Most recent season or competition: The International 2024 | |
Game | Dota 2 |
---|---|
Founded | 2011 |
Administrator | Valve |
No. of teams |
|
Most recent champion(s) | Team Liquid (2024) |
Most titles | OG, Team Spirit, Team Liquid (2 titles each) |
Tournament format |
|
Official website | dota2.com/esports |
The International (TI) is an annual esports world championship for the five-on-five video game Dota 2 . Produced by the game's developer Valve, the International is the final event of the Dota Pro Circuit (DPC) and consists of 20 teams: 12 based on final results from the DPC; six from North America, South America, Southeast Asia, China, Eastern Europe, and Western Europe regional leagues; and two from last-chance qualifiers. The International was first held in Germany at the 2011 Gamescom to promote the game's release. It was then held in Seattle, where Valve is headquartered, until it began to be hosted internationally again starting with The International 2018 in Vancouver.
The tournament's prize pool has been crowdfunded via a battle pass system within the game since 2013, with a quarter of all revenue from it directly going towards it. Internationals have the largest single-tournament prize pool of any esport event, with largest reaching US$40 million. The most recent champion is Team Liquid, who won The International 2024, with OG, Team Spirit, and Team Liquid each having won two Internationals since its inception.
Valve announced the first edition of The International on August 1, 2011. 16 teams were invited to compete in the tournament, which would also serve as the first public viewing of Dota 2 . [1] The tournament was funded by Valve, including the US$1 million grand prize, with Nvidia supplying the hardware. [2] [3] It took place at Gamescom in Cologne from August 17–21 the same year. [4] The tournament started with a group stage in which the winners of each of the four groups were entered into a winner's bracket, and the other teams entered the loser's bracket. The rest of the tournament was then played as a double-elimination tournament. [5] The final of this inaugural tournament was between Ukrainian-based Natus Vincere and Chinese-based EHOME, with Natus Vincere winning the series 3–1. [6] EHOME won US$250,000, with the rest of the 14 teams splitting the remaining $350,000. [7]
The International as a recurring annual event was confirmed in May 2012. [8] [9] The International 2012 was held at the 2,500 seat Benaroya Hall in Seattle from August 31 to September 2, with teams situated in glass booths on the main stage. [10] The total prize pool remained at $1.6 million, with $1 million for the winning team. [11] [12] The previous winners, Natus Vincere, were beaten 3-1 by Chinese team Invictus Gaming in the grand finals. [13] In November 2012, Valve released a free documentary on the event that featured interviews with the teams, and following them from the preliminary stages through to the finale. [14]
The International 2013 was hosted again at the Benaroya Hall in Seattle from August 7–11. Sixteen teams participated, thirteen of which received direct invitations, and the final three being decided in two qualifying tournaments and a match at the start of the tournament. [15] In May 2013, it was announced that an in-game battle pass, known as the Compendium, would be available for purchase that allowed for the tournament's prize pool to be crowdfunded. A quarter of the total revenue from the Compendium was added to the base $1.6 million prize pool. [16] The prize pool eventually reached over $2.8 million, making it the largest prize pool in esports history at the time. [17] KCPQ news anchor Kaci Aitchison acted as a host at the event, providing behind-the-scenes commentary and player interviews. [18] The International 2013 was viewed by over a million concurrent viewers at its peak, via live streaming websites such as Twitch. [19]
The International 2014 took place from July 18–21 at the KeyArena in Seattle. [20] For the event, eleven teams would receive direct invites, with an additional four spots determined by regional qualifiers taking place between May 12–25. The sixteenth spot would be determined by a wild card qualifier between the runners-up from the regional competitions. [21] The tickets for the event were sold out within an hour of going on sale that April. [22] The tournament's crowdfunded prize pool again broke esport records for being the largest in history, with it totalling over $10.9 million. [23] As a result, eight Dota 2 players became the highest earning players in esports, surpassing the top earning player at the time, Lee "Jaedong" Jae-dong of StarCraft . [24] The event was also broadcast on ESPN networks for the first time. [25]
The tournament was expanded to 18 teams for The International 2017 onwards, an increase from the previous 16. [26] The International 2020 was the first International to skip a year, as it was postponed due to the COVID-19 pandemic. [27] [28] Ahead of the event, originally scheduled to be held in Stockholm, Sweden, the Swedish Sports Federation voted to deny recognition of esports as a sporting event, making it difficult for Valve to help international players to secure travel visas for participating there. [29] Valve later rescheduled the event and rebranded it as The International 2021, which was held at the Arena Națională in Bucharest, Romania, in October 2021. [30] It set a record for the largest prize pool of any single esports event at $40 million. [31]
