Outline of basketball

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Basketball is a ball game and team sport in which two teams of five players try to score points by throwing or "shooting" a ball through the top of a basketball hoop while following a set of rules. Since being developed by James Naismith as a non-contact game that almost anyone can play, basketball has undergone many different rule variations, eventually evolving into the NBA-style game known today. Basketball is one of the most popular and widely viewed sports in the world. [1]



Equipment of the game


Rules of the game

Rules of basketball



Foul  – Violation of the rules other than a floor violation, generally when a player attempts to gain advantage by physical contact. Penalized by a change in possession or free-throw opportunities.

  • Block – A violation in which a defender steps in front of a dribbler but is still moving when they collide. Also called a "blocking foul."
  • Charge – A violation in which one player makes illegal contact with another player who has an established position. Also called a "charging foul."
  • Flagrant foul  – An unsportsmanlike foul in which there is no serious attempt to play the ball.
  • Personal foul  – a breach of the rules that concerns illegal personal contact with an opponent. It is the most common type of foul in basketball. Due to the nature of the game, personal fouls occur on occasion and are not always regarded as unsportsmanlike. However, a contact foul involving excessive or unjustified contact is classed as an unsportsmanlike foul (or in the NBA, flagrant foul).
  • Offensive foul – A foul committed by a member of the team playing offense.
  • Technical foul  – A foul assessed for unsportsmanlike non-contact behavior and for some procedural violations (for example, having too many players on the floor or calling timeout when none remain). Penalized by loss of possession after a free throw which may be taken by any member of the opposing team. Frequently abbreviated as "technical" or "T."
  • Unsportsmanlike conduct  – acting inappropriately or unprofessionally, such as fighting, verbal abuse, profanity, and flagrant fouls. An offender's team can be penalized by free throws being awarded to the other team followed by loss of possession, and upon repeated transgressions an offender can be ejected from the game.


Violation  – An infraction of the rules other than a foul, such as traveling or a three-second violation.

  1. touching the ball or any part of the basket while the ball is on the rim of the basket or within the cylinder extending upwards from the rim
  2. reaching up through the basket from below and touching the ball, be it inside or outside the cylinder
  3. pulling down on the rim of the basket so that it contacts the ball before returning to its original position.
  • Carrying  – when a player momentarily stops dribbling, with the ball in one or both hands, and then resumes dribbling.
  • Double dribble  – Either of the following acts results in a loss of possession:
  1. To dribble the ball with two hands at the same time
  2. To dribble, stop, and then begin to dribble again
  • Backcourt violation 
  1. Touching the ball in the backcourt after it has entered the frontcourt and was not last touched by the other team.
  2. Failure to bring the ball from the backcourt into the frontcourt within the allotted time of 8 seconds in the NBA (previously 10) and 10 seconds elsewhere. Note that in NCAA women's play, this violation did not exist until the 2013–14 season.
  • Five-second rule  – Also called the five-second violation, is a rule that helps promote continuous play. The situations in which a five-second violation may occur are:
    • Five-second throw-in violation – a team attempting a throw-in has a total of five seconds to release the ball towards the court. [4]
      • Start of throw in count: When the basketball is at the disposal of the throw in team (usually bounced or handed to the throw in team by the official).
      • Penalty = Loss of ball: A throw-in is awarded to the opponent at the previous throw in spot.
    • Five-second closely guarded violation – When a player with the ball is guarded closely for five seconds.
      • Penalty = Loss of ball: The opposing team gets to throw-in the ball from the out-of-bounds spot nearest the violation.
    • Five-second back to the basket violation (NBA only) 
      • Penalty = Loss of ball: The opponent is awarded the ball at the free throw line extended.
    • Five-second free throw violation – Under FIBA rules, a free throw shooter must throw the ball towards the hoop within five seconds after an official places it at his disposal. [5]
      • Penalty = Lose the shot and possible loss of ball: A successful shot does not count. The ball is awarded to the opponent at the free throw line unless another free throw or a possession penalty is to follow. [6]
  • Goaltending  – the violation of interfering with the ball when it is on its way to the basket and it is (a) in its downward flight, (b) entirely above the rim and has the possibility of entering the basket, and (c) not touching the rim. [7] [8] [9]
  • Over-and-back – See backcourt violation (1)
  • Three seconds rule  – requires that a player shall not remain in the opponents' restricted area for more than three consecutive seconds while his team is in control of a live ball in the frontcourt and the game clock is running. [10]
  • Traveling  – To move one's pivot foot illegally or to fall to the floor without maintaining a pivot foot (exact rules vary).

