Final Fantasy IV | |
---|---|
Developer(s) | Matrix Software |
Publisher(s) | Square Enix |
Director(s) | Takashi Tokita |
Producer(s) | Tomoya Asano |
Designer(s) | Takashi Tokita Hiroyuki Ito |
Artist(s) | Akira Oguro |
Composer(s) | Junya Nakano Kenichiro Fukui |
Series | Final Fantasy |
Platform(s) | Nintendo DS, iOS, Android, Windows |
Release | DS iOS
|
Genre(s) | Role-playing game |
Mode(s) | Single-player, multiplayer |
Final Fantasy IV [a] is a role-playing video game developed by Matrix Software and published by Square Enix for the Nintendo DS. It is a remake of Final Fantasy IV , originally known as Final Fantasy II in North America for the SNES. It was released as part of the Final Fantasy series 20th anniversary celebrations on December 20, 2007 in Japan, on July 22, 2008 in North America, and on September 5 in Europe.
The game was developed by Matrix Software, the same team responsible for the 3D Final Fantasy III remake, and was supervised by members of the original development team: Takashi Tokita served as executive producer and director, Tomoya Asano as producer, and Hiroyuki Ito as battle designer. Animator Yoshinori Kanada wrote the new cutscenes.
The game was well received by critics and fans alike; it was praised for being sufficiently faithful to the original while expanding on many gameplay and story elements. [1] [2] [3]
The game was released for iOS on the App Store in 2012, for Android in 2013 and for Windows in 2014 in the west and in 2020 in Japan with further updates. [4]
Final Fantasy IV is a turn-based role-playing video game retains the original Active Time Battle System from the initial Super Nintendo release. Similar to the previous remake of Final Fantasy III on the Nintendo DS, the control of stylus is limited and optional in order to retain the same control input while allowing other players to use the Nintendo DS's unique touch control scheme. However, the remake features a new ability system known as the "Augment System", or the "Decant Ability System" (デカントアビリティシステム, Dekanto Abiriti Shisutemu) in the Japanese version. The system allows for certain character-only abilities to be transferred to other characters who did not have them in the original and previous re-releases of Final Fantasy IV. Up to three abilities can be transferred to temporary party members. When leaving the party, temporary characters will yield abilities of their own, the number of which is dependent on how many abilities they were given. There are also other abilities; some scattered around the world, and some that become available after certain story events. This new system entails another new feature: command menu customization. All commands in a character's battle menu, except the "Items" command, can be replaced with augments. This includes individual abilities that are ordinarily contained in a group (e.g. "Curaga" can be added directly to Rosa's command list, rather than only being accessible through the White Magic sub-list). The Augment System was devised to replace the system in Final Fantasy IV Advance where the characters that were temporary in the original version became playable again at a certain point, as the developers felt that this system changed the game too much. [5]
Other exclusive enhancements to the DS version of the game include minigames. Unlike the main game, minigames are stylus-control only. Their function is to increase the power of Rydia's personal Eidolon, Whyt (ポーチカ, Pōchika, Pochika in the Japanese version), who takes her place in the battle line-up, and acts under computer control according to abilities assigned to him by the player. The minigames can be played in either single-player or wireless (not online) multiplayer modes. The game also features a New Game Plus. [6] This allows players to start a new game with certain enhancements, such as rare or secret items and equipment, carried over from a previously completed game. Certain other new features are only available in a New Game Plus, such as hidden bosses on the face of the moon and the summit of Mt. Ordeals. Because of the voice-acted scenes, Namingway cannot change any character's name as he did in the original game. After realizing this, he travels the world, changing his own name to fit each occupation he takes up. Examples of his name changes include "Mappingway" (charting the maps on the lower screen), "Campingway", and "Weddingway". Following Namingway around the world and engaging in his sidequest yields numerous rewards. With the removal of the limit on items that the player can carry, Fat Chocobo no longer stores items, and instead can be called on in order to access the new bestiary and the video and music player, as well as the Whyt minigames.
The original storyline of Final Fantasy IV is retained, and some of the previously missing script has been worked into the DS version in the form of flashbacks, including Golbez becoming Zemus's pawn and the childhoods of Cecil, Kain, and Rosa.
