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This is a list of the fastest-selling product superlatives. The definition of "fastest-selling" typically refers to sales results in the first week of a product's release, (i.e., which product had the biggest launch). Sometimes, rather than comparing sales figures relative to time, the target to be reached is fixed (e.g. sales at 5 million units), and the comparison is based upon how many weeks it takes to reach it (e.g. 52 weeks vs. 56 weeks).
System | Manufacturer | Type | Generation | Market | Release date | Units sold (gross revenue in brackets) | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 week | 1 month | 3 months | 6 months | 8 months | 1 year | ||||||
Nintendo Switch | Nintendo | Console | Eighth | Worldwide | March 3, 2017 | 1,300,000 [52] | 2,740,000 [53] | 4,700,000 [54] | 7,630,000 [55] | ||
Japan | March 3, 2017 | 600,000 [53] | 1,120,000 [54] | 1,950,000 [55] | |||||||
Game Boy | Nintendo | Handheld | 8-bit | United States | September 1989 | 1,000,000 [56] | |||||
Nintendo 64 | Nintendo | Console | 64-bit | United States | September 29, 1996 | 350,000 [57] | |||||
Japan | June 23, 1996 | 500,000 [58] | |||||||||
PC Engine (TurboGrafx-16) | NEC | Console | 16-bit | Japan | October 30, 1987 | 500,000 [59] | 600,000 [60] | 1,000,000 [61] | |||
Famicom Disk System | Nintendo | Console | Third | Japan | February 21, 1986 | 500,000 [62] | |||||
Nintendo Entertainment System (NES) | Nintendo | Console | Third | North America | 1986 | 3,000,000 [63] | |||||
New York City | October 18, 1985 | 90,000 [64] | |||||||||
Family Computer (Famicom / NES) | Nintendo | Console | Third | Japan | July 15, 1983 | 500,000 [65] | 1,000,000 [66] [67] | ||||
ColecoVision | Coleco | Console | Second | North America | August 1982 | 550,000 [68] [69] | |||||
Namco Pac-Man | Namco | Arcade | 8-bit | North America | December 1980 | 100,000 [70] | |||||
Game & Watch | Nintendo | Handheld | — | Worldwide | April 28, 1980 | 14,000,000 [71] | |||||
Namco Pac-Man | Namco | Arcade | 8-bit | Worldwide | July 1980 | 100,000 [70] ($1 billion) [72] | |||||
Space Invaders | Taito | Arcade | 8-bit | Japan | July 1978 | 100,000 [73] [74] ($670 million) [75] | 500,000 [76] | ||||
Atari VCS (Atari 2600) | Atari, Inc. | Console | Second | North America | September 1977 | 250,000 [77] | |||||
Color TV-Game | Nintendo | Console | First | Japan | June 1, 1977 | 800,000 [71] | |||||
Home Pong | Atari, Inc. | Console | First | North America | Late 1975 | 150,000 [78] | |||||
Magnavox Odyssey | Magnavox | Console | First | North America | September 1972 | 69,000 [79] |
Video games |
---|
Title | Platform(s) | Release date | Pre-sales | Revenue | Inflation | Ref |
---|---|---|---|---|---|---|
PlayerUnknown's Battlegrounds (PUBG) | PC | December 20, 2017 [lower-alpha 1] | 30,000,000 | $900,000,000 | $990,000,000 | [80] [81] |
Cyberpunk 2077 | PC, PlayStation 4, Xbox One | December 10, 2020 | 8,000,000 | $500,000,000 | $520,000,000 | [82] |
Grand Theft Auto V | PlayStation 3, Xbox 360 | September 17, 2013 | 7,000,000 | $400,000,000 | $470,000,000 | [83] |
Call of Duty: Modern Warfare 3 | PlayStation 3, Xbox 360, PC, Wii | November 8, 2011 | 8,500,000 | Unknown | Unknown | [84] |
Minecraft | PC, Android, iOS | November 18, 2011 | 4,000,000 | Unknown | Unknown | [85] |
