List of common resolutions

Last updated

Vector Video Standards8.svg
This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g. red indicates a 4:3 ratio).

This article lists computer monitor screen resolutions that are defined by standards or in common use. Most of them use certain preferred numbers.

Contents

Computer graphics

Pixel aspect ratio (PAR)
The horizontal to vertical ratio of each pixel.
Storage aspect ratio (SAR)
The horizontal to vertical ratio of solely the number of pixels in each direction. [note 1]
Display aspect ratio (DAR)
The combination (which occurs by multiplication) of both the pixel aspect ratio and storage aspect ratio giving the aspect ratio as experienced by the viewer.
Computer and handheld screens
DesignationUsageW(px)HAspect ratioTotal pixels
StorageDisplayPixel
0.26K1 Microvision 16×161∶11∶11∶1256
0.46K1 Timex Datalink USB [1] [2] 42×1142∶11 1∶15:9462
1.02K1 PocketStation 32×321∶11∶11∶11,024
1.2K3 Etch A Sketch Animator 40×304∶34∶31∶11,200
1.34K1Epson RC-20 [3] 42×3221∶16 1∶10.7621,344
1.54K2 GameKing I (GM-218), VMU 48×323∶23∶21∶11,536
2K3Ever DOS computers80×2516∶5 4∶30.4172,000
2.4K2 Etch A Sketch Animator 2000 60×403∶23∶21∶12,400
2.88K5 Thumby (console) 72×409∶57∶50.7782,880
4.03K7∶4 Nokia 3210 and many other early Nokia Phones 84×487∶42∶11.1434,032
4.1K1 Hartung Game Master 64×641∶11∶11∶14,096
4.25K3Ever DOS computers 2x170×2534∶5 4∶30.1964,250
4.61K1Field Technology CxMP smart watch [2] 72×649∶8 1∶10.8894,608
4.61K1 Montblanc e-Strap [4] 128×3632∶9 1∶10.2814,608
4.8K1 Epoch Game Pocket Computer 75×6475∶64 1∶11:1.1718754,800
0.01M3.75 Entex Adventure Vision 150×4015∶4 3.751∶16,000
0.01M2First graphing calculators: Casio fx-7000G, TI-81 96×643∶23∶21∶16,144
0.01M2 Pokémon Mini 96×643∶23∶21∶16,144
0.01M2 TRS-80 128×488∶3 3∶20.5636,144
0.01M2Early Nokia colour screen phones96×6596∶65 3∶21.0166,240
0.01MA Ruputer 102×6451∶32 8∶51.0046,528
0.01M2 Pokémon Mini 108×7054∶35 3∶20.9727,560
0.01M4Sony Ericsson T68i, T300, T310 and other early colour and black&white screen phones101×80101∶80 5∶40.998,080
0.01M2∶1 Arduboy 128×642∶12∶11∶18,192
0.01M1MetaWatch Strata & Frame watches96×961∶11∶11∶19,216
0.01M2 Pokémon Mini 128×964∶33∶21.12512,288
0.02M3.75 Atari Portfolio, TRS-80 Model 100 240×6415∶4 3.751∶115,360
0.02MA Atari Lynx 160×10280∶51 8∶51.0216,320
0.02M1 Sony SmartWatch, Sifteo cubes, early color screen phones (square display), PICO-8 128×1281∶11∶11∶116,384
0.02M0.8Samsung feature phones, e.g., Samsung SGH-S150G and other feature phones such as MobiWire Nakai 128×1604∶5 4:51∶120,480
QQVGA Quarter Quarter VGA: Nintendo Game Boy Advance LoRes160×1204∶34∶31∶119,200
0.02M1.111Nintendo Game Boy (GB), Game Boy Color (GBC); Sega Game Gear (GG)160×14410∶9 10:91∶123,040
0.02M0.857 Pebble E-Paper Watch 144×1686∶7 6:71∶124,192
0.02M1.053 Neo Geo Pocket Color 160×15220∶19 20:191∶124,320
0.03M1 Palm LoRes160×1601∶11∶11∶125,600
0.03M3 Apple II HiRes (6 color) and Apple IIe Double HiRes (16 color), grouping subpixels140×19235∶48 4∶31.82826,880
0.03M3 VIC-II multicolor, IBM PCjr 16-color, Amstrad CPC 16-color160×2004∶5 4∶35∶332,000
0.03M9 WonderSwan 224×14414∶914∶91∶132,256
0.04M13∶11Nokia Series 60 smartphones (Nokia 7650, plus First and Second Edition models only)208×17613∶1113∶111∶136,608
HQVGA Half QVGA: Nintendo Game Boy Advance 240×1603∶23∶21∶138,400
0.04M4Older Java MIDP devices like Sony Ericsson K600 220×1765∶45∶41∶138,720
0.04M3 Acorn BBC 20 column modes160×2565∶8 4∶32.13340,960
0.04M3 Apple II HiRes 3 colors180×24845∶62 4∶31.83744,640
0.04M1 Nokia 5500 Sport, Nokia 6230i, Nokia 8800208×2081∶11∶11∶143,264
