List of common resolutions

Last updated

Vector Video Standards.svg
This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g. red indicates a 4:3 ratio).

This article lists computer monitor screen resolutions that are defined by standards or in common use. Most of them use certain preferred numbers.


Computer graphics

Pixel aspect ratio (PAR)
The horizontal to vertical ratio of each, rectangular, physical pixel
Storage aspect ratio (SAR)
The horizontal to vertical ratio of solely the number of pixels in each direction. [note 1]
Display aspect ratio (DAR)
The combination (which occurs by multiplication) of both the pixel aspect ratio and storage aspect ratio giving the aspect ratio as experienced by the viewer.
Computer and handheld screens
DesignationUsageW(px)HAspect ratioTotal pixels
0.26K1 Microvision 16×161∶11∶11∶1256
0.46K1 Timex Datalink USB [1] [2] 42×1142∶11 1∶15:9462
1.02K1 PocketStation 32×321∶11∶11∶11,024
1.2K3 Etch A Sketch Animator 40×304∶34∶31∶11,200
1.34K1Epson RC-20 [3] 42×3242∶32 1∶10.7621,344
1.54K2 GameKing I (GM-218), VMU 48×323∶23∶21∶11,536
2.4K2 Etch A Sketch Animator 2000 60×403∶23∶21∶12,400
4.03K7∶4 Nokia 3210 and many other early Nokia Phones 84×487∶42∶11.1434,032
4.1K1 Hartung Game Master 64×641∶11∶11∶14,096
4.61K1Field Technology CxMP smart watch [2] 72×6472∶64 1∶10.8894,608
4.61K1 Montblanc e-Strap [4] 128×36128∶36 1∶10.2814,608
4.8K1 Epoch Game Pocket Computer 75×6475∶64 1∶11:1.1718754,800
0.01M3.75 Entex Adventure Vision 150×40150∶40 3.751∶16,000
0.01M2First graphing calculators: Casio fx-7000G, TI-81 96×643∶23∶21∶16,144
0.01M2 Pokémon Mini 96×643∶23∶21∶16,144
0.01M2 TRS-80 128×48128∶48 3∶20.5636,144
0.01M2Early Nokia colour screen phones96×6596∶65 3∶21.0166,240
0.01MA Ruputer 102×64102∶64 8∶51.0046,528
0.01M4Sony Ericsson T68i, T300, T310 and other early colour screen phones101×80101∶80 5∶40.998,080
0.01M1MetaWatch Strata & Frame watches96×961∶11∶11∶19,216
0.02M3.75 Atari Portfolio, TRS-80 Model 100 240×64240∶64 3.751∶115,360
0.02MA Atari Lynx 160×102160∶102 8∶51.0216,320
0.02M1 Sony SmartWatch, Sifteo cubes, early color screen phones (square display)128×1281∶11∶11∶116,384
QQVGA Quarter Quarter VGA:160×1204∶34∶31∶119,200
0.02M1.111Nintendo Game Boy (GB), Game Boy Color (GBC); Sega Game Gear (GG)160×144160∶144 10:91∶123,040
0.02M0.857 Pebble E-Paper Watch 144×168144∶168 6:71∶124,192
0.02M1.053 Neo Geo Pocket Color 160×152160∶152 20:191∶124,320
0.03M1 Palm LoRes160×1601∶11∶11∶125,600
0.03M3 Apple II HiRes (6 color) and Apple IIe Double HiRes (16 color), grouping subpixels140×192140∶192 4∶31.82826,880
0.03M3 VIC-II multicolor, IBM PCjr 16-color, Amstrad CPC 160×200160∶200 4∶35∶332,000
0.03M9 WonderSwan 224×14414∶914∶91∶132,256
0.04M13∶11Nokia Series 60 smartphones (Nokia 7650, plus First and Second Edition models only)208×17613∶1113∶111∶136,608
HQVGA Half QVGA:Nintendo Game Boy Advance 240×1603∶23∶21∶138,400