Grand Theft Auto: Vice City | PlayStation 2 | October 29, 2002 | 4,000,000 | Unknown | Unknown | [86] |
Sonic the Hedgehog 2 [lower-alpha 2] | Sega Mega Drive/Genesis | November 21, 1992 | 2,200,000 | $108,000,000 | $210,000,000 | [87] [lower-alpha 3] |
Pac-Man | Atari VCS | March 16, 1982 | 3,000,000 | Unknown | Unknown | [90] |
Title | Platform(s) | Release date | Units sold (gross revenue in brackets) | |||||||
---|---|---|---|---|---|---|---|---|---|---|
1 hour | 1 day | 2 days | 3 days | 6 days | 1 week | 2 weeks | 3 weeks | |||
Grand Theft Auto V | Consoles | September 17, 2013 | 11,210,000 ($815.7 million) [91] | 16,500,000 ($1 billion) [92] | ||||||
Red Dead Redemption 2 | Consoles | October 26, 2018 | ? ($725 million) [93] | 17,000,000 [94] | ||||||
Cyberpunk 2077 | Multi-platform | December 10, 2020 | 10,200,000 ($760 million) [95] | 13,000,000 ($850 million) [96] | 13,700,000 ($900 million) [97] | |||||
Pokémon Scarlet and Violet | Switch | November 18, 2022 | 10,000,000 [98] | |||||||
Elden Ring | Multi-platform | February 25, 2022 | 12,000,000 | |||||||
Hogwarts Legacy | Multi-platform | February 10, 2023 | 12,000,000 ($850 million) [100] | |||||||
Call of Duty: Modern Warfare II | Multi-platform | October 28, 2022 | ? ($800 million) [101] | |||||||
Call of Duty: Black Ops II | Multi-platform | November 13, 2012 | ? ($500 million) [102] | 7,500,000 [103] | ? ($1 billion) [104] | |||||
Call of Duty: Modern Warfare 3 | Multi-platform | November 8, 2011 | 6,500,000 ($400 million) [105] | ? ($775 million) [106] | ? ($1 billion) [107] | |||||
Call of Duty: Black Ops | Multi-platform | November 9, 2010 | 5,600,000 ($360 million) [108] | ? ($650 million) [109] | ||||||
Call of Duty: Modern Warfare 2 | Multi-platform | November 10, 2009 | 4,700,000 [110] ($310 million) [111] [112] | ? ($550 million) [113] | ||||||
Grand Theft Auto IV | Consoles | April 29, 2008 | 3,600,000 ($310 million) [114] | 6,000,000 ($500 million) [115] | ||||||
Halo 3 | Xbox 360 | September 25, 2007 | ? ($170 million) [116] | 5,200,000 ($300 million) [117] | ||||||
Dragon Quest VIII | PlayStation 2 | November 27, 2004 | 2,167,072 [118] ($176 million) [119] | 3,000,000 [120] ($244 million) [119] | ||||||
Halo 2 | Xbox | November 9, 2004 | 2,380,000 ($125 million) [121] [122] | |||||||
Grand Theft Auto: San Andreas | PlayStation 2 | October 26, 2004 | 2,737,000 [lower-alpha 4] | |||||||
Final Fantasy VIII [lower-alpha 5] | PlayStation | February 11, 1999 | 2,210,000 ($151 million) [126] | 2,504,044 [127] ($176 million) [128] | 2,570,000 [129] | |||||
Final Fantasy VII [lower-alpha 6] | PlayStation | January 31, 1997 | 1,750,000 ($99 million) [131] | 2,000,000 [132] ($115 million) [131] | 2,300,000 [133] | |||||
Dragon Quest VI | Super Famicom | December 9, 1995 | 1,274,857 [118] ($159 million) [134] | |||||||
Sonic the Hedgehog 2 [lower-alpha 2] | Mega Drive | November 24, 1992 [lower-alpha 7] | 1,750,000 ($97 million) [lower-alpha 8] | 3,200,000 [137] ($176 million) [138] | ||||||
November 21, 1992 [lower-alpha 9] | 1,750,000 ($97 million) [lower-alpha 8] | |||||||||
Dragon Quest V | Super Famicom | September 27, 1992 | 1,300,000 [139] [140] ($99 million) [139] [141] | |||||||
Dragon Quest IV | Famicom | February 11, 1990 | 1,300,000 ($98 million) [142] | 1,300,000 ($98 million) [142] | ||||||
