Formation | 19 July 2014 |
---|---|
Founder | |
Website | madewithcode |
Made with Code is an initiative launched by Google on 19 July 2014 aimed to empower young women in middle and high schools with computer programming skills. Made with Code was established after Google's research found that encouragement and exposure are the critical factors that would influence young females to pursue careers in computer science. [1] It was reported that Google is providing $50 million in funding to Made with Code, [2] on top of the initial $40 million invested since 2010 in organizations like Code.org, Black Girls Code, and Girls Who Code. [3] The Made with Code initiative involves both online activities as well as real life events, collaborating with notable firms like Shapeways and App Inventor.
Made with Code revolves primarily around providing online activities for young girls to learn coding on its website. Many of Made with Code's projects use Blockly programming, a visual editor that writes programs by assembling individual blocks. Step by step instructions are provided to guide users. Along the way, works may either be discarded or saved and downloaded.
Dance Visualiser [4] mixes dance with code by modelling a visualiser that mirrors a dancer's motions. Through the application of Blockly programming, users track the different parts such as the head, chest, hip and four limbs of the dancer's body. After inputting the necessary details, a customized visualization is generated accordingly.
In Music Mixer, [5] users manipulate the number of notes and set the speed of each instrument to produce a colorful rotating visual music mixer. The range of instruments that are available include Acapella, Country, Electronic, HipHop, Pop and Rock.
Beats [6] connects Blockly programming language and virtual instruments together to produce a string of beats. Users set the speed from a minimum of 30 to a maximum of 300 beats. The range of virtual instruments available include hi-hat, clave, cowbell, cymbal, tom, kick, snare and clap.
Project Avatar [7] allows users to customize their own avatar. Through Blockly programming language, users input different shapes on a virtual 2D work space, then arrange the shapes into a 3D avatar.
Accessorizer [8] allow to accessorize (put accessories on) a selfie with Blockly programming language. The first step is selecting an image, either by snapping a picture or selecting the available characters including Dorothy, Rose, Smoosh, Raul and Blanche. The next step is to position the accessories on top of the character or image. Accessories include the eyes, mouths, shirts, hats and wigs.
GIF [9] lets users make a custom animation with a background and a series of frame. With the Blockly programming language, four images can be constructed which will then cycle so as to form an animation. The first step is to select the background, which includes characters such as Licky Ricky, Mayday Mary, Puss in Moon Boots, Purple Mess, Flappy the Uni-Horn, Tonsil Tammy, Bucky, Long Lidia, Permy and Mr. Hula Hips. The next step is to select frame(s), which includes various shapes and colors.
Kaleidoscope [10] lets users manipulate the size, speed, and images of a kaleidoscope animation. After selecting an animation, either star, cross or flower, users pick an image and select a rotation speed. Next, select the image size by entering a percentage value.
Yeti [11] project allows users to create an animated Yeti with Blockly programming language. The first step is to drag and insert the YETI block onto the work space, followed by the character design block. Select the fur and skin color of your Yeti, as well as the hand and feet sizes. Next, select the animation command from the various range of actions provided.
Made with Code collaborated with Shapeways to allow girls to create their own customised bracelet. [12] After designing the bracelet with Blockly, Shapeways prints the bracelets using nylon plastic on their 3D EOS printers.
Made with Code website features videos of mentors, who are females in different industries who have used computer coding in their career, and makers, who are young females who have made a difference in society using their coding skills. Some of the mentors and makers were also invited to hold talks such as during Made with Code's kick off event in New York City. Over 100 teenage girls from local organizations and public schools worked on coding projects and witnessed first-hand how women use code in their dream jobs. [3]
Made with Code website has a resource directory for parents and girls to enter their ZIP code and find more information about new local events.