0.04M4Older Java MIDP devices like Sony Ericsson K600 220×1765∶45∶41∶138,720
0.04M3 Acorn BBC 20 column modes160×256160∶256 4∶32.13340,960
0.04M1 Nokia 5500 Sport, Nokia 6230i, Nokia 8800208×2081∶11∶11∶143,264
0.05M3 TMS9918 modes 1 (e.g. TI-99/4a) and 2, ZX Spectrum, MSX, Nintendo DS (each screen)256×1924∶34∶31∶149,152
0.1M3 Timex Sinclair 2068, Timex Computer 2048,512×192512∶192 4∶30.598,304
0.05M3 Apple II HiRes (1 bit per pixel)280×192280∶192 4∶30.91453,760
0.05M3 MSX2 256×212256∶212 4∶31.10454,272
0.06M1 Samsung Gear Fit 432×128432∶128 1∶10.29655,296
0.06M3 Nintendo Entertainment System, Super Nintendo Entertainment System 256×224256∶224 4∶37∶657,344
0.06M1Apple iPod Nano 6G240×2401∶11∶11∶157,600
0.06M6 Atari 400/800 PAL320×1925∶35∶31∶161,440
Color Graphics Adapter (CGA) CGA 4-color, ATM 16 color, Atari ST 16 color, Commodore 64 VIC-II Hires, Amiga OCS NTSC Lowres, Apple IIGS LoRes, MCGA 320×2008∶54∶30.83364,000
0.07M1 Elektronika BK 256×2561∶11∶11∶165,536
0.07M3 Sinclair QL 256×2561∶14∶34∶365,536
0.07M2 UIQ 2.x based smartphones 320×208320∶208 3∶20.97566,560
0.07M2 Sega Nomad, Neo Geo AES 320×22410∶73∶21.0571,680
QVGA Quarter VGA:Mega Drive, Apple iPod Nano 3G, Nintendo 3DS (lower screen)320×2404∶34∶31∶176,800
0.08M4 Acorn BBC 40 column modes, Amiga OCS PAL Lowres320×2565∶45∶41∶181,920
0.09M9Apple iPod Nano 5G376×240376∶240 14∶90.99390,240
0.09M0.8 Apple Watch 38mm272×340272∶340 4:51∶192,480
WQVGA Wide QVGA:Common on Windows Mobile 6 handsets400×2405∶35∶31∶196,000
0.1M1 Palm (PDA) HiRes, Samsung Galaxy Gear 320×3201∶11∶11∶1102,400
WQVGA Wide QVGA:Apple iPod Nano 7G432×2409∶59∶51∶1103,680
0.11M3 Apple IIe Double Hires (1 bit per pixel) [5] 560×192560∶192 4∶30.457107,520
0.11M2 TurboExpress 400×270400∶270 3∶21.013108,000
0.11M3 MSX2 512×212512∶212 4∶30.552108,544
0.11M3 Common Intermediate Format 384×2884∶34∶31∶1110,592
WQVGA*Variant used commonly for portable DVD players, digital photo frames, GPS receivers and devices such as the Kenwood DNX-5120 and Glospace SGK-70; often marketed as "16:9"480×234480∶234 16∶90.866112,320
qSVGAQuarter SVGA:Selectable in some PC shooters400×3004∶34∶31∶1120,000
0.12M3 Teletext and Viewdata 40×25 character screens (PAL non-interlaced)480×250480∶250 4∶30.694120,000
0.12M0.8 Apple Watch 42mm312×390312∶390 4:51∶1121,680
0.13M3 Amiga OCS NTSC Lowres interlaced320×400320∶400 4∶35∶3128,000
Color Graphics Adapter (CGA) Atari ST 4 color, ATM, CGA mono, Amiga OCS NTSC Hires, Apple IIGS HiRes, Nokia Series 80 smartphones 640×200640∶200 4∶30.417128,000
0.13M9Sony PlayStation Portable, Zune HD, Neo Geo X 480×272480∶272 16∶91.007130,560
0.13M2∶1 Elektronika BK, Polyplay 512×2562∶12∶11∶1131,072
0.13M3 Sinclair QL 512×2562∶14∶30.667131,072
0.15M13∶11Nokia Series 60 smartphones (E60, E70, N80, N90)416×35213∶1113∶111∶1146,432
HVGA Palm Tungsten T3, Apple iPhone, HTC Dream, Palm (PDA) HiRES+480×3203∶23∶21∶1153,600