Dragon Quest III | Famicom | February 10, 1988 | 1,100,000 [143] ($50 million) [144] | 3,000,000 [59] ($138 million) [145] | ||||||
The Hyrule Fantasy: Zelda no Densetsu | Famicom Disk System | February 21, 1986 | 1,000,000 [146] ($14 million) [147] | |||||||
Super Mario Bros. | Famicom | September 13, 1985 | 1,200,000 ($35 million) [148] [149] |
Title | Platform(s) | Release date | Units sold (gross revenue in brackets) | ||||||
---|---|---|---|---|---|---|---|---|---|
1 month | 2 months | 3 months | 4 months | 6 months | 9 months | 1 year | |||
Genshin Impact | Multi-platform | September 28, 2020 | ? ($3.7 billion) [150] | ||||||
PlayerUnknown's Battlegrounds (PUBG) | Multi-platform | December 20, 2017 [lower-alpha 1] | 40,000,000 [151] | 50,000,000 [152] | ? ($2 billion) [lower-alpha 10] | ||||
PC | March 23, 2017 [lower-alpha 11] | 30,000,000 [80] ($900 million) [81] | |||||||
Grand Theft Auto V | Consoles | September 17, 2013 | 34,000,000 [155] ($1.98 billion) [156] | ||||||
Red Dead Redemption 2 | Consoles | October 26, 2018 | 23,000,000 ($1.38 billion) [157] | 26,500,000 [158] | |||||
Call of Duty: Black Ops II | Multi-platform | November 13, 2012 | 24,200,000 [159] | ||||||
Call of Duty: Black Ops | Multi-platform | November 9, 2010 | ? ($1 billion) [160] | ||||||
New Super Mario Bros. Wii | Wii | November 12, 2009 | 14,700,000 [161] | ||||||
Call of Duty: Modern Warfare 2 | Multi-platform | November 10, 2009 | 11,860,000 [162] ($1 billion) [163] | 20,000,000 [164] | |||||
Wii Fit Plus | Wii | October 1, 2009 | 10,160,000 [165] | 12,650,000 [161] | |||||
Grand Theft Auto IV | Consoles | April 29, 2008 | 8,500,000 [166] | 10,000,000 [167] | |||||
Splatoon 3 | Nintendo Switch | September 9, 2022 | 7,900,000 [168] | ||||||
Mario Kart Wii | Wii | April 10, 2008 | 15,400,000 [169] | ||||||
Call of Duty 4: Modern Warfare | Multi-platform | November 5, 2007 | 7,000,000 [170] | ||||||
Halo 3 | Xbox | September 25, 2007 | 8,100,000 [171] | ||||||
Grand Theft Auto: San Andreas | PlayStation 2 | October 26, 2004 | 6,850,000 [lower-alpha 12] | 12,000,000 [176] | |||||
Donkey Kong Country | SNES | November 18, 1994 | 6,000,000 [177] [178] ($400 million) [179] | 7,000,000 [180] ($490 million) [181] | 7,500,000 [182] ($500 million) [181] | ||||
Sonic the Hedgehog 2 [lower-alpha 2] | Mega Drive | November 21, 1992 [lower-alpha 13] | 4,500,000 [89] | 5,000,000 [183] ($450 million) [184] [185] | |||||
Street Fighter II | Home systems | June 10, 1992 | 4,000,000 [186] | 5,000,000 [187] | 10,000,000 [188] | ||||
Super Mario Bros. 3 | NES | February 12, 1990 [lower-alpha 14] | 8,000,000 [189] [190] ($500 million) [191] | ||||||
Dragon Quest III | Famicom | February 10, 1988 | ? ($143 million) [192] | ||||||
Super Mario Bros. | Famicom | September 13, 1985 | 3,000,000 [193] ($83 million) [149] [194] | ||||||
E.T. the Extra-Terrestrial | Atari 2600 | December 1982 | 2,637,985 [195] | ||||||
Pac-Man | Atari 2600 | March 16, 1982 | 1,000,000 [196] | 7,271,844 [195] ($200 million) [197] | |||||
Pac-Man | Arcade | December 1980 [lower-alpha 14] | 100,000 [70] | ||||||
July 1980 [lower-alpha 13] | 100,000 [70] ($1 billion) [72] | ||||||||
Space Invaders | Atari 2600 | March 1980 | 2,000,000 [198] | ||||||
Arcade | July 1978 | 100,000 [73] [74] ($670 million) [75] | 500,000 [76] |