0.05M3 TMS9918 modes 1 (e.g. TI-99/4A) and 2, ZX Spectrum, MSX, Sega Master System, Nintendo DS (each screen)256×1924∶34∶31∶149,152
0.05M3 Apple II HiRes (1 bit per pixel)280×19235∶24 4∶30.91453,760
0.05M3 MSX2 256×21264∶53 4∶31.10454,272
0.06M1 Samsung Gear Fit 432×12827∶8 1∶10.29655,296
0.06M3 Nintendo Entertainment System, Super Nintendo Entertainment System, Sega Mega Drive 256×2248∶7 4∶37∶657,344
0.06M1Apple iPod Nano 6G, Palm (PDA) 240×2401∶11∶11∶157,600
0.06M3 PlayStation (e.g. Rockman Complete Works)256×24016∶15 4∶35∶461,440
0.06M6 Atari 8-bit family PAL320×1925∶35∶31∶161,440
0.06M5∶3 Atari 8-bit family NTSC320×1925∶350:356:761,440
Color Graphics Adapter (CGA) CGA 4-color, ATM 16 color, Atari ST 16 color, Nintendo 64 LoRes, Commodore 64, HiRes VIC-II Hires, Amiga OCS NTSC Lowres, Apple IIGS LoRes, MCGA, Amstrad CPC 4-color320×2008∶54∶30.83364,000
0.07M1 Elektronika BK 256×2561∶11∶11∶165,536
0.07M3 Sinclair QL 256×2561∶14∶34∶365,536
0.07M2 UIQ 2.x based smartphones 320×20820∶13 3∶20.97566,560
0.07M2Sega Mega Drive, Sega Nomad, Neo Geo AES 320×22410∶73∶21.0571,680
QVGA Quarter VGA: Apple iPod Nano 3G, Nintendo Entertainment System HiRes, Super Nintendo Entertainment System, PlayStation, Nintendo 64, GameCube, Nintendo DS (each screen), Nintendo 3DS (lower screen)320×2404∶34∶31∶176,800
0.08M4 Acorn BBC 40 column modes, Amiga OCS PAL Lowres320×2565∶45∶41∶181,920
0.08M3 GameCube 320×2565∶44∶31.06681,920
0.09M3Capcom CP System (CPS, CPS2, CPS3) arcade system boards 384×22412∶7 4∶30.77886,016
0.09M3 PlayStation (e.g. X-Men vs. Street Fighter )368×24023∶15 4∶30.86988,320
0.09M3 Super Nintendo Entertainment System 372×24031∶20 4∶30.8689,280
0.09M9Apple iPod Nano 5G376×24047∶30 14∶90.99390,240
0.09M0.8 Apple Watch 38mm272×3404∶5 4:51∶192,480
WQVGA Wide QVGA: Common on Windows Mobile 6 handsets, Nintendo 3DS (upper screen in 2D mode), Playdate (console) 400×2405∶35∶31∶196,000
0.1M3 Timex Sinclair 2068, Timex Computer 2048 512×1928∶3 4∶30.598,304
0.1M3IGS PolyGame Master arcade system board 448×2242∶14∶30.667100,352
0.1M1 Palm (PDA) HiRes, Samsung Galaxy Gear 320×3201∶11∶11∶1102,400
WQVGA Wide QVGA: Apple iPod Nano 7G432×2409∶59∶51∶1103,680
0.11M3 Apple IIe Double Hires (1 bit per pixel) [5] 560×19235∶12 4∶30.457107,520
0.11M2 TurboExpress 400×27040∶27 3∶21.013108,000
0.11M3 MSX2 512×212128∶53 4∶30.552108,544
0.11M3 Common Intermediate Format 384×2884∶34∶31∶1110,592
WQVGA*Variant used commonly for portable DVD players, digital photo frames, GPS receivers and devices such as the Kenwood DNX-5120 and Glospace SGK-70; often marketed as "16:9"480×23480∶39 16∶90.866112,320
qSVGAQuarter SVGA: Super Nintendo Entertainment System Selectable in some PC shooters400×3004∶34∶31∶1120,000
0.12M3 Teletext and Viewdata 40×25 character screens (PAL non-interlaced)480×25048∶25 4∶30.694120,000
0.12M0.8 Apple Watch 42mm312×3904∶5 4:51∶1121,680
0.12M3 PlayStation (e.g. Tekken and Tekken 2 )512×24032∶15 4∶30.625122,880
0.13M3 Amiga OCS NTSC Lowres interlaced320×4004∶5 4∶35∶3128,000
Color Graphics Adapter (CGA) Atari ST 4 color, ATM, CGA mono, Amiga OCS NTSC Hires, Apple IIGS HiRes, Nokia Series 80 smartphones, Amstrad CPC 2-color640×20016∶5 4∶30.417128,000
0.13M9Sony PlayStation Portable, Zune HD, Neo Geo X 480×27230∶17 16∶91.007130,560
0.13M2∶1 Elektronika BK, Poly-Play 512×2562∶12∶11∶1131,072
0.13M3 Sinclair QL 512×2562∶14∶30.667131,072
0.15M13∶11Nokia Series 60 smartphones (E60, E70, N80, N90)416×35213∶1113∶111∶1146,432
HVGA Palm Tungsten T3, Apple iPhone, HTC Dream, Palm (PDA) HiRES+480×3203∶23∶21∶1153,600
HVGA Handheld PC 640×2408∶3 8:31∶1153,600