HVGA Handheld PC 640×240640∶240 8:31∶1153,600
0.16M3 Acorn BBC 80 column modes, Amiga OCS PAL Hires640×256640∶256 4∶30.533163,840
0.18M2 Black & white Macintosh (9") 512×342512∶342 3∶21.002175,104
0.19M6 Nintendo 3DS (upper screen in 3D mode: 2× 400 × 240, one for each eye)800×240800∶240 5∶30.5192,000
0.2M3 Macintosh LC (12")/Color Classic (also selectable in many PC shooters)512×3844∶34∶31∶1196,608
0.2M2∶1Nokia Series 90 smartphones (7700, 7710)640×3202∶12∶11∶1204,800
EGA Enhanced Graphics Adapter:640×350640∶350 4∶30.729224,000
0.23M9 nHD, used by Nokia 5800, Nokia 5530, Nokia X6, Nokia N97, Nokia N8 [6] 640×36016∶916∶91∶1230,400
0.24M3 Teletext and Viewdata 40×25 character screens (PAL interlaced)480×500480∶500 4∶31.389240,000
0.25M3 HGC 720×348720∶348 4∶30.644250,560
0.25M3 MDA 720×350720∶350 4∶30.648252,000
0.26M3 Atari ST mono, Amiga OCS NTSC Hires interlaced640×4008∶54∶30.833256,000
0.26M3 Apple Lisa 720×364720∶364 4∶30.674262,080
0.28M2.273 Nokia E90 Communicator 800×352800∶352 25:111∶1281,600
0.29M4Some older monitors600×4805∶45∶41∶1288,000
VGA Video Graphics Array:MCGA (in monochome), Sun-1 color640×4804∶34∶31∶1307,200
0.33M3 Amiga OCS PAL Hires interlaced640×5125∶44∶31.066327,680
WVGA Wide VGA:768×4808∶58∶51∶1368,640
WGA Wide VGA:  List of mobile phones with WVGA display 800×4805∶35∶31∶1384,000
W-PAL Wide PAL:848×480848∶480 16∶91.006407,040
FWVGA List of mobile phones with FWVGA display 854×480854∶480 16∶90.999409,920
SVGA Super VGA:800×6004∶34∶31∶1480,000
qHD Quarter FHD:  AACS ICT, HRHD, Motorola Atrix 4G, Sony XEL-1 [7] [ unreliable source? ]960×54016∶916∶91∶1518,400
0.52M3Apple Macintosh Half Megapixel [8] 832×6244∶34∶31∶1519,168
0.52M9 PlayStation Vita (PSV)960×544960∶544 16∶91.007522,240
0.59M9PAL 16:91024×57616∶916∶91∶1589,824
DVGA Double VGA: Apple iPhone 4S, [9] [ unreliable source? ] [10] 4th Generation iPod Touch [11] 960×6403∶23∶21∶1614,400
WSVGAWide SVGA:1024×6001024∶600 16∶91.041614,400
0.66MAClose to WSVGA1024×6408∶58∶51∶1655,360
0.69M3Panasonic DVCPRO100 for 50/60 Hz over 720p - SMPTE Resolution960×7204∶34∶31∶1691,200
0.73M9Apple iPhone 5, iPhone 5S, iPhone 5C, iPhone SE (1st) 1136×6401136∶640 16∶91.001727,040
0.73M9Occasional Chromebook resolution with 96 DPI; see HP Chromebook 14A G5.1138×64016∶916∶90.999728,320
XGA Extended Graphics Array:Common on 14″/15″ TFTs and the Apple iPad 1024×7684∶34∶31∶1786,432
0.82M3 Sun-1 monochrome1024×80032∶254∶31.041819,200
0.83MASupported by some GPUs, monitors, and games1152×7208∶58∶51∶1829,440
0.88M2Apple PowerBook G4 (original Titanium version)1152×7683∶23∶21∶1884,736
WXGA-H Wide XGA:Minimum, 720p HDTV1280×72016∶916∶91∶1921,600
0.93M3 NeXT MegaPixel Display 1120×8321120∶832 4∶30.99931,840
WXGA Wide XGA:Average, BrightView 1280×7685∶35∶31∶1983,040
XGA+ Apple XGA [note 2] 1152×8644∶34∶31∶1995,328
1M9Apple iPhone 6, iPhone 6S, iPhone 7, iPhone 8, iPhone SE (2nd) 1334×7501334∶750 16∶90.9991,000,500
