List of Dungeons & Dragons rulebooks

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In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game. Options for gameplay mostly involve player options, like race, class, archetype, and background. Other options could be player equipment like weapons, tools, armor, and miscellaneous items that can be useful.

Contents

Overview

Several different editions of the Dungeons & Dragons (D&D) fantasy role-playing game have been produced since 1974. This list is sorted by the edition of the game that the rulebook appeared in. Each section highlights the core rulebooks of an edition along with other types of sourcebooks such as supplemental rulebooks or campaign setting rulebooks.

Dungeons & Dragons version history
1974Dungeons & Dragonsoriginal edition
1977Advanced Dungeons & Dragons1st EditionDungeons & Dragons Basic Set (Holmes rules)
1981Dungeons & DragonsBX version (Moldvay/Cook rules)
1983Dungeons & DragonsBECMI version (Mentzer rules)
1989Advanced Dungeons & Dragons 2nd Edition
1991Dungeons & Dragons Rules Cyclopedia
1995Advanced Dungeons & DragonsRevised 2nd Edition
2000Dungeons & Dragons3rd Edition
2003Dungeons & Dragons v.3.5Revised 3rd Edition
2008Dungeons & Dragons4th Edition
2010Dungeons & Dragons Essentials (compatible with 4th Edition)
2014Dungeons & Dragons5th Edition
2024Dungeons & Dragons2024 Core Rulebooks (compatible with 5th Edition)

Original Dungeons & Dragons

This original version of D&D only included a few of the elements considered core to modern D&D and required the player to own several other games in order to make full use of the rules, however it is the first role-playing game and, along with its supplements, is responsible for the creation of the genre itself.

TitleAuthorDatePages
Dungeons & Dragons Gary Gygax, Dave Arneson 19743 booklets, 112 total (36, 40, 36)

The original Dungeons & Dragons was published as a boxed set containing three separate booklets:

  • Volume 1: Men & Magic
  • Volume 2: Monsters & Treasure
  • Volume 3: Underworld & Wilderness Adventures
Greyhawk Gary Gygax, Robert J. Kuntz 197568
The first supplement for the original D&D game, Greyhawk focused primarily on rules and removed the game's dependence on the Chainmail rules. Despite the name, the Greyhawk supplement was not intended as a setting supplement, but rather featured rules used in Gary Gygax's Greyhawk campaign. [1]
Blackmoor Dave Arneson 197560
The second supplement for the original D&D game, Blackmoor added rules, monsters, treasure and is notable for containing the first published adventure for a role-playing game - "Temple of the Frog". Like Greyhawk, its focus was more on rules than setting material, despite the name. [2]
Eldritch Wizardry Gary Gygax, Brian Blume 197660
Eldritch Wizardry was the third supplement for the original D&D game and is most notable for introducing some of its most famous monsters, such as demons and mind flayers. [3]
Gods, Demi-Gods & Heroes Robert Kuntz, James M. Ward 197672
Gods, Demi-Gods & Heroes was the fourth supplement for the original D&D game and adapted a variety of real-world and fictional pantheons for use in the D&D game. [3]
Swords & Spells Gary Gygax 197645
The fifth and final supplement for the original D&D game focused on providing a new diceless set of rules for large battles between armies. [3] Gods, Demi-Gods & Heroes stated itself to be the "last supplement" [4] for D&D in its introduction, and Swords & Spells did not have the official "Supplement V" designation on the cover.

Basic Dungeons & Dragons

The Dungeons & Dragons Basic Set was the successor to original Dungeons & Dragons and was released while TSR, Inc. was working on the Advanced Dungeons & Dragons set. This set was the beginning of the split into two separate games, driven by disagreements on the direction the game should take. The Basic set retained the simplicity and flexibility of the original game while Gary Gygax took Advanced Dungeons & Dragons in a more structured and complicated direction. [5]

Initially it was expected that players would start using Basic edition and then graduate to Advanced Dungeons & Dragons. [6] However, in 1981 the Basic Set underwent a complete revision and not long after this the Expert Set was released for the first time. All references to a progression from the Basic Set to Advanced Dungeons & Dragons were removed from the games and supplements as TSR, Inc. made clear that the expected progression was from the Basic Set to the Expert Set. From this point the D&D dichotomy became fixed and the Basic/Expert pair were considered a completely separate game from Advanced Dungeons & Dragons. [7]

Core products

TitleAuthorDateSubjectItem #ISBN
Basic Set John Eric Holmes 1977Details essential concepts of the D&D game. It gives rules for character creation and advancement for player characters at beginning levels.TSR 1001
Basic Rules Tom Moldvay 1981A larger, sixty-four page revision of Basic Set, again for characters at beginning levels. Also included the adventure module The Keep on the Borderlands .TSR 1011
Expert Rules David Cook 1981Contains rules for advancing characters from levels 4 through 14. Also included the adventure module The Isle of Dread .TSR 1012
Set 1: Basic Rules Frank Mentzer 1983The third version of rules for beginning-level characters following Basic Set and Basic Rules. Includes a sixty-four page Players Manual and a forty-eight page Dungeon Masters Rulebook.TSR 1011
Set 2: Expert Rules Frank Mentzer 1983The second version of Expert Rules. Includes a sixty-four page rulebook and a thirty-two page adventure module The Isle of Dread.TSR 1012
Set 3: Companion Rules Frank Mentzer 1984Presents information for characters from levels 15 thought 25. Adds the druid class. Contains the books Player's Companion and Dungeon Master's Companion.TSR 1013
Set 4: Master Rules Frank Mentzer 1985Presents information for characters from levels 26 thought 36. It introduces the mystic class (similar to the modern monk class), adds spells, adds to the available range of attack ranks that are meant for demihuman characters, and provides rules for weapons mastery. Included a 32-page Master Player's Book and a 64-page Master DM's Book.TSR 1021
Set 5: Immortals Rules Frank Mentzer 1986Presents information for characters who have transcended levels, allowing them to exchange experience points for power points, similar to epic levels in later editions. Included a 52-page Player's Guide to Immortals and a 32-page DM's Guide to Immortals.TSR 1017
The New Easy-to-Master Dungeons & Dragons Game Troy Denning April 1991A revised Basic Set, now expanded to cover levels 1 through 5, which presents the rules using a flash card system. Includes a beginning adventure with maps and accessoriesTSR 1070
Rules Cyclopedia Aaron Allston, Steven E. Schend, Jon Pickens, Dori Jean WatryNovember 1991Compiles and updates basic, expert, companion, and master rules for characters up to level 36. 304 pages hardcover. ISBN   978-1-560-76085-6 TSR 1071 1-56076-085-0
The Classic Dungeons & Dragons Game Doug Stewart 1994A revision of the 1991 set that integrates the text from the flash card into sidebars in the single 128-page bookTSR 1106

Monsters & NPCs

TitleAuthorDatePagesItem #TSR #ISBN
Monster & Treasure Assortment Set One: Levels 1-31977TSR 9011
Monster & Treasure Assortment Set Two: Levels 4-61977TSR 9012
Monster & Treasure Assortment Set Three: Levels 7-1978TSR 9015
Monster & Treasure Assortment Set One to Three: Level 1-91980TSR 9047 0-935696-36-9
The Shady Dragon Inn Carl Smith 1983AC1TSR 9100 0-88038-072-1
Creature Catalogue Various198696AC9TSR 9173
Bestiary of Dragons and Giants Deborah Christian (editor)198764AC10TSR 9211
Creature Crucible: Tall Tales of the Wee Folk John Nephew 1989PC1TSR 9254 0-88038-760-2
Creature Crucible: Top Ballista Carl Sargent 1989PC2TSR 9255 0-88038-774-2
Creature Crucible: The Sea People Jim Bambra 1990PC3TSR 9277
Creature Crucible: Night Howlers Ann Dupuis 1992PC4TSR 9368 1-56076-392-2
Character and Monster Assortment Pack1992TSR 9363
Creature Catalog (revision)Various1993DMR2TSR 9438 1-56076-593-3

