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STEAM education (science, technology, engineering, art, and mathematics education) is an expanded approach to teaching science, technology, engineering, and mathematics (STEM), an interdisciplinary and integrated teaching method for those four subjects. STEAM expands on STEM education by including the arts. [1] [2] [3] STEAM programs aim to teach students innovation, to think critically, and to use engineering or technology in imaginative designs or creative approaches to real-world problems while building on students' mathematics and science base.
Examples of state-based STEAM programs, guidance or related resources in the United States include: [4]
The Journal of STEAM Education (J-STEAM) is a free and open-access journal that is peer-reviewed by an international team of reviewers. It is an online publication and is published by the STEAM Education Research Association. The journal publishes articles from a range of topics in educational research and related disciplines. As J-STEAM, it has an emphasis on the integration of STEAM topics, namely science, technology, engineering, art, and mathematics. [13]
STEM subjects can incorporate art to assist teaching STEM, where art is a tool for STEM in the form of STEAM education. However, some criticism holds that art and STEM subjects should be of equal value in the education process. [16]