WXGA Wide XGA:Maximum1280×8008∶58∶51∶11,024,000
1.04M32∶25 Sun-2 Prime Monochrome or Color Video, also common in Sun-3 and Sun-4 workstations1152×90032∶2532∶251∶11,036,800
1.05M1∶1 Network Computing Devices 1024×10241∶11∶11∶11,048,576
1.05M9Standardized HDTV 720p/1080i displays or "HD ready", used in most cheaper notebooks1366×7681366∶768 16∶90.9991,049,088
1.09M2Apple PowerBook G4 1280×8541280∶854 3∶21.0011,093,120
SXGA−Super XGA "Minus":1280×9604∶34∶31∶11,228,800
1.23M2.083Sony VAIO P series1600×7681600∶768 25:121∶11,228,800
1.3M0.9 HTC Vive (per eye)1080×12001080∶1200 9:101∶11,296,000
WSXGA Wide SXGA:1440×9008∶58∶51∶11,296,000
WXGA+ Wide XGA+:1440×9008∶58∶51∶11,296,000
SXGA Super XGA:1280×10245∶45∶41∶11,310,720
1.38M2Apple PowerBook G4 1440×9603∶23∶21∶11,382,400
HD+ 900p 1600×90016∶916∶91∶11,440,000
SXGA+ Super XGA Plus:Lenovo Thinkpad X61 Tablet1400×10504∶34∶31∶11,470,000
1.47M5Similar to A4 paper format (~123 dpi for A4 size)1440×10241440∶1024 7∶50.9961,474,560
1.56M3 HDV 1080i1440×10804∶34∶31∶11,555,200
1.64M10 SGI 1600SW 1600×102425∶1625∶161∶11,638,400
WSXGA+ Wide SXGA+:1680×10508∶58∶51∶11,764,000
1.78M9Available in some monitors1776×10001776∶1000 16∶91.0011,776,000
UXGA Ultra XGA:Lenovo Thinkpad T601600×12004∶34∶31∶11,920,000
2.05M4Sun3 Hi-res monochrome1600×12805∶45∶41∶12,048,000
FHDFull HD:1080 HDTV (1080i, 1080p)1920×108016∶916∶91∶12,073,600
2.07M1 Windows Mixed Reality headsets (per eye)1440×14401∶11∶11∶12,073,600
DCI 2KDCI 2K:2048×10802048∶1080 1.90∶11.0022,211,840
WUXGA Wide UXGA:1920×12008∶58∶51∶12,304,000
2.41M3Supported by some GPUs, monitors, and games1792×13444∶34∶31∶12,408,448
FHD+Full HD Plus:Microsoft Surface 3 1920×12803∶23∶21∶12,457,600
2.46M2.10∶1Samsung Galaxy S10e2280×10802.10∶12.10∶10.9952,462,400
2.58M3Supported by some GPUs, monitors, and games1856×13924∶34∶31∶12,583,552
2.59M4Supported by some GPUs, monitors, and games1800×14405∶45∶41∶12,592,000
CWSXGA NEC CRV43, [12] Ostendo CRVD, [13] Alienware Curved Display [14] [15] 2880×9002880∶900 16:51∶12,592,000
2.59M9 HTC Vive, Oculus Rift (both eyes)2160×12009∶59∶51∶12,592,000
2.62MASupported by some GPUs, monitors, and games2048×12808∶58∶51∶12,621,440
TXGA Tesselar XGA:1920×14001920∶1400 7∶51.0212,688,000
2.74M2.165Apple iPhone X 2436×11252436∶1125 2.1651∶12,740,500
2.74M1ADAvielo Optix SuperWide 235 projector [16] 2538×10802.35∶12.35∶11.0172,741,040
2.76M3Supported by some GPUs, monitors, and games1920×14404∶34∶31∶12,764,800
UW-FHDUltraWide FHD:Cinema TV from Philips and Vizio, Dell UltraSharp U2913WM, ASUS MX299Q, NEC EA294WMi, Philips 298X4QJAB, LG 29EA93, AOC Q2963PM2560×108021∶921∶91∶12,764,800
3.11M2 Microsoft Surface Pro 3 2160×14403∶23∶21∶13,110,400
QXGA Quad XGA:iPad (3rd Generation)2048×15364∶34∶31∶13,145,728
3.32MAMaximum resolution of the Sony GDM-FW900, Hewlett Packard A7217A and the Retina Display MacBook 2304×14408∶58∶51∶13,317,760
3.39MASurface Laptop2256×15043∶28∶51.0673,393,024