Settings

TitleAuthorDateSubjectPagesItem #TSR #ISBN
The Western Countries Trail Map 1989Details the travel routes found in the western countries of the world of Mystara.TM1TSR 9403
The Eastern Countries Trail Map 1989Details the travel routes found in the eastern countries of the world of Mystara.TM2TSR 9403
Krynn Trail Map Ruth Mcroberts WardDetails the travel routes found on the continent of Ansalon of the Dragonlance world.TM3 0-88038-723-8
Waterdeep Trail Map Details the travel routes found near the city of Waterdeep in the Forgotten Realms campaign setting.TM4 0-88038-758-0
Kara-Tur Trail Map Details the travel routes found in the East Asian themed Kara-Tur area of the Forgotten Realms campaign setting.TM5 0-88038-763-7
The Grand Duchy of Karameikos Aaron Allston 1987Describes the feudal nation of Karameikos in the world of Mystara.64GAZ1TSR 9193 0-88038-391-7
The Emirates of Ylaruam Ken Rolston 1987Describes the desert nation of Ylaruam in the world of Mystara.64GAZ2TSR 9194 0-88038-392-5
The Principalities of Glantri Bruce Heard 1987Describes Glantri, a land of magicians in the world of Mystara.96GAZ3TSR 9208 0-88038-485-9
The Kingdom of Ierendi Anne Gray McCready 1987Describes Ierendi in the world of Mystara, an island archipelago populated by pirates but which tries to appear to outsiders as a tropical paradise.64GAZ4TSR 9215 0-88038-492-1
The Elves of Alfheim Steve Perrin, Anders Swenson1988Describes the elf nation of Alfheim in the world of Mystara.GAZ5TSR 9223 0-88038-538-3
The Dwarves of Rockhome Aaron Allston 1988Describes the dwarven land of Rockhome in the world of Mystara.96GAZ6TSR 9227 0-88038-561-8
The Northern Reaches Ken Rolston, Elizabeth Danforth 1988Describes the Viking-style lands of Ostland, Vestland, and Soderfjord in the world of Mystara.GAZ7TSR 9230
The Five Shires Ed Greenwood 1988Describes the land of the halflings (known as the Hin) in the world of Mystara.GAZ8TSR 9232
The Minrothad Guilds Deborah Christian, Kim Eastland 1988Describes the trading guilds and their islands in the world of Mystara.GAZ9TSR 9236 0-88038-607-X
The Orcs of Thar Bruce Heard Describes the Broken Lands in the world of Mystara inhabited by orcs, goblins, and bugbears.GAZ10TSR 9241 0-88038-623-1
The Republic of Darokin Scott Haring, William W. Connors Describes the plutocratic republic of Darokin in the world of Mystara.GAZ11TSR 9250 0-88038-713-0
The Golden Khan of Ethengar Jim Bambra 1989Describes the Ethengar tribes in the world of Mystara, who are described as resembling "the Mongols at the time of Kublai Khan".GAZ12TSR 9246 0-88038-724-6
The Shadow Elves Carl Sargent, Gary Thomas 1990Describes the underground region where the shadow elves live in the world of Mystara.GAZ13TSR 9287 0-88038-846-3
The Atruaghin Clans William W. Connors 1991Describes the Atruaghin Clans in the world of Mystara, which are a society loosely based on American Indian tribes.96GAZ14TSR 9306 0-88038-891-9
Dawn of the Emperors: Thyatis and Alphatia Aaron Allston 1989Describes the warring empires of Thyatis and Alphatia in the world of Mystara.Boxed set (3 books, 2 maps)TSR 1037 0-88038-736-X
Hollow World Campaign Set Aaron Allston 1990Describes the enormous hollow inside of the planet of Mystara, and the people and creatures that inhabit the lands found there.Boxed setTSR 1054
Wrath of the Immortals Aaron Allston 1992Revises Set 5: Immortals Rules to be compatible with the Rules Cyclopedia. Included a 128-page core rulebook titled Codex of the Immortals and a 96-page campaign setting titled The Immortals' Fury.TSR 1082 1-56076-412-0
Hollow World: Sons of Azca John Nephew 1991Describes a civilization in the Hollow World under Mystara modeled after the Aztec civilization.HWR1TSR 9332
Hollow World: Kingdom of NithiaBlake Mobley with Newton Ewell1991HWR2TSR 9339
Hollow World: The Milenian EmpireAnthony Herring1992HWR3TSR 9384
Thunder RiftColin McComb1992TSR 9357 1-56076-381-7
Champions of Mystara: Heroes of the Princess Ark Ann Dupuis, Bruce A. Heard 1993Describes the people living in skyships in the world of Mystara.Boxed setTSR 1094 1-56076-615-8
Poor Wizard's Almanac & Book of Facts Aaron Allston 1992Updates the timeline of major events in the world of Mystara.240AC1010TSR 9372 1-56076-385-X
Poor Wizard's Almanac II & Book of Facts Ann Dupuis 1993Updates the timeline of major events in the world of Mystara.240AC1011TSR 9441 1-56076-684-0
Poor Wizard's Almanac III & Book of Facts Ann Dupuis 1994Updates the timeline of major events in the world of Mystara.240AC1012TSR 2506 1-56076-918-1
Joshuan's Almanac & Book of Facts Ann Dupuis, Elizabeth Thornabene1995Gives an overview of the world of Mystara for players.240TSR 2517 0-7869-0192-6

Spells & items

TitleAuthorDatePagesItem #TSR #ISBN
The Book of Marvelous Magic Gary Gygax, Frank Mentzer 198576AC4TSR 9116 0-394-54533-8
The Book of Wondrous Inventions Bruce A. Heard (compiled)198796AC11TSR 9220 0-88038-497-2

Advanced Dungeons & Dragons

Advanced Dungeons & Dragons (AD&D) greatly expanded upon the rules and settings of the original D&D game when it was released in 1977. As such, this edition saw the publication of numerous books to assist players. The naming of the core books in this edition became the standard for all later editions.

Around 1983, all previous hardcover releases (except Fiend Folio) including Monster Manual, Players Handbook, Dungeon Masters Guide and Deities & Demigods were upgraded with new cover art and unified with orange spines as trade dress. This included only minimal text change such as removal of rape references in Dungeon Masters Guide (books are now labeled "ages 10 and up"). Monster Manual II and the rest of the series followed the same format. By the end of its first decade, Advanced Dungeons & Dragons line had expanded to a library of 14 hardcover rulebooks, including three books of monsters, and two books governing character skills in wilderness and underground settings.

Core rules

TitleAuthorDatePagesISBN
Player's Handbook Gary Gygax, Mike Carr (editor)June 1978128 0-935696-01-6
Dungeon Master's Guide Gary Gygax May 1979232 (1st-5th printings), 238 (subsequent printings) 0-935696-02-4

Character options

TitleAuthorDateSubjectPagesISBN
Unearthed Arcana Gary Gygax, Jeff Grubb (ed), Kim Mohan (ed)December 1985Includes new races, classes, and other material to expand the rules in the Dungeon Masters Guide and Players Handbook128 0-88038-084-5

Monsters & NPCs

TitleAuthorDateSubjectPagesISBN
Monster Manual Gary Gygax September 1977108 0-935696-00-8
The Rogues Gallery Brian Blume, Dave Cook, Jean Wells 198048 0-935696-18-0
Deities & Demigods James Ward, Robert Kuntz December 1980Presents statistics and background information for gods, legendary heroes, and creatures taken from 12 pantheons and mythologies. In 1985 it was re-titled Legends & Lore and the Cthulhu and Melnibonean Mythos were removed.144 (1st & 2nd printing),
128 (3rd & 4th printings)
0-935696-22-9
Fiend Folio Don Turnbull, Games Workshop August 1981128 0-935696-21-0
Monster Manual II Gary Gygax December 1983160 0-88038-031-4

Settings

TitleAuthorDateSubjectPagesISBN
Campaign worlds
Oriental Adventures Gary Gygax, David "Zeb" Cook, François Marcela-Froideval October 1985144 0-88038-099-3
Dragonlance Adventures Tracy Hickman, Margaret Weis October 1987128 0-88038-452-2
Greyhawk Adventures James M. Ward September 1988128 0-88038-649-5
Environments and sites
Dungeoneer's Survival Guide Douglas Niles June 1986Details how to run adventures in underground settings with specialized game rules for underground activities. Includes ecology and cultures of underground creatures and people.128 0-88038-272-4
Wilderness Survival Guide Kim Mohan October 1986128 0-88038-291-0
Manual of the Planes Jeff Grubb June 1987128 0-88038-399-2

Advanced Dungeons & Dragons 2nd Edition

In 1989, Advanced Dungeons & Dragons 2nd Edition was published. Initially, the second edition would consolidate the game, with two core hardcovers, the Player's Handbook and Dungeon Master's Guide, while monsters would be published as the Monstrous Compendium, a 3-ring binder with monsters printed on loose-leaf sheets that Dungeon Masters could sort the contents of as they wish, with additional Monstrous Compendium volumes released as additional packets of loose-leaf sheets that could be added to the binder. However, the binder format proved to be unpopular and by popular demand TSR released a hardcover Monstrous Manual in 1993. Additionally, TSR published three lines of optional supplemental rulebooks: the PHBR series for player options, the DMGR series for Dungeon Masters, and the HR series containing reference material for adapting real-world historical periods to the game.