0.15M3 PlayStation, GameCube 640×2408∶3 4∶30.5153,600
0.16M3 Acorn BBC 80 column modes, Amiga OCS PAL Hires640×2565∶2 4∶30.533163,840
0.18M2 Black & white Macintosh (9") 512×342256∶171 3∶21.002175,104
0.18M3 PlayStation (e.g. Tekken 3 ) (interlaced)368×48023∶30 4∶31.739176,640
0.19M3 Sega Model 1 (e.g. Virtua Fighter) and Model 2 (e.g. Daytona USA) arcade system boards 496×38431∶24 4∶31.032190,464
0.19M6 Nintendo 3DS (upper screen in 3D mode: 2× 400 × 240, one for each eye)800×24010∶3 5∶30.5192,000
0.2M3 Macintosh LC (12")/Color Classic (also selectable in many PC shooters)512×3844∶34∶31∶1196,608
0.2M2∶1Nokia Series 90 smartphones (7700, 7710)640×3202∶12∶11∶1204,800
EGA Enhanced Graphics Adapter, Apple Macintosh 640×35064∶35 4∶30.729224,000
0.23M9 nHD, used by Nokia 5800, Nokia 5530, Nokia X6, Nokia N97, Nokia N8 [6] 640×36016∶916∶91∶1230,400
0.24M3 Teletext and Viewdata 40×25 character screens (PAL interlaced)480×50024∶25 4∶31.389240,000
0.25M3 Namco System 12 arcade system board (e.g. Soulcalibur, Tekken 3, Tekken Tag Tournament) (interlaced)512×48016∶15 4∶35∶4245,760
0.25M3 HGC 720×34860∶29 4∶30.644250,560
0.25M3 MDA 720×35072∶35 4∶30.648252,000
0.26M3 Atari ST mono, Amiga OCS NTSC Hires interlaced640×4008∶54∶30.833256,000
0.26M3 Apple Lisa 720×364180∶91 4∶30.674262,080
0.28M2.273 Nokia E90 Communicator 800×35225∶11 25:111∶1281,600
0.29M4Some older monitors600×4805∶45∶41∶1288,000
VGA Video Graphics Array:MCGA (in monochome), Nintendo 3DS lower screen HiRes, GameCube, Sun-1 color, PlayStation (e.g. Tobal No.1 and Ehrgeiz), Nintendo 64, (e.g. various Expansion Pak enhanced games), 6th Generation Consoles, Nintendo Wii 640×4804∶34∶31∶1307,200
0.33M3 Amiga OCS PAL Hires interlaced640×5125∶44∶31.066327,680
WVGA Wide VGA 768×4808∶58∶51∶1368,640
WGA Wide VGA:  List of mobile phones with WVGA display 800×4805∶35∶31∶1384,000
W-PAL Wide PAL 848×48053∶30 16∶91.006407,040
FWVGA List of mobile phones with FWVGA display 854×480427∶240 16∶90.999409,920
SVGA Super VGA Nintendo Wii, Nintendo 64 HiRes, GameCube HiRes800×6004∶34∶31∶1480,000
qHD Quarter FHD:  AACS ICT, HRHD, Motorola Atrix 4G, Sony XEL-1 [7] [ unreliable source? ]960×54016∶916∶91∶1518,400
0.52M3Apple Macintosh Half Megapixel [8] 832×6244∶34∶31∶1519,168
0.52M9 PlayStation Vita (PSV)960×54430∶17 16∶91.007522,240
0.59M9PAL 16:91024×57616∶916∶91∶1589,824
DVGA Double VGA: Apple iPhone 4S, [9] [ unreliable source? ] [10] 4th Generation iPod Touch [11] 960×6403∶23∶21∶1614,400
WSVGAWide SVGA: 10” netbooks 1024×600128∶75 16∶91.041614,400
0.66MAClose to WSVGA1024×6408∶58∶51∶1655,360
0.69M3Panasonic DVCPRO100 for 50/60 Hz over 720p - SMPTE Resolution960×7204∶34∶31∶1691,200
0.73M9Apple iPhone 5, iPhone 5S, iPhone 5C, iPhone SE (1st) 1136×64071∶40 16∶91.001727,040
0.73M9Occasional Chromebook resolution with 96 DPI; see HP Chromebook 14A G5.1138×64016∶916∶90.999728,320
XGA Extended Graphics Array:Common on 14″/15″ TFTs and the Apple iPad 1024×7684∶34∶31∶1786,432
0.82M3 Sun-1 monochrome1024×80032∶254∶31.041819,200
0.83MASupported by some GPUs, monitors, and games1152×7208∶58∶51∶1829,440
0.88M2Apple PowerBook G4 (original Titanium version)1152×7683∶23∶21∶1884,736
WXGA Wide XGA:Minimum, 720p Nintendo Wii U, Nintendo Switch HDTV1280×72016∶916∶91∶1921,600
0.93M3 NeXT MegaPixel Display 1120×83235∶26 4∶30.99931,840
WXGA Wide XGA:Average, BrightView Nintendo Wii U, Nintendo Switch 1280×7685∶35∶31∶1983,040
XGA+ Apple XGA [note 2] 1152×8644∶34∶31∶1995,328
1M9Apple iPhone 6, iPhone 6S, iPhone 7, iPhone 8, iPhone SE (2nd) 1334×750667∶375 16∶90.9991,000,500