Made with Code partnered with National Park Foundation to organised a campaign in 2014 to light up 56 official White House Christmas trees [13] in President's Park. More than 300,000 people, mostly young girls, participated and programmed the designs of the lights on the trees through selecting different shapes, sizes, and colors of the lights, and animate different patterns using introductory programming language. [14]
Made with Code has partnered with Code School [15] in June 2014 and provided three-month free accounts in Code School for women and minorities already in the technology industry to expand their skills. [16] This initiative widened Made with Code's target group to also include those who have already started a career in the tech industry, in addition to the initial target group of young without prior coding experience. [17]
Google raise gender diversity in Code School by giving $50 million over three years to provide for related programs. They concurrently work with DonorsChoose.org and Codecademy or Khan Academy for the trial of a project. They also collaborated with the Science and Entertainment Exchange.
ASCII art is a graphic design technique that uses computers for presentation and consists of pictures pieced together from the 95 printable characters defined by the ASCII Standard from 1963 and ASCII compliant character sets with proprietary extended characters. The term is also loosely used to refer to text-based visual art in general. ASCII art can be created with any text editor, and is often used with free-form languages. Most examples of ASCII art require a fixed-width font such as Courier for presentation.
Computer animation is the process used for digitally generating moving images. The more general term computer-generated imagery (CGI) encompasses both still images and moving images, while computer animation only refers to moving images. Modern computer animation usually uses 3D computer graphics.
In computer graphical user interfaces, drag and drop is a pointing device gesture in which the user selects a virtual object by "grabbing" it and dragging it to a different location or onto another virtual object. In general, it can be used to invoke many kinds of actions, or create various types of associations between two abstract objects.
3D Movie Maker is a children's computer program developed by Microsoft Home's Microsoft Kids subsidiary released in 1995. Using the program, users can make films by placing 3D characters and props into pre-rendered environments, as well as adding actions, sound effects, music, text, speech and special effects. Movies are then saved in the .3mm file format.
Habitat is a massively multiplayer online role-playing game (MMORPG) developed by LucasArts. It is the first attempt at a large-scale commercial virtual community that was graphic based. Initially created in 1985 by Randy Farmer, Chip Morningstar, Aric Wilmunder and Janet Hunter, the game was made available as a beta test in 1986 by Quantum Link, an online service for the Commodore 64 computer and the corporate progenitor to AOL. Both Farmer and Morningstar were given a First Penguin Award at the 2001 Game Developers Choice Awards for their innovative work on Habitat. As a graphical MUD it is considered a forerunner of modern MMORPGs unlike other online communities of the time. Habitat had a GUI and large user base of consumer-oriented users, and those elements in particular have made Habitat a much-cited project and acknowledged benchmark for the design of today's online communities that incorporate accelerated 3D computer graphics and immersive elements into their environments.
TheDraw is a text editor for MS-DOS to create ANSI and animations as well as ASCII art. The editor is especially useful to create or modify files in ANSI format and text documents, which use the graphical characters of the IBM ASCII code pages, because they are not supported by Microsoft Windows anymore. The first version of the editor was developed in 1986 by Ian E. Davis of TheSoft Programming Services. The last public version of the editor was version 4.63, which was released in October 1993.
Autodesk Softimage, or simply Softimage was a 3D computer graphics application, for producing 3D computer graphics, 3D modeling, and computer animation. Now owned by Autodesk and formerly titled Softimage|XSI, the software has been predominantly used in the film, video game, and advertising industries for creating computer generated characters, objects, and environments.
Women in computing were among the first programmers in the early 20th century, and contributed substantially to the industry. As technology and practices altered, the role of women as programmers has changed, and the recorded history of the field has downplayed their achievements. Since the 18th century, women have developed scientific computations, including Nicole-Reine Lepaute's prediction of Halley's Comet, and Maria Mitchell's computation of the motion of Venus.
A Google Account is a user account that is required for access, authentication and authorization to certain online Google services. It is also often used as single sign-on for third party services.