WQHD Wide Quad HD:Dell UltraSharp U2711, Dell XPS One 27, Apple iMac 2560×144016∶916∶91∶13,686,400
3.98M3Supported by some displays and graphics cards [17] [ unreliable source? ] [18] 2304×17284∶34∶31∶13,981,312
WQXGA Wide QXGA:Apple Cinema HD 30, Apple 13" MacBook Pro Retina Display, Dell Ultrasharp U3011, Dell 3007WFP, Dell 3008WFP, Gateway XHD3000, Samsung 305T, HP LP3065, HP ZR30W, Nexus 10 2560×16008∶58∶51∶14,096,000
4.15M2∶1 LG G6, LG V30, Pixel 2 XL, HTC U11+, Windows Mixed Reality headsets (both eyes)2880×14402∶12∶11∶14,147,200
Infinity Display Samsung Galaxy S8, S8+, S9, S9+, Note 8 2960×144018½∶918½∶91∶14,262,400
4.35M2 Chromebook Pixel 2560×17003∶23∶21∶14,352,000
4.61M1.422 Pixel C 2560×180064:45 64:451∶14,608,000
4.67MALenovo Thinkpad W5412880×162016∶98∶50.94,665,600
4.92M3Max. CRT resolution, supported by the Viewsonic P225f and some graphics cards2560×19204∶34∶31∶14,915,200
Ultra-Wide QHDLG, Samsung, Acer, HP and Dell UltraWide monitors3440×144021∶921∶91∶14,953,600
4.99M2 Microsoft Surface Pro 4 2736×18243∶23∶21∶14,990,464
5.18MAApple 15" MacBook Pro Retina Display 2880×18008∶58∶51∶15,184,000
QSXGA Quad SXGA:2560×20485∶45∶41∶15,242,880
5.6M3 iPad Pro 12.9"2732×20484∶34∶30.9995,595,136
WQXGA+ Wide QXGA+:HP Envy TouchSmart 14, Fujitsu Lifebook UH90/L, Lenovo Yoga 2 Pro3200×180016∶916∶91∶15,760,000
QSXGA+Quad SXGA+:2800×21004∶34∶31∶15,880,000
3K Microsoft Surface Book, Huawei MateBook X Pro [19] 3000×20003∶23∶21∶16,000,000
UW4KUltra-Wide 4K:3840×16002.35∶121∶90.9886,144,000
WQSXGA Wide QSXGA:3200×204825∶1625∶161∶16,553,600
7M2 Microsoft Surface Book 2 15"3240×21603∶23∶21∶16,998,400
QUXGA Quad UXGA:3200×24004∶34∶31∶17,680,000
4K UHD-14K Ultra HD 1:2160p, 4000-lines UHDTV (4K UHD)3840×216016∶916∶91∶18,294,400
DCI 4KDCI 4K:4096×21601.90∶11.90∶11.0028,847,360
WQUXGA Wide QUXGA:IBM T2213840×24008∶58∶51∶19,216,000
9.44M9LG Ultrafine 21.5, Apple 21.5" iMac 4K Retina Display 4096×230416∶916∶91∶19,437,184
UW5K (WUHD)Ultra-Wide 5K:21:9 aspect ratio TVs5120×216021∶921∶91∶111,059,200
11.29M9Apple 24" iMac 4.5K Retina Display4480×252016∶916∶91∶111,289,600
HXGA Hex XGA:4096×30724∶34∶31∶112,582,912
13.5M2 Surface Studio 4500×30003∶23∶21∶113,500,000
5K Dell UP2715K, LG Ultrafine 27, Apple 27" iMac 5K Retina Display5120×288016∶916∶91∶114,745,600
WHXGA Wide HXGA:5120×32008∶58∶51∶116,384,000
HSXGA Hex SXGA:5120×40965∶45∶41∶120,971,520
6KApple 32" Pro Display XDR [20] 6K Retina Display6016×338416∶916∶91∶120,358,144
WHSXGA Wide HSXGA:6400×409625∶1625∶161∶126,214,400
HUXGA Hex UXGA:6400×48004∶34∶31∶130,720,000
8K UHD-28K Ultra HD 2:4320p, 8000-lines UHDTV (8K UHD)7680×432016∶916∶91∶133,177,600
WHUXGA Wide HUXGA:7680×48008∶58∶51∶136,864,000
8K Full FormatDCI 8K:8192×43201.90∶11.90∶11.00235,389,440
UW10KUltra-Wide 10K:10240×432021∶921∶91∶144,236,800
8K Fulldome 8K Fulldome 8192×81921∶11∶11∶167,108,864
16K 16K 15360×864016∶916∶91∶1132,710,400