WXGA Wide XGA:Maximum Nintendo Wii U, Nintendo Switch, Steam Deck 1280×8008∶58∶51∶11,024,000
1.04M32∶25 Sun-2 Prime Monochrome or Color Video, also common in Sun-3 and Sun-4 workstations1152×90032∶2532∶251∶11,036,800
1.05M1∶1 Network Computing Devices 1024×10241∶11∶11∶11,048,576
WXGA HDStandardized HDTV 720p/1080i displays or "HD ready", used in most cheaper notebooks Nintendo Wii U 1366×768683∶384 16∶90.9991,049,088
1.09M2Apple PowerBook G4 1280×8543∶23∶21.0011,093,120
SXGA−Super XGA "Minus":1280×9604∶34∶31∶11,228,800
1.23M2.083Sony VAIO P series1600×76825∶12 25:121∶11,228,800
1.3M0.9 HTC Vive (per eye)1080×12009∶10 9:101∶11,296,000
WSXGA Wide SXGA1440×9008∶58∶51∶11,296,000
WXGA+ Wide XGA+1440×9008∶58∶51∶11,296,000
SXGA Super XGA1280×10245∶45∶41∶11,310,720
1.38M2Apple PowerBook G4 1440×9603∶23∶21∶11,382,400
HD+ 900p Nintendo Wii U, Nintendo Switch 1600×90016∶916∶91∶11,440,000
SXGA+ Super XGA Plus, Lenovo Thinkpad X61 Tablet1400×10504∶34∶31∶11,470,000
1.47M5Similar to A4 paper format (~123 dpi for A4 size)1440×102445∶32 7∶50.9961,474,560
1.56M3 HDV 1080i1440×10804∶34∶31∶11,555,200
1.64M10 SGI 1600SW 1600×102425∶1625∶161∶11,638,400
WSXGA+ Wide SXGA+1680×10508∶58∶51∶11,764,000
1.78M9Available in some monitors1776×1000222∶125 16∶91.0011,776,000
UXGA Ultra XGA:Lenovo Thinkpad T601600×12004∶34∶31∶11,920,000
2.05M4Sun3 Hi-res monochrome1600×12805∶45∶41∶12,048,000
FHDFull HD:1080 HDTV (1080i, 1080p Nintendo Wii U, Nintendo Switch)1920×108016∶916∶91∶12,073,600
2.07M1 Windows Mixed Reality headsets (per eye)1440×14401∶11∶11∶12,073,600
DCI 2KDCI 2K2048×1080256∶135 1.90∶11.0022,211,840
WUXGA Wide UXGA1920×12008∶58∶51∶12,304,000
QWXGAQuad WXGA, 2K 2048×115216∶916∶91∶12,359,296
2.41M3Supported by some GPUs, monitors, and games1792×13444∶34∶31∶12,408,448
FHD+Full HD Plus:Microsoft Surface 3 1920×12803∶23∶21∶12,457,600
2.46M2.10∶1 Samsung Galaxy S10e, Xiaomi Mi A2 Lite, Huawei P20 Lite2280×10802.10∶12.10∶11∶12,462,400
2.53M2.167 Samsung Galaxy A8s, Xiaomi Redmi Note 7, Honor Play2340×108019½:9 19½:91∶12,527,200
2.58M3Supported by some GPUs, monitors, and games1856×13924∶34∶31∶12,583,552
2.59M09? Samsung Galaxy A70, Samsung Galaxy S21/+, Xiaomi Redmi Note 9S, default for many 3200x1440 phones [12] 2400×108020∶920∶91∶12,592,000
2.59M4Supported by some GPUs, monitors, and games1800×14405∶45∶41∶12,592,000
CWSXGA NEC CRV43, [13] Ostendo CRVD, [14] Alienware Curved Display [15] [16] 2880×90016∶5 16:51∶12,592,000
2.59M9 HTC Vive, Oculus Rift (both eyes)2160×12009∶59∶51∶12,592,000
2.62MASupported by some GPUs, monitors, and games2048×12808∶58∶51∶12,621,440
TXGA Tesselar XGA1920×140048∶35 7∶51.0212,688,000
2.72M1A Motorola One Vision, Motorola One Action and Sony Xperia 10 IV 2520×108021∶921∶91∶12,721,600
2.74M2.165Apple iPhone X, iPhone XS and iPhone 11 Pro 2436×1125812∶375 2.1651∶12,740,500
2.74M1ADAvielo Optix SuperWide 235 projector [17] 2538×10802.35∶12.35∶11.0172,741,040
2.76M3Supported by some GPUs, monitors, and games1920×14404∶34∶31∶12,764,800
UW-FHDUltraWide FHD:Cinema TV from Philips and Vizio, Dell UltraSharp U2913WM, ASUS MX299Q, NEC EA294WMi, Philips 298X4QJAB, LG 29EA93, AOC Q2963PM2560×108021∶921∶91∶12,764,800
3.11M2 Microsoft Surface Pro 3 2160×14403∶23∶21∶13,110,400
QXGA Quad XGA:iPad (3rd Generation), iPad Mini (2nd Generation)2048×15364∶34∶31∶13,145,728
3.32MAMaximum resolution of the Sony GDM-FW900, Hewlett Packard A7217A and the Retina Display MacBook 2304×14408∶58∶51∶13,317,760
3.39MASurface Laptop2256×15043∶28∶51.0673,393,024
WQHD Wide Quad HD:Dell UltraSharp U2711, Dell XPS One 27, Apple iMac 2560×144016∶916∶91∶13,686,400
3.74M9Available in some monitors2576×145016∶916∶91∶13,735,200