By 1995, with power creep from optional classes and races becoming prominent, they were forced to abandon their original plan and revise the entire line. [8] New versions of the core rule books were published featuring reorganized page layouts, new art and a black-bordered trade dress accompanied by a new logo, though they had few rule changes. A new series of books featuring player options and dungeon master options were also published in hardcover books featuring the same trade dress.

Core rules

TitleAuthorDatePagesTSR #ISBN
Player's Handbook David "Zeb" Cook April 1989256TSR 2101 0-88038-716-5
Dungeon Master's Guide David "Zeb" Cook June 1989192TSR 2100 0-88038-729-7
Dungeon Master's Guide (Revised; 1995) David "Zeb" Cook, Steve Winter April 1995256TSR 2160 0-7869-0328-7
Player's Handbook (Revised; 1995) David "Zeb" Cook, Steve Winter April 1995320TSR 2159 0-7869-0329-5

Character options

TitleAuthorDatePagesItem #TSR #ISBN
The Complete Fighter's Handbook Aaron Allston December 1989128PHBR1TSR 2110 0-88038-779-3
The Complete Thief's Handbook John Nephew, Carl Sargent, Douglas Niles December 1989128PHBR2TSR 2111 0-88038-780-7
The Complete Priest's Handbook Aaron Allston May 1990128PHBR3TSR 2113 0-88038-818-8
The Complete Wizard's Handbook Rick Swan June 1990128PHBR4TSR 2115 0-88038-838-2
The Complete Psionics Handbook Steve Winter January 1991128PHBR5TSR 2117 1-560-76054-0
The Complete Book of Dwarves Jim Bambra October 1991128PHBR6TSR 2124 1-560-76110-5
The Complete Bard's HandbookBlake MobleyMarch 1992128PHBR7TSR 2127 1-560-76360-4
The Complete Book of Elves Colin McComb December 1992128PHBR8TSR 2131 1-560-76376-0
The Complete Book of Gnomes & Halflings Douglas Niles February 1993128PHBR9TSR 2134 1-560-76573-9
The Complete Book of Humanoids Bill Slavicsek April 1993128PHBR10TSR 2135 1-560-76611-5
The Complete Ranger's Handbook Rick Swan December 1993128PHBR11TSR 2136 1-560-76634-4
The Complete Paladin's Handbook Rick Swan May 1994128PHBR12TSR 2147 1-560-76845-2
The Complete Sha'ir's Handbook Sam Witt August 1994126TSR 2146 1-560-76828-2
The Complete Druid's Handbook David Pulver August 1994128PHBR13TSR 2150 1-560-76886-X
The Complete Barbarian's Handbook Rick Swan January 1995128PHBR14TSR 2148 0-7869-0090-3
The Complete Ninja's Handbook Aaron Allston August 1995128PHBR15TSR 2155 0-7869-0159-4
Tome of Magic (Revised; 1999) David Cook, Nigel Findley, Anthony Herring, Christopher Kubasik, Carl Sargent, Rick Swan May 1991160TSR 2121 1-560-76107-5
Player's Option: Combat & Tactics Skip Williams, L. Richard Baker III June 1995192TSR 2149 0-7869-0096-2
Player's Option: Skills & Powers Douglas Niles and Dale Donovan July 1995192TSR 2154 0-7869-0149-7
Player's Option: Spells & Magic Richard Baker May 1996192TSR 2163 0-7869-0394-5

Monsters and NPCs

TitleAuthorDatePagesItem #TSR #ISBN
Monstrous Compendium Volume OneDavid Cook1989 [9] 144 (loose leaf), 12 dividers and 3-ring D-binderMC1TSR 2102 0-88038-738-6
Monstrous Compendium Volume TwoJay Battista, Scott Bennie, Grant Boucher, Jim Holloway, Daniel Horne1989 [9] 144 (loose leaf)MC2TSR 2103 0-88038-753-X
Monstrous Compendium Volume Three Forgotten Realms AppendixWilliam Connors, David Martin, Rick Swan, Thomas Baxa, Mark A. Nelson1989 [9] 64 (loose leaf), 4 dividersMC3TSR 2104 0-88038-769-6
Monstrous Compendium Dragonlance AppendixRick Swan198996 (loose leaf), 4 dividers and 3-ring D-binderMC4TSR 2105 0-88038-822-6
Monstrous Compendium Greyhawk Adventures AppendixTactical Strategy Rules199064 (loose leaf), 4 dividersMC5TSR 2107 0-88038-836-6
Monstrous Compendium Kara-Tur AppendixTactical Strategy Rules199064 (loose leaf), 4 dividersMC6TSR 2116 0-88038-851-X
Monstrous Compendium Spelljammer AppendixTactical Strategy Rules199064 (loose leaf), 4 dividersMC7TSR 2109 0-88038-871-4
Legends & Lore James M. Ward, Troy Denning July 1990192TSR 2108 0-88038-844-7
Monstrous Compendium Outer Planes AppendixJames Lafountain199196 (loose leaf), 4 dividersMC8TSR 2118 1-56076-055-9
Monstrous Compendium Spelljammer Appendix II199164 (loose leaf), 4 dividersMC9TSR 2119
Monstrous Compendium Ravenloft AppendixWilliam Connors199164 (loose leaf), 4 dividersMC10TSR 2122 1-56076-108-3
Monstrous Compendium Forgotten Realms Appendix II199164 (loose leaf), 4 dividersMC11TSR 2125
Monstrous Compendium Dark Sun Appendix: Terrors of the DesertTactical Strategy Rules199296 (loose leaf)MC12TSR 2405 1-56076-272-1
Monstrous Compendium Al-Qadim AppendixWolfgang Baur and Steve Kurtz199264 (loose leaf), 4 dividersMC13TSR 2129 1-56076-370-1
Monstrous Compendium Fiend Folio AppendixRPGA Network199264 (loose leaf), 4 dividersMC14TSR 2132 1-56076-428-7
Monstrous Compendium Ravenloft Appendix II: Children of the NightTactical Strategy Rules199364 (loose leaf), 4 dividersMC15TSR 2139 1-56076-586-0
Monstrous Manual (reprinting MC1 & MC2 plus others)Tim BeachJune 1993384TSR 2140 1-56076-619-0
Mystara Monstrous Compendium AppendixAllen Varney, John Nephew, Teeuwynn Woodruff, John Terra, and Skip Williams1994128 (softcover)TSR 2501 1-56076-875-4
Planescape Monstrous Compendium AppendixAllen Varney and Sarah Feggestad1994128 (softcover)TSR 2602 1-56076-862-2
Ravenloft Monstrous Compendium Appendix III: Creatures of Darkness1994128 (softcover)TSR 2153 1-56076-914-9
Monstrous Compendium Annual Volume One (reprints from modules and magazines of 1993)David Wise, Jeff Easley, and Tony DiTerlizzi1994128 (softcover)TSR 2145 1-56076-838-X
Dark Sun Monstrous Compendium Appendix II: Terrors Beyond TyrAnne Gray McCready1995128 (softcover)TSR 2433 0-78690-097-0
Planescape Monstrous Compendium Appendix IIKaren S. Boomgarden1995128 (softcover)TSR 2613 0-7869-0173-X
Monstrous Compendium Annual Volume Two (reprints from modules and magazines of 1994)1995128 (softcover)TSR 2158 0-7869-0199-3
Ravenloft Monstrous Compendium Appendices I & II (reprinting MC10 & MC15)William W. Connors1996128 (softcover) 0-78690-392-9
Savage Coast Monstrous Compendium Appendix1996126 (download-only)TSR 2524
Monstrous Compendium Annual Volume Three (reprints from modules and magazines of 1995)1996128 (softcover)TSR 2166
Planescape Monstrous Compendium Appendix III1998128 (softcover)TSR 2635 0-78690-751-7
Monstrous Compendium Annual Volume Four (reprints from modules and magazines of 1996–7)Tactical Strategy Rules199896 (softcover)TSR 2173 0-7869-0783-5
Monster Mythology Carl Sargent April 1992128DMGR4TSR 2128 1-560-76362-0
The Complete Book of Villains Kirk Botula April 1994128DMGR6TSR 2144 1-560-76837-1
The Complete Book of Necromancers Steve Kurtz March 1995128DMGR7TSR 2151 0-7869-0106-3
Sages & Specialists Matt Forbeck July 1996128DMGR8TSR 2164 0-7869-0410-0

