STEAM education

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STEAM education is an approach to teaching STEM subjects that incorporates artistic skills like creative thinking and design. [1] [2] The name derives from the acronym STEM, with an A added to stand for arts. STEAM programs aim to teach students innovation, to think critically, and to use engineering or technology in imaginative designs or creative approaches to real-world problems while building on students' mathematics and science base. [3] [4] [5]

Contents

Education legislation for STEAM education in the U.S.

Examples of state-based STEAM programs as guidance or related resources: [6]

University based STEAM projects

Georgia Institute of Technology (Georgia Tech) in collaboration with its Center for Education Integrating Science, Mathematics and Computing (CEISMC) created the GoSTEAM program. GoSTEAM is a program that integrates art and music into STEM focused curriculum for students in the K-12 (kindergarten to twelfth grade studies). [13] [14]

The STEAM Journal

The Journal of STEAM Education (J-STEAM) is a free and open-access journal that is peer-reviewed by an international team of reviewers. It is an online publication and is published by the STEAM Education Research Association. The journal publishes articles from a range of topics in educational research and related disciplines. As the J-STEAM, it has an emphasis on the integration of STEAM topics, namely Science, Technology, Engineering, Art, and Mathematics. [15]

STEAM in children's media

Criticism of STEAM

STEM subjects can incorporate art to assist teaching STEM, where art is a tool for STEM in the form of STEAM education. However, some criticism holds that art and STEM subjects should be of equal value in the education process. [18]

Other uses of the STEAM acronym

See also

References

  1. "STEAM Rising: Why we need to put the arts into STEM education". Slate. Retrieved 2016-11-10.
  2. 1 2 Jolly, Anne (18 November 2014). "STEM vs. STEAM: Do the Arts Belong?". Teacher. Education Week: Teacher. Retrieved 6 September 2016.
  3. Pomeroy, Steven Ross. "From STEM to STEAM: Science and Art Go Hand-in-Hand". blogs.scientificamerican.com. Scientific American . Retrieved 17 November 2016.
  4. Jones, Elena (2022-01-11). "STEM Vs STEAM: Making Room For The Arts". Spiral Toys. Retrieved 2022-05-02.
  5. Eger, John (31 May 2011). "National Science Foundation Slowly Turning STEM to STEAM". www.huffingtonpost.com. Huffington Post . Retrieved 17 November 2016.
  6. Dell'Erba, Mary. "Policy Considerations for STEAM Education" (PDF).
  7. "Quality Model for STEM and STEAM Schools | Ohio Department of Education and Workforce". education.ohio.gov. Retrieved 2025-01-11.
  8. Ohio Coal Research Consortium fifth year final reports summary, September 1, 1994--February 29, 1996 (Report). Office of Scientific and Technical Information (OSTI). 1996-12-01.
  9. RI-STEAM-Now-Coalition_1pager_Oct2015-REV.pdf
  10. "RI STEAM Now Coalition – RI STEAM Center" . Retrieved 2025-01-12.
  11. "STEM-STEAM Seal Subcommittee". osit.nv.gov. Retrieved 2025-01-11.
  12. "South Carolina STEAM Implementation Continuum – Center for Standards, Assessment, and Accountability". csaa.wested.org. Retrieved 2025-01-12.
  13. "Home | Georgia Tech - CEISMC - Center for Education Integrating Science, Mathematics and Computing". ceismc.gatech.edu. Retrieved 2025-01-12.
  14. "GoSTEAM – K-12 STEAM Learning" . Retrieved 2025-01-12.
  15. "J-STEAM - Journal of STEAM Education | ISRES - International Society for Research in Education and Science". www.isres.org. Retrieved 2025-01-12.
  16. Jean-Louis, Rosemary (24 August 2012). "Sesame Street: New Season Focuses on S.T.E.A.M." gpb.org. Retrieved 30 October 2019.
  17. Entertainment, M. G. A. "November 8 Is National S.T.E.M./S.T.E.A.M. Day". www.prnewswire.com (Press release). Retrieved 2019-11-06.
  18. Mejias, Sam; Thompson, Naomi; Sedas, Raul Mishael; Rosin, Mark; Soep, Elisabeth; Peppler, Kylie; Roche, Joseph; Wong, Jen; Hurley, Mairéad; Bell, Philip; Bevan, Bronwyn (2021). "The trouble with STEAM and why we use it anyway". Science Education. 105 (2): 209–231. doi:10.1002/sce.21605. hdl: 2262/96427 . ISSN   1098-237X.
  19. "Virginia Tech and Virginia STEAM Academy form strategic partnership to meet critical education needs". Virginia Tech News. 31 July 2012.
  20. "Public Engagement | Academics | RISD".
  21. "Rhode Island School of Design Launches STEAM Map to Demonstrate Global Activity and Support for the Movement". 7 May 2014. Retrieved 23 February 2023.
  22. "STEAM Map Debuts on Capitol Hill". 21 May 2014. Retrieved 23 February 2023.
  23. Chen, Kelly; Cheers, Imani (31 July 2012). "STEAM Ahead: Merging Arts and Science Education". PBS NewsHour . PBS. Retrieved 7 March 2015.