Type of site | Virtual world |
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Owner | |
Created by | |
Launched | July 8, 2008 |
Current status | Discontinued |
Google Lively (also known as Lively by Google or Lively by Google BETA) was a web-based virtual environment created and developed by Google. It was discontinued and permanently shut down on December 31, 2008.Google.com
Lively was only supported on Internet Explorer or Mozilla Firefox, using Windows XP or Windows Vista. It required a special download as well as Flash. The program was designed to be integrated with the Web and provided a new way to access information. This was enabled through the embedding of Lively "rooms" into any HTML webpage—which meant content could be provided in a two-dimensional format, and communication surrounding the topic of that content could be made in the three-dimensional room without the need to enter a separate program. [1]
Engineering manager Niniane Wang supervised this Google project, described in The New York Times by Brad Stone:
Google eventually introduced this product on July 8, 2008, with this comment by Wang:
Gadgets in Lively rooms could also run on a user's desktop through Google Desktop. [3]
The term chat room, or chatroom, is primarily used to describe any form of synchronous conferencing, occasionally even asynchronous conferencing. The term can thus mean any technology, ranging from real-time online chat and online interaction with strangers to fully immersive graphical social environments.
A virtual community is a social work of individuals who connect through specific social media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals. Some of the most pervasive virtual communities are online communities operating under social networking services.
There is a 3D online virtual world created by Will Harvey and Jeffrey Ventrella. There Inc. was founded in the spring of 1998. Closed beta began in July 2001, with various stages of beta following, and ending with an October 2003 launch date. On March 9, 2010 - one week after the announcement of its closure on March 2, 2010 - There.com shut its doors to the public.
Second Life is a multiplayer virtual world that allows people to create an avatar for themselves and then interact with other users and user-created content within a multi-user online environment. Developed for personal computers and owned by the San Francisco-based firm Linden Lab, it launched on June 23, 2003 and saw rapid growth for some years; in 2013 it had approximately one million regular users. Growth eventually stabilized, and by the end of 2017, the active user count had fallen to "between 800,000 and 900,000". In many ways, Second Life is similar to massively multiplayer online role-playing video games; nevertheless, Linden Lab is emphatic that their creation is not a game: "There is no manufactured conflict, no set objective."
Habbo, also called Habbo Hotel, is a virtual world and massively multiplayer online game. It is owned and operated by Sulake. Founded in 2000, Habbo has expanded to nine online communities, with users from more than 150 countries. As of October 2020, 316 million avatars have been registered in the game.
A virtual world is a computer-simulated environment which may be populated by many simultaneous users who can create a personal avatar and independently explore the virtual world, participate in its activities, and communicate with others. These avatars can be textual, graphical representations, or live video avatars with auditory and touch sensations. Virtual worlds are closely related to mirror worlds.
In computing, an avatar is a graphical representation of a user, the user's character, or persona. Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures, userpics, or formerly picons. Alternatively, an avatar can take the form of a three-dimensional model, as used in online worlds and video games, or an imaginary character with no graphical appearance, as in text-based games or worlds such as MUDs.
The Palace is a computer program to access graphical chat room servers, called palaces, in which users may interact with one another using graphical avatars overlaid on a graphical backdrop. The software concept was originally created by Jim Bumgardner and produced by Time Warner in 1994, and was first opened to the public in November 1995.
Meebo was an instant messaging and social networking service provider. It was founded in September 2005 by Sandy Jen, Seth Sternberg, and Elaine Wherry, and was based in Mountain View, California. Initially the company offered a web-based instant messenger service, extending its offer in more general online chat and even social networking directions. In June 2012, Google acquired Meebo to merge the company's staff with the Google+ developers team.
Paltalk is a proprietary video group chat service that enables users to communicate by video, Internet chat, or voice. It offers chat rooms and the ability for users to create their own public virtual chat room. Paltalk Desktop is available on macOS and Windows, and Paltalk Video Chat App is available for Android and iOS. While basic services are free of charge and basic software is free to download, fee-based memberships and paid upgrades to more capable versions are offered by AVM Software, the creators of Paltalk.
Webkinz is a stuffed animal and video game franchise by the Canadian toy company Ganz. Webkinz stuffed animals have online counterparts in the video games Webkinz Classic and Webkinz Next. It was originally released by Ganz on April 15, 2005.
Whirled is a virtual world website and video game created by Three Rings Design. Its Open Beta stage was announced at the Game Developers Conference in 2007. It makes use of Adobe Flash as an applet embedded into the website while also having pages of HTML and JavaScript in a sidebar to allow players to manage their friends list and browse various categories of user-generated content. The concept is comparable to the virtual worlds in the PlayStation 3 game Home and Second Life, while also incorporating aspects of feed-based social media sites like Facebook and Twitter. It pushed to make all content user-created, mainly with its approach to creative accessibility using Flash's affinity for 2D vector graphics and various web compatibilities to make it simple for players to upload a wide variety of content using simple, conventional file formats. Some examples of this include uploading PNG files to create in-game objects, and MP3 files to create a music playlist for a player's room. More advanced creators could utilize Adobe Flash itself to create more intricate and interactive objects, such as intricate player-controlled Avatars that Whirled became well known for.
PlayStation Home was a virtual 3D social gaming platform developed by Sony Computer Entertainment's London Studio for the PlayStation 3 (PS3) on the PlayStation Network (PSN). It was accessible from the PS3's XrossMediaBar (XMB). Membership was free but required a PSN account. Upon installation, users could choose how much hard disk space they wished to reserve for Home. Development of the service began in early 2005 and it launched as an open beta on 11 December 2008. Home remained as a perpetual beta until its closure on 31 March 2015.
iGoogle was a customizable Ajax-based start page or personal web portal launched by Google in May 2005. It was discontinued on November 1, 2013, because the company believed the need for it had eroded over time.
Open Wonderland is an open-source toolkit written in Java for creating collaborative 3D virtual worlds. Within those worlds, users can communicate with high-fidelity, immersive audio, share live desktop applications and documents in addition to conducting real business. Open Wonderland is completely extensible; developers and graphic artists can extend its functionality to create entirely new worlds, including but not limited to adding new features to existing worlds.
Open Cobalt is a free and open-source software platform for constructing, accessing, and sharing virtual worlds both on local area networks or across the Internet, with no need for centralized servers.
OnlyOffice, stylized as ONLYOFFICE, is a free software office suite and ecosystem of collaborative applications. It consists of online editors for text documents, spreadsheets, presentations, forms and PDFs, and the room-based collaborative platform.
Google Spaces was a mobile app for group discussions and messaging developed by Google. The app was intended to compete with Slack as a content sharing platform where users can create a "space", invite their friends for discussion, and share videos, images, text, and other media. Google services such as the web browser Chrome, search engine Google Search, and video sharing platform YouTube were built into the app to allow users to source content from them. Google Spaces launched on May 16, 2016, available on Windows, Mac, Android, and iOS operating systems. The app was discontinued on April 17, 2017. The Spaces brand name was revived for a feature in Google Chat, formerly named Rooms.
Niniane Wang is an American software engineer and technology executive. In her early career at Google, Wang co-created Google Desktop and created Google Lively. She was previously vice president of engineering of Niantic after her company Evertoon was acquired by Niantic in 2017.