Whirled is a virtual world website and video game created by Three Rings Design. Its Open Beta stage was announced at the Game Developers Conference in 2007. It makes use of Adobe Flash as an applet embedded into the website while also having pages of HTML and JavaScript in a sidebar to allow players to manage their friends list and browse various categories of user-generated content. The concept is comparable to the virtual worlds in the PlayStation 3 game Home and Second Life, while also incorporating aspects of feed-based social media sites like Facebook and Twitter. It pushed to make all content user-created, mainly with its approach to creative accessibility using Flash's affinity for 2D vector graphics and various web compatibilities to make it simple for players to upload a wide variety of content using simple, conventional file formats. Some examples of this include uploading PNG files to create in-game objects, and MP3 files to create a music playlist for a player's room. More advanced creators could utilize Adobe Flash itself to create more intricate and interactive objects, such as intricate player-controlled Avatars that Whirled became well known for.
Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. Users on the site can create projects on the website using a block-like interface. Scratch was conceived and designed through collaborative National Science Foundation grants awarded to Mitchel Resnick and Yasmin Kafai. Scratch is developed by the MIT Media Lab and has been translated into 70+ languages, being used in most parts of the world. Scratch is taught and used in after-school centers, schools, and colleges, as well as other public knowledge institutions. As of 15 February 2023, community statistics on the language's official website show more than 123 million projects shared by over 103 million users, and more than 95 million monthly website visits. Overall, over 1 billion total projects ever created, exceeding their 1,000,000,000th project in April 2024.
The following outline is provided as an overview of and topical guide to animation:
MIT App Inventor is a high-level block-based visual programming language, originally built by Google and now maintained by the Massachusetts Institute of Technology. It allows newcomers to create computer applications for two operating systems: Android and iOS, which, as of 25 September 2023, is in beta testing. It is free and open-source released under dual licensing: a Creative Commons Attribution ShareAlike 3.0 Unported license and an Apache License 2.0 for the source code. Its target is primarily children and students studying computer programming, similar to Scratch.
MikuMikuDance is a freeware animation program that lets users animate and create computer-animated films, originally produced for the Japanese Vocaloid voice synthesizer software voicebank Hatsune Miku, the first member of the Character Vocal series created by Crypton Future Media. The program itself was programmed by Yu Higuchi (HiguchiM) and has gone through significant upgrades since its creation. Its production was made as part of the VOCALOID Promotion Video Project (VPVP).
Stencyl is a video game development tool that allows users to create 2D video games for computers, mobile devices, and the web. The software is available for free, with select publishing options available for purchase. The software was originally called "StencylWorks" while in development and for the initial release but was later shortened to just "Stencyl".
Hopscotch is a visual programming language developed by Hopscotch Technologies, designed to allow young or beginner programmers to develop simple projects. Its simple UI allows its users to drag and drop blocks to create scripts that can be played when activated. The use of the language is through an iPad or iPhone supporting Hopscotch. It has many easy-to-understand tutorials to help kids learn faster, and the ability to play other users projects that can help them learn and let them play!
Blockly is a client-side library for the programming language JavaScript for creating block-based visual programming languages (VPLs) and editors. A project of Google, it is free and open-source software released under the Apache License 2.0. It typically runs in a web browser, and visually resembles the language Scratch.
Live-action animation is a film genre that combines live-action filmmaking with animation. Projects that are both live-action and computer-animated tend to have fictional characters or figures represented and characterized by cast members through motion capture and then animated and modeled by animators. Films that are live-action and traditionally animated use hand-drawn, computer-generated imagery (CGI), or stop-motion animation.
Danielle Feinberg is an American Visual effects supervisor, cinematographer and Director of Photography for Lighting at Pixar Animation Studios. She directed lighting for the Academy Award-winning films WALL-E, Brave and Coco and was the Visual effects supervisor for Turning Red.
Catrobat is a block-based visual programming language and Open Source Software non-profit project. First released in 2010 by Wolfgang Slany from the Graz University of Technology in Austria. The multidisciplinary team develops the programming language and free apps for teenagers to create their own games, animations, music videos, or all other kinds of apps directly on a smartphone based on the Catrobat framework.