This article needs additional citations for verification .(August 2021) |
Developer(s) | |||||
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Initial release | August 12, 2014 | ||||
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Type | Educational software | ||||
Website | classroom |
Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [4] As of 2021, approximately 150 million users use Google Classroom. [5]
Google Classroom uses a variety of proprietary user applications (Google Applications for Education) with the goal of managing student and teacher communication. Students can be invited to join a class through a private code or be imported automatically from a school domain. Each class creates a separate folder in the respective user's Google Drive, where the student can submit work to be graded by a teacher. Teachers can monitor each student's progress by reviewing the revision history of a document, and, after being graded, teachers can return work along with comments and grades.
Google Classroom has undergone a series of updates and changes since its original release in May 2014.
Date | Update |
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May 6, 2014 | Google Classroom was announced with a preview available for some members of Google's G Suite for Education program. [6] [7] |
August 12, 2014 | Google Classroom is released publicly. [8] [9] |
2015 | Google announced a Classroom API and a share button for websites, allowing school administrators and developers to further engage with Google Classroom. [10] Google integrated Google Calendar into Classroom for assignment due dates, field trips, and class speakers. [11] |
2017 | Google opened Classroom to allow any personal Google users to join classes without the requirement of having a G Suite for Education account, [12] and in April of the same year, it became possible for any personal Google user to create and teach a class. [13] [14] |
2018 | Google introduced a major redesign to Classroom. This included adding a new classwork section, revising the grading interface, allowing the reuse of classwork from separate classes, and additional features for teachers to organize content by topic. [15] |
2019 | 78 new illustrated themes and the option to drag and drop topics and assignments within the classwork section were introduced. [16] |
2020 | Google added integration with Google Meet so that teachers can have a unique Meet link within each class. [17] In addition, several features were added to Classroom, with Google stating "as educators worldwide have reinvented their practice online, we're also adapting our tools to meet the evolving needs of their new educational landscape." [18] These updates included:
Google Classroom also saw a sharp increase in usage as a result of the COVID-19 pandemic in which many schools shifted to remote education options. Specific research programs also used Google Classroom to engage in authentic learning from around the world. [19] |
Google Classroom integrates several Google Applications for Education, such as Google Drive, Google Docs, Google Sheets, Google Slides, Google Forms, Google Sites, and Gmail. [20] A Google Calendar integration was later added to the platform. [21] Students can be invited to classrooms through the institution's database, through a private code that can then be added in the student's user interface, or automatically imported from a school domain. [22] Each class created with Google Classroom creates a separate folder in the respective user's Google Drive, where the student can submit work to be graded by a teacher. [23]
Assignments are stored and graded on Google's document applications. Rather than sharing documents that reside on the student's Google Drive with the teacher, files are hosted on the student's Drive and then submitted for grading. Teachers on Google Classroom have the option of creating Assignments in various templates and formats with different accessibility options, such as permissions to view, edit, and comment. These assignments can be submitted for a grade and allow the teacher to provide feedback. [24] Students may also attach additional documents from their Drive to their assignment.[ citation needed ]
Google Classroom supports different grading schemes. Turned in assignments can be graded by teachers and returned with comments before the final submission, allowing for the students to modify their work. Once turned in, assignments can only be edited by the teacher. [25]
Announcements can be posted by teachers to a "class stream" which can be commented on by students. [23] Students may also post to the class class stream, although teachers retain a moderator role. Multiple types of media from Google products such as YouTube videos and Google Drive files can be attached to announcements and posts to share content. Gmail also provides email options for teachers to send emails to one or more students in the Google Classroom interface.[ citation needed ]
Introduced in 2020, Originality Report is a built-in plagiarism detection tool which both students and teachers can access. Teachers can view the originality report, allowing them to verify the academic integrity of the student's submitted work. On the free version of G Suite for Education, teachers can turn on originality report for 3 assignments but have limited cloud storage. [26] This restriction is lifted on the paid version of G Suite Enterprise for Education. [27]
Classroom allows instructors to archive courses at the end of a term or year. When a course is archived, it is removed from the homepage and placed in the Archived Classes area. When a course is archived, teachers and students can view it, but are unable to make any changes unless it is restored. [28]
Google Classroom mobile apps, introduced in January 2015, are available for iOS and Android devices.[ citation needed ]
Ease of use, universal device accessibility, Google Drive integration, and the ability of teachers and students alike to quickly share content and feedback have been highlighted as strengths. Among Classroom's disadvantages, a review highlighted the service's heavy integration of Google apps and services with limited or no support for external files or services, lack of automated quizzes and tests, and a lack of live chats that can aid in feedback efforts. [29] Google Classroom won a 2020 Webby Special Achievement Award. [30]
As a company, Google has been criticized on several different issues, including privacy. Specific criticism of Google Classroom generally focuses on concern for privacy for students and Google's use of student data. [31] [32] Criticism of Google Classroom is often combined with criticism of Chromebooks and Google Workspace. [33] [34]
Other criticisms directed at Google Classroom are lack of a full-fledged grade book, [35] [36] lack of automatic quizzes and tests (common features in learning management systems), [37] and editing of assignments once they are released. [38] The platform's insistence on using a chronological order has been criticized as students respond with frustrations of having to scroll through to find past announcements. [39]
During the COVID-19 pandemic, many classrooms pivoted to Classroom due to its usefulness and integration with existing Google products. While this provided equitable access to students and exposed learners to current and relevant online platforms, it also posed challenges such as unreliable internet connections, high costs of technology, and a lack and unavailability of training to use the platform. [40]
Similarly to other online education platforms, adopting a fully remote or online education system brings forward socio-economic challenges such as access to technology in remote and lower socio-economic society areas. [41] In studies discussing use of Google Classroom for English as a foreign language studies, students had positive perceptions towards using Google Classroom tools to learn about grammatical concepts and collaborate with others using student-to-student interactions and collaborative feedback. [42]
Moodle is a free and open-source learning management system written in PHP and distributed under the GNU General Public License. Moodle is used for blended learning, distance education, flipped classroom and other online learning projects in schools, universities, workplaces and other sectors.