The official developer blog (maintained by producer Tomoya Asano) has outlined several key features of the remake. As in the original, players can reform their party with whomever they choose as party leader. When the player enters the menu, the party leader will now appear on the bottom screen where the player can read their thoughts about what is happening in the story at that time (the development team suggests players to check this feature often for humorous anecdotes). [7]
Other developer blog entries have focused on the art and programming of the game. According to the art director, Matrix tried to make each location of the game feel unique. For example, the desert kingdom of Damcyan has taken on a Middle-Eastern flair, Fabul has been given a Chinese feeling, and Eblan has been given the feeling of a Ninja residence, which was not possible in the Super Famicom edition due to limited data capacity. [8] The game displays more characters and enemies on screen during battle compared to Final Fantasy III, which required the modeling team to reduce the number of polygons per character. [9] The main programmer also suggests that the game is much larger than Final Fantasy III from a data standpoint, and compressing all the data to fit on a 1GB ROM was difficult, largely due to the voice data. [9]
According to director Takashi Tokita, the scenario writer and lead game designer of the original release, three quarters of the original script had been left out of the original Super Famicom version. [6] [10] In a Q&A feature on the official Square Enix Members page, Tokita corrected this by saying that the original story script was never cut, but during the development of the original release, the game's text could not fit and had to be revised to a quarter of its intended size. [11]
Square Enix held a casting for a vocalist to sing a rendition of Final Fantasy IV's "Theme of Love" composed by Nobuo Uematsu. [12] Megumi Ida was selected from approximately 800 applicants to perform the song [13] "Tsuki no Akari" (月の明り, literally "moonlight"). The song was arranged by Kenichiro Fukui, with the lyrics penned by scenario writer Takashi Tokita. [14] It only appears in the Japanese release of the game, over the ending credits - international versions cut the song in its entirety and replace it with a music track from the game itself.
Aggregator | Score |
---|---|
GameRankings | DS: 85% [15] |
Metacritic | DS: 85/100 [16] iOS: 89/100 [17] |
Publication | Score |
---|---|
Famitsu | 35 / 40 [18] |
GamePro | [19] |
GameSpot | 9 / 10 [20] |
GameSpy | [3] |
GameTrailers | 9.2 / 10 [21] |
GameZone | 9 / 10 [22] |
IGN | 8.7 / 10 [2] |
Nintendo World Report | 9.5 / 10 [23] |
TouchArcade | iOS: [24] |
As of July 2008, the game has sold 612,044 copies in Japan. [25] Worldwide it has sold 1.1 million copies. [26]
Final Fantasy IV was well received by critics. Review aggregator Metacritic reports the game having an average rating of 85/100 for the DS version based off 52 reviews, and the iOS version and average rating of 89/100 based off 6 reviews, both indicating 'generally favorable' reviews. [27] It was a nominee for Best RPG on the Nintendo DS in IGN's 2008 video game awards. [28]
Writing for TechRadar, Christian de Looper and Emma Boyle called the remake one of the best Nintendo DS games they played. [29] Dorkly's Tristan Cooper placed the game at #20 on a list of the best Nintendo DS games and said the remake made Final Fantasy IV feel even more epic. [30] Lifewire's Alex Williams called the game one of the best role-playing games on the Nintendo DS and highlighted its complex, character-driven plot. [31] GameSpot called Final Fantasy IV "easily among the best-looking 3D games on the Nintendo DS", lauding the game as sometimes "in many ways more poignant and impressive than it was all those years ago", ultimately giving the game a 9/10. [20]
Chrono Trigger is a 1995 role-playing video game developed and published by Square. It was originally released for the Super Nintendo Entertainment System as the first entry in the Chrono series. The game's development team included three designers that Square dubbed the "Dream Team": Hironobu Sakaguchi, creator of Square's Final Fantasy series; Yuji Horii, creator of Enix's Dragon Quest series; and Akira Toriyama, character designer of Dragon Quest and author of the Dragon Ball manga series. In addition, Takashi Tokita co-directed the game and co-wrote the scenario, Kazuhiko Aoki produced the game, while Masato Kato wrote most of the story. The game's plot follows a group of adventurers who travel through time to prevent a global catastrophe.
Final Fantasy IV, titled Final Fantasy II in its initial North American release, is a 1991 role-playing video game developed and published by Square for the Super Nintendo Entertainment System. The fourth main installment of the Final Fantasy series, the game's story follows Cecil, a dark knight, as he tries to prevent the sorcerer Golbez from seizing powerful crystals and destroying the world. He is joined on this quest by a frequently changing group of allies. Final Fantasy IV introduced innovations that became staples of the Final Fantasy series and role-playing games in general. Its "Active Time Battle" system was used in five subsequent Final Fantasy games, and unlike prior games in the series, IV gave each character their own unchangeable character class — although at a few points in the story, a dark knight will choose the path of a paladin, or a summoner will evolve to a new tier of spellcasting.
Final Fantasy Chronicles is a compilation of Square's role-playing video games Final Fantasy IV (1991) and Chrono Trigger (1995), released for the North American Sony PlayStation on July 2, 2001. TOSE ported both titles from the Super Nintendo Entertainment System; each had been previously released as individual Japanese PlayStation ports in 1997 and 1999. Several bonus features were added to each game, such as art galleries, bestiaries, and cutscenes—including computer-generated imagery full motion video used at the beginning of Final Fantasy IV and anime scenes used throughout Chrono Trigger.
