Pedagogical pattern

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A pedagogical pattern is the re-usable form of a solution to a problem or task in pedagogy, analogous to how a design pattern is the re-usable form of a solution to a design problem. Pedagogical patterns are used to document and share best practices of teaching. A network of interrelated pedagogical patterns is an example of a pattern language.

Contents

Overview

In a 2001 paper for SIGCSE, [1] Joseph Bergin wrote:

A pattern is supposed to capture best practice in some domain. Pedagogical patterns try to capture expert knowledge of the practice of teaching. [...] The intent [of pedagogical patterns] is to capture the essence of the practice in a compact form that can be easily communicated to those who need the knowledge. Presenting this information in a coherent and accessible form can mean the difference between every new instructor needing to relearn what is known by senior faculty and easy transference of knowledge of teaching within the community.

Example structure of a pattern

Mitchell Weisburgh proposed nine aspects to documenting a pedagogical pattern for a certain skill. [2] Not every pattern needs to include all nine. His listing is reproduced below:

See also

Notes

  1. Bergin, Joseph (March 2001). "A pattern language for initial course design". Proceedings of the Thirty-Second SIGCSE Technical Symposium on Computer Science Education (ACM SIGCSE Bulletin, Volume 33, Issue 1). SIGCSE '01. New York: Association for Computing Machinery. pp. 282–286 [282]. doi:10.1145/364447.364602. ISBN   9781581133295. OCLC   51305304. S2CID   564766.
  2. Weisburgh, Mitchell. "Documenting good education and training practices through design patterns". IEEE . Archived from the original on 2014-08-15. Retrieved 2007-10-17.

References