen does, not what it looks like. Wireframes can be pencil drawings or sketches on a whiteboard, or they can be produced by means of a broad array of free or commercial software applications. Wireframes are generally created by business analysts, user experience designers, developers, visual designers, and by those with expertise in interaction design, information architecture and user research.

<span class="mw-page-title-main">Computer-aided architectural design</span>

Computer-aided architectural design (CAAD) software programs are the repository of accurate and comprehensive records of buildings and are used by architects and architectural companies for architectural design and architectural engineering. As the latter often involve floor plan designs CAAD software greatly simplifies this task.

<span class="mw-page-title-main">Graphic art software</span> Subclass of application software

Graphic art software is a subclass of application software used for graphic design, multimedia development, stylized image development, technical illustration, general image editing, or simply to access graphic files. Art software uses either raster or vector graphic reading and editing methods to create, edit, and view art.

Graphic design careers include creative director, art director, art production manager, brand identity developer, illustrator and layout artist.

Design thinking refers to the set of cognitive, strategic and practical procedures used by designers in the process of designing, and to the body of knowledge that has been developed about how people reason when engaging with design problems.

Eugene Shallcross Ferguson was an American engineer, historian of technology and professor of history at the University of Delaware, particularly known for his 1992 work Engineering and the Mind's Eye.

Visual reasoning is the process of manipulating one's mental image of an object in order to reach a certain conclusion – for example, mentally constructing a piece of machinery to experiment with different mechanisms. In a frequently cited paper in the journal Science and a later book, Eugene S. Ferguson, a mechanical engineer and historian of technology, claims that visual reasoning is a widely used tool used in creating technological artefacts. There is ample evidence that visual methods, particularly drawing, play a central role in creating artefacts. Ferguson's visual reasoning also has parallels in philosopher David Gooding's argument that experimental scientists work with a combination of action, instruments, objects and procedures as well as words. That is, with a significant non-verbal component.

The following outline is provided as an overview of a topical guide to design:

<span class="mw-page-title-main">Drafter</span> Person who makes technical drawings

A drafter is an engineering technician who makes detailed technical drawings or plans for machinery, buildings, electronics, infrastructure, sections, etc. Drafters use computer software and manual sketches to convert the designs, plans, and layouts of engineers and architects into a set of technical drawings. Drafters operate as the supporting developers and sketch engineering designs and drawings from preliminary design concepts.

<span class="mw-page-title-main">Architectural drawing</span> Technical drawing of a building (or building project)

An architectural drawing or architect's drawing is a technical drawing of a building that falls within the definition of architecture. Architectural drawings are used by architects and others for a number of purposes: to develop a design idea into a coherent proposal, to communicate ideas and concepts, to convince clients of the merits of a design, to assist a building contractor to construct it based on design intent, as a record of the design and planned development, or to make a record of a building that already exists.

References

  1. Jane Anderson: Architectural Design, Basics Architecture 03, Lausanne, AVA academia, 2011, ISBN   978-2-940411-26-9, p. 40
  2. Christof Ehrlich: The Construction of the Idea and its Tools, in: Design - Creativity and Materialization. Cottbus, 1999, ISSN 1434-0984.
  3. Milton Glaser Draws & Lectures. retrieved 31-01-2011
  4. Elke Krasny: The Making of Architecture, Graz, 2011, at: http://www.elkekrasny.at/en/archives/tag/architektur-beginnt-im-kopf-the-making-of-architecture
  5. PETRUSCHAT, Jörg (2001): Bemerkungen zum Zeichnen, in: form+zweck, Heft 18, pp. 70 – 77
  6. Howard S. Becker Telling About Society. 2007. p. 167
  7. Ferguson, Eugene S. "The mind's eye: Nonverbal thought in technology Archived 2014-03-18 at the Wayback Machine ." Science 197.4306 (1977): 827
  8. Ferguson, Eugene S. (1977, p. 835); Cited in: Becker (2007, p. 167-8)
  9. Designtalkboard.com Archived 2007-06-29 at the Wayback Machine , topic 1030 and Designtalkboard.com Archived 2018-06-12 at the Wayback Machine , topic 1141. retrieved 3-18-2007
  10. Jann Lawrence Pollard and Jerry James Little, Creative Computer Tools for Artists: Using Software to Develop Drawings and Paintings, November 2001 Introduction
  11. Jacci Howard Bear, desktoppub.about.com Archived 2013-12-06 at the Wayback Machine Retrieved 3-19-2008