Optional rules

TitleAuthorDatePagesItem #TSR #ISBN
Creative Campaigning Anthony Pryor, Tony Herring, Jonathan Tweet, and Norm RitchieJanuary 1993128DMGR5TSR 2133 1-560-76561-5
Of Ships and the Sea Keith Francis Strohm September 1997128DMGR9TSR 2170 0-7869-0706-1
Dungeon Master Option: High-Level Campaigns Skip Williams August 1995192TSR 2156 0-7869-0168-3
Campaign Option: Council of Wyrms Bill Slavicsek September 1999202TSR 11383 0-7869-1383-5

Settings

TitleAuthorDatePagesItem #TSR #ISBN
Campaign worlds
Dark Sun Boxed Set Timothy Brown, Troy Denning October 1991210TSR 2400 1-56076-104-0
Dark Sun: Dragon Kings Timothy Brown May 1992210TSR 2408 1-560-76235-7
Al-Qadim: Land of Fate Jeff Grubb, Andria Hayday August 1992210TSR 1077 1-560-76329-9
Ravenloft: Domains of Dread William W. Connors, Steve Miller August 1997288TSR 2174 0-7869-0672-3
Historical Reference series
Vikings Campaign Sourcebook David "Zeb" Cook April 199196HR1TSR 9322 1-560-76128-8
Charlemagne's Paladins Campaign Sourcebook Ken Rolston June 199296HR2TSR 9323 1-560-76393-0
Celts Campaign Sourcebook Graeme Davis October 199296HR3TSR 9376 1-560-76374-4
A Mighty Fortress Campaign Sourcebook Steve Winter November 199296HR4TSR 9370 1-560-76372-8
The Glory of Rome Campaign Sourcebook David L. Pulver October 199396HR5TSR 9425 1-560-76673-5
Age of Heroes Campaign Sourcebook Nicky ReaMarch 199496HR6TSR 9408 1-560-76814-2
The Crusades Campaign Sourcebook Steve KurtzOctober 199496HR7TSR 9469 1-560-76858-4
Sites series
City Sites Skip Williams 199498TSR 9464 1-560-76923-8
Den of Thieves Wes Nicholson1996TSR 9515 0-7869-0382-1
World Builder's Guidebook Richard Baker 199696TSR 9532 0-7869-0434-8
Dungeon Builder's Guidebook Bruce R. Cordell 199864TSR 9556 0-7869-1207-3
College of Wizardry Bruce R. Cordell 1998TSR 9549 0-7869-0717-7
Bastion of Faith Bruce R. Cordell 2000TSR 11442 978-0-7869-1442-5
Campaign Sourcebook and Catacomb Guide Jennell Jaquays [a] and William W. Connors March 1990128DMGR1TSR 2112 0-87975-653-5
The Castle Guide Grant Boucher, Troy Christensen, Arthur Collins, Nigel Findley, Timothy B. Brown and William W. Connors April 1990128DMGR2TSR 2114 0-88038-837-4

Spells & items

TitleAuthorDatePagesTSR #ISBN
Arms and Equipment Guide Grant Boucher, Troy Christensen, Jon Pickens, John Terra, and Scott Davis July 1991128TSR 2123 (DMGR3) 1-560-76109-1
The Magic Encyclopedia, Volume OneConnie Rae Henson, Dale "Slade" Henson 1992210TSR 9293 1-560-76429-5
The Magic Encyclopedia, Volume TwoDale Henson1993210TSR 9421 1-560-76563-1
Deck of Magical Items Clyde CaldwellApril 1993210TSR 9423 1-560-76587-9
Book of Artifacts David "Zeb" Cook September 1993160TSR 2138 1-560-76672-7
Encyclopedia Magica, Volume 1 Dale "Slade" Henson 1994TSR 2141 1-560-76842-8
Encyclopedia Magica, Volume 2 Dale "Slade" Henson 1995TSR 2152 0-7869-0124-1
Encyclopedia Magica, Volume 3 Dale "Slade" Henson 1995TSR 2157 0-7869-0187-X
Encyclopedia Magica, Volume 4 Doug Stewart 1995TSR 2161 0-7869-0289-2
Wizard's Spell Compendium, Volume 1Jon Pickens1996288TSR 2165 0-7869-0436-4
Wizard's Spell Compendium, Volume 2TSR1997288TSR 2168 0-7869-0664-2
Wizard's Spell Compendium, Volume 3Jon Pickens1998288TSR 2175 0-7869-0791-6
Wizard's Spell Compendium, Volume 4Jon Pickens and Mark Middleton1998288TSR 2177 0-7869-1209-X
Priest's Spell Compendium, Volume 1Jon Pickens, Mark S. Middleton1999288TSR 11359 0-7869-1359-2
Priest's Spell Compendium, Volume 2TSR1999288TSR 11421 0-7869-1421-1
Priest's Spell Compendium, Volume 3Jon Pickens2000256TSR 11611 0-7869-1611-7

Starter sets

TitleAuthorDateTSR #ISBN
First Quest: The Introduction to Role-Playing Games Bruce Nesmith, L. Richard Baker III, David "Zeb" Cook 1994TSR 1105 1-560-76844-4
Introduction to Advanced Dungeons & Dragons GameDecember 1995TSR 1134 0-7869-0332-5
The Complete Starter Set: Advanced Dungeons & Dragons GameDecember 1996TSR 1167 0-7869-0640-5
Dungeons & Dragons Adventure Game (1999) Bill Slavicsek April 1999TSR 11450 0-7869-1450-5

Dungeons & Dragons 3rd edition and v3.5

A major revision of the AD&D rules was released in 2000. As the Basic game had been discontinued some years earlier, and the more straightforward title was more marketable, the word "Advanced" was dropped and the new edition was called just Dungeons & Dragons, but was still officially referred to as 3rd edition (or 3E for short).

This edition was the first to be released by Wizards of the Coast after their acquisition of the company, as well as the first to allow third-party companies to make supplemental materials by use of the Open Game License. A series of Map Folios were also produced.

In July 2003, a revised version of the 3rd edition D&D rules (termed version 3.5) was released that incorporated numerous rule changes, as well as expanding the Dungeon Master's Guide and Monster Manual.

Core rules

TitleAuthorDateSubjectPagesISBN
Player's Handbook: Core Rulebook I Monte Cook, Jonathan Tweet, Skip Williams July 2, 2000An essential rulebook for any players and Dungeon Masters alike of the D&D game.304 0-7869-1550-1
Dungeon Master's Guide: Core Rulebook II Monte Cook, Jonathan Tweet, Skip Williams September 1, 2000An essential rulebook for Dungeon Masters of the D&D game.224 0-7869-1551-X
Monster Manual: Core Rulebook III Monte Cook, Jonathan Tweet, Skip Williams October 1, 2000From aboleths to zombies, the Monster Manual holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign.224 0-7869-1552-8
Player's Handbook: Core Rulebook I v.3.5 Monte Cook, Jonathan Tweet, Skip Williams, Andy Collins July 1, 20032003 revision of the game updated the core book to this new version. Credited revision work by Andy Collins.317 0-7869-2886-7
Dungeon Master's Guide: Core Rulebook II v.3.5 Monte Cook, David Noonan July 1, 20032003 revision of the game updated the core book to this new version. Note increased page count. Credited revision work by David Noonan and Rich Baker.320 0-7869-2889-1
Monster Manual: Core Rulebook III v.3.5 Monte Cook, Jonathan Tweet, Skip Williams July 1, 20032003 revision of the game updated the core book to this new version. Note increased page count. Also note Monster Manual II did not receive this treatment. Credited revision work by Rich Baker and Skip Williams.319 0-7869-2893-X