Title | Platform(s) | Release date | Units sold (gross revenue in brackets) | |||||||
---|---|---|---|---|---|---|---|---|---|---|
1 hour | 1 day | 2 days | 3 days | 1 month | 4 months | 6 months | 1 year | |||
Pokémon Scarlet and Violet | Switch | November 18, 2022 | 4,000,000 [199] | |||||||
Splatoon 3 | Switch | September 9, 2022 | 3,450,000 [200] | |||||||
Animal Crossing: New Horizons | Switch | March 20, 2020 | 3,840,000 [201] | 7,150,000 [201] [202] | 7,500,000 [203] | 9,190,000 [201] [204] | ||||
Pokémon Black / Pokémon White | DS | September 18, 2010 | 2,637,285 [205] | 4,914,813 [206] | ||||||
Pokémon Ruby / Pokémon Sapphire | GBA | November 21, 2002 | 4,400,000 [207] | |||||||
Dragon Quest IX | DS | July 11, 2009 | 2,318,932 [208] | 4,100,968 [209] | ||||||
Dragon Quest VIII | PS2 | November 27, 2004 | 2,167,072 [118] ( ¥19.1 billion) [119] | 3,000,000 [120] (¥26.4 billion) [119] | 3,327,167 [210] (¥29.3 billion) [119] | 4,000,000 [211] | ||||
Final Fantasy X | PS2 | July 19, 2001 | 2,140,000 (¥17.6 billion) [212] | |||||||
Dragon Quest VII | PS1 | August 26, 2000 | 3,570,000 [213] (¥28 billion) [214] | 3,900,000 [215] | ||||||
Pokémon Gold / Pokémon Silver | GBC | November 21, 1999 | 3,628,624 [216] | |||||||
Final Fantasy VIII [lower-alpha 5] | PS1 | February 11, 1999 | 2,210,000 (¥17.2 billion) [126] | 2,504,044 [127] (¥20 billion) [128] | 3,300,000 [217] | 3,610,000 [218] | ||||
Final Fantasy VII [lower-alpha 6] | PS1 | January 31, 1997 | 1,750,000 (¥12 billion) [131] | 2,000,000 [132] (¥14 billion) [131] | 2,300,000 [133] (¥16 billion) [219] | 3,447,500 [220] | ||||
Dragon Quest VI | SFC | December 9, 1995 | 1,274,857 [118] (¥15 billion) [134] | 2,482,640 [221] (¥28.3 billion) [134] | ||||||
Dragon Quest V | SFC | September 27, 1992 | 1,300,000 [139] [140] (¥12.5 billion) [139] [141] | |||||||
Dragon Quest IV | Famicom | February 11, 1990 | 1,300,000 (¥14.4 billion) [142] | 1,300,000 (¥14.4 billion) [142] | ||||||
Dragon Quest III | Famicom | February 10, 1988 | 1,100,000 [143] (¥6.4 billion) [144] | 3,000,000 [59] (¥20 billion) [192] | ||||||
Dragon Quest II | Famicom | January 26, 1987 | 500,000 [222] (¥2.8 billion) [223] | |||||||
The Hyrule Fantasy: Zelda no Densetsu | FDS | February 21, 1986 | 1,000,000 [146] (¥2.4 billion) [147] | |||||||
Super Mario Bros. | Famicom | September 13, 1985 | 1,200,000 (¥5.9 billion) [148] [149] | 3,000,000 [193] (¥14.1 billion) [149] [194] | ||||||
Space Invaders | Arcade | July 1978 | 100,000 [73] [74] ($670 million) [75] | 350,000 [76] |
Title | Platform(s) | Release date | Units sold (gross revenue in brackets) | |||
---|---|---|---|---|---|---|
1 day | 1 week | 2 months | 9 months | |||
Pro Evolution Soccer 4 | PlayStation 2 | 15 October 2004 | 1,500,000 [224] [225] | |||
Pro Evolution Soccer 3 | Multi-platform | 17 October 2003 | 1,000,000 [224] [225] | |||
FIFA Football 2003 | Multi-platform | 25 October 2002 | 2,500,000 [226] | |||
Harry Potter and the Philosopher's Stone | Multi-platform | 16 November 2001 | ? (€92 million) [227] | |||
Pokémon Gold / Silver / Crystal | Game Boy Color | 6 April 2001 | ? (€221 million) [227] | |||
Pokémon Yellow | Game Boy Color | 16 June 2000 | ? (€124 million) [228] | |||
Pokémon Stadium | Nintendo 64 | 7 April 2000 | ? (€76 million) [228] | |||