Penalties and bonuses

Penalties – For infractions of the rules, a team is penalized by bonuses being rewarded to the opposing team.

Game play



  • Ball hog  – A player who does not pass the ball, and takes more shots then everyone else.
  • Bricklayer – One who repeatedly shoots bricks (Misses).
  • Sixth man (or sixth woman) – A player who does not start, but is generally the first person off the bench, and often has statistics comparable to those of starters.
Basketball positions Basketball Positions.png
Basketball positions

Basketball position – general location on the court which each player is responsible for. A player is generally described by the position (or positions) he or she plays, though the rules do not specify any positions. Positions are part of the strategy that has evolved for playing the game, and terminology for describing game play.

Primary positions
  • Backcourt positions:
    • Guard – One of the three standard player positions. Today, guards are typically classified in two broad categories:
      • Point guard  – has strong ballhandling and passing skills and is typically used to run the offense.
      • Shooting guard  – as the name implies, are generally the team's best shooters, and are very often the leading scorers on their teams.
  • Frontcourt positions:
    • Center  – One of the three standard player positions. Centers are generally the tallest players on the floor, responsible mainly for scoring, rebounding, and defense near the basket.
      • Pivot – Another name for center
    • Forward – One of the three standard player positions. Forwards are primarily responsible for scoring and rebounding.
      • Power forward  – position that plays a role similar to that of center in what is called the "post" or "low blocks". Power forwards typically play offensively with their backs to the basket and position themselves defensively under the basket in a zone defense or against the opposing power forward in man-to-man defense.
      • Small forward  – Typically smaller and quicker than power forwards, these players generally play on offense facing the basket, and very often attack the basket on offense. As with shooting guards, small forwards are often among their teams' leading scorers. Defensively, they will play on the perimeter of a zone defense, or against a physically similar opponent in a man-to-man.

Tweener – a player who is able to play two positions, but is not ideally suited to play either position exclusively, so he/she is said to be in between. A tweener has a set of skills that do not match the traditional position of his or her physical stature. Tweeners include:

  • Combo guard  – Combines the features of both point guard and shooting guard.
  • Forward-center  – position for players who play or have played both forward and center on a consistent basis. Typically, this means power forward and center, since these are usually the two biggest player positions on any basketball team, and therefore more often overlap each other.
  • Point forward  – A forward with strong ballhandling and passing skills who can be called on to direct the team's offense.
  • Stretch four  – A player capable of playing either forward position. Term derived from the concept of a power forward ("4") capable of "stretching" a defense with outside shooting ability.
  • Swingman  – A player capable of playing either shooting guard or small forward.


Coach –



  • Backdoor cut – offensive play in which a player on the perimeter steps away from the basket, drawing the defender along, then suddenly cuts to the basket behind the defender for a pass. The opposite of a V cut.
  • Back screen  – offensive play in which a player comes from the low post to set a screen for a player on the perimeter.
  • Ball screen – offensive play in which a player sets a screen on the defender guarding the player with the ball.
  • Baseline out-of-bounds play – the play used to return the ball to the court from outside the baseline along the opponent's basket.
  • Box set  – a formation in which four players align themselves as the four corners of a box. Often used for baseline out-of-bounds plays.
  • Dribble drive motion  – an offense that spreads the players to open up the lane for driving player to make a layup or kick out for a three-pointer.
  • Fast break  – an offensive tactic in which a team attempts to advance the ball and score as quickly as possible, giving the other team no time to defend effectively. Often the result of a steal or blocked shot.
    • Fly fast break  – after a shot is attempted, the player who is guarding the shooter does not box out or rebounds, but runs down the court looking for a pass from a rebounding team mate for a quick score.
  • Four-point play  – rare play in which a player is fouled but completes a three-point shot and then makes the resulting free throw.
  • Halfcourt defense – portion of a team's defensive play conducted with both teams having established positions. See also transition defense.
  • Halfcourt offense – portion of a team's offensive play conducted with both teams having established positions. See also transition offense.
  • Memphis Attack  – another name for dribble drive motion the offense was popularized in the early 2000s at the University of Memphis.
  • Pick and pop  – offensive play that is a derivative of the classic pick and roll. Instead of rolling toward the basket, however, the player setting the pick moves to an open area of the court to receive a pass from the ballhandler and "pops" a jump shot.
  • Pick and roll  – A play in which a player who is not the point guard sets a pick for the point guard, and rolls to the hoop.
  • Three-point play
  1. A play in which a shooter is fouled while making a two-point shot and then makes the resulting free throw. See also and one.
  2. When a shooter is fouled while taking but missing a three-point shot and then makes all three free throws. This is rare.
  • Transition defense – portion of a team's defensive play conducted when the other team has first gained possession and is moving up the court, before both teams have established positions. Includes defense against fast breaks. See also halfcourt defense.
  • Transition offense – portion of a team's offensive play conducted when first obtaining possession from the other team and moving up the court, before both teams have established positions. Includes fast breaks. See also halfcourt offense.