Character options

TitleAuthorDateSubjectPagesISBN
Hero Builder's Guidebook Ryan Dancey, David Noonan, John Rateliff December 1, 2000Provides assistance to help develop player characters.64 0-7869-1647-8
Sword and Fist Jason Carl January 1, 2001A guidebook to fighters and monks96 0-7869-1829-2
Psionics Handbook Bruce R. Cordell March 1, 2001Rules and options for integrating psionic powers into the D&D game.160 0-7869-1835-7
Defenders of the Faith Rich Redman, James Wyatt May 1, 2001A guidebook to clerics and paladins96 0-7869-1840-3
Tome and Blood Bruce R. Cordell, Skip Williams July 1, 2001A guidebook to wizards and sorcerers96 0-7869-1845-4
Song and Silence David Noonan, John D. Rateliff December 1, 2001A guidebook to rogues and bards96 0-7869-1857-8
Masters of the Wild Mike Selinker, David EckelberryFebruary 1, 2002A guidebook to barbarians, druids, and rangers96 0-7869-2653-8
Savage Species David Eckelberry, Jennifer Clarke Wilkes, Rich Redman, Sean K Reynolds February 1, 2003A guidebook to monsters as playable characters.224 0-7869-2648-1
Complete Warrior Andy Collins, David Noonan, Ed Stark December 1, 2003Replaces and expands upon Sword and Fist160 0-7869-2880-8
Expanded Psionics Handbook Bruce R. Cordell April 1, 2004Adds four new base classes with psionic powers, four new psionic races, and other related rules.224 0-7869-3301-1
Complete Divine David Noonan May 1, 2004Replaces and expands upon Masters of the Wild and Defenders of the Faith192 0-7869-3272-4
Planar Handbook Bruce R. Cordell and Gwendolyn F.M. KestrelJuly 1, 2004Rules for characters adventuring in the Planes 192 0-7869-3429-8
Races of Stone Jesse Decker, Michelle Lyons, David Noonan August 1, 2004A guidebook to dwarves, gnomes, and goliaths192 0-7869-3278-3
Complete Arcane Richard Baker November 18, 2004Replaces and expands upon Tome and Blood192 0-7869-3435-2
Races of Destiny David Noonan, Eric Cagle, and Aaron Rosenberg December 1, 2004A guidebook to humans, half-elves, half-orcs, and Illumian192 0-7869-3653-3
Complete Adventurer Jesse Decker January 13, 2005Replaces and expands upon Song and Silence192 0-7869-3651-7
Races of the Wild Skip Williams February 1, 2005A guidebook to elves, halflings, and raptorans192 0-7869-3438-7
Magic of Incarnum James Wyatt, Frank Brunner, Stephen SchubertSeptember 22, 2005Introduces three new classes that use a new magic source called incarnum.224 0-7869-3701-7
Races of the Dragon Gwendolyn F.M. Kestrel, Jennifer Clarke Wilkes, Kolja Raven LiquetteJanuary 17, 2006A guidebook to kobolds, half-dragons, dragonborn, and spellscales160 0-7869-3913-3
Tome of Magic Matthew Sernett, Ari Marmell, David Noonan, Robert J. Schwalb March 14, 2006Expanded options for members of the mage and cleric classes and their subclasses288 0-7869-3909-5
Complete Psionic Bruce R. Cordell, Christopher LindsayApril 11, 2006New psionic classes and races160 0-7869-3911-7
Player's Handbook II David Noonan May 9, 2006New classes and rules for players244 0-7869-3918-4
Dragon Magic Owen K.C. Stephens, Rodney Thompson September 12, 2006Rules to let characters use dragon-source powers.160 0-7869-3936-2
Complete Mage Skip Williams, Penny Williams, Ari Marmell, Kolja Raven Liquette October 10, 2006Feats, prestige classes, and other options for magic characters160 0-7869-3937-0
Complete Scoundrel Mike McArtor and F. Wesley Schneider January 16, 2007Feats, prestige classes, and other options for trickster characters160 978-0-7869-4152-0
Complete Champion Ed Stark, Chris Thomasson, Rhiannon Louve, Ari Marmell, Gary Astleford June 5, 2007Sequel to Complete Divine, focusing on characters who fight for a cause160 978-0-7869-4034-9
Rules Compendium Chris SimsOctober 16, 2007Summarised rules from most previous race and class sourcebooks in 3rd edition.160 978-0-7869-4725-6

Monsters and NPCs

TitleAuthorDateSubjectPagesISBN
Enemies and Allies Jeff Grubb, David Noonan, Skip Williams, Bruce R. Cordell October 1, 2001Statistics and descriptions for a large variety of pregenerated non-player characters.64 0-7869-1852-7
Deities and Demigods Rich Redman, Skip Williams, James Wyatt February 1, 2002Descriptions and game statistics of gods and legendary creatures from various sources in mythology and fiction.224 0-7869-2654-6
Monster Manual II Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, Steve Winter September 1, 2002A sequel to the core Monster Manual, includes statistics for an assortment of fantasy monsters. Also includes advice for designing new monsters.224 0-7869-2873-5
Fiend Folio Eric Cagle, Jesse Decker, James Jacobs, Erik Mona, Matt Sernett, Chris Thomasson, James Wyatt April 1, 2003Includes statistics for monsters with an emphasis on ones with extraplanar origins. Also introduces the swarm subtype and monster prestige classes.224 0-7869-2780-1
Draconomicon: The Book of Dragons Andy Collins, Skip Williams, James Wyatt November 1, 2003Contains information about dragon physiology and psychology, along with new dragon-only feats, spells, and prestige classes. There are also additional rules regarding aerial combat and breath weapons.288 0-7869-2884-0
Monster Manual III Gwendolyn F. M. KestrelAugust 1, 2004A sequel to the core Monster Manual, includes statistics for an assortment of fantasy monsters, with a focus on where the monsters can be found in the Forgotten Realms and Eberron campaign settings.224 0-7869-3430-1
Libris Mortis: The Book of Undead Andy Collins, Bruce R. Cordell October 14, 2004Covers the ecology of undead within the D&D universe and gives statistics for 47 new monsters. Also includes undead-related feats, spells, equipment, and prestige classes.192 0-7869-3433-6
Lords of Madness: The Book of Aberrations Richard Baker, James Jacobs, Steve Winter April 14, 2005Covers the ecology and anatomy of creatures classified as aberrations, including variants and prestige classes for those monsters.224 0-7869-3657-6
Fiendish Codex I: Hordes of the Abyss James Jacobs, Erik Mona June 13, 2006Describes demons in the D&D universe, including their physiology and subtypes. Also describes 14 demon lords and 15 levels of the Abyss.160 0-7869-3919-2
Monster Manual IV Gwendolyn F. M. KestrelJuly 11, 2006A sequel to the core Monster Manual, includes statistics for an assortment of fantasy monsters. Each monster's description also includes probable behavior in combat and pre-prepared encounter complete with a map.222 0-7869-3920-6
Fiendish Codex II: Tyrants of the Nine Hells Robin D. Laws, Robert J. Schwalb December 12, 2006Describes devils in the D&D universe, including their physiology, subtypes, and motivations. Also describes the nine layers of Hell. Includes four new prestige classes.160 0-7869-3940-0
Drow of the Underdark Robert J. Schwalb, Anthony Pryor, Greg A. Vaughan May 8, 2007Provides rules focusing on drow culture, equipment, and folklore.224 978-0-7869-4151-3
Monster Manual V Creighton BroadhurstJuly 17, 2007A sequel to the core Monster Manual, includes statistics for an assortment of fantasy monsters. Like the previous sequel, includes discussion of monsters' lairs and combat tactics.224 978-0-7869-4115-5
Exemplars of Evil: Deadly Foes to Vex Your Heroes Robert J. Schwalb, Eytan Bernstein, Creighton Broadhurst, Steve Kenson, Kolja Raven Liquette, Allen RauschSeptember 18, 2007Shows how to build memorable villains. Presents eight ready-to-play villainous groups of various levels, each including game statistics, campaign hooks, statistics for minions, and a fully described lair.160 978-0-7869-4361-6
Elder Evils Robert J. Schwalb December 18, 2007Describes alien, monstrous evils and is designed as a way of providing game masters a means of ending a current campaign.160 978-0-7869-4733-1