Tomb Raider III | Multi-platform | 20 November 1998 | ? (€68 million) [229] | |||
Gran Turismo | PlayStation | 8 May 1998 | ? (€66 million) [229] | |||
Sonic the Hedgehog 2 [lower-alpha 2] | Mega Drive | 24 November 1992 | 1,500,000 ( £50 million) [88] | 1,750,000 [230] [88] |
Title | Platform(s) | Release date | Units sold (gross revenue in brackets) | ||||||
---|---|---|---|---|---|---|---|---|---|
1 day | 1 week | 2 weeks | 3 weeks | 2 months | 3 months | 1 year | |||
Grand Theft Auto V | Consoles | 17 September 2013 | 1,570,000 ( £65 million) [231] | 2,250,000 [232] (£94 million) [233] | 2,600,000 (£97 million) [234] | 3,000,000 [235] | |||
Call of Duty: Black Ops | Multi-platform | 9 November 2010 | 1,410,000 [231] | 2,000,000 ( £81.9 million) [236] | 3,722,411 [237] | ||||
Call of Duty: Modern Warfare 2 | Multi-platform | 10 November 2009 | 1,800,000 [236] | 3,702,410 [237] | |||||
Grand Theft Auto IV | Consoles | 29 April 2008 | 926,000 [238] | 1,000,000 [239] | |||||
Grand Theft Auto: San Andreas | PlayStation 2 | 29 October 2004 | 1,000,000 [240] (£35 million) [124] | 1,750,000 [172] | |||||
Sonic the Hedgehog 2 [lower-alpha 2] | Mega Drive | 24 November 1992 | 750,000 [241] (£27 million) [136] | 1,000,000 [242] | |||||
Street Fighter II | Arcade | March 1991 | 10,000 (£260 million) [243] | ||||||
Out Run | Computers | 10 December 1987 | 200,000 (£1.6 million) [244] | 250,000 [245] (£2 million) [244] | 350,000 [246] | ||||
Space Invaders | Arcade | November 1978 | 85,000 [247] |
Title(s) | Platform | Release date | Units sold |
---|---|---|---|
1 year | |||
Pokémon Red / Blue / Yellow | Game Boy | 5 October 1999 | 2,500,000 [248] |
Title | Platform(s) | Release date | Units sold (gross revenue in brackets) | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 day | 2 days | 5 days | 1 week | 2 weeks | 1 month | 2 months | 3 months | 1 year | |||
Call of Duty: Modern Warfare 2 | Multi-platform | November 10, 2009 | 6,070,000 [249] | ||||||||
Grand Theft Auto IV | Consoles | April 29, 2008 | 2,850,000 [250] | ||||||||
Halo 3 | Xbox | September 25, 2007 | ? ($170 million) [116] | 3,300,000 ($198 million) [251] | |||||||
Halo 2 | Xbox | November 9, 2004 | 2,380,000 ($125 million) [252] | 4,200,000 ($218 million) [173] | |||||||
Grand Theft Auto: San Andreas | PS2 | October 26, 2004 | 2,060,000 [123] ($103 million) [253] | 5,100,000 ($250 million) [173] | |||||||
Grand Theft Auto: Vice City | PS2 | October 29, 2002 | 1,400,000 [254] ($70 million) [255] | ||||||||
Metal Gear Solid 2: Sons of Liberty | PS2 | November 13, 2001 | 1,800,000 [256] | ||||||||
Gran Turismo 3: A-Spec | PS2 | July 10, 2001 | 1,000,000 ($50 million) [257] | ||||||||
Pokémon Gold / Silver | GBC | October 15, 2000 | 1,400,000 [258] | ||||||||
The Legend of Zelda: Ocarina of Time | Nintendo 64 | November 23, 1998 | 1,000,000 [259] ($60 million) [260] | 2,500,000 ($150 million) [261] | |||||||
Pokémon Red / Blue | Game Boy | September 28, 1998 | 4,000,000 [262] | ||||||||
Final Fantasy VII [lower-alpha 6] | PS1 | September 7, 1997 | 1,500,000 [263] | ||||||||
Super Mario 64 | Nintendo 64 | September 29, 1996 | 2,000,000 ($140 million) [264] | ||||||||
Star Fox | SNES | March 26, 1993 | 1,375,000 [265] [266] | ||||||||
Sonic the Hedgehog 2 [lower-alpha 2] | Genesis | November 24, 1992 | 1,000,000 ($50 million) [89] | ||||||||