For television, the display aspect ratio (DAR) is shown, not the storage aspect ratio (SAR); analog television does not have well-defined pixels, while several digital television standards have non-square pixels.

Analog TV standards

Analog broadcast television systems
StandardResolution [note 3]
(dots × lines)
Display aspect
ratio, H:V
PAL, SECAM ~520 × 5764:3~299,520
PALplus ~520 × 57616:9~300,000
Undecoded PALplus ~520 × 43216:9~220,000
NTSC [21] [22] ~440 × 4864:3~213,840
LaserDisc ~580 × 486 (NTSC)4:3 [note 4] ~268,800
~570 × 576 (PAL/SECAM)~322,560
Betamax ~320 × 486 (NTSC)4:3~153,600
~310 × 576 (PAL/SECAM)~178,560
Betamax Superbeta~380 × 486 (NTSC)4:3~182,400
~370 × 576 (PAL/SECAM)~213,120
VHS ~320 × 486 (NTSC)4:3~153,600
~310 × 576 (PAL/SECAM)~178,560
S-VHS ~420 × 576 (PAL)4:3~241,920
Hi-Vision [23] ~1920 × 103516:9
HD-MAC ~1040 × 11525:3

Digital TV standards

Digital television broadcast and video media distribution standards
(dots × lines)
NameScanFrame rate
Display aspect
ratio, H:V
VCD (MPEG-1), LDTV (e.g. DMB)352 × 240SIF 525240i304:384,480
352 × 288 SIF 625 288i25101,376
CVD 352 × 480480i304:3, 16:9168,960
352 × 576576i25202,725
SVCD (MPEG-2)480 × 480480i304:3, 16:9230,400
480 × 576576i25276,480
DVD 720 × 480NTSC480i, 480p24, 304:3, 16:9345,600
720 × 576PAL576i, 576p254:3, 16:9414,720
SDTV, EDTV (SMPTE 293M, Rec. 601, e.g. ATSC, DVB, [24] ISDB)352 × 480 480i, 480p 304:3, 16:9168,960
480 × 480230,400
528 × 480253,440
544 × 480261,120
640 × 480307,200
704 × 4804SIF 525337,920
720 × 480NTSC345,600
480 × 576 576i, 576p 254:3, 16:9276,480
544 × 576313,344
704 × 5764SIF 625405,504
720 × 576PAL414,720
HDTV (Rec. 709; Blu-ray, HD DVD)1280 × 720HD 720p 24, 25, 30, 50, 6016:9921,600
1920 × 1080Full HD 1080i, 1080p 24, 25, 3016:9, 2.21:12,073,600
UHDTV (Rec. 2020, Ultra HD Blu-ray)3840 × 21604K UHDTV2160p24, 25, 30, 50, 60, 100, 12016:98,294,400
7680 × 43208K UHDTV4320p33,177,600

Many of these resolutions are also used for video files that are not broadcast. These may also use other aspect ratios by cropping otherwise black bars at the top and bottom which result from cinema aspect ratios greater than 16∶9, such as 1.85 or 2.35 through 2.40 (dubbed "Cinemascope", "21∶9" etc.), while the standard horizontal resolution, e.g. 1920 pixels, is usually kept. The vertical resolution is usually a multiple of 8 or 16 pixels due to most video codecs processing pizels on such sized blocks. A widescreen FHD video can be 1920 × 800 for a 12∶5 ratio or 1920 × 1040 for roughly 1.85 × 1, for instance.


Digital film standards
Digital cinema2048 × 8582.39:11,757,184
Digital cinema1998 × 10801.85:12,157,840
Academy 2×1828 × 13321.37:12,434,896
Full Aperture Native 2×2048 × 15561.32:13,186,688
Digital cinema4096 × 17142.39:17,020,544
Digital cinema3996 × 21601.85:18,631,360
Digital Cinema Initiatives 4× (native resolution)4096 × 21601.90:18,847,360
Academy3656 × 26641.37:19,739,584
Full Aperture 4×4096 × 31121.32:112,746,752
6K [25] 6144 × 31601.94:119,415,040
8K7992 × 43201.85:134,525,440
7.2K7200 × 30602.35:123,003,136
IMAX Digital [26] 5616 × 40961.37:123,003,136

The below distinguish SAR (aspect ratio of pixel dimensions), DAR (aspect ratio of displayed image dimensions), and the corresponding PAR (aspect ratio of individual pixels), though it currently contains some errors (inconsistencies), as flagged.