Basketball moves – individual actions used by players in basketball to pass by defenders to gain access to the basket or to get a clean pass to a teammate.

Blocking and footwork

  • Banana cut – A wide, curving cut, as opposed to a cut that is a straight line.
  • Basket cut – A cut toward the basket.
  • Blindside screen – A screen set directly behind a defender where the player can't see it.
  • Block  – To tip or deflect a shooter's shot, altering its flight so the shot misses.* Block out  – To make contact with an opposing player to establish rebounding position between the player and the ball. Also called "box out."
  • Box out  – See block out.
  • Bump the cutter – To step in the way of a player who is trying to cut to the ball for a pass.
  • Dingle  – A steal that leads quickly to a score.
  • Rip a C – A motion used while chinning the ball to create space during a pivot between an offensive player and a defensive player. Pivot towards the defender and rips the ball in a C-shape away from the pressure to create a passing lane.
  • screen, set a screen  – (v) To attempt to prevent a defender from guarding a teammate by standing in the defender's way. The screening player must remain stationary: a moving screen is an offensive foul. (n) The tactic of setting a screen. Also called a "pick".
  • Stutter step  – a common warm-up drill where you shuffle and scuff your feet in a quick moving motion across a length of flooring. This warm-up is supposed to keep the players alert and help them prepare to defend players in a real game, since the stutter step is a smaller version of shuffling.


Dribble  – to bounce the ball continuously. Required in order to take steps with the ball.

  • Wraparound – In the wraparound, the ballhandler dribbles the ball behind his/her back, switching it to his/her other hand. This move can be used when the defender attempts a steal, allowing the ballhandler to begin moving forward as the defense moves in. A streetball move with the same name involves swinging the ball around the opponent's body.
  • Spin move – In a spin move, the ballhandler spins his/her body to change the direction and put his body between the ball and the defender. The spin move can be used while dribbling (when it is also called a reverse pivot) or in a post position, where it is often used many times during a game. The move can also leave the ballhandler somewhat disoriented, or to be surprised by a defender after losing eye contact.
  • Crossover dribble – In a crossover dribble, the ballhandler changes pace to confuse or freeze a defender. It is also used to put the defender off balance to make it easier for the player handling the ball to dribble past the defender. The move is often performed by street players. In the professional league, players like Allen Iverson, Jason Williams, and Tim Hardaway were known to use this move in order to generate an easy layup or jump shot. This move is most effective in open-court situations, where it is easy to shake or "juke" the defender with a simple crossover. If done properly, the defender will be caught off guard, being unable to change directions. Sometimes, the defender falls down; this is called an ankle breaker.
  • Behind-the-back dribble – A basic move in which the ballhandler simply bounces the ball behind the back to the opposite hand, but note that the ball is not intended to go around the body as in the basic 'wraparound'. This move is used to avoid an easy strip, to 'stall', or to 'pick'. It can be used to avoid an easy strip as an alternative to bouncing the ball in front of the dribbler for a tricky crossover. To stall means to overlook what can be set up on the court while still maintaining control over the ball. A pick is virtually the same as a stall but a pick is continuous, meaning that the ball is bounced back and forth behind the back; a pick may also be performed between the legs. The best choice of when to use this move would be in the case of a teammate's unavailability, to outrun a defender, or to drive the ball closer to the hoop due to the lack of space between the ballhandler and defender.


Pass – (v) To throw the ball to a teammate. (n) The act of passing.