3.98M3Supported by some displays and graphics cards [18] [ unreliable source? ] [19] 2304×17284∶34∶31∶13,981,312
WQXGA Wide QXGA:Apple Cinema HD 30, Apple 13" MacBook Pro Retina Display, Dell Ultrasharp U3011, Dell 3007WFP, Dell 3008WFP, Gateway XHD3000, Samsung 305T, HP LP3065, HP ZR30W, Nexus 10 2560×16008∶58∶51∶14,096,000
4.15M2∶1 LG G6, LG V30, Pixel 2 XL, HTC U11+, Windows Mixed Reality headsets (both eyes)2880×14402∶12∶11∶14,147,200
Infinity Display Samsung Galaxy S8, S8+, S9, S9+, Note 8 2960×144018½∶918½∶91∶14,262,400
4.35M2 Chromebook Pixel 2560×17003∶23∶21∶14,352,000
4.61M1.422 Pixel C 2560×180064:45 64:451∶14,608,000
4.67M9Lenovo Thinkpad W5412880×162016∶916∶91∶14,665,600
4.92M3Max. CRT resolution, supported by the Viewsonic P225f and some graphics cards2560×19204∶34∶31∶14,915,200
Ultra-Wide QHDLG, Samsung, Acer, HP and Dell UltraWide monitors3440×144021∶921∶91∶14,953,600
4.99M2 Microsoft Surface Pro 4 2736×18243∶23∶21∶14,990,464
5.18MAApple 15" MacBook Pro Retina Display 2880×18008∶58∶51∶15,184,000
5.53M2Microsoft Surface Pro X 2880×19203∶23∶21∶15,529,600
QSXGA Quad SXGA:2560×20485∶45∶41∶15,242,880
5.6M3 iPad Pro 12.9"2732×20484∶34∶30.9995,595,136
WQXGA+ Wide QXGA+:HP Envy TouchSmart 14, Fujitsu Lifebook UH90/L, Lenovo Yoga 2 Pro3200×180016∶916∶91∶15,760,000
QSXGA+Quad SXGA+:2800×21004∶34∶31∶15,880,000
5.9MAApple 16" MacBook Pro Retina Display3072×19208∶58∶51∶15,898,240
4.26M1.538Apple 13" MacBook Air (Apple silicon) Retina Display2560×16648∶5.2 8∶5.21∶14,259,840
5.37M17∶11Apple 15" MacBook Air (Apple silicon) Retina Display2880×18648∶5.178 8∶5.1781∶15,368,320
5.94M17∶11Apple 14" MacBook Pro (Apple silicon) Retina Display3024×19648∶5.196 8∶5.1961∶15,939,136
7.72M1.547Apple 16" MacBook Pro (Apple silicon) Retina Display3456×22348∶5.171 8∶5.1711∶17,720,704
3K Microsoft Surface Book, Huawei MateBook X Pro [20] 3000×20003∶23∶21∶16,000,000
UW4KUltra-Wide 4K:3840×16002.35∶121∶90.9886,144,000
WQSXGA Wide QSXGA:3200×204825∶1625∶161∶16,553,600
7M2 Microsoft Surface Book 2 15"3240×21603∶23∶21∶16,998,400
DQHDDual Quad HD: Philips 499P9H, Dell U4919DW, Samsung C49RG94SSU5120×144032:9 32:91∶17,372,800
QUXGA Quad UXGA:3200×24004∶34∶31∶17,680,000
4K UHD-14K Ultra HD 1:2160p, 4000-lines UHDTV (4K UHD)3840×216016∶916∶91∶18,294,400
DCI 4KDCI 4K:4096×21601.90∶11.90∶11.0028,847,360
WQUXGA Wide QUXGA:IBM T2213840×24008∶58∶51∶19,216,000
9.44M9LG Ultrafine 21.5, Apple 21.5" iMac 4K Retina Display 4096×230416∶916∶91∶19,437,184
UW5K (WUHD)Ultra-Wide 5K:21:9 aspect ratio TVs5120×216021∶921∶91∶111,059,200
11.29M9Apple 24" iMac 4.5K Retina Display4480×252016∶916∶91∶111,289,600
HXGA Hex XGA:4096×30724∶34∶31∶112,582,912
13.5M2 Surface Studio 4500×30003∶23∶21∶113,500,000
5K Dell UP2715K, LG Ultrafine 27, Apple 27" iMac 5K Retina Display, Apple Studio Display 5120×288016∶916∶91∶114,745,600
WHXGA Wide HXGA:5120×32008∶58∶51∶116,384,000
HSXGA Hex SXGA:5120×40965∶45∶41∶120,971,520
6KApple 32" Pro Display XDR [21] 6K Retina Display6016×338416∶916∶91∶120,358,144
WHSXGA Wide HSXGA:6400×409625∶1625∶161∶126,214,400
HUXGA Hex UXGA:6400×48004∶34∶31∶130,720,000
6480×32402∶12∶11∶120,995,200
8K UHD-28K Ultra HD 2:4320p, 8000-lines UHDTV (8K UHD), Dell UltraSharp UP3218K 32" 8K7680×432016∶916∶91∶133,177,600
WHUXGA Wide HUXGA:7680×48008∶58∶51∶136,864,000
8K Full FormatDCI 8K:8192×43201.90∶11.90∶11.00235,389,440
8192×460816∶916∶91∶137,748,736
UW10KUltra-Wide 10K:10240×432021∶921∶91∶144,236,800
8K Fulldome 8K Fulldome 8192×81921∶11∶11∶167,108,864
16K 16K 15360×864016∶916∶91∶1132,710,400
16K Full Format DCI 16K 16384×8640256∶135 1.90∶11.002141,557,760