Post-production digital working resolutions
StandardResolutionAspect ratioTotal
DV NTSC 720 × 4803:24:310:11
[ citation needed ]
D1 NTSC 720 × 48640:274:39:10349,920
DV PAL 720 × 5765:44:312:11
[ citation needed ]
D1 PAL 720 × 5765:44:316:15414,720
Panasonic DVCPRO HD 720p960 × 7204:316:94:3691,200
Panasonic DVCPRO HD 1080, 59.94i1280 × 108032:2716:93:21,382,400
Panasonic DVCPRO HD 1080, 50i1440 × 1080
[ citation needed ]
[ citation needed ]
[ citation needed ]
[ citation needed ]
HDV 1080i/1080p 1440 × 10804:316:94:31,555,200
Sony HDCAM (1080)1440 × 1080
[ citation needed ]
[ citation needed ]
[ citation needed ]
[ citation needed ]
Sony HDCAM SR (1080)1920 × 108016:916:91:12,073,600
Academy 2×1828 × 13321.37:11.37:11:12,434,896
Full Aperture Native 2×2048 × 15561.3164:3~1:13,186,688
Academy3656 × 26641.37:11.37:11:19,739,584
Full Aperture 4×4096 × 31121.3164:3~1:112,746,752

Video conferencing

Video conferencing standards
aspect ratio
SQCIF (Sub Quarter CIF)128 × 961.33:112,288
QCIF (Quarter CIF)176 × 1441.22:125,344
CIF (or FCIF)352 × 2881.22:1101,376
4CIF (4 × CIF)704 × 5761.22:1405,504
16CIF (16 × CIF)1408 × 11521.22:11,622,016


  1. LCD panels' resolutions are often quoted in terms of raw subpixels, misnamed "pixels" in manufacturer's specifications. Each real pixel includes one subpixel for each of three colors, so calling subpixels "pixels" inflates the claimed resolution by a factor of three. This bit of marketing obfuscation is calculated as horizontal resolution × vertical resolution × 3. For example: 640 × 480 VGA is 921,600 subpixels, or 307,200 pixels, 800 × 600 SVGA is 1,440,000 subpixels, or 480,000 pixels, and 1024 × 768 XGA is 2,359,296 subpixels, but only 786,432 full-color pixels.
  2. Apple Computer 1 megapixel standard
  3. Horizontal resolutions are approximated using the sampling theorem, while vertical resolutions (lines) are fixed, standardized values
  4. 16:9 anamorphic available with some hardware.

Related Research Articles

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A computer monitor is an output device that displays information in pictorial form. A monitor usually comprises the visual display, circuitry, casing, and power supply. The display device in modern monitors is typically a thin film transistor liquid crystal display (TFT-LCD) with LED backlighting having replaced cold-cathode fluorescent lamp (CCFL) backlighting. Previous monitors used a cathode ray tube (CRT) and some Plasma displays. Monitors are connected to the computer via VGA, Digital Visual Interface (DVI), HDMI, DisplayPort, USB-C, low-voltage differential signaling (LVDS) or other proprietary connectors and signals.

ClearType is Microsoft's implementation of subpixel rendering technology in rendering text in a font system. ClearType attempts to improve the appearance of text on certain types of computer display screens by sacrificing color fidelity for additional intensity variation. This trade-off is asserted to work well on LCD flat panel monitors.

Pixel Physical point in a raster image

In digital imaging, a pixel, pel, or picture element is a smallest addressable element in a raster image, or the smallest addressable element in an all points addressable display device; so it is the smallest controllable element of a picture represented on the screen.

Video Electronic moving image

Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode ray tube (CRT) systems which were later replaced by flat panel displays of several types.

Computer display standards are a combination of aspect ratio, display size, display resolution, color depth, and refresh rate. They are associated with specific expansion cards, video connectors and monitors.

Dot pitch

Dot pitch is a specification for a computer display, computer printer, image scanner, or other pixel-based devices that describe the distance, for example, between dots (sub-pixels) on a display screen. In the case of an RGB color display, the derived unit of pixel pitch is a measure of the size of a triad plus the distance between triads.

CIF, also known as FCIF, is a standardized format for the picture resolution, frame rate, color space, and color subsampling of digital video sequences used in video teleconferencing systems. It was first defined in the H.261 standard in 1988.