Blended learning or hybrid learning, also known as technology-mediated instruction, web-enhanced instruction, or mixed-mode instruction, is an approach to education that combines online educational materials and opportunities for interaction online with physical place-based classroom methods.
A learning management system (LMS) or virtual learning environment (VLE) is a software application for the administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, materials or learning and development programs. The learning management system concept emerged directly from e-Learning. Learning management systems make up the largest segment of the learning system market. The first introduction of the LMS was in the late 1990s. LMSs have been adopted by almost all higher education institutions in the English-speaking world. Learning management systems have faced a massive growth in usage due to the emphasis on remote learning during the COVID-19 pandemic.
An online school teaches students entirely or primarily online or through the Internet. Online education exists all around the world and is used for all levels of education.
Educational technology is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, "EdTech", it often refers to the industry of companies that create educational technology. In EdTech Inc.: Selling, Automating and Globalizing Higher Education in the Digital Age, Tanner Mirrlees and Shahid Alvi (2019) argue "EdTech is no exception to industry ownership and market rules" and "define the EdTech industries as all the privately owned companies currently involved in the financing, production and distribution of commercial hardware, software, cultural goods, services and platforms for the educational market with the goal of turning a profit. Many of these companies are US-based and rapidly expanding into educational markets across North America, and increasingly growing all over the world."
Edline was a learning community management system used for school and class organization. It provided district, school, and classroom level website support for administrators, parents, teachers, and students from kindergarten through 12th grade. It is now discontinued.
Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than with normal pencil and paper. In a larger sense, technology integration can also refer to the use of an integration platform and application programming interface (API) in the management of a school, to integrate disparate SaaS applications, databases, and programs used by an educational institution so that their data can be shared in real-time across all systems on campus, thus supporting students' education by improving data quality and access for faculty and staff.
"Curriculum integration with the use of technology involves the infusion of technology as a tool to enhance the learning in a content area or multidisciplinary setting... Effective technology integration is achieved when students can select technology tools to help them obtain information on time, analyze and synthesize it, and present it professionally to an authentic audience. Technology should become an integral part of how the classroom functions—as accessible as all other classroom tools. The focus in each lesson or unit is the curriculum outcome, not the technology."
Google Workspace is a collection of cloud computing, productivity and collaboration tools, software and products developed and marketed by Google. It consists of Gmail, Contacts, Calendar, Meet and Chat for communication; Drive for storage; and the Google Docs Editors suite for content creation. An Admin Panel is provided for managing users and services. Depending on edition Google Workspace may also include the digital interactive whiteboard Jamboard and an option to purchase add-ons such as the telephony service Voice.
Blackboard Learn is a web-based virtual learning environment and learning management system developed by Blackboard Inc. The software features course management, customizable open architecture, and scalable design that allows integration with student information systems and authentication protocols. It may be installed on local servers, hosted by Blackboard ASP Solutions, or provided as Software as a Service hosted on Amazon Web Services. Its main purposes are stated to include the addition of online elements to courses traditionally delivered face-to-face and development of completely online courses with few or no face-to-face meetings.
Mindomo is a versatile freemium collaborative mind mapping, concept mapping and outlining tool developed by Expert Software Applications. It can be used to develop ideas and interactively brainstorm, with features including sharing, collaboration, task management, presentation and interactive web publication.
Glogster was a cloud-based (SaaS) platform for creating presentations and interactive learning. A platform that allows users, mostly students and educators to combine text, images, video, and audio to create an interactive, Web-based poster called glogs on a virtual canvas. Glogster facilitated the conveyance of social information in many different fields such as art, music, photography. Users also had access to a library of engaging educational content posters created by other students and educators worldwide. Glogster enabled interactive, collaborative education and digital literacy.
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Khan Academy is an American non-profit educational organization created in 2006 by Sal Khan. Its goal is to create a set of online tools that help educate students. The organization produces short video lessons. Its website also includes supplementary practice exercises and materials for educators. It has produced over 10,000 video lessons teaching a wide spectrum of academic subjects, including mathematics, sciences, literature, history, and computer science. All resources are available for free to users of the website and application.
Edmodo was an educational technology platform for K–12 schools and teachers. Launched in 2008, it enabled teachers to share content, distribute quizzes and assignments, and manage communication with students, colleagues, and parents. The service was shut down on September 22, 2022.
Instructure Holdings, Inc. is an educational technology company based in Salt Lake City, Utah, United States. It is the developer and publisher of Canvas, a web-based learning management system (LMS), and Mastery Connect, an assessment management system.
The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. Gamification, broadly defined, is the process of defining the elements which comprise games, make those games fun, and motivate players to continue playing, then using those same elements in a non-game context to influence behavior. In other words, gamification is the introduction of game elements into a traditionally non-game situation.
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Microsoft Teams is a team collaboration application developed by Microsoft as part of the Microsoft 365 family of products, offering workspace chat and video conferencing, file storage, and integration of proprietary and third-party applications and services.
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