Television and media

For television, the display aspect ratio (DAR) is shown, not the storage aspect ratio (SAR); analog television does not have well-defined pixels, while several digital television standards have non-square pixels.

Analog systems

Analog broadcast television systems
StandardResolution [note 3]
(dots × lines)
Display aspect
ratio, H:V
Total
pixels
CCIR System B/G (PAL/SECAM)~520 × 5764:3~299,520
CCIR System D/K/L (PAL/SECAM)~627 × 5764:3~361,152
CCIR System I (PAL)~573 × 5764:3~330,048
CCIR System N (PAL-N)~440 × 5764:3~253,440
PALplus ~520 × 57616:9~300,000
Undecoded PALplus ~520 × 43216:9~220,000
NTSC, [22] [23] PAL-M ~440 × 4864:3~213,840
LaserDisc ~580 × 486 (NTSC)4:3 [note 4] ~268,800
~570 × 576 (PAL/SECAM)~322,560
VHS, Betamax, Video8 ~320 × 486 (NTSC)4:3~153,600
~310 × 576 (PAL/SECAM)~178,560
Betamax Superbeta~380 × 486 (NTSC)4:3~182,400
~370 × 576 (PAL/SECAM)~213,120
Betacam ~387 × 486 (NTSC)4:3~185,760
~387 × 576 (PAL)~222,912
Betacam SP ~453 × 486 (NTSC)4:3~220,158
~453 × 576 (PAL)~260,928
S-VHS, Hi8 ~560 × 486 (NTSC)4:3~272,160
~560 × 576 (PAL)~322,560
Hi-Vision [24] ~1920 × 103516:9~1,987,200
HD-MAC ~1040 × 11525:3~1,198,080
405-line ~503 × 3774:3 (5:4 before 1950)~189,631
819-line ~816 × 7364:3~600,576

Digital standards

Digital television broadcast and video media distribution standards
StandardResolution
(dots × lines)
NameScanFrame rate
(Hz)
Display aspect
ratio, H:V
Total
pixels
VCD (MPEG-1), LDTV (e.g. DMB)352 × 240SIF 525240i304:384,480
352 × 288 SIF 625 288i25101,376
CVD 352 × 480480i304:3, 16:9168,960
352 × 576576i25202,725
SVCD (MPEG-2)480 × 480480i304:3, 16:9230,400
480 × 576576i25276,480
DVD 720 × 480NTSC480i, 480p24, 304:3, 16:9345,600
720 × 576PAL576i, 576p254:3, 16:9414,720
SDTV, EDTV (SMPTE 293M, Rec. 601, e.g. ATSC, DVB, [25] ISDB)352 × 480 480i, 480p 304:3, 16:9168,960
480 × 480230,400
528 × 480253,440
544 × 480261,120
640 × 480307,200
704 × 4804SIF 525337,920
720 × 480NTSC345,600
480 × 576 576i, 576p 254:3, 16:9276,480
544 × 576313,344
704 × 5764SIF 625405,504
720 × 576PAL414,720
HDTV (Rec. 709; Blu-ray, HD DVD)1280 × 720HD 720p 24, 25, 30, 50, 6016:9921,600
1280 × 1080Full HD, HD Lite 1080i 25, 3016:91,382,400
1440 × 1080Full HD, HD Lite 1080i 25, 3016:91,555,200
1920 × 1080Full HD 1080i, 1080p 24, 25, 3016:9, 2.21:12,073,600
UHDTV (Rec. 2020, Ultra HD Blu-ray)3840 × 21604K UHDTV2160p24, 25, 30, 50, 60, 100, 12016:98,294,400
7680 × 43208K UHDTV4320p33,177,600

Many of these resolutions are also used for video files that are not broadcast. These may also use other aspect ratios by cropping otherwise black bars at the top and bottom which result from cinema aspect ratios greater than 16∶9, such as 1.85 or 2.35 through 2.40 (dubbed "Cinemascope", "21∶9" etc.), while the standard horizontal resolution, e.g. 1920 pixels, is usually kept. The vertical resolution is usually a multiple of 8 or 16 pixels due to most video codecs processing pixels on such sized blocks. A widescreen FHD video can be 1920 × 800 for a 12∶5 ratio or 1920 × 1040 for roughly 1.85 × 1, for instance.

Films

Digital film standards
StandardResolutionDisplay
aspect
ratio
Total
pixels
Digital cinema2048 × 8582.39:11,757,184
Digital cinema1998 × 10801.85:12,157,840
Academy 2×1828 × 13321.37:12,434,896
Full Aperture Native 2×2048 × 15561.32:13,186,688
Digital cinema4096 × 17142.39:17,020,544
Digital cinema3996 × 21601.85:18,631,360
Digital Cinema Initiatives 4× (native resolution)4096 × 21601.90:18,847,360
Academy3656 × 26641.37:19,739,584
Full Aperture 4×4096 × 31121.32:112,746,752
6K [26] 6144 × 31601.94:119,415,040
8K7992 × 43201.85:134,525,440
7.2K7200 × 30602.35:122,032,000
IMAX Digital [27] 5616 × 40961.37:123,003,136

The below distinguish SAR (aspect ratio of pixel dimensions), DAR (aspect ratio of displayed image dimensions), and the corresponding PAR (aspect ratio of individual pixels), though it currently contains some errors (inconsistencies), as flagged.