Final Fantasy V is a 1992 role-playing video game developed and published by Square. It is the fifth main installment of the Final Fantasy series. The game first appeared only in Japan on Nintendo's Super Famicom. It has been ported with minor differences to Sony's PlayStation and Nintendo's Game Boy Advance. An original video animation produced in 1994 called Final Fantasy: Legend of the Crystals serves as a sequel to the events depicted in the game. It was released for the PlayStation Network on April 6, 2011, in Japan. An enhanced port of the game, with new high-resolution graphics and a touch-based interface, was released for iPhone and iPad on March 28, 2013, for Android on September 25 the same year and for Windows on September 24, 2015. A more enhanced re-release of the game as part of the Final Fantasy Pixel Remaster series, was released on November 10, 2021 for Android, iOS, and Windows, for Nintendo Switch and PlayStation 4 on April 19, 2023, and for Xbox Series X/S on September 26, 2024.
Final Fantasy III is a role-playing video game developed and published by Square for the Family Computer. The third installment in the Final Fantasy series, it is the first numbered Final Fantasy game to feature the job-change system. The story revolves around four orphaned youths drawn to a crystal of light. The crystal grants them some of its power, and instructs them to go forth and restore balance to the world. Not knowing what to make of the crystal's pronouncements, but nonetheless recognizing the importance of its words, the four inform their adoptive families of their mission and set out to explore and bring back balance to the world.
Itadaki Street is a party video game series originally created by Dragon Quest designer Yuji Horii. It is currently owned by Square Enix. The first game was released in Japan on Nintendo's Famicom console in 1991. Since then, new installments in the series have been released for the Super Famicom, PlayStation, PlayStation 2, PlayStation Portable, Nintendo DS, Mobile Phones, Android, iOS, PlayStation 4 and PlayStation Vita. The series was exclusive to Japan prior to the 2011 Itadaki Street Wii, which was released as Fortune Street in North America and Boom Street in Europe.
Dragon Quest IV: Chapters of the Chosen, titled Dragon Warrior IV when initially localized to North America, is a role-playing video game, the fourth installment of the Dragon Quest video game series developed by Chunsoft and published by Enix, and the first of the Zenithian Trilogy. It was originally released for the Famicom on 11 February 1990 in Japan. A North American NES version followed in October 1992, and would be the last Dragon Quest game localized and published by Enix's Enix America Corporation subsidiary prior to its closure in November 1995, as well as the last Dragon Quest game to be localized into English prior to the localization of Dragon Warrior Monsters in December 1999. The game was remade by Heartbeat for the PlayStation, which eventually was available as an Ultimate Hits game. The remake was ported by ArtePiazza to the Nintendo DS, released in Japan November 2007 and worldwide in September 2008. A mobile version based on the Nintendo DS remake was released in 2014 for Android and iOS.
Live A Live is a 1994 role-playing video game developed and published by Square for the Super Famicom. A remake was published by Square Enix in Japan and Nintendo worldwide, releasing first for Nintendo Switch in 2022, and the following year for PlayStation 4, PlayStation 5, and Windows. The game follows seven distinct scenarios scattered across different time periods, with two more unlockable scenarios linking the narratives together through the recurring antagonist Odio. Gameplay is split between exploration with story-specific twists, and turn-based combat played out on a grid.
Final Fantasy Legend II, known in Japan as SaGa 2: Hihou Densetsu, is a role-playing video game developed and published by Square for the Game Boy. The second entry in the SaGa series, it was released in 1990 in Japan, and in 1991 in North America. A remake for the Nintendo DS was released in 2009 by Square Enix, remaining exclusive to Japan. The Game Boy version was later ported to the Nintendo Switch and released worldwide by Square Enix in 2020, with later ports to Android, iOS and Microsoft Windows in 2021.
The Chrono series is a video game franchise developed and published by Square, and is currently owned by Square Enix. The series began in 1995 with the time travel role-playing video game Chrono Trigger, which spawned two continuations, Radical Dreamers: Nusumenai Hōseki, and Chrono Cross. A promotional anime called Dimensional Adventure Numa Monjar and two ports of Chrono Trigger were also produced. As of March 31, 2003, Chrono Trigger was Square Enix's 12th best-selling game, with 2.65 million units shipped. Chrono Cross was the 24th, with 1.5 million units shipped. By 2019, the two games had sold over 5.5 million units combined. The games in the series have been called some of the greatest of all time, with most of the praise going towards Chrono Trigger. The series' original soundtracks, composed by Yasunori Mitsuda, have also been praised, with multiple soundtracks being released for them.
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Takashi Tokita is a Japanese video game developer working for Square Enix. He has worked there since 1985, and has worked as the lead designer for Final Fantasy IV as well as the director of Live A Live, Parasite Eve and Chrono Trigger.
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Final Fantasy is a 1987 role-playing video game developed and published by Square. It is the first game in Square's Final Fantasy series, created by Hironobu Sakaguchi. Originally released for the NES, Final Fantasy was remade for several video game consoles and is frequently packaged with Final Fantasy II in video game collections. The first Final Fantasy story follows four youths called the Warriors of Light, who each carry one of their world's four elemental crystals which have been darkened by the four Elemental Fiends. Together, they quest to defeat these evil forces, restore light to the crystals, and save their world.
Final Fantasy III is a Nintendo DS role-playing video game and a remake of the 1990 Family Computer game, Final Fantasy III.
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