  • Assist  – A pass to a teammate who scores a basket immediately or after one dribble.
  • Ball fake – A sudden movement by the player with the ball intended to cause the defender to move in one direction, allowing the passer to pass in another direction. Also called "pass fake."
  • Ball reversal – Passing of the ball from one side of the court to the other.
  • Baseball pass – Also called the lance pass, this is a long pass in which the passer throws the ball with one hand, as if it were a baseball or a football. It is infrequently used, mainly to set up last-second plays off a baseline inbounding situation.
  • Behind-the-back – Dealt to a target behind the passer's back. Usually done to confuse the defender, behind the back passes can either be bounced off the floor or passed directly to a teammate's chest. However, most behind-the-back passes are direct. Earl Monroe was famous for this move. Steve Nash uses this move often, and Chris Webber is famed for using this move down in the paint.
  • Blind pass – Also known as a no-look pass, the blind pass is performed when a player looks in one direction but passes the ball to his target in another direction. Blind passes are risky and infrequently attempted, but when done correctly, can confuse the defense. The no-look pass has been popularized by players such as Pete Maravich, Isiah Thomas, Magic Johnson, Larry Bird, Jason Kidd and Steve Nash.
  • Bounce pass – A fundamental passing technique that consists of one player passing the ball to a teammate by bouncing the ball off the floor with great energy. Because the ball will be at ground level as it passes a defender, a successful bounce pass can easily result in a scoring assist because a bounce pass is harder for defenders to intercept. Still, a bounce pass may be intercepted due to its slower speed. Thus, a player must use his best judgment when he decides whether to make such a pass. The move has to be executed perfectly because a bounce pass may be kicked by rapidly shifting players and might be a difficult catch for the intended receiver.
  • Chest pass – This pass is performed best by stepping towards your target with one foot, then throwing the ball out towards their chest with two hands while turning the hands over, ending with the thumbs pointing down. It is best used in the open court and on the perimeter.
  • Dime – See drop a dime.
  • Dish – An assist.
  • Drop a dime – To make an assist
  • Elbow pass – Introduced with much hype by Jason Williams, the Elbow Pass is one of the most difficult trick passes to execute. The Elbow Pass serves as a devastating complement to the Behind-the-Back pass and can be used with various no-look elements. Most effective on a fast-break, the Elbow Pass entails what appears to the defender to be a simple Behind-the-Back pass, but as the ball crosses the passer's back, the passer hits it with his elbow, redirecting the ball back toward the side it started on and hopefully leaving the defender(s) amazed and out of position. Williams was able to pull off this pass at a full sprint during a Rookie All-Star game, but most players have trouble hitting the ball with their elbow while standing still.
  • Jump pass – A pass performed while the passing player's feet are off the floor. When done intentionally, usually when a teammate gets open during the shot, it can sometimes confuse the defender, causing him to believe that the passer is shooting instead of passing. However, it at times is done as a result of the player having their shooting lane blocked and often leads to the player turning the ball over to the opposing team. This kind of pass is strongly discouraged in all levels of basketball, as it leaves the offensive player very vulnerable to turnovers.
  • Outlet pass – A pass thrown by a rebounder to start a fast break.
  • Overhead pass – another fundamental passing technique, used by snapping the ball over the head, like a soccer throw-in. This pass is especially effective in helping to initiate a fast break. After a defensive rebound, a well-thrown overhead, or outlet, pass can allow a breaking offensive player to quickly score without even dribbling by catching the ball near the basket.