Optional rules

TitleAuthorDateSubjectPagesISBN
Epic Level Handbook Andy Collins, Bruce R. Cordell, Thomas M. Reid July 1, 2002Optional game rules for playing characters who have reached a higher experience level than is covered in the standard rules.320 0-7869-2658-9
Book of Vile Darkness Monte Cook October 1, 2002Introduced several new mechanics relating to evil in D&D, including rules for drug use, demonic possession, torture, and ritual sacrifice. The first Dungeons & Dragons book labelled for mature audiences.160 0-7869-2650-3
Book of Exalted Deeds James Wyatt, Darrin Drader, Christopher Perkins October 1, 2003Offers new rules for good occurrences, acts, and characters in the game, and discussion of how to deal with moral issues and religion in games. As a counterpoint to the previously published Book of Vile Darkness, it was also labelled for mature audiences.192 0-7869-3136-1
Miniatures Handbook Jonathan Tweet, Mike Donais, Skaff Elias, Bruce R. Cordell October 1, 2003Offers rules for combat using tabletop miniatures.192 0-7869-3281-3
Unearthed Arcana Andy Collins, Jesse Decker, David Noonan, Rich RedmanFebruary 1, 2004Variant rules and options to change and customise the game's usual rules.224 0-7869-3131-0
Heroes of Battle David Noonan, Will McDermott, Stephen SchubertMay 19, 2005Rules for Dungeon Masters to incorporate large-scale, epic battles into their game.160 0-7869-3686-X
Dungeon Master's Guide II Jesse Decker, David Noonan, Chris Thomasson, James Jacobs, Robin D. Laws June 23, 2005Provides advice on aspects of running the game as well as complex pregenerated characters (often using Prestige Classes).288 0-7869-3687-8
Heroes of Horror James Wyatt, Ari Marmell, C. A. Suleiman October 20, 2005Rules for Dungeon Masters to incorporate elements of horror into their game.160 0-7869-3699-1
Tome of Battle: The Book of Nine Swords Richard Baker, Frank Brunner, Joseph Carriker Jr.August 8, 2006Blends elements of east Asian combat styles with D&D's usual western-inspired setting. Allows increased viability of melee combats at high levels.160 0-7869-3922-2

Settings

TitleAuthorDateSubjectPagesISBN
Campaign worlds
Oriental Adventures James Wyatt October 1, 2001 Legend of the Five Rings campaign setting.256 0-7869-2015-7
Ghostwalk Monte Cook and Sean K. Reynolds June 1, 2003Campaign setting about the afterlife.224 0-7869-2834-4
Environments and sites
Manual of the Planes Jeff Grubb, Bruce R. Cordell, David Noonan September 1, 2001Describes the planar cosmology of the D&D universe.224 0-7869-1850-0
Stronghold Builder's Guidebook Matt Forbeck, David Noonan May 1, 2002Details a process by which DMs and players can design a stronghold and includes tips for building a campaign with a stronghold as the setting.128 0-7869-2655-4
Book of Challenges: Dungeon Rooms, Puzzles, and Traps Daniel Kaufman, Gwendolyn F. M. Kestrel, Mike Selinker, Skip Williams June 1, 2002Presents a number of ready-made dungeon encounters that a Dungeon Master can insert into a scenario.128 0-7869-2657-0
Frostburn Wolfgang Baur, James Jacobs, George StraytonSeptember 23, 2004Provides rules for adventuring in a cold environments.224 0-7869-2896-4
Sandstorm Bruce R. Cordell, Jennifer Clarke Wilkes, J. D. Wiker March 1, 2005Provides rules for adventuring in desert or wasteland environments.224 0-7869-3655-X
Stormwrack Richard Baker, Joseph D. Carriker, Jr., Jennifer Clarke WilkesAugust 2005Provides rules for adventuring on ships or in underwater environments.224 0-7869-3689-4
Cityscape Ari Marmell, C.A. Suleiman November 7, 2006Provides advice for DMs to run campaigns centred around cities and includes new optional abilities for player characters.160 0-7869-3939-7
Dungeonscape Jason Bulmahn, Rich Burlew February 13, 2007Provides advice for DMs to run campaigns in dungeons and includes new optional abilities for player characters.160 978-0-7869-4118-6
Dungeon Survival Guide Bill Slavicsek, Christopher Perkins October 23, 2007An accessory that explores the features of dungeons in Dungeons & Dragons, and revisits 20 famous dungeons from throughout the game's history.64 978-0-7869-4730-0

Spells & items

TitleAuthorDateSubjectPagesISBN
Arms and Equipment Guide Eric Cagle, Jesse Decker, Jeff Quick, Rich Redman, James Wyatt March 1, 2003Describes various equipment that can be used in a campaign, including weapons, armour, gear, and vehicles.160 0-7869-2649-X
Weapons of Legacy Bruce R. Cordell, Kolja Raven Liquette, Travis StoutMay 1, 2005Describes unique weapons that have been forged or used by legendary beings and have unique gameplay properties.224 0-7869-3688-6
Spell Compendium Matthew Sernett, Jeff Grubb, Mike McArtorDecember 1, 2005Contains spells (in some cases updated) from various previous sources (including the Complete-series, Dragon magazine, Draconomicon , Manual of the Planes and publications from the Wizards of the Coast-website, as well as new spells.288 0-7869-3702-5
Magic Item Compendium Andy Collins, Mike Mearls, Stephen Schubert, Eytan Bernstein, Frank Brunner, John Snead, Owen K.C. Stephens March 13, 2007Contains descriptions of magic items (in some cases updated) from various previous sources (including the Arms and Equipment Guide , Magic of Faerûn , and Complete Divine , as well as new spells.224 978-0-7869-4345-6

Starter sets

TitleAuthorDateSubjectPagesISBN
Dungeons & Dragons Adventure Game (2000) Jason Carl, Andy Collins, David Noonan, Jonathan Tweet August, 20003rd Ed, Orange cover, "Adventure Begins Here!"96 0-7869-1641-9
Dungeons & Dragons Basic Game (2004)Jonathan TweetSeptember, 2004v3.5, Black dragon cover64 0-7869-3409-3
Dungeons & Dragons Basic Game (2006)Jonathan TweetSeptember, 2006v3.5, Blue dragon cover64 0-7869-3944-3
Dungeons & Dragons Player's KitWizards TeamFebruary, 2007160 0-7869-3945-1

Dungeons & Dragons 4th edition

The books from the "main" product line of 4th Edition are split into Core Rules and Supplement books. Unlike third edition of Dungeons & Dragons, which had the core rulebooks released in monthly installments, the 4th editions of the Player's Handbook, Monster Manual, and Dungeon Master's Guide were all released in June 2008.

In addition, beginning in September 2010 the stand-alone Essentials product line was released, aiming at novice players.

Preview releases
TitleAuthorDatePagesISBN
Wizards Presents: Races and Classes Wizards RPG TeamDecember 18, 200796 978-0-7869-4801-7
Wizards Presents: Worlds and Monsters Wizards RPG TeamJanuary 15, 200896 978-0-7869-4802-4

Core rules

TitleAuthorDatePagesISBN
Player's Handbook - Arcane, Divine, and Martial HeroesRob Heinsoo, Andy Collins, James Wyatt, and Matt SernettJune 6, 2008320 978-0-7869-4867-3
Dungeon Master's Guide Matt Sernett and Wizards RPG TeamJune 6, 2008224 978-0-7869-4880-2
Monster Manual Mike Mearls, Stephen Schubert, James Wyatt, and Matt SernettJune 6, 2008288 978-0-7869-4852-9
Player's Handbook 2 - Primal, Arcane, and Divine HeroesJeremy CrawfordMarch 17, 2009224 978-0-7869-5016-4
Monster Manual 2 Rob HeinsooMay 19, 2009224 978-0-7869-5101-7
Dungeon Master's Guide 2 James WyattSeptember 15, 2009224 978-0-7869-5244-1
Player's Handbook 3 - Psionic, Divine, and Primal HeroesMike MearlsMarch 16, 2010224 978-0-7869-5390-5
Monster Manual 3 Mike MearlsJune 15, 2010224 978-0-7869-5490-2

Character options

TitleAuthorDatePagesISBN
Martial Power - Options for Fighters, Rangers, Rogues, and WarlordsWizards RPG TeamNovember 18, 2008160 978-0-7869-4981-6
Arcane Power - Options for Bards, Sorcerers, Swordmages, Warlocks and WizardsWizards RPG TeamApril 21, 2009160 978-0-7869-4957-1
Divine Power - Options for Avengers, Clerics, Invokers and PaladinsWizards RPG TeamJuly 21, 2009160 978-0-7869-4982-3
Primal Power - Options for Barbarians, Druids, Shamans and WardensWizards RPG TeamOctober 20, 2009160 978-0-7869-5023-2
Player's Handbook Races: DragonbornWizards RPG TeamJanuary 19, 201032 978-0-7869-5386-8
Martial Power 2 - Options for Fighters, Rangers, Rogues, and WarlordsWizards RPG TeamFebruary 16, 2010160 978-0-7869-5389-9
Player's Strategy GuideAndy CollinsMay 18, 2010160 978-0-7869-5488-9
Player's Handbook Races: TieflingsWizards RPG TeamJune 15, 201032 978-0-7869-5489-6
Psionic Power - Options for Ardents, Battleminds, Monks and PsionsWizards RPG TeamAugust 17, 2010160 978-0-7869-5560-2
Player's Option: Heroes of ShadowWizards RPG TeamApril 19, 2011160 978-0-7869-5745-3
Player's Option: Heroes of the Feywild Wizards RPG TeamNovember 15, 2011160 978-0-7869-5836-8
Player's Option: Heroes of the Elemental Chaos Wizards RPG TeamFebruary 21, 2012160 978-0-7869-5981-5