Super Mario Bros. 3 | NES | February 12, 1990 | 250,000 ($13 million) [267] | 8,000,000 [189] [190] ($500 million) [191] | |||||||
E.T. the Extra-Terrestrial | Atari 2600 | December 1982 | 2,637,985 [195] | ||||||||
Pac-Man | Atari 2600 | March 16, 1982 | 1,000,000 [196] ($24 million) [268] | 7,271,844 [195] ($200 million) [197] | |||||||
Pac-Man | Arcade | December 1980 | 100,000 [70] | ? ($1 billion) [269] | |||||||
Space Invaders | Atari 2600 | March 1980 | 2,000,000 [198] | ||||||||
Asteroids | Arcade | December 1979 | 70,000 [270] | ||||||||
Space Invaders | Arcade | November 1978 | 60,000 [271] |
Mario Kart is a series of kart racing games developed and published by Nintendo. Players compete in go-kart races while using various power-up items. It features characters and courses from the Mario series as well as other gaming franchises such as The Legend of Zelda, Animal Crossing, F-Zero, and Splatoon.
The GameCube is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii (2006). In the sixth generation of video game consoles, the GameCube competed with Sony's PlayStation 2 and Microsoft's Xbox. Flagship games include Super Smash Bros. Melee, Luigi's Mansion, Super Mario Sunshine, Metroid Prime, Mario Kart: Double Dash, Pikmin, Pikmin 2, The Legend of Zelda: The Wind Waker, Chibi-Robo!, and the original Animal Crossing.
Pokémon Red Version and Pokémon Blue Version are 1996 role-playing video games developed by Game Freak and published by Nintendo for the Game Boy. They are the first installments of the Pokémon video game series. They were first released in Japan in 1996 as Pocket Monsters Red and Pocket Monsters Green, with the special edition Pocket Monsters Blue being released in Japan later that same year. The games were later released as Pokémon Red and Pokémon Blue in North America and Australia in 1998 and Europe in 1999. Pokémon Red and Pokémon Blue combined Red/Green/Blue for release outside of Japan.
Pokémon Gold Version and Pokémon Silver Version are 1999 role-playing video games developed by Game Freak and published by Nintendo for the Game Boy Color. They are the first installments in the second generation of the Pokémon video game series. They were released in Japan in 1999, Australia and North America in 2000, and Europe in 2001. Pokémon Crystal, a third version, was released a year later in each region. In 2009, on the 10th anniversary of Gold and Silver, remakes titled Pokémon HeartGold and SoulSilver were released for the Nintendo DS.
1998 saw many sequels and prequels in video games, such as F-Zero X, Marvel vs. Capcom, The Legend of Zelda: Ocarina of Time, Metal Gear Solid, Pocket Monsters: Pikachu, Resident Evil 2, Sonic Adventure, Street Fighter Alpha 3, The House of the Dead 2, and Tomb Raider III, along with new titles such as Banjo-Kazooie, Dance Dance Revolution, Gex: Enter the Gecko, Half-Life, MediEvil, Parasite Eve, Radiant Silvergun, Spyro the Dragon, StarCraft and Xenogears. Earlier arcade video games such as Virtua Fighter 3 and Tekken 3 were also ported that year for home consoles.
1994 saw many sequels and prequels in video games, such as Super Metroid, Donkey Kong Country, Final Fantasy VI, Sonic 3 & Knuckles, Super Street Fighter II Turbo and Virtua Fighter 2 and Doom II, along with new titles such as Daytona USA, Ace Driver, Alpine Racer and Tekken.