  • Bank shot  – A shot that hits the backboard before hitting the rim or going through the net.
  • Board – A shot resulting in a rebound.
  • Brick – A bad shot that bounces off the backboard or rim without a chance of going in.
  • Buzzer beater  – A basket in the final seconds of a game (right before the buzzer sounds) that in itself results in a win or overtime.
  • Dunk – (v) To score by putting the ball directly through the basket with one or both hands. (n) A shot made by dunking.
  • Fadeaway  – A jump shot taken while jumping backwards, away from the basket.
  • Free throw  – An unopposed attempt to score a basket, worth one point, from the free throw line. Generally, two attempts are awarded when the player is fouled in the act of shooting (three attempts are awarded in the case of three-point shot), fouled flagrantly, or when the opposing team fouls while over the foul limit. Depending on the specifics of the foul and the rule set, one or two attempts may be awarded for technical fouls.
  • Hook shot  – A shot in which the offensive player arcs the ball over his head using the farthest hand from the basket, while moving perpendicular to the basket.
  • In-n-out – A shot that appears to be going in, but instead goes back out.
  • Jump shot  – A shot taken while jumping
  • Lay-in – A close-range shot using one hand to tip the ball over the rim
  • Layup  – A close-range shot using one hand to bank the ball off the backboard
  • Points in the paint – Field goals made in the painted area below the free-throw line
  • Prayer – A shot that has very little probability of being made.
  • Set shot  – A shot taken without leaving the floor.
  • Slam dunk  – A shot performed with the player jumping in air and forces the ball into the rim with one or both hands.
  • Swish  – (n) A shot which goes through the net without hitting the backboard or rim. (v) To make a swish.
  • Three-ball – A three-point field goal
  • Three-point field goal  – A shot, worth three points, attempted with both feet behind the three-point line.
  • Three-pointer – A three-point field goal
  • Toilet bowl – When the ball hits the rim on a certain angle and then circles around it, can go in or out.
  • Trey – A three-point field goal

History of basketball

History of basketball

History of the NBA

Main articles: History of the National Basketball Association and List of National Basketball Association seasons

Basketball Association of America (BAA)

National Basketball Association (NBA)

NBA seasons by team

Miscellaneous terms

Organized basketball

Leagues and governing bodies


Persons influential in the sport of basketball




Variations and similar games

Player number variants

Play medium variants

Riding variants

Special interest group variants

Show basketball

Show basketball – Performed by entertainment basketball show teams, like the Harlem Globetrotters. Specialized entertainment teams include:

Alternate game forms

Basketball video games


Spin-offs from basketball that are now separate sports include:

See also

Related Research Articles

Basketball Team sport

Basketball, colloquially referred to as hoops, is a team sport in which two teams, most commonly of five players each, opposing one another on a rectangular court, compete with the primary objective of shooting a basketball through the defender's hoop while preventing the opposing team from shooting through their own hoop. A field goal is worth two points, unless made from behind the three-point line, when it is worth three. After a foul, timed play stops and the player fouled or designated to shoot a technical foul is given one, two or three one-point free throws. The team with the most points at the end of the game wins, but if regulation play expires with the score tied, an additional period of play (overtime) is mandated.

Basketball court Rectangular playing surface, with baskets at each end

In basketball, the basketball court is the playing surface, consisting of a rectangular floor, with baskets at each end. In professional or organized basketball, especially when played indoors, it is usually made out of a wood, often maple, and highly polished and completed with a 10 foot rim. Outdoor surfaces are generally made from standard paving materials such as concrete or asphalt.

In basketball, a technical foul is any infraction of the rules penalized as a foul which does not involve physical contact during the course of play between opposing players on the court, or is a foul by a non-player. The most common technical foul is for unsportsmanlike conduct. Technical fouls can be assessed against players, bench personnel, the entire team, or even the crowd. These fouls, and their penalties, are more serious than a personal foul, but not necessarily as serious as a flagrant foul.

Shot clock

A shot clock is a countdown timer used in basketball that provides a set amount of time that a team may possess the ball before attempting to score a field goal. It is distinct from the game clock, which displays the time remaining in the period of play. It may be colloquially known as the 24-second clock, particularly in the NBA and other leagues where that is the duration of the shot clock. If the shot clock reaches zero before the team attempts a field goal, the team has committed a shot clock violation, which is penalized with a loss of possession.

Free throw Penalty in basketball

In basketball, free throws or foul shots are unopposed attempts to score points by shooting from behind the free throw line, a line situated at the end of the restricted area. Free throws are generally awarded after a foul on the shooter by the opposing team, analogous to penalty shots in other team sports. Free throws are also awarded in other situations, including technical fouls, and when the fouling team has entered the bonus/penalty situation. Also depending on the situation, a player may be awarded between one and three free throws. Each successful free throw is worth one point.

Personal foul (basketball)

In basketball, a personal foul is a breach of the rules that concerns illegal personal contact with an opponent. It is the most common type of foul in basketball. A player fouls out on reaching a limit on personal fouls for the game and is disqualified from participation in the remainder of the game.