The International 2022 increased to 20 teams and was held in Singapore in October 2022, where it was won by Tundra Esports. [32] It was the first International to not surpass the previous one's prize pool at $18.9 million, the lowest since The International 2015. [33] The International 2023 was hosted at Climate Pledge Arena in Seattle, which was built at the same site as KeyArena, and ran from October 27 to 29. [34] [35]
Year | Date | Teams | Prize pool | Champion | Finals | Runner-up | Venue | Ref. |
---|---|---|---|---|---|---|---|---|
2011 | August 17–21 | 16 | $1,600,000 | Natus Vincere | 3–1 | EHOME | Koelnmesse (Cologne) | [36] |
2012 | August 31 – September 2 | 16 | $1,600,000 | Invictus Gaming | 3–1 | Natus Vincere | Benaroya Hall (Seattle) | [37] |
2013 | August 7–11 | 16 | $2,874,380 | Alliance | 3–2 | Natus Vincere | [38] | |
2014 | July 18–21 | 16 | $10,923,977 | Newbee | 3–1 | Vici Gaming | KeyArena (Seattle) | [39] |
2015 | August 3–6 | 16 | $18,429,613 | Evil Geniuses | 3–1 | CDEC Gaming | [40] | |
2016 | August 3–13 | 16 | $20,770,460 | Wings Gaming | 3–1 | Digital Chaos | [41] | |
2017 | August 7–12 | 18 | $24,787,916 | Team Liquid | 3–0 | Newbee | [42] | |
2018 | August 20–25 | 18 | $25,532,177 | OG | 3–2 | PSG.LGD | Rogers Arena (Vancouver) | [43] |
2019 | August 20–25 | 18 | $34,330,068 | OG | 3–1 | Team Liquid | Mercedes-Benz Arena (Shanghai) | [44] |
2020 | Cancelled due to the COVID-19 pandemic | [45] | ||||||
2021 | October 7–17 | 18 | $40,018,195 | Team Spirit | 3–2 | PSG.LGD | Arena Națională (Bucharest) | [46] |
2022 | October 15–30 | 20 | $18,930,775 | Tundra Esports | 3–0 | Team Secret | (Singapore) | [32] |
2023 | October 14–29 | 20 | $3,143,063 | Team Spirit | 3–0 | Gaimin Gladiators | (Seattle) | [47] |
2024 | September 4–15 | 16 | $2,602,164 | Team Liquid | 3–0 | Gaimin Gladiators | Royal Arena (Copenhagen) | [48] |
The International features a series of tournaments before the event, known as the Dota Pro Circuit (DPC), with the top 12 ranking teams receiving direct invitations based on their final standings. [49] [50] [51] Besides the directly invited DPC teams, an additional team from the Commonwealth of Independent States (CIS), China, Europe, North America, South America, and Southeast Asia regions each earn an invite by winning regional playoffs, bringing the total number of participating teams up to 18. [52] [53] At the International, two separate best-of-two round robin groups consisting of nine teams each are played, with lowest placed team from both at the end of the stage being eliminated. [54] [55] [26] The remaining 16 teams then move on to the double elimination main event at the hosted venue, with the top four finishing teams from both groups advancing to the upper bracket, and the bottom four advancing to the lower bracket. [55] [54] The first round of the lower bracket is treated as single-elimination, with the loser of each match being immediately eliminated from the tournament. [54] [26] Every other round of both brackets is played in a best-of-three series, with the exception being the Grand Finals, which is played between the winners of the upper and lower brackets in a best-of-five series. [54]
Since The International 2013, the tournament's prize pool is primarily crowdfunded through a battle pass called the Compendium, which raises money from players buying them to get exclusive in-game virtual goods and other bonuses. [56] [57] 25% of all the revenue made from yearly Compendiums go directly to the prize pool. [58] [59] The contribution of players from the game community is the main source of prize pool for the International. [60] Until 2022, each iteration of The International has surpassed the previous one's prize pool. The International 2021 had the largest prize pool, awarding $40 million (£29 million) in total to participating teams. [61] [62] Prize pools began to decline by the mid-2020s; The International 2024 had the smallest since the introduction of crowdfunding at $2,602,164. [63]
The Aegis of Champions is a trophy that is awarded to the champions of an International. The reverse side of it is permanently engraved with the names of each player on the winning team. [64] [61] The Aegis is a shield inspired by Norse and Chinese designs, with it molded in bronze and silver by the prop studio, Weta Workshop. [64] Miniature replicas of it are also sometimes awarded to compendium owners for having a high enough level in it. [65]
The primary medium for International coverage is through the video game live streaming platform Twitch, which is done by a selection of dedicated esports organizations and personnel who provide on-site commentary, analysis, match predictions, and player interviews surrounding the event in progress, similar to traditional sporting events. [19] [66] Multiple streams are provided in a variety of languages, mainly in English, Russian, and Chinese. The International also sometimes provides a "newcomer stream" that is dedicated to presenting games for viewers unfamiliar with the game. [67]
In 2014, Valve released a free documentary, Free to Play , which followed three players during their time at the first International in 2011. [68] [69] In 2016, Valve began producing an episodic-based documentary series titled True Sight, considered a spiritual successor to Free to Play. [70] Several more episodes of it have been filmed, showcasing the 2017, 2018, 2019, and 2021 tournaments. [71] [72] [73] [74] However,True Sight is discontinued after 2022 tournament.
Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams.
Dota 2 is a 2013 multiplayer online battle arena (MOBA) video game by Valve. The game is a sequel to Defense of the Ancients (DotA), a community-created mod for Blizzard Entertainment's Warcraft III: Reign of Chaos. Dota 2 is played in matches between two teams of five players, with each team occupying and defending their own separate base on the map. Each of the ten players independently controls a character known as a hero that has unique abilities and differing styles of play. During a match, players collect experience points (XP) and items for their heroes to defeat the opposing team's heroes in player versus player (PvP) combat. A team wins by being the first to destroy the other team's Ancient, a large durable structure located in the center of each base.
Multiplayer online battle arena (MOBA) is a subgenre of strategy video games in which two teams of players compete against each other on a predefined battlefield. Each player controls a single character with a set of distinctive abilities that improve over the course of a game and which contribute to the team's overall strategy. The typical objective is for each team to destroy their opponents' main structure, located at the opposite corner of the battlefield. In some MOBA games, the objective can be defeating every player on the enemy team. Players are assisted by computer-controlled units that periodically spawn in groups and march forward along set paths toward their enemy's base, which is heavily guarded by defensive structures. This type of multiplayer online video games originated as a subgenre of real-time strategy, though MOBA players usually do not construct buildings or units. The genre is seen as a fusion of real-time strategy, role-playing and action games.
ESL Gaming GmbH is a German esports organizer and production company that produces video game competitions worldwide. ESL was the world's largest esports company in 2015, and the oldest that is still operational. Based in Cologne, Germany, ESL has eleven offices and multiple international TV studios globally. ESL is the largest esports company to broadcast on Twitch.
The International 2014 (TI4) was the fourth edition of The International, an annual esports Dota 2 championship tournament, which took place at the KeyArena in Seattle. Hosted by Valve, the tournament began on July 8 with the Playoffs phase and closed on July 21 with the Grand Final. The 2014 edition of The International featured nineteen Dota 2 professional gaming teams that competed for a Grand Prize of over US$5.0 million. Overall, US$10.93 million were awarded at the event, making it the largest esports event by prize money until it was topped by the next International.
The International 2015 (TI5) was the fifth edition of The International, an annual Dota 2 esports championship tournament, which took place at the KeyArena in Seattle. Hosted by Valve, the game's developer, the tournament began in May with the qualifier phase and ended after the main event in August.
Clement Ivanov, better known as Puppey, is an Estonian professional Dota 2 player for Team Secret. He is the founding member of Team Secret. Together with Natus Vincere, Puppey won The International 2011 in August 2011 for a one million dollar first place prize. They also took runner-up for the next two Internationals.
OG is a professional esports organisation based in Europe. Formed in 2015, they are best known for their Dota 2 team who won The International 2018 and 2019 tournaments. They also have teams in Counter-Strike 2 and Rocket League.
The International 2016 (TI6) was the sixth iteration of The International, an annual Dota 2 esports championship tournament. Hosted by Valve Corporation, the game's developer, the tournament began in June 2016 with the qualifier phase and ended after the main event at the KeyArena in Seattle in August. The tournament awarded the biggest prize pool in esports history at over $20 million, surpassing the record set at the previous International, with the champion team, Wings Gaming, winning over $9 million.
Wings Gaming was a Chinese Dota 2 esports team based in Chongqing. They were best known for winning over US$9 million at The International 2016 (TI6), which was one of the most lucrative esports tournaments in history. Wings were founded in the aftermath of post-The International 2014 roster shuffles in China, with the TI6 winning roster being put together in August 2015.
The International 2017 (TI7) was the seventh iteration of The International, an annual Dota 2 esports world championship tournament. Hosted by Valve, the game's developer, the tournament began with the online qualifier phase in June 2017, and ended after the main event at the KeyArena in Seattle in August. The Grand Finals took place between the European-based Team Liquid and Chinese-based Newbee, with Liquid defeating Newbee 3–0 in a best-of-five series, winning nearly $11 million in prize money.