The Sega Genesis, known as the Mega Drive outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec Toy in Brazil. In South Korea, it was distributed by Samsung Electronics as the Super Gam*Boy and later the Super Aladdin Boy.
Wii Play is a party video game developed and published by Nintendo for the Wii console. It was released as a launch game for the console in Japan, Europe, and Australia in December 2006, and was released in North America in February 2007. The game features nine minigames, including a Duck Hunt-esque shooting range, a fishing game, and a billiards game, each of which are designed to showcase the features of the Wii Remote controller.
Wii Fit is an exergaming video game designed by Nintendo's Hiroshi Matsunaga for the Wii home video game console, featuring a variety of yoga, strength training, aerobics, and balance mini-games for use with the Wii Balance Board peripheral. Matsunaga described the game as a "way to help get families exercising together". It has since been adopted by various health clubs around the world, and has previously been used for physiotherapy rehabilitation in children and in nursing homes to improve posture in the elderly.
The Wii U is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4.
"We are not aware of any precedent of this level of order interest for any other car," Adam Jonas, a Morgan Stanley analyst, wrote in a research note.
Major video game players Nintendo and Sega are both pushing hard to cash in on game spin-offs from Disney blockbuster animated feature Aladdin. In US, Sega (...) shipped 800,000 units of Virgin-developed Aladdin for Genesis/Mega Drive in same week as some 30m sell-through video units hit the street (10.8m selling through in three days).
According to an article in Time magazine, the one million Game Boys sent to the United States in 1989 met only half the demand for the product. That allotment sold out in a matter of weeks and its black and white (except for Konami/Factor 5 games and SeaQuest DSV ), was shown in color like the Game Gear version.
In between October 1987 and January 1988, one million units had been sold.
Americans purchased 3 million NES consoles in 1986.
Within two months of the Famicom's July 1983 launch around 500,000 had been sold. By the end of the year sales had topped the million mark.
The Nintendo Famicom was released in July 1983 and by the end of the year had sold more than a million units.
Industry observers estimate that while Intellivision unit sales sank from 1.1 million units in 1982 to 550,000 in 1983, Coleco Vision unit sales rocketed from 550,000 to 1.2 million
It was all Midway could do to keep up with the demand for the quarter-munching machines, churning out a hundred thousand of them in 1980 (three times that number were produced over the next seven years).
The game produced one billion dollars in 1980 alone
The year 1978 was very, very good for electronic gaming. (...) Almost immediately, it began to exert a profound influence on the island nation. (...) By the end of the first year, Taito had installed over 100,000 Space Invaders machines and raked in over $600 million, the Bank of Japan had tripled production of 100-yen pieces
Roughly 8 million people played the game daily, spending 2.6 billion yen (US$114m.) a day and forcing the Bank of Japan to make three special mintings of 100-yen coins.
Sega has already sold 2.2 million units of Sonic 2 to retailers, Nilsen said. Sonic 2 hits store shelves Nov. 24
Initial orders for Sonic The Hedgehog 2 game from Sega suggest it will become best-selling European title to date. First orders from UK, France, Germany, Spain and Austria totalled 1.5m units—0.75m in UK alone, worth £25m at retail.
By Sonic 2sday, in fact, some 400,000 copies of the new $50 video game had been presold. And on the first day of sale, an additional 600,000 cartridges flew off the shelves—an astounding million copies in one day! Sega had further reason to pat themselves on the back: The Japan-based firm made Sonic 2sday a global event, with simultaneous promotions held in Japan and Europe. And by Christmas, worldwide sales of Sonic 2 had reached 4.5 million copies.
... more than 2 million copies were sold the first two days ...
Sonic the Hedgehog 2 breaks all records for sales of video/computer games
Through March 1992, "Sonic" sales had climbed to 2.8 million packages, a record high for Sega software. "Sonic 2," introduced in November 1992, proceeded to outperform its predecessor. The initial release of 3.2 million packages sold out only two weeks after hitting the stores
If you imagine this sort of thing all over the country, it's hardly surprising the first production run of 1.3 million copies sold out straight away.
The degree of anticipation for the games was unprecedented. On its first day in stores, 1.3 million copies of "Dragon Quest 4" sold out in an hour, despite a price tag of 11,050 ($75) yen, higher than for any other Nintendo game.