Monsters & NPCs

TitleAuthorDatePagesISBN
Draconomicon: Chromatic DragonsAri MarmellNovember 18, 2008256 978-0-7869-4980-9
Open Grave: Secrets of the UndeadBruce R. CordellJanuary 20, 2009224 978-0-7869-5069-0
Draconomicon: Metallic DragonsRichard BakerNovember 17, 2009224 978-0-7869-5248-9
Demonomicon Brian R. JamesJuly 20, 2010160 978-0-7869-5492-6
Monster Vault: Threats to the Nentir Vale Sterling Hershey June 15, 2011128 978-0-7869-5838-2

Optional rules

TitleAuthorDatePagesISBN
Dragon Magazine Annual 2009Torah CottrillAugust 2009160 978-0-7869-5245-8
Dungeon Magazine Annual 2010Torah Cottrill, Miranda Horner, and Chris YoungsMay 2010160 978-0-7869-5200-7
Book of Vile DarknessRobert J. SchwalbDecember 27, 2011128 978-0-7869-5868-9

Settings

TitleAuthorDateSubjectPagesISBN
Campaign worlds
Eberron Player's GuideDavid NoonanJune 16, 2009Provides rules for player characters in the Eberron campaign setting, including three player races and a new class.160 978-0-7869-5100-0
Eberron Campaign GuideJames WyattJuly 21, 2009Describes the campaign setting of Eberron, which combines a fantasy tone with pulp elements and steam-age technology.288 978-0-7869-5099-7
Dark Sun Campaign SettingRobert J. SchwalbAugust 17, 2010Describes the campaign setting of Dark Sun, set in the post-apocalyptic desert world of Athas.224 978-0-7869-5493-3
Dark Sun Creature Catalog Chris SimsAugust 17, 2010Statistics for monsters, major NPCs and hazards in the Dark Sun setting.144 978-0-7869-5494-0
The Shadowfell: Gloomwrought and Beyond Andy ClauticeMay 12, 2011Provides information needed to run adventures in the Shadowfell, a subplane that exists in multiple campaign settings.31 978-0-7869-5848-1
Environments and sites
Manual of the Planes Richard Baker, Robert J. Schwalb, and James WyattDecember 16, 2008160 978-0-7869-5002-7
Dungeon DelveGreg MarksMarch 3, 2009160 978-0-7869-5139-0
The Plane Below: Secrets of the Elemental ChaosAri Marmell, Bruce R Cordell, and Luke JohnsonDecember 15, 2009160 978-0-7869-5249-6
A Dwarven Outpost Adventure SiteMike MearlsMarch 16, 201032 978-0-7869-5534-3
The Plane Above: Secrets of the Astral SeaRob HeinsooApril 20, 2010160 978-0-7869-5392-9
Vor Rukoth: An Ancient Ruins Adventure SiteGreg BilslandJuly 20, 201032 978-0-7869-5549-7
Into the Unknown: The Dungeon Survival Handbook Logan Bonner, Matt Sernett, and Jeff MorgenrothMay 15, 2012159 978-0-7869-6032-3

Spells & Items

TitleAuthorDatePagesISBN
Adventurer's Vault: Arms and equipment for all character classesLogan Bonner, Eytan Bernstein, and Chris SimsSeptember 16, 2008224 978-0-7869-4978-6
Tome of TreasuresLogan Bonner, Eytan Bernstein, Kolja Raven Liquette, and Owen K. C. StephensSeptember 16, 2008224 978-0-7869-4978-6
Adventurer's Vault 2: Arms and equipment for all character classesRob HeinsooAugust 18, 2009160 978-0-7869-5204-5
Mordenkainen's Magnificent Emporium Jeremy CrawfordSeptember 20, 2011160 978-0-7869-5744-6

Starter sets

TitleAuthorDateSubjectPagesISBN
Boxed sets
Dungeons & Dragons Roleplaying Game Starter Set (Blue box cover)October 21, 200816-page Quick Start Rules booklet and a 64-page Dungeon Master's Booklet80 978-0-7869-4820-8
Dungeons & Dragons Fantasy Roleplaying Game Starter Set (Red box cover)September 7, 201032-page booklet for players and a 64-page booklet for Dungeon Masters96 978-0-7869-5629-6
Essentials products
Rules CompendiumWizards RPG TeamSeptember 21, 2010320 978-0-7869-5621-0
Heroes of the Fallen Lands Wizards RPG TeamSeptember 2010368 978-0-7869-5620-3
Dungeon Master's Kit Wizards RPG TeamOctober 19, 2010320 978-0-7869-5630-2
Heroes of the Forgotten Kingdoms Wizards RPG TeamNovember 2010352 978-0-7869-5619-7
Monster Vault Wizards RPG Team2010192 978-0-7869-5631-9

Dungeons & Dragons 5th edition

Initially promoted in playtest materials as Dungeons & Dragons Next, the fifth edition of Dungeons & Dragons was released in a staggered fashion through the second half of 2014. [10] [11] Unlike previous editions, this edition of the game was developed partly via a public open playtest. [12] An early build of the new edition debuted at the 2012 Dungeons & Dragons Experience event to about 500 fans. [13] Public playtesting began on May 24, 2012, [14] with the final playtest packet released on September 20, 2013. [15]

The 5th edition's Basic Rules, a free PDF containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on July 3, 2014. [16] The basic rules have continued to be updated since then to incorporate errata for the corresponding portions of the Player's Handbook and combine the Player's Basic Rules and Dungeon Master's Basic Rules into a single document. Public playtests continued through the Unearthed Arcana series, which was published for free online in PDF format. [17]

Core rules

As part of the 2024 Rules Revision, the three revised core rulebooks are scheduled to have a staggered release between September 2024 and February 2025. [18] [19]

TitleAuthorDateSubjectPagesISBN
Player's Handbook (2014)Richard Baker, Jeremy Crawford, Bruce R. Cordell, James Wyatt, and Robert J. SchwalbAugust 19, 2014Essential rules for playing the game, including player abilities320 978-0-7869-6560-1
Dungeon Master's Guide (2014)Wizards RPG TeamDecember 9, 2014Advice for running games and optional rules320 978-0-7869-6562-5
Monster Manual (2014)Mike Mearls, Jeremy Crawford, Chris Sims, Rodney Thompson, Lee Peter, Robert J. Schwalb, Matt Sernett, Steve Townshend, James Wyatt, and Wizards RPG TeamSeptember 17, 2014Stats of the most common monsters, animals, and generic NPCs352 978-0-7869-6561-8
Player's Handbook (2024)Wizards RPG TeamSeptember 17, 2024 [18] Backwards-compatible revision of 2014 Player's Handbook384 978-0-7869-6951-7
Dungeon Master's Guide (2024)Wizards RPG TeamNovember 12, 2024 [18] Backwards-compatible revision of 2014 Dungeon Master's Guide384 978-0-7869-6952-4
Monster Manual (2024)Wizards RPG TeamFebruary 18, 2025 [18] Backwards-compatible revision of 2014 Monster Manual

Character options

TitleAuthorDateSubjectPagesISBN
Xanathar's Guide to Everything Wizards RPG TeamNovember 12, 2017Adds 31 subclasses and numerous optional tools for Dungeon Masters.192 978-0-7869-6611-0
Tasha's Cauldron of Everything Wizards RPG TeamNovember 17, 2020Adds 31 subclasses and numerous optional tools for Dungeon Masters.192 [20] 978-0-7869-6702-5