Post-production digital working resolutions
StandardResolutionAspect ratioTotal
pixels
StorageDisplayPixel
DV NTSC 720 × 4803:24:310:11
[ citation needed ]
345,600
D1 NTSC 720 × 48640:274:39:10349,920
DV PAL 720 × 5765:44:312:11
[ citation needed ]
414,720
D1 PAL 720 × 5765:44:316:15414,720
Panasonic DVCPRO HD 720p960 × 7204:316:94:3691,200
Panasonic DVCPRO HD 1080, 59.94i1280 × 108032:2716:93:21,382,400
Panasonic DVCPRO HD 1080, 50i1440 × 1080
[ citation needed ]
4:3
[ citation needed ]
16:9
[ citation needed ]
3:2
[ citation needed ]
1,555,200
HDV 1080i/1080p 1440 × 10804:316:94:31,555,200
Sony HDCAM (1080)1440 × 1080
[ citation needed ]
4:3
[ citation needed ]
16:9
[ citation needed ]
3:2
[ citation needed ]
1,555,200
Sony HDCAM SR (1080)1920 × 108016:916:91:12,073,600
Academy 2×1828 × 13321.37:11.37:11:12,434,896
Full Aperture Native 2×2048 × 15561.3164:3~1:13,186,688
Academy3656 × 26641.37:11.37:11:19,739,584
Full Aperture 4×4096 × 31121.3164:3~1:112,746,752

Video conferencing

Video conferencing standards
StandardResolutionStorage
aspect ratio
Total
pixels
SQCIF (Sub Quarter CIF)128 × 961.33:112,288
QCIF (Quarter CIF)176 × 1441.22:125,344
CIF (or FCIF)352 × 2881.22:1101,376
4CIF (4 × CIF)704 × 5761.22:1405,504
16CIF (16 × CIF)1408 × 11521.22:11,622,016

CCTV

960H is a resolution used in analog CCTV equipment. 960H represents the number of horizontal pixels in a video signal transmitted from a camera or received by a DVR (Digital Video Recorder). The resolution of 960H depends on whether the equipment is PAL or NTSC based: 960H represents 960 x 576 (PAL) or 960 x 480 (NTSC) pixels. [28] 960H represents an increase in pixels of some 30% over standard D1 resolution, which is 720 x 576 pixels (PAL), or 720 x 480 pixels (NTSC). The increased resolution over D1 comes as a result of a longer horizontal scan. The difference is that whilst D1 has a 4:3 aspect ratio 960H has a 16:9 widescreen aspect ratio. The extra pixels are used to form the increased area to the sides of the D1 image. The pixel density of 960H is identical to standard D1 resolution so it does not give any improvement in image quality, merely a wider aspect ratio.

Alternative analog video transport technologies carrying higher resolutions than 960H include HD-TVI, HDCVI, and AHD.

Notes

  1. LCD panels' resolutions are often quoted in terms of raw subpixels, misnamed "pixels" in manufacturer's specifications. Each real pixel includes one subpixel for each of three colors, so calling subpixels "pixels" inflates the claimed resolution by a factor of three. This bit of marketing obfuscation is calculated as horizontal resolution × vertical resolution × 3. For example: 640 × 480 VGA is 921,600 subpixels, or 307,200 pixels, 800 × 600 SVGA is 1,440,000 subpixels, or 480,000 pixels, and 1024 × 768 XGA is 2,359,296 subpixels, but only 786,432 full-color pixels.
  2. Apple Computer 1 megapixel standard
  3. Horizontal resolutions are approximated using the sampling theorem, while vertical resolutions (lines) are fixed, standardized values
  4. 16:9 anamorphic available with some hardware.

Related Research Articles

<span class="mw-page-title-main">Pixel</span> Physical point in a raster image

In digital imaging, a pixel, pel, or picture element is the smallest addressable element in a raster image, or the smallest addressable element in a dot matrix display device. In most digital display devices, pixels are the smallest element that can be manipulated through software.

<span class="mw-page-title-main">Standard-definition television</span> Digital television with a similar definition to legacy analog systems

Standard-definition television is a television system that uses a resolution that is not considered to be either high or enhanced definition. Standard refers to offering a similar resolution to the analog broadcast systems used when it was introduced.

<span class="mw-page-title-main">Video</span> Electronic moving image

Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types.

<span class="mw-page-title-main">Common Intermediate Format</span>

CIF, also known as FCIF, is a standardized format for the picture resolution, frame rate, color space, and color subsampling of digital video sequences used in video teleconferencing systems. It was first defined in the H.261 standard in 1988.

<span class="mw-page-title-main">Subpixel rendering</span> Technique for increasing apparent display resolution

Subpixel rendering is a method used to increase the effective resolution of a color display device. It takes advantage of each pixel's composition of individually addressable red, green, and blue components adjacent on the display matrix, called subpixels, and uses them as rendering units instead of pixels.

<span class="mw-page-title-main">Display resolution</span> Number of distinct pixels in each dimension that can be displayed

The display resolution or display modes of a digital television, computer monitor or display device is the number of distinct pixels in each dimension that can be displayed. It can be an ambiguous term especially as the displayed resolution is controlled by different factors in cathode ray tube (CRT) displays, flat-panel displays and projection displays using fixed picture-element (pixel) arrays.