Streetball is a variation of basketball, typically played on outdoor courts and featuring significantly less formal structure and enforcement of the game's rules. As such, its format is more conducive to allowing players to publicly showcase their own individual skills. Streetball may also refer to other urban sports played on asphalt. It is particularly popular and important in New York City.

Rules of basketball

The rules of basketball are the rules and regulations that govern the play, officiating, equipment and procedures of basketball. While many of the basic rules are uniform throughout the world, variations do exist. Most leagues or governing bodies in North America, the most important of which are the National Basketball Association and NCAA, formulate their own rules. In addition, the Technical Commission of the International Basketball Federation (FIBA) determines rules for international play; most leagues outside North America use the complete FIBA ruleset.

Basketball positions Positions played in basketball

Organized basketball is a game played by five players, historically these players have been assigned to positions defined by the role they play on the court, from a strategic point of view. Broadly speaking, the three main positions are guard, forward, and center, with the standard team featuring two guards, two forwards, and a center. Over time, as more specialized roles developed, each of the guards and forwards came to be differentiated, and today each of the five positions are known by unique names, each of which has also been assigned a number: point guard (PG) or 1, the shooting guard (SG) or 2, the small forward (SF) or 3, the power forward (PF) or 4, and the center (C) or 5.

Zone defense is a type of defense, used in team sports, which is the alternative to man-to-man defense; instead of each player guarding a corresponding player on the other team, each defensive player is given an area to cover.

Basketball moves are generally individual actions used by players in basketball to pass by defenders to gain access to the basket or to get a clean pass to a teammate to score a two pointer or three pointer.

<i>Double Dribble</i> (video game)

Double Dribble, known in Japan as Exciting Basket, is a basketball arcade game developed and released in 1986 by Konami. It was the second basketball arcade game by Konami, following Super Basketball. Much of the game's popularity came from its animation sequences showing basketball players performing slam dunks, as well as "The Star-Spangled Banner" theme during attract mode, which was the first arcade game to feature the national anthem. These were uncommon in video games at the time of Double Dribble's release. While successful in the arcades, the game became and remained popular and remembered when it was ported to the Nintendo Entertainment System in 1987.

Fast break

Fast break is an offensive strategy in basketball and handball. In a fast break, a team attempts to move the ball up court and into scoring position as quickly as possible, so that the defense is outnumbered and does not have time to set up. The various styles of the fast break–derivative of the original created by Frank Keaney–are seen as the best method of providing action and quick scores. A fast break may result from cherry picking.

In basketball, traveling is a violation of the rules that occurs when a player holding the ball moves one or both their feet illegally. Traveling is also called, predominantly in a streetball game, "walking" or "steps". If the pivot foot is lifted, a pass or try for made basket must be made before the pivot foot is replaced to the floor. In the NBA and FIBA, you are also given a "gather step".

Glossary of basketball terms Wikipedia glossary

This glossary of basketball terms is a list of definitions of terms used in the game of basketball. Like any other major sport, basketball features its own extensive vocabulary of unique words and phrases used by players, coaches, sports journalists, commentators, and fans.

Variations of basketball are games or activities based on, or similar in origin to, the game of basketball, in which the player utilizes common basketball skills. Some are essentially identical to basketball, with only minor rules changes, while others are more distant and arguably not simple variations but distinct games. Other variations include children's games, contests or activities intended to help the player practice or reinforce skills, which may or may not have a competitive aspect. Most of the variations are played in informal settings, without the presence of referees or other officials and sometimes without strict adherence to official game rules.

Key (basketball) Area on a basketball court

The key, officially referred to as the free throw lane by the National Basketball Association (NBA), the National Collegiate Athletic Association (NCAA), and the National Association of Intercollegiate Athletics (NAIA), the restricted area by the international governing body FIBA, and colloquially as the lane or the paint, is a marked area on a basketball court surrounding the basket. It is bounded by the endline, the free-throw line and two side lines, and usually painted in a distinctive color. It is a crucial area on the court where much of the game's action takes place.

The dribble drive motion is an offensive strategy in basketball, developed by former Pepperdine head coach Vance Walberg during his time as a California high school coach and at Fresno City College.

1–3–1 defense and offense

The 1–3–1 defense and offense is a popular strategy used in basketball.

Basketball is a team sport in which two teams of five players try to score points by throwing or "shooting" a ball through the top of a basketball hoop while following a set of rules. Basketball is one of the most popular and widely viewed sports in the world.


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