Asynchronous learning

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Asynchronous learning is a general term used to describe forms of education, instruction, and learning that do not occur in the same place or at the same time. It uses resources that facilitate information sharing outside the constraints of time and place among a network of people. [1] In many instances, well-constructed asynchronous learning is based on constructivist theory, a student-centered approach that emphasizes the importance of peer-to-peer interactions. [2] This approach combines self-study with asynchronous interactions to promote learning, and it can be used to facilitate learning in traditional on-campus education, distance education, and continuing education. This combined network of learners and the electronic network in which they communicate are referred to as an asynchronous learning network. [1]

Contents

Online learning resources that can be used to support asynchronous learning include email, electronic mailing lists, threaded conferencing systems, online discussion boards, wikis, and blogs. Course management systems have been developed to support online interaction, allowing users to organize discussions, post and reply to messages, and upload and access multimedia. [3] These asynchronous forms of communication are sometimes supplemented with synchronous components, including text and voice chat, telephone conversations, videoconferencing, and even meetings in virtual spaces such as Second Life , where discussions can be facilitated among groups of students. [3]

History

The roots of asynchronous learning are in the end of the 19th century, when formalized correspondence education (or distance learning) first took advantage of the postal system to bring physically remote learners into the educational fold. The 1920s and 1930s saw the introduction of recorded audio, desynchronizing broadcasting and revolutionizing the mass dissemination of information. The first significant distribution of standardized educational content took place during World War II; the branches of the US military produced hundreds of training films, with screenings numbering in the millions. [4]

Online asynchronous learning began with schools' and universities' substantial investment in computer technology in the early 1980s. With seminal applications such as Seymour Papert's Logo programming language, students were able to learn at their own pace, free from the synchronous constraints of a classroom lecture. [5] As computers entered more households and schools began connecting to the nascent Internet, asynchronous learning networks began to take shape. These networks augmented existing classroom learning and led to a new correspondence model for solitary learners.

Using the web, students could access resources online and communicate asynchronously using email and discussion boards. The 1990s saw the arrival of the first telecampuses, with universities offering courses and entire degree plans through a combination of synchronous and asynchronous online instruction. [6] [7] Today, advanced multimedia and interactivity have enhanced the utility of asynchronous learning networks and blurred the divide between content-creator and content-consumer. New tools like class blogs and wikis are creating ever-richer opportunities for further asynchronous interaction and learning.

Development of an asynchronous community

Though the social relationships integral to group learning can be developed through asynchronous communication, this development tends to take longer than in traditional, face-to-face settings. [8] The establishment of an asynchronous community takes time and effort and tends to follow a projected course of five stages, as described by Waltonen-Moore et al.:

  1. Introductions – This might include a full biography or a short "getting-to-know-you" questions. Through this step, community members begin to see one another as human beings and begin to make a preliminary, emotive connection with the other members of the community. This step is often characterized by emotive or extravagant language and represents group members' attempts to make themselves known as living individuals behind the emotionless technology medium. [9]
  2. Identify with the group – Members begin to communicate with one another by reference to their commonalities as group members and seek to either establish or make known norms for successful membership. If this sense of group identity is not established, the likelihood of poor participation or attrition increases. [9]
  3. Interact – Members will start interacting with one another in reference to the community's established focus and begin to share information with one another. [9] If the community is an online learning course, then students will begin to discuss course content.
  4. Group cohesion and individual reflection – members of the group will begin to validate one another's ideas and opinions while, at the same time, being reflective of their own. [9]
  5. Expansive questioning – Now feeling completely comfortable within the environment, focused upon the content, and respectful of other group members' thoughts and experiences, members will begin to not only post facts and deeply held beliefs, but will actually start to "think out loud", allowing other group members to take part in their personal meaning-making and self-directed inquiry. [9]

Asynchronous communities that progress efficiently through these stages tend to share at least three common attributes:

First, the community has an active facilitator who monitors, guides, and nurtures the discourse. [9] Unguided communities tend to have difficulty progressing beyond the second stage of development, because group members can become distracted from the community's intended purpose.

Second, rather than seeking to take on the role of an instructor or disseminator of knowledge, the facilitator recognizes that knowledge is an individual construct that is developed through interaction with other group members. [9] Thus, facilitators within successful communities tend not to be pedantic, but supportive.

