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List of computer graphics and descriptive geometry topics
Last updated
February 09, 2025
• 6 min read
From Wikipedia, The Free Encyclopedia
This is a
list of
computer graphics
and
descriptive geometry
topics
, by article name.
2D computer graphics
2D geometric model
3D computer graphics
3D modeling
3D projection
3D rendering
A-buffer
Algorithmic art
Aliasing
Alpha compositing
Alpha mapping
Alpha to coverage
Ambient occlusion
Anamorphosis
Anisotropic filtering
Anti-aliasing
Asymptotic decider
Augmented reality
Axis-aligned bounding box
Axonometric projection
B-spline
Back-face culling
Barycentric coordinate system
Beam tracing
Bézier curve
Bézier surface
Bicubic interpolation
Bidirectional reflectance distribution function
Bidirectional scattering distribution function
Bidirectional texture function
Bilateral filter
Bilinear interpolation
Bin (computational geometry)
Binary space partitioning
Bit blit
Bit plane
Bitmap
Bitmap textures
Blend modes
Blinn–Phong reflection model
Bloom (shader effect)
Bounding interval hierarchy
Bounding sphere
Bounding volume
Bounding volume hierarchy
Bresenham's line algorithm
Bump mapping
Calligraphic projection
Cel shading
Channel (digital image)
Checkerboard rendering
Circular thresholding
Clip coordinates
Clipmap
Clipping (computer graphics)
Clipping path
Collision detection
Color depth
Color gradient
Color space
Colour banding
Color bleeding (computer graphics)
Color cycling
Composite Bézier curve
Compositing
Computational geometry
Compute kernel
Computer animation
Computer art
Computer graphics
Computer graphics (computer science)
Computer graphics lighting
Computer-generated imagery
Cone tracing
Constructive solid geometry
Control point (mathematics)
Convex hull
Cross section (geometry)
Cube mapping
Curvilinear perspective
Cutaway drawing
Cylindrical perspective
Data compression
Deferred shading
Delaunay triangulation
Demo effect
Depth map
Depth peeling
Device-independent pixel
Diffuse reflection
Digital art
Digital compositing
Digital differential analyzer (graphics algorithm)
Digital image processing
Digital painting
Digital raster graphic
Digital sculpting
Displacement mapping
Display list
Display resolution
Distance fog
Distributed ray tracing
Dither
Dots per inch
Draw distance
Edge detection
Elevation
Engineering drawing
Environment artist
Exploded-view drawing
False radiosity
Fast approximate anti-aliasing
Fillrate
Flood fill
Font rasterization
Fractal
Fractal landscape
Fragment (computer graphics)
Frame rate
Framebuffer
Free-form deformation
Fresnel equations
Gaussian splatting
Geometric modeling
Geometric primitive
Geometrical optics
Geometry processing
Global illumination
Gouraud shading
GPU
Graph drawing
Graphics library
Graphics pipeline
Graphics software
Graphics suite
Heightmap
Hemicube (computer graphics)
Hidden-line removal
Hidden-surface determination
High dynamic range
High-dynamic-range rendering
Image and object order rendering
Image-based lighting
Image-based modeling and rendering
Image compression
Image file format
Image plane
Image resolution
Image scaling
Immediate mode (computer graphics)
Implicit surface
Importance sampling
Impossible object
Inbetweening
Irregular Z-buffer
Isometric projection
Jaggies
k-d tree
Lambertian reflectance
Lathe (graphics)
Level of detail (computer graphics)
Light field
Light transport theory
Lightmap
Line clipping
Line drawing algorithm
Local coordinates
Low-discrepancy sequence
Low poly
Marching cubes
Marching squares
Marching tetrahedra
Mask (computing)
Mesh generation
Metropolis light transport
Micropolygon
Minimum bounding box
Minimum bounding rectangle
Mipmap
Monte Carlo integration
Morph target animation
Morphing
Morphological antialiasing
Motion blur
Multiple buffering
Multisample anti-aliasing
Multiview orthographic projection
Nearest-neighbor interpolation
Neural radiance field
Non-photorealistic rendering
Non-uniform rational B-spline
(NURBS)
Normal mapping
Oblique projection
Octree
On-set virtual production
Order-independent transparency
Ordered dithering
Oren–Nayar reflectance model
Orthographic projection
Painter's algorithm
Palette (computing)
Parallax mapping
Parallax occlusion mapping
Parallax scrolling
Parallel projection
Particle system
Path tracing
Per-pixel lighting
Perlin noise
Perspective (graphical)
Perspective control
Perspective distortion
Phong reflection model
Phong shading
Photogrammetry
Photon mapping
Physically based rendering
Physics engine
Picture plane
Pixel
Pixel art
Pixel-art scaling algorithms
Pixel density
Pixel geometry
Point cloud
Polygon (computer graphics)
Polygon mesh
Polygonal modeling
Popping (computer graphics)
Portal rendering
Posterization
Potentially visible set
Pre-rendering
Precomputed Radiance Transfer
Procedural generation
Procedural surface
Procedural texture
Progressive meshes
Projection mapping
Projection plane
Projective geometry
(for graphical projection see
3D projection
)
Quadtree
Quasi-Monte Carlo method
Radiosity
Raster graphics
Raster graphics editor
Raster image processor
Rasterisation
Ray casting
Ray marching
Ray-traced ambient occlusion
Ray tracing
Real-time computer graphics
Reflection (computer graphics)
Reflection mapping
Relief mapping (computer graphics)
Render farm
Render output unit
Rendering (computer graphics)
Rendering equation
Resel
Resolution independence
Retained mode
Reverse perspective
Reyes rendering
RGB color model
Run-length encoding
Scanline rendering
Scene graph
Scientific visualization
Screen space ambient occlusion
Screen space directional occlusion
Scrolling
Self-shadowing
Shader
Shading
Shading language
Shadow mapping
Shadow volume
Signed distance function
Simplex noise
Simulation noise
Skeletal animation
Slab method
Soft-body dynamics
Software rendering
Space partitioning
Sparse voxel octree
Spatial anti-aliasing
Spatial resolution
Specular highlight
Specularity
Spherical harmonic lighting
Spline (mathematics)
Sprite (computer graphics)
Stencil buffer
Stereotomy (descriptive geometry)
Stratified sampling
Subdivision surface
Subpixel rendering
Subsurface scattering
Supersampling
Swizzling (computer graphics)
T-spline
Technical drawing
Temporal anti-aliasing
Tessellation (computer graphics)
Texel (graphics)
Texture atlas
Texture compression
Texture filtering
Texture mapping
Texture mapping unit
Thin lens
Tiled rendering
Tone mapping
Transform, clipping, and lighting
Triangle mesh
Triangle strip
Trilinear filtering
True length
Unbiased rendering
Uncanny valley
Unified shader model
UV mapping
Value noise
Vanishing point
Vector graphics
Vector graphics editor
Vertex (computer graphics)
View factor
Viewing frustum
Viewport
Virtual reality
Visual computing
Visual effects
Volume rendering
Volumetric path tracing
Voronoi diagram
Voxel
Warnock algorithm
Wire-frame model
Xiaolin Wu's line algorithm
Z-buffering
Z-fighting
Z-order
Z-order curve
See also
List of combinatorial computational geometry topics
List of geometry topics
List of graphical methods
List of numerical computational geometry topics
Glossary of computer graphics
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