480p is the shorthand name for a family of video display resolutions. The p stands for progressive scan, i.e. non-interlaced. The 480 denotes a vertical resolution of 480 pixels, usually with a horizontal resolution of 640 pixels and 4:3 aspect ratio or a horizontal resolution of 854 pixels for an approximate 16:9 aspect ratio. Since a pixel count must be a whole number, in Wide VGA displays it is generally rounded up to 854 to ensure inclusion of the entire image. The frames are displayed progressively as opposed to interlaced. 480p was used for many early plasma televisions. Standard definition has always been a 4:3 aspect ratio with a pixel resolution of 720 × 480 at 60 Hz for NTSC regions, and 720 or 768 × 576 for PAL regions. However, standard definition defines a 15.7k Hz horizontal scanrate, which means that interlacing has to be used for those resolution modes. The lowercase letter "p" in 480p stands for progressive, so the two must not be confused.

<span class="mw-page-title-main">720p</span> Video resolution

720p is a progressive HD signal format with 720 horizontal lines/1280 columns and an aspect ratio (AR) of 16:9, normally known as widescreen HD (1.78:1). All major HD broadcasting standards include a 720p format, which has a resolution of 1280×720p.

1080i is a combination of frame resolution and scan type. 1080i is used in high-definition television (HDTV) and high-definition video. The number "1080" refers to the number of horizontal lines on the screen. The "i" is an abbreviation for "interlaced"; this indicates that only the even lines of each frame, then only the odd lines, are drawn alternately, so that only half the number of lines are ever updated at once. A related display resolution is 1080p, which also has 1080 lines of resolution; the "p" refers to progressive scan, which indicates that each full frame appears on the screen in sequence.

Overscan is a behaviour in certain television sets, in which part of the input picture is cut off by the visible bounds of the screen. It exists because cathode-ray tube (CRT) television sets from the 1930s to the early 2000s were highly variable in how the video image was positioned within the borders of the screen. It then became common practice to have video signals with black edges around the picture, which the television was meant to discard in this way.

Source Input Format (SIF) defined in MPEG-1, is a video format that was developed to allow the storage and transmission of digital video.

<span class="mw-page-title-main">Pixel aspect ratio</span> Proportion between the width and the height of a pixel

A Pixel aspect ratio is a mathematical ratio that describes how the width of a pixel in a digital image compared to the height of that pixel.

<span class="mw-page-title-main">Large-screen television technology</span> Technology rapidly developed in the late 1990s and 2000s

Large-screen television technology developed rapidly in the late 1990s and 2000s. Prior to the development of thin-screen technologies, rear-projection television was standard for larger displays, and jumbotron, a non-projection video display technology, was used at stadiums and concerts. Various thin-screen technologies are being developed, but only liquid crystal display (LCD), plasma display (PDP) and Digital Light Processing (DLP) have been publicly released. Recent technologies like organic light-emitting diode (OLED) as well as not-yet-released technologies like surface-conduction electron-emitter display (SED) or field emission display (FED) are in development to supercede earlier flat-screen technologies in picture quality.

"21:9" is a consumer electronics (CE) marketing term to describe the ultrawide aspect ratio of 64:27, designed to show films recorded in CinemaScope and equivalent modern anamorphic formats. The main benefit of this screen aspect ratio is a constant display height when displaying other content with a lesser aspect ratio.

PenTile matrix is a family of patented subpixel matrix schemes used in electronic device displays. PenTile is a trademark of Samsung. PenTile matrices are used in AMOLED and LCD displays.

<span class="mw-page-title-main">4K resolution</span> Video or display resolutions with a width of around 4,000 pixels

4K resolution refers to a horizontal display resolution of approximately 4,000 pixels. Digital television and digital cinematography commonly use several different 4K resolutions. In television and consumer media, 3840 × 2160 with a 16:9 aspect ratio is the dominant 4K standard, whereas the movie projection industry uses 4096 × 2160.

<span class="mw-page-title-main">Graphics display resolution</span> Width and height of an electronic visual display device, such as a computer monitor, in pixels

The graphics display resolution is the width and height dimension of an electronic visual display device, measured in pixels. This information is used for electronic devices such as a computer monitor. Certain combinations of width and height are standardized and typically given a name and an initialism which is descriptive of its dimensions. A graphics display resolution can be used in tandem with the size of the graphics display to calculate pixel density. An increase in the pixel density often correlates with a decrease in the size of individual pixels on a display.

The aspect ratio of an image is the ratio of its width to its height, and is expressed with two numbers separated by a colon, such as 2.40:1. For the 2.40:1 aspect ratio, the image is 2.40 units wide and 1 unit high. Common aspect ratios are 1.85:1 and 2.40:1 in cinematography, 4:3 and 16:9 in television photography, and 3:2 in still photography. The film was filmed in 2.40:1 widescreen.

<span class="mw-page-title-main">5K resolution</span> Video or display resolutions with a width of around 5,000 pixels

5K resolution refers to display formats with a horizontal resolution of around 5,000 pixels. The most common 5K resolution is 5120 × 2880, which has an aspect ratio of 16∶9 with around 14.7 million pixels, with exactly twice the linear resolution of 1440p and four times that of 720p. This resolution is typically used in computer monitors to achieve a higher pixel density, and is not a standard format in digital television and digital cinematography, which feature 4K resolutions and 8K resolutions.

<span class="mw-page-title-main">Ultrawide formats</span> Photo and video display formats

Ultrawide formats refers to photos, videos, and displays with aspect ratios greater than 2. There were multiple moves in history towards wider formats, including one by Disney, with some of them being more successful than others.

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Further reading