And third, successful asynchronous communities permit a certain amount of leniency for play within their discourse. [9] That is, communities that insist upon being overly stringent on etiquette and make no room for the social development that comes from play seem to drive away participants. Rather than enriching discourse on the targeted topic, such attitudes have a negative impact on group identity development and individual comfort levels which will, in turn, decrease overall involvement.

Roles of instructors and learners

Online learning requires a shift from a teacher-centered environment to a student-centered environment where the instructor must take on multiple new roles. The constructivist theory that supports asynchronous learning demands that instructors become more than dispensers of knowledge; it requires that they become instructional designers, facilitators, and assessors of both grades and their teaching methods. [10]

As instructional designers, emphasis is placed on establishing the curriculum, methods and the media through which the content will be effectively delivered. Once the design is in place and executed, the instructor must then facilitate the communication and direct the learning. Instructors typically have to be proficient with elements of electronic communication, as asynchronous courses are reliant on email and discussion board communications and the instruction methods are reliant on virtual libraries of e-documents, graphics, and audio files. Establishing a communal spirit is vital, requiring much time commitment from the instructor, who must spend time reading, assessing, reinforcing, and encouraging the interaction and learning that is happening. [11]

The student-centered nature of asynchronous online learning requires students to be actively involved with and take more responsibility for their own learning. In addition to their normal duties as learners, students are required to:

Strengths

Asynchronous learning's greatest benefit to students is the freedom it gives them to access the course and its instructional materials at any time they choose, and from any location, with an Internet connection. [1] This allows for accessibility for diverse student populations, ranging from traditional, on-campus students, to working professionals, to international students in foreign countries.

Asynchronous learning environments provide a "high degree of interactivity" between participants who are separated both geographically and temporally and afford students many of the social benefits of face-to-face interaction. [1] Since students can express their thoughts without interruption, they have more time to reflect on and respond to class materials and their classmates than in a traditional classroom. [11]

Research shows that the time required to initially design an asynchronous course is comparable to that of a traditional synchronous course. [3] However, most asynchronous courses have the potential to reach far more students than a traditional course and course-wide updates or modifications can be disseminated far more quickly and efficiently than traditional lecture models.

Schifter notes that a perceived additional workload is a significant barrier to faculty participation in distance education and asynchronous learning, but that perception can be mitigated through training and experience with teaching in these environments. [12]

Another advantage of asynchronous learning (and, as technology develops, many synchronous learning environments) is that there is a record of nearly everything that occurs in that environment. All materials, correspondence, and interactions can be electronically archived. Participants can go back and review course materials, lectures, and presentations, as well as correspondence between participants. This information is generally available at any time to course participants.

Shortcomings

Asynchronous learning environments pose several challenges for instructors, institutions, and students. Course development and initial setup can be costly. Institutions must provide a computer network infrastructure, including servers, audio/visual equipment, software, and the technical support needed to develop and maintain asynchronous learning environments. Technical support includes initial training and setup, user management, data storage and recovery, as well as hardware repairs and updates. [13] Research indicates faculty members who are hesitant to teach in asynchronous learning environments are so because of a lack of technical support provided by their institutions. [12] However, for faculty to teach successfully in an asynchronous learning environment, they must be technically adept and comfortable enough with the technological tools to optimize their use. According to a recent case study in India, asynchronous learning during COVID-19 pandemic is quite stressful among students because it placed more responsibilities and made students feel frustrated and insecure. [14]

To participate in asynchronous learning environments, students must also have access to computers and the Internet. Although personal computers and web access are becoming more and more pervasive every day, this requirement can be a barrier to entry for many students and instructors. Students must also have the computer/technology skills required to participate in the asynchronous learning program.

See also

Related Research Articles

<span class="mw-page-title-main">Distance education</span> Mode of delivering education to students who are not physically present

Distance education, also known as distance learning, is the education of students who may not always be physically present at a school, or where the learner and the teacher are separated in both time and distance. Traditionally, this usually involved correspondence courses wherein the student corresponded with the school via mail. Distance education is a technology mediated modality and has evolved with the evolution of technologies such as video conferencing, TV, and internet. Today, it usually involves online education and the learning is usually mediated by some form of technology. A distance learning program can be completely distance learning, or a combination of distance learning and traditional classroom instruction. Other modalities include distance learning with complementary virtual environment or teaching in virtual environment (e-learning).

Instructional scaffolding is the support given to a student by an instructor throughout the learning process. This support is specifically tailored to each student; this instructional approach allows students to experience student-centered learning, which tends to facilitate more efficient learning than teacher-centered learning. This learning process promotes a deeper level of learning than many other common teaching strategies.