By noon that day, they and customers across Tokyo had bought 1.1 million cassettes of the hottest computer game in memory: Dragon Quest III.
The Nintendo II is several years off, and even Nintendo themselves — in the shape of their UK agent Mike Wensman — recognise that software is the problem there. (...) Still, according to Wensman, that pays off. In Japan, he claims, Legend Of Zelda sold a mind-boggling million copies on its first day of release, and it does provide 260 hours of play.
13 September 1985: Friday the 13th, a traditionally unlucky day in America but not in Japan. Nintendo releases Super Mario Bros. for the Famicom. It sells 1,200,000 copies by the end of the month.
Nevertheless, Nintendo can claim among its successes Japan's current game best seller, Super Mario Brothers. Introduced in September 1985, sales of the ¥4,900 game soared to 2.5 million copies in just four months, generating revenues of more than ¥12.2 billion (about $72 million).
Nintendo's Donkey Kong Country generated $400 million in worldwide sales in it's[sic] opening 6 weeks last fall.
From last November 15th until today, we've sold over 7.5 million units of this game around the world - at an average wholesale price of about $70 — or over 500 million dollars in gross sales — all from just one video game. Incidentally, that game is called "Donkey Kong Country".
Sega Enterprises' Sonic the Hedgehog 2, released in November, sold 5 million units in sixty days.
Last year we did $450 million worldwide on one game, Sonic 2. That's more than any hit movie, more than any other entertainment property.
In 1992, SEGA had worldwide revenues of $450 million sales of one game, "Sonic 2."
With over 750,000 copies sold in the U.S. between July 15th and September 30th, and a whopping 4,000,000 copies of this super cart sold world-wide, Street Fighter 2 easily won this coveted prize, hands down.
The most important new contributor to Sega is Capcom Co., producer of the phenomenally successful Street Fighter II (five million unit sales last year). Capcom is widely known as the single biggest outside contributor to the Nintendo legend, but will launch software designed for Sega this spring.
As for video-game software, accumulated sales of Capcom Co.'s Street Fighter II series reached 10 million units in 1993, compared with 15 million units of Enix Inc.'s Dragon Quest series and 100 million units of Nintendo's Super Mario series.
Super Mario Bros. 3 sold more than eight million units after its introduction last March. Dr. Mario, just released Nov. 15, sold 2.5 million in its first six weeks, of sales.
8 million Super Mario Bros. 3 games were sold in 1990
In the last year, a software of family computer game, named as DRAGON QUEST III, achieved ¥20 billion gross sales, it means $143 million, within a month after its appearance on the market.
"Super Mario Brothers" is one of the family computer games which is enjoying huge popularity among the children of Japan. More than three million of these games have been sold.
Games cost 4,900 yen each (£19) but are discounted to 3,800 yen (£14.50) in Akihabara and similar shopping areas. Nintendo offers 31 cartridges, with the most popular — Super Mario Bros — selling over three million.
In less than a month, Atari has shipped more than one million Pac-Man cassettes across the country, according to Jeff Hoff, a spokesman for the California-based company.
By 1981, Atari's sales grew to $1 billion as it controlled about 75 percent of the fast-growing video game market. The dizzying climb continued into 1982, with Pac-Man alone bringing in over $200 million.
"Dragon Quest II," released in the following year of 1987, sold 500,000 copies on the first release, and 2,200,000 copies in total.
$59.99
The Game Boy titles Pokémon Red and Pokémon Blue were released on September 27, 1998. They became the fastest-selling Game Boy titles ever, selling a combined 200,000 copies in the first two weeks of their availability. By the end of 1998 they had sold four million units in the US alone across three versions. In Japan, across four versions the game had sold nearly 12 million copies.
Last month Final Fantasy VII hit the stores and sold 1.5 million copies the first week.
The machines were well worth the investment; in total they raked in over a billion dollars worth of quarters in the first year alone.
In 1980, the company introduced Asteroids to compete with the Space Invaders arcade game, which was produced by another company. Atari's version proved to be a popular alternative. By the end of the year, 70,000 of the units had been shipped.
Within one year of its US release, an additional 60,000 machines had been sold.