The Dota Pro Circuit (DPC) was the professional league used in Dota 2, a competitive five-on-five video game. Active between 2017 and 2023, the DPC was organized by the game's developer, Valve and consisted of seasonal "Major" tournaments and Regional Leagues from North America, South America, Southeast Asia, China, Eastern Europe, and Western Europe. Points were earned by the top six teams playing in the upper division of a Regional League as well as those finishing in the top eight of a Major. The top 12 teams with the most points at the season's conclusion earned invites to The International, the premier tournament for Dota 2. The DPC was introduced in 2017 as a replacement for the Dota Major Championship series (2015–2016), which was criticized due to Valve's non-transparent process for sending out International invites. The DPC ended following the 2023 season.
ESL One Hamburg 2017 was a Dota 2 esports championship tournament hosted by ESL. It took place in Hamburg, Germany in October 2017. This is the first ESL One event held in Hamburg, after three previous ESL One events in Germany were held in Frankfurt. In accordance with the new Dota 2 competitive season format set by Valve, the game's developer, the tournament will be the first Dota 2 Major tournament of the 2017 Dota Pro Circuit season.
The International 2018 (TI8) was the eighth iteration of The International, an annual Dota 2 world championship esports tournament. Hosted by Valve, the game's developer, TI8 followed a year-long series of tournaments awarding qualifying points, known as the Dota Pro Circuit (DPC), with the top eight ranking teams being directly invited to the tournament. In addition, ten more teams earned invites through qualifiers that were held in June 2018, with the group stage and main event played at the Rogers Arena in Vancouver in August. The best-of-five grand finals took place between OG and PSG.LGD, with OG winning the series 3–2. Their victory was considered a Cinderella and underdog success story, as they had come from the open qualifiers and were not favored to win throughout the competition.
The International 2019 (TI9) was the ninth iteration of The International, an annual Dota 2 world championship esports tournament. Hosted by Valve, the game's developer, the tournament followed a year-long series of awarding qualifying points, known as the Dota Pro Circuit (DPC), with the top 12 ranking teams being directly invited to the tournament, which took place in August 2019 at the Mercedes-Benz Arena in Shanghai. In addition, six more teams earned invites through regional qualifiers played in July 2019. The grand finals took place between Team Liquid and OG, who had respectively won the International's 2017 and 2018 events. There, OG defeated Team Liquid 3–1 in the best-of-five series to become the first-ever repeat champion of an International.
Dota is a series of strategy video games. The series began in 2003 with the release of Defense of the Ancients (DotA), a fan-developed multiplayer online battle arena (MOBA) mod for the video game Warcraft III: Reign of Chaos and its expansion, The Frozen Throne. The original mod features gameplay centered around two teams of up to five players who assume control of individual characters called "heroes", which must coordinate to destroy the enemy's central base structure called an "Ancient", to win the game. Ownership and development of DotA were passed on multiple times since its initial release until Valve hired the mod's lead designer IceFrog and after a legal dispute with Blizzard Entertainment, the developer of Warcraft III, brokered a deal that allowed for Valve to inherit the trademark to the Dota name.
The International 2021, also known as The International 10 (TI10), was the tenth iteration of The International, an annual Dota 2 world championship esports tournament. Hosted by Valve, the game's developer, the tournament followed a year-long series of tournaments awarding qualifying points, known as the Dota Pro Circuit (DPC), with the top 12 ranking teams being directly invited to the tournament. In addition, six more teams earned invites through regional qualifiers held earlier in 2021. The tournament took place in Bucharest, Romania, with the main event held behind closed doors at the Arena Națională due to restrictions on gatherings in the city.
Professional Counter-Strike competition involves professional gamers competing in the first-person shooter game series Counter-Strike. The original game, released in 1999, is a mod developed by Minh "Gooseman" Le and Jess Cliffe of the 1998 video game Half-Life, published by Valve. Currently, the games that have been played competitively include Counter-Strike, Counter-Strike: Condition Zero (CS:CZ), Counter-Strike: Source (CS:S), Counter-Strike: Global Offensive (CS:GO), and Counter-Strike 2 (CS2). Major esports championships began in 2001 with the Cyberathlete Professional League Winter Championship, won by Ninjas in Pyjamas.
The International 2022 was the 11th iteration of The International, an annual Dota 2 world championship esports tournament hosted by Valve, the game's developer. The tournament followed the Dota Pro Circuit (DPC), an annual series of tournaments awarding points to teams, with the top 12 earning invitations and a further eight earning them by a series of qualifying playoffs.