Monsters & NPCs

TitleAuthorDateSubjectPagesISBN
Volo's Guide to Monsters Mike MearlsNovember 15, 2016Adds a variety of new playable races and new monsters.224 978-0-7869-6601-1
Mordenkainen's Tome of Foes Jeremy CrawfordMay 29, 2018Adds a variety of new playable races and new monsters.256 978-0-7869-6624-0
Fizban's Treasury of Dragons Wizards RPG TeamOctober 26, 2021 [21] [22] Adds new species of dragon and draconic themed player character options.224 978-0-7869-6729-2
Mordenkainen Presents: Monsters of the Multiverse [23] [24] Jeremy CrawfordMay 16, 2022 [25] Revises and replaces Volo's Guide to Monsters (2016) and Mordenkainen's Tome of Foes (2018).288 978-0-7869-6787-2
Bigby Presents: Glory of the Giants [26] [27] Wizards RPG TeamAugust 15, 2023 [28] Character options and advice for Dungeon Masters about giants.192 978-0-7869-6898-5

Settings

TitleAuthorDateSubjectPagesISBN
Guildmasters' Guide to Ravnica Wizards RPG TeamNovember 20, 2018 [29] Describes the world of Ravnica from Magic: The Gathering . Includes the adventure Krenko's Way (levels 1-2).256 978-0-7869-6659-2
Acquisitions IncorporatedWizards RPG Team, Penny ArcadeJune 18, 2019Based on the podcast of the same name. Includes the adventure The Orrery of the Wanderer (levels 1-7). [30] 224 978-0-7869-6690-5
Eberron: Rising from the Last War Wizards RPG TeamNovember 19, 2019 [31] [32] Describes the world of Eberron and the classes and races of that world. Includes the adventure Forgotten Relics (levels 1-2).320 [33] 978-0-7869-6689-9
Explorer's Guide to Wildemount Matthew Mercer, Chris Lockey, James Introcaso, James Haeck, Wizards RPG TeamMarch 17, 2020Describes the world of Exandria from the web series Critical Role . Includes the adventures Tide of Retribution, Dangerous Designs, Frozen Sick, and Unwelcome Spirits (levels 1-3 for each starter adventure). [34] 304 [34] 978-0-7869-6691-2
Mythic Odysseys of Theros Wizards RPG TeamJune 2, 2020 (digital),
July 21, 2020 (physical) [35]
Describes the world of Theros from Magic: The Gathering. Includes the adventure No Silent Secret (levels 1-2). [36] 256 978-0-7869-6701-8
Van Richten's Guide to Ravenloft [37] Wizards RPG TeamMay 18, 2021Describes the world of Ravenloft and the variant rules of that world. Includes the adventure The House of Lament (levels 1-3).256 [38] 978-0-7869-6725-4
Strixhaven: A Curriculum of Chaos Wizards RPG TeamDecember 7, 2021 [39] [22] Describes the magical university of Strixhaven from Magic: The Gathering. Includes the adventures School is in Session, Hunt for the Mage Tower, The Magister's Masquerade, and A Reckoning in Ruins (levels 1-4 / 4-6 / 6-8 / 8-10).224 [40] 978-0-7869-6744-5

Starter sets

TitleDateSubjectLevelsISBN
Starter Set July 15, 2014Basic rules I, Lost Mine of Phandelver adventure module, dice, and 5 pre-generated character sheets.1–5 978-0-7869-6559-5
Dungeons & Dragons Essentials Kit June 24, 2019Basic rules II (Expanded); the Dragon of Icespire Peak adventure module; 11 dice; a unique DM Screen; a double-sided poster map; 81 cards for magic items, sidekicks, initiative, conditions and quests; and 6 blank character sheets.1–6 [41] 978-0-7869-6683-7
Starter Set: Dragons of Stormwreck Isle [42] July 31, 2022Basic rules III, Dragons of Stormwreck Isle adventure module, dice, and 5 pre-generated character sheets1–3
Heroes of the BorderlandsTBAUpcoming boxed set introducing the game to new players. Includes an adventure inspired by Gary Gygax module The Keep on the Borderlands . [43] [44] TBA

Boxed sets

TitleDateSubjectLevelsISBN
Dungeons & Dragons Core Rules Gift SetNovember 20, 2018Foil cover editions of the Player's Handbook , Dungeon Master's Guide , and Monster Manual , along with a DM Screen [45] 978-0-7869-6662-2
Stranger Things Dungeons & Dragons Starter Set May 1, 2019Basic rulebook, Hunt for the Thessalhydra adventure module, painted and plain Demogorgon miniature, and 5 pre-generated character sheets.3–4 [46]
Dungeons & Dragons vs. Rick and MortyNovember 19, 2019Basic rules (Rick and Morty edition), The Lost Dungeon of Rickedness: Big Rick Energy adventure module, 11 dice, a DM Screen and 5 pre-generated character sheets.1–3 978-0-7869-6688-2
Curse of Strahd: Revamped October 20, 2020Softcover edition of Curse of Strahd, Creatures of Horror bestiary, a 54-card tarokka deck, a Tarokka Deck booklet, a DM Screen, double-sided poster map, Strahd cover sheet, tuck box for the cards and 12 postcards. [47] 1–10 978-0-7869-6715-5
Dungeons & Dragons Rules Expansion Gift SetJanuary 25, 2022Special editions of Xanathar's Guide to Everything, Tasha's Cauldron of Everything, and Mordenkainen Presents: Monsters of the Multiverse, along with a new DM Screen [23] [24]
Spelljammer: Adventures in Space [42] August 16, 2022 [48] Includes a Dungeon Master's screen, a double-sided poster map and three 64-page hardcover books: Astral Adventurer’s Guide (a Dungeon Master guide), Boo's Astral Menagerie (a bestiary), and Light of Xaryxis (an adventure module). [49] A specialty cover edition will also be released. [48] 5–8
Planescape: Adventures in the Multiverse [50] October 17, 2023"A three-book slipcase including a setting guide, bestiary, and Turn of Fortune's Wheel adventure campaign". [26] 3–10, 17 978-0-7869-6904-3
The Deck of Many ThingsNovember 14, 2023 (digital release) [51]
January 5, 2024 (physical release) [52]
A three-part product which includes two hardcover books, The Book of Many Things and Card Reference Guide, and a deck of 66 tarot-style cards. The digital edition includes only The Book of Many Things. [53] [52]

Digital and print-on-demand releases

TitleAuthorDatePagesLevelsNotes
Basic RulesJeremy Crawford, Mike Mearls, Christopher PerkinsJuly 3, 2014 (PDF)180
Elemental Evil Player's CompanionRichard Baker, Robert J. Schwalb, Stephen SchubertMarch 10, 2015 (PDF),
April 17, 2015 (POD)
25 [54]
Dungeon Masters Guild
The Tortle PackageWizards RPG TeamSeptember 19, 2017 (PDF)28Proceeds are donated to Extra Life fundraiser [55]
One Grung AboveChristopher LindsayOctober 11, 2017 (PDF)4Proceeds are donated to Extra Life fundraiser [56]
The Lost KenkuWizards RPG TeamNovember 28, 2017 (PDF)94Proceeds are donated to Extra Life fundraiser [57]
Wayfinder's Guide to Eberron Wizards RPG TeamJuly 23, 2018 (PDF)175 [58] [59]
Lost Laboratory of KwalishWizards RPG TeamNovember 10, 2018 (PDF),
January 9, 2019 (POD)
615-10Proceeds are donated to Extra Life fundraiser [60]
Locathah RisingWizards RPG TeamSeptember 19, 2019 (PDF)399-10Proceeds are donated to Extra Life fundraiser [61]
Infernal Machine RebuildWizards RPG TeamNovember 12, 2019 (PDF)1115-10Proceeds are donated to Extra Life fundraiser [62]
Mordenkainen's Fiendish Folio, Volume 1: Monsters Malevolent and Benign Wizards RPG TeamNovember 12, 2019 (PDF)21Proceeds are donated to Extra Life fundraiser [63]
Return to the GloryWizards RPG TeamMay 21, 2020 (PDF)386-8Proceeds are donated to Red Nose Day fundraiser [64]
Domains of Delight Adam LeeSeptember 21, 2021 (PDF)36Corresponds with the adventure module The Wild Beyond the Witchlight (2021). [65] Proceeds are donated to Extra Life fundraiser [66]
Minsc and Boo's Journal of VillainyWizards RPG TeamOctober 5, 2021 (PDF)158Proceeds are donated to Extra Life fundraiser [67]
Chains of Asmodeus James Ohlen, Brent Knowles, Adrian Tchaikovsky October 30, 2023 (PDF),
January 26, 2024 (POD)
28611-20Proceeds are donated to Extra Life fundraiser [68]

Notes

  1. Credited as Paul Jaquays

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