Computer-mediated communication (CMC) is defined as any human communication that occurs through the use of two or more electronic devices. While the term has traditionally referred to those communications that occur via computer-mediated formats, it has also been applied to other forms of text-based interaction such as text messaging. Research on CMC focuses largely on the social effects of different computer-supported communication technologies. Many recent studies involve Internet-based social networking supported by social software.

Situated learning is a theory that explains an individual's acquisition of professional skills and includes research on apprenticeship into how legitimate peripheral participation leads to membership in a community of practice. Situated learning "takes as its focus the relationship between learning and the social situation in which it occurs".

<span class="mw-page-title-main">Problem-based learning</span> Learner centric pedagogy

Problem-based learning (PBL) is a student-centered pedagogy in which students learn about a subject through the experience of solving an open-ended problem found in trigger material. The PBL process does not focus on problem solving with a defined solution, but it allows for the development of other desirable skills and attributes. This includes knowledge acquisition, enhanced group collaboration and communication.

Blended learning, also known as technology-mediated instruction, web-enhanced instruction, or mixed-mode instruction, is an approach to education that combines online educational materials and opportunities for interaction online with physical place-based classroom methods.

A learning management system (LMS) is a software application for the administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, materials or learning and development programs. The learning management system concept emerged directly from e-Learning. Learning management systems make up the largest segment of the learning system market. The first introduction of the LMS was in the late 1990s. Learning management systems have faced a massive growth in usage due to the emphasis on remote learning during the COVID-19 pandemic.

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Synchronous learning refers to a learning event in which a group of students are engaging in learning at the same time. Before learning technology allowed for synchronous learning environments, most online education took place through asynchronous learning methods. Since synchronous tools that can be used for education have become available, many people are turning to them as a way to help decrease the challenges associated with transactional distance that occurs in online education. Several case studies that found that students are able to develop a sense of community over online synchronous communication platforms.

A Knowledge Building Community (KBC) is a community in which the primary goal is knowledge creation rather than the construction of specific products or the completion of tasks. This notion is fundamental in Knowledge building theory. If knowledge is not realized for a community then we do not have knowledge building. Examples of KBCs are

Synchronous conferencing is the formal term used in computing, in particular in computer-mediated communication, collaboration and learning, to describe technologies informally known as online chat. It is sometimes extended to include audio/video conferencing or instant messaging systems that provide a text-based multi-user chat function. The word synchronous is used to qualify the conferencing as real-time, as distinct from a system such as e-mail, where messages are left and answered later.

Distributed learning is an instructional model that allows instructor, students, and content to be located in different, noncentralized locations so that instruction and learning can occur independent of time and place. The distributed learning model can be used in combination with traditional classroom-based courses and traditional distance education courses

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Online tutoring is the process of tutoring in an online, virtual, or networked, environment, in which teachers and learners participate from separate physical locations. Aside from space, literature also states that participants can be separated by time.

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Online communication between home and school is the use of digital telecommunication to convey information and ideas between teachers, students, parents, and school administrators. As the use of e-mail and the internet becomes even more widespread, these tools become more valuable and useful in education for the purposes of increasing learning for students, and facilitating conversations between students, parents, and schools.

Interactive learning is a pedagogical approach that incorporates social networking and urban computing into course design and delivery. Interactive learning has evolved out of the hyper-growth in the use of digital technology and virtual communication, particularly by students. The use of digital media in education has led to an increase in the use of and reliance on interactive learning, which in turn has led to a revolution in the fundamental process of education.

A virtual learning environment (VLE) in educational technology is a web-based platform for the digital aspects of courses of study, usually within educational institutions. They present resources, activities, and interactions within a course structure and provide for the different stages of assessment. VLEs also usually report on participation and have some level of integration with other institutional systems. In North America, VLE's are often referred to as Learning Management Systems (LMS).

<span class="mw-page-title-main">Online learning in higher education</span> Development in distance education that began in the mid-1980s

Online learning involves courses offered by primary institutions that are 100% virtual. Online learning, or virtual classes offered over the internet, is contrasted with traditional courses taken in a brick-and-mortar school building. It is a development in distance education that expanded in the 1990s with the spread of the commercial Internet and the World Wide Web. The learner experience is typically asynchronous but may also incorporate synchronous elements. The vast majority of institutions utilize a learning management system for the administration of online courses. As theories of distance education evolve, digital technologies to support learning and pedagogy continue to transform as well.

References

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