Subpixel rendering

Subpixel rendering is a way to increase the apparent resolution of a computer's liquid crystal display (LCD) or organic light-emitting diode (OLED) display by rendering pixels to take into account the screen type's physical properties. It takes advantage of the fact that each pixel on a color LCD is actually composed of individual red, green, and blue or other color subpixels to anti-alias text with greater detail or to increase the resolution of all image types on layouts which are specifically designed to be compatible with subpixel rendering.

Display resolution Number of distinct pixels in each dimension that can be displayed

The display resolution or display modes of a digital television, computer monitor or display device is the number of distinct pixels in each dimension that can be displayed. It can be an ambiguous term especially as the displayed resolution is controlled by different factors in cathode ray tube (CRT) displays, flat-panel displays and projection displays using fixed picture-element (pixel) arrays.

1080i is a combination of frame resolution and scan type. 1080i is used in high-definition television (HDTV) and high-definition video. The number "1080" refers to the number of horizontal lines on the screen. The "i" is an abbreviation for "interlaced"; this indicates that only the odd lines, then the even lines of each frame are drawn alternately, so that only half the number of actual image frames are used to produce video. A related display resolution is 1080p, which also has 1080 lines of resolution; the "p" refers to progressive scan, which indicates that the lines of resolution for each frame are "drawn" on the screen in sequence.

Overscan is a behaviour in certain television sets, in which part of the input picture is shown outside of the visible bounds of the screen. It exists because cathode-ray tube (CRT) television sets from the 1930s through to the early 2000s were highly variable in how the video image was positioned within the borders of the screen. It then became common practice to have video signals with black edges around the picture, which the television was meant to discard in this way.

Pixel aspect ratio

Pixel aspect ratio is a mathematical ratio that describes how the width of a pixel in a digital image compares to the height of that pixel.

Large-screen television technology Technology rapidly developed in the late 1990s and 2000s

Large-screen television technology developed rapidly in the late 1990s and 2000s. Prior to the development of thin-screen technologies, rear-projection television was used for many larger displays, and jumbotron, a non-projection video display technology, was used at stadiums and concerts. Various thin-screen technologies are being developed, but only liquid crystal display (LCD), plasma display (PDP) and Digital Light Processing (DLP) have been released on the public market. However, recently released technologies like organic light-emitting diode (OLED), and not-yet-released technologies like surface-conduction electron-emitter display (SED) or field emission display (FED), are on their way to replacing the first flat-screen technologies in picture quality.

"21:9" is a consumer electronics (CE) marketing term to describe the ultrawide aspect ratio of 64:27, designed to show films recorded in CinemaScope and equivalent modern anamorphic formats. The main benefit of this screen aspect ratio, compared to the more common 16:9, is the absence of the black bars at the top and bottom of the screen when viewing content in this format, and a constant display height when displaying other content with a lesser aspect ratio.

PenTile matrix is a family of patented subpixel matrix schemes used in electronic device displays. PenTile is a trademark of Samsung. PenTile matrices are used in AMOLED and LCD displays.

4K resolution Video size standard

4K resolution refers to a horizontal display resolution of approximately 4,000 pixels. Digital television and digital cinematography commonly use several different 4K resolutions. In television and consumer media, 3840 × 2160 is the dominant 4K standard, whereas the movie projection industry uses 4096 × 2160.

Graphics display resolution Width and height of an electronic visual display device, such as a computer monitor, in pixels

The graphics display resolution is the width and height dimension of an electronic visual display device, such as a computer monitor, in pixels. Certain combinations of width and height are standardized and typically given a name and an initialism that is descriptive of its dimensions. A higher display resolution in a display of the same size means that displayed photo or video content appears sharper, and pixel art appears smaller.

The aspect ratio of an image is the ratio of its width to its height. It is commonly expressed as two numbers separated by a colon, as in 16:9. For an x:y aspect ratio, the image is x units wide and y units high. Widely used aspect ratios include 1.85:1 and 2.39:1 in film photography, 4:3 and 16:9 in television, and 3:2 in still camera photography.

The following is a comparison of high-definition smartphone displays, containing information about their specific screen technology, resolution, size and pixel density. It is divided into three categories, containing smartphones with 720p, 1080p and 1440p displays.

5K resolution

5K resolution refers to display formats with a horizontal resolution of around 5,000 pixels. The most common 5K resolution is 5120 × 2880, which has an aspect ratio of 16∶9 with around 14.7 million pixels, with four times the linear resolution of 720p. This resolution is typically used in computer monitors to achieve a higher pixel density, and is not a standard format in digital television and digital cinematography, which feature 4K resolutions and 8K